SMAPI log parser

Log info

Game info:
Stardew Valley: 1.6.15 build 24356 on Microsoft Windows 10 Home
SMAPI: 4.1.10
Folder: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley
Log started: 2025-01-26 21:59 UTC ({{localTimeStarted}} your time)

Installed mods:
game 1.6.15 build 24356 5039 errors
SMAPI 4.1.10 Pathoschild no errors
Advanced Save Backup 1.12.1 Alpha_Omegasis no errors
Alternative Textures 8.0.0
+ (AT) Bogs Witchy Sheds 1.0.0
+ Dreconas Skins 1.3.0
(+ 2 content packs)
PeacefulEnd
+ BogWyytch
+ Drecona
no errors
Animal Husbandry Mod 2.6.13
+ (AHM) Livestock Dinos 1.0.0
(+ 1 content packs)
Digus
+ cryomancer
no errors
AutoGrabTruffles 1.1.0 QiXing no errors
Automate 2.3.2 Pathoschild no errors
AutomaticGates 2.5.4 Rakiin aKa ScheKaa no errors
Better Crafting 2.15.1 Khloe Leclair no errors
Better Junimos 3.1.0 hawkfalcon,ceruleandeep no errors
Better Ranching 2.0.5 Urbanyeti no errors
Bush Bloom Mod 1.2.4 NCarigon no errors
Button's Extra Books 3.2.1 Spiderbuttons no errors
Calcifer 0.1.0 sophie no errors
Cauldron 2.1.0 Kedi and sophie no errors
Chests Anywhere 1.25.3 Pathoschild no errors
CJB Cheats Menu 1.38.0 CJBok and Pathoschild no errors
CJB Item Spawner 2.5.2 CJBok and Pathoschild no errors
Clint's Backstock 1.0.1 Rokugin no errors
Console Commands 4.1.10 SMAPI no errors
Content Patcher 2.5.1
+ (CP) Atelier Cauldron English Translation Pack 2.0.0
+ (CP) Button's Extra Books 3.2.1
+ (CP) Crow Companion 1.0.0
+ (CP) Custom Menu Background 1.2.0
+ (CP) Easier Craftable Fertilizers 2.0.0
+ (CP) H&W Fairy Garden Indoor Furniture 1.0.3
+ (CP) H&W Plant Lovers Furniture 1.0.2
+ (CP) Khadija's Recipe Shop 1.3.1
+ (CP) Playable Ocarinas 1.0.0
+ (CP)Nano's Decorative Tree Furniture 1.0.0
+ Back to the Valley Music Addon 2.2.0
+ Bean's Pet Overhaul 2.0.2
+ Better Dino Eggs 1.0.0
+ Bird Emote 1.0.0
+ Bog's Elk Spirit Horse and Stable 1.0.0
+ Bog's Frog Sprinklers for mundane_bard 1.0.0
+ Bog's Moon Gate Obelisks 1.1.0
+ Bog's Witchy Buildings 1.1.0
+ Bog's Witchy Greenhouse 1.0.0
+ Bog's Witchy Tools 1.2.2
+ Capitalist Dream Farm 2.5.2
+ Cave Carrot Crop 1.1.2
+ Content Patcher Examples For Fashion Sense 1.0.0
+ Cornucopia - Artisan Machines 1.0.8
+ DaisyNiko's Tilesheets 1.11.0
+ Draft Animal Tractor 1.0.0
+ Elle's Cuter Barn Animals 1.0.1
+ Elle's Cuter Coop Animals 1.0.2
+ Florist Furniture and Winter Blooms 1.0.2
+ Frontier Farm 1.15.8
+ HxW Tilesheets 1.0.8
+ Lumisteria Serene Meadow 1.0.1
+ Medieval Craftables for Cornucopia - Artisan Machines 1.2.0
+ Medieval_Craftables 2.5.0
+ Oasis Greenhouse 1.9.2
+ Pack Collection 1.0.0
+ Romanceable Rasmodius SVE Compatible 1.6.3
+ Rustic Country Walls and Floors 1.1.0
+ SNES Livestock Dinos 1.1.0
+ Stardew Valley Expanded 1.15.8
+ Sweet Gem Fruit 1.4.0
+ Wildflour's Atelier Goods 1.0.2
(+ 42 content packs)
Pathoschild
+ wildflourmods and kedi
+ Spiderbuttons
+ stardewforest
+ herbivoor
+ Sexynes
+ HimeTarts and wildflourmods
+ HimeTarts and wildflourmods
+ Hadi
+ Mushroomy
+ Nano_NotRobot
+ Grenades2go
+ suhbean
+ Hough123
+ RoxaBandita
+ BogWyytch
+ BogWyytch
+ BogWyytch
+ BogWyytch
+ BogWyytch
+ BogWytch
+ DaisyNiko
+ LavenderSkelly
+ PeacefulEnd
+ Cornucopia
+ DaisyNiko
+ Shark
+ Elle/Junimods
+ Elle/Junimods
+ FarmerBeans
+ FlashShifter
+ HimeTarts
+ Lumisteria
+ Pray3rz
+ Gweniaczek
+ DaisyNiko
+ SilentResident
+ Written by WerewolfMaster, haywrites, PaintedParrot
+ DustBeauty
+ cryomancer
+ FlashShifter
+ Cheerybelle
+ wildflourmods
no errors
Custom Bush 1.5.2 LeFauxMatt no errors
Custom Kissing Mod 1.2.1
+ (CKM) Romanceable Rasmodius 1.0.0
(+ 1 content packs)
Digus
+ PaintedParrot
no errors
Custom NPC Exclusions 1.6.0 Esca no errors
Custom Tokens 1.6.1 TheMightyAmondee no errors
Data Layers 1.18.2 Pathoschild no errors
DynamicNightTime 1.3.14 Sakorona no errors
Expanded Preconditions Utility 1.1.0 Cherry no errors
ExtraAnimalConfig 1.6.1 selph no errors
ExtraMachineConfig 1.12.2 selph no errors
Farm Type Manager 1.24.0
+ (FTM) Wildflour's Atelier Goods 1.0.2
+ Frontier Farm Forage Locations 1.15.8
+ Stardew Valley Expanded Farm Type Manager 1.15.8
(+ 3 content packs)
Esca
+ wildflourmods
+ FlashShifter
+ FlashShifter
no errors
Fashion Sense 7.0.1
+ b0rszcz's emerald green dress 1.0.0
+ b0rszcz's gothic witch outfits pack 1.0.0
+ b0rszcz's mossy horns 1.0.0
+ b0rszcz's silver dress 1.0.0
+ b0rszcz's witchy flower dance dresses 1.0.0
+ Coats and Jackets Pack 1.0.4
+ Cottagecore Set 1.0.5
+ Cozy Scarves 1.2.1
+ Example Fashion Sense Pack 6.3.0
+ Luny's Cozy Simple Shawl 1.1.5
+ Luny's Farm Dress 1.3.0
+ Traveller's Attire 1.0.0
+ Witchy Rustic Looks 1.0.0
(+ 13 content packs)
PeacefulEnd
+ b0rszcz
+ b0rszcz
+ b0rszcz
+ b0rszcz
+ b0rszcz
+ plurffle
+ plurffle
+ PeacefulEnd
+ ExampleAuthor
+ Luny
+ Luny
+ PeacefulEnd
+ Alexilyn
no errors
FauxCore 1.2.2 LeFauxMatt no errors
Forage Crops 1.0.0 Kronosta no errors
Friends Forever 1.2.3 Isaac S. no errors
Furniture Adjustment 0.3.0 aedenthorn no errors
Generic Mod Config Menu 1.14.1 spacechase0 no errors
Happy Birthday 3.19.2
+ Happy Birthday en-US Translation Content Pack 1.4.2
(+ 1 content packs)
Alpha_Omegasis
+ Omegasis
no errors
Happy Home Designer 2.3.0 tlitookilakin no errors
Horse Overhaul 1.5.9 Goldenrevolver no errors
Item extensions 1.12.1 mistyspring no errors
Json Assets 1.11.9
+ (JA) Duck Fabric 1.0.0
+ (JA) Rabbit's Foot Lucky Oil 1.0.0
(+ 2 content packs)
spacechase0
+ crafterbuddy
+ crafterbuddy
no errors
Livestock Bazaar 1.1.0 mushymato no errors
Lookup Anything 1.47.0 Pathoschild no errors
Machine Control Panel 1.3.3 mushymato no errors
Mail Framework Mod 1.18.0
+ (MFM) Khadija's Recipe Shop 1.3.1
(+ 1 content packs)
Digus
+ Hadi
no errors
Multiple Mini Obelisks 3.0.0 PeacefulEnd no errors
No Hat Treasure in Skull Cave 1.0.3 Kumagabear no errors
Noclip Mode 1.3.16 Pathoschild no errors
NPC Map Locations 3.3.0 Bouhm no errors
Playable_Piano 1.4.0 Mushroomy no errors
Prismatic Tools Continued 1.2.3 iargue no errors
Producer Framework Mod 1.9.6
+ (PFM) Duck Fabric 1.0.0
+ (PFM) Rabbit's Foot Lucky Oil 1.0.0
(+ 2 content packs)
Digus
+ crafterbuddy
+ crafterbuddy
no errors
Ring Overhaul 1.4.3 Goldenrevolver no errors
SAAT.API 1.1.3-unofficial.1-p1xel8ted ZeroMeters no errors
SAAT.Mod 1.1.3-unofficial.1-p1xel8ted ZeroMeters no errors
Save Backup 4.1.10 SMAPI no errors
Shop Tile Framework 1.0.11
+ (STF) Khadija's Recipe Shop 1.3.1
(+ 1 content packs)
Cherry
+ Hadi
no errors
SkullCavernElevator 1.6.2 lestoph no errors
SpaceCore 1.27.0 spacechase0 no errors
Special Power Utilities 2.3.1 Spiderbuttons no errors
Stardew Valley Expanded Code 1.15.8 FlashShifter, Esca, super-aardvark, and kittycatcasey no errors
StardewUI 0.5.0 focustense no errors
StardustCore 3.1.1 Alpha_Omegasis no errors
The Return of Custom Backpack Framework 1.0.1 platinummyr no errors
To-Dew 2.2.1 Jamie Taylor no errors
Tractor Mod 4.21.0 Pathoschild no errors
Unlockable Bundles 3.7.3 DeLiXx no errors
WorkbenchHelper 1.2.3 Ballom41 no errors
[16:59:33 INFO  SMAPI] SMAPI 4.1.10 with Stardew Valley 1.6.15 build 24356 on Microsoft Windows 10 Home
[16:59:33 INFO  SMAPI] Mods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods
[16:59:33 TRACE SMAPI] Log started at 2025-01-26T21:59:33 UTC
[16:59:37 DEBUG SMAPI] Waiting for game to launch...
[16:59:38 TRACE game] Instance_Initialize() finished, elapsed = '00:00:00.4576049'
[16:59:38 DEBUG SMAPI] Loading mod metadata...
[16:59:38 DEBUG SMAPI] Loading mods...
[16:59:38 TRACE SMAPI]    Expanded Preconditions Utility (from Mods\ExpandedPreconditionsUtility\ExpandedPreconditionsUtility.dll, ID: Cherry.ExpandedPreconditionsUtility, assembly version: 1.1.0)...
[16:59:38 TRACE SMAPI]       Failed loading PDB for 'ExpandedPreconditionsUtility.dll'. Technical details:
Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly
   at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching)
   at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters)
   at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters)
   at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs:line 280
[16:59:39 TRACE SMAPI]    Content Patcher (from Mods\ContentPatcher\ContentPatcher.dll, ID: Pathoschild.ContentPatcher, assembly version: 2.5.1)...
[16:59:39 TRACE SMAPI]    SpaceCore (from Mods\SpaceCore\SpaceCore.dll, ID: spacechase0.SpaceCore, assembly version: 1.27.0)...
[16:59:39 TRACE SMAPI]       Failed loading PDB for 'SpaceCore.dll'. Technical details:
Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly
   at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching)
   at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters)
   at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters)
   at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs:line 280
[16:59:39 TRACE SMAPI]       Loading assembly 'SpaceCore.Content.Parser.dll'...
[16:59:39 TRACE SMAPI]       Loading assembly 'SpaceCore.Content.Engine.dll'...
[16:59:39 TRACE SMAPI]       Detected game patcher in assembly SpaceCore.dll.
[16:59:39 TRACE SMAPI]       Detected possible save serializer change (StardewValley.SaveGame.farmerSerializer field, StardewValley.SaveGame.locationSerializer field, StardewValley.SaveGame.serializer field) in assembly SpaceCore.dll.
[16:59:39 TRACE SMAPI]       Detected direct console access (System.Console type) in assembly SpaceCore.dll.
[16:59:39 TRACE SMAPI]       Loading assembly 'SpaceCore.dll'...
[16:59:39 TRACE SMAPI]    Json Assets (from Mods\JsonAssets\JsonAssets.dll, ID: spacechase0.JsonAssets, assembly version: 1.11.9)...
[16:59:39 TRACE SMAPI]       Detected game patcher in assembly JsonAssets.dll.
[16:59:39 TRACE SMAPI]    Generic Mod Config Menu (from Mods\GenericModConfigMenu\GenericModConfigMenu.dll, ID: spacechase0.GenericModConfigMenu, assembly version: 1.14.1)...
[16:59:39 TRACE SMAPI]       Failed loading PDB for 'GenericModConfigMenu.dll'. Technical details:
Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly
   at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching)
   at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters)
   at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters)
   at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs:line 280
[16:59:39 TRACE SMAPI]    Alternative Textures (from Mods\AlternativeTextures\AlternativeTextures.dll, ID: PeacefulEnd.AlternativeTextures, assembly version: 8.0.0)...
[16:59:39 TRACE SMAPI]       Detected game patcher in assembly AlternativeTextures.dll.
[16:59:39 TRACE SMAPI]    (AT) Bogs Witchy Sheds (from Mods\(AT) Bog's Witchy Sheds, ID: BogWyytch.WitchySheds) [content pack]...
[16:59:39 TRACE SMAPI]    Bog's Elk Spirit Horse and Stable (from Mods\(CP) Bog's Elk Spirit Horse and Stable, ID: Bogs.ElkSpirit) [content pack]...
[16:59:39 TRACE SMAPI]    Bog's Frog Sprinklers for mundane_bard (from Mods\(CP) Bog's Frog Sprinklers, ID: Bogs.FrogSprinklers) [content pack]...
[16:59:39 TRACE SMAPI]    Bog's Moon Gate Obelisks (from Mods\(CP) Bog's Moon Gate Obelisks, ID: Bogs.MoonGateObelisks) [content pack]...
[16:59:39 TRACE SMAPI]    Bog's Witchy Buildings (from Mods\(CP) Bog's Witchy Farm Houses, ID: Bogs.WitchyBuildings) [content pack]...
[16:59:39 TRACE SMAPI]    Bog's Witchy Greenhouse (from Mods\(CP) Bog's Witchy Greenhouse, ID: Bogs.WitchyGreenhouse) [content pack]...
[16:59:39 TRACE SMAPI]    Bog's Witchy Tools (from Mods\(CP) Bog's Witchy Tools, ID: Bogs.WitchyTools) [content pack]...
[16:59:39 TRACE SMAPI]    Advanced Save Backup (from Mods\AdvancedSaveBackup\AdvancedSaveBackup.dll, ID: Omegasis.AdvancedSaveBackup, assembly version: 1.10.0)...
[16:59:39 TRACE SMAPI]    Mail Framework Mod (from Mods\MailFrameworkMod\MailFrameworkMod.dll, ID: DIGUS.MailFrameworkMod, assembly version: 1.0.0)...
[16:59:39 TRACE SMAPI]       Failed loading PDB for 'MailFrameworkMod.dll'. Technical details:
Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly
   at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching)
   at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters)
   at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters)
   at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs:line 280
[16:59:39 TRACE SMAPI]       Detected game patcher in assembly MailFrameworkMod.dll.
[16:59:39 TRACE SMAPI]    Animal Husbandry Mod (from Mods\AnimalHusbandryMod\AnimalHusbandryMod.dll, ID: DIGUS.ANIMALHUSBANDRYMOD, assembly version: 1.0.0)...
[16:59:39 TRACE SMAPI]       Detected game patcher in assembly AnimalHusbandryMod.dll.
[16:59:39 TRACE SMAPI]    AutoGrabTruffles (from Mods\AutoGrabTruffles\AutoGrabTruffles.dll, ID: qixing.AutoGrabTruffles, assembly version: 1.0.0)...
[16:59:39 TRACE SMAPI]       Detected game patcher in assembly AutoGrabTruffles.dll.
[16:59:39 TRACE SMAPI]    Automate (from Mods\Automate\Automate.dll, ID: Pathoschild.Automate, assembly version: 2.3.2)...
[16:59:39 TRACE SMAPI]    AutomaticGates (from Mods\AutomaticGates\AutomaticGates.dll, ID: Rakiin.AutomaticGates, assembly version: 1.0.0)...
[16:59:39 TRACE SMAPI]    Bean's Pet Overhaul (from Mods\BeansPetOverhaul\[CP] BeansPetOverhaul, ID: Beans.PetOverhaul) [content pack]...
[16:59:39 TRACE SMAPI]    Better Crafting (from Mods\BetterCrafting\BetterCrafting.dll, ID: leclair.bettercrafting, assembly version: 2.15.1)...
[16:59:40 TRACE SMAPI]       Detected game patcher in assembly BetterCrafting.dll.
[16:59:40 TRACE SMAPI]    Better Junimos (from Mods\BetterJunimos\BetterJunimos.dll, ID: hawkfalcon.BetterJunimos, assembly version: 3.1.0)...
[16:59:40 TRACE SMAPI]       Failed loading PDB for 'BetterJunimos.dll'. Technical details:
Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly
   at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching)
   at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters)
   at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters)
   at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs:line 280
[16:59:40 TRACE SMAPI]       Detected game patcher in assembly BetterJunimos.dll.
[16:59:40 TRACE SMAPI]    Better Ranching (from Mods\BetterRanching\BetterRanching.dll, ID: BetterRanching, assembly version: 0.0.0)...
[16:59:40 TRACE SMAPI]    Bush Bloom Mod (from Mods\BushBloomMod\BushBloomMod.dll, ID: NCarigon.BushBloomMod, assembly version: 1.0.0)...
[16:59:40 TRACE SMAPI]       Detected game patcher in assembly BushBloomMod.dll.
[16:59:40 TRACE SMAPI]    Button's Extra Books (from Mods\ButtonsExtraBooks\Button's Extra Books\ButtonsExtraBooks.dll, ID: Spiderbuttons.ButtonsExtraBooksCore, assembly version: 2.0.0)...
[16:59:40 TRACE SMAPI]       Detected game patcher in assembly ButtonsExtraBooks.dll.
[16:59:40 TRACE SMAPI]    (CP) Button's Extra Books (from Mods\ButtonsExtraBooks\[CP] Button's Extra Books, ID: Spiderbuttons.ButtonsExtraBooks) [content pack]...
[16:59:40 TRACE SMAPI]    Calcifer (from Mods\Calcifer\Calcifer.dll, ID: sophie.Calcifer, assembly version: 0.1.0)...
[16:59:40 TRACE SMAPI]       Detected game patcher in assembly Calcifer.dll.
[16:59:40 TRACE SMAPI]    Cauldron (from Mods\CAULDRON\Cauldron\Cauldron.dll, ID: Atelier.Cauldron, assembly version: 1.0.0)...
[16:59:40 TRACE SMAPI]       Detected game patcher in assembly Cauldron.dll.
[16:59:40 TRACE SMAPI]    (CP) Atelier Cauldron English Translation Pack (from Mods\CAULDRON\Cauldron Translations DO NOT REMOVE, ID: wildflour.AtelierEnglish.CP) [content pack]...
[16:59:40 TRACE SMAPI]    Cave Carrot Crop (from Mods\Cave Carrot Crop [1.1.2], ID: LavenderSkelly.CCC) [content pack]...
[16:59:40 TRACE SMAPI]    Chests Anywhere (from Mods\ChestsAnywhere\ChestsAnywhere.dll, ID: Pathoschild.ChestsAnywhere, assembly version: 1.25.3)...
[16:59:40 TRACE SMAPI]    CJB Cheats Menu (from Mods\CJBCheatsMenu\CJBCheatsMenu.dll, ID: CJBok.CheatsMenu, assembly version: 1.38.0)...
[16:59:40 TRACE SMAPI]    CJB Item Spawner (from Mods\CJBItemSpawner\CJBItemSpawner.dll, ID: CJBok.ItemSpawner, assembly version: 2.5.2)...
[16:59:40 TRACE SMAPI]    Clint's Backstock (from Mods\ClintsBackstock\ClintsBackstock.dll, ID: Rokugin.ClintsBackstock, assembly version: 1.0.0)...
[16:59:40 TRACE SMAPI]    Console Commands (from Mods\ConsoleCommands\ConsoleCommands.dll, ID: SMAPI.ConsoleCommands, assembly version: 4.1.10)...
[16:59:40 TRACE SMAPI]    The Return of Custom Backpack Framework (from Mods\CustomBackpackFramework\CustomBackpackFramework.dll, ID: platinummyr.CustomBackpackFramework, assembly version: 1.0.0)...
[16:59:40 TRACE SMAPI]       Rewrote CustomBackpackFramework.dll to fix IClickableMenu.drawToolTip (added missing optional parameters)...
[16:59:40 TRACE SMAPI]       Detected game patcher in assembly CustomBackpackFramework.dll.
[16:59:40 TRACE SMAPI]    Custom Bush (from Mods\CustomBush\CustomBush.dll, ID: furyx639.CustomBush, assembly version: 1.5.2)...
[16:59:40 TRACE SMAPI]       Detected game patcher in assembly CustomBush.dll.
[16:59:40 TRACE SMAPI]    Custom Kissing Mod (from Mods\CustomKissingMod\CustomKissingMod.dll, ID: Digus.CustomKissingMod, assembly version: 1.0.0)...
[16:59:40 TRACE SMAPI]       Failed loading PDB for 'CustomKissingMod.dll'. Technical details:
Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly
   at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching)
   at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters)
   at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters)
   at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs:line 280
[16:59:40 TRACE SMAPI]       Detected game patcher in assembly CustomKissingMod.dll.
[16:59:40 TRACE SMAPI]    Custom NPC Exclusions (from Mods\CustomNPCExclusions\CustomNPCExclusions.dll, ID: Esca.CustomNPCExclusions, assembly version: 1.0.0)...
[16:59:40 TRACE SMAPI]       Detected game patcher in assembly CustomNPCExclusions.dll.
[16:59:40 TRACE SMAPI]    Custom Tokens (from Mods\CustomTokens\CustomTokens.dll, ID: TheMightyAmondee.CustomTokens, assembly version: 1.5.1)...
[16:59:40 TRACE SMAPI]       Detected game patcher in assembly CustomTokens.dll.
[16:59:40 TRACE SMAPI]    Data Layers (from Mods\DataLayers\DataLayers.dll, ID: Pathoschild.DataLayers, assembly version: 1.18.2)...
[16:59:40 TRACE SMAPI]    Dreconas Skins (from Mods\Dreconas_Skins, ID: Drecona.DreconasSkins) [content pack]...
[16:59:40 TRACE SMAPI]    (JA) Duck Fabric (from Mods\Duck Fabric\[JA] Duck Fabric, ID: crafterbuddy.duckfabricForJsonAssets) [content pack]...
[16:59:40 TRACE SMAPI]    Producer Framework Mod (from Mods\ProducerFrameworkMod\ProducerFrameworkMod.dll, ID: Digus.ProducerFrameworkMod, assembly version: 1.0.0)...
[16:59:40 TRACE SMAPI]       Failed loading PDB for 'ProducerFrameworkMod.dll'. Technical details:
Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly
   at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching)
   at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters)
   at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters)
   at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs:line 280
[16:59:40 TRACE SMAPI]       Detected game patcher in assembly ProducerFrameworkMod.dll.
[16:59:40 TRACE SMAPI]    (PFM) Duck Fabric (from Mods\Duck Fabric\[PFM] Duck Fabric, ID: crafterbuddy.duckfabricForProducerFrameworkMod) [content pack]...
[16:59:40 TRACE SMAPI]    DynamicNightTime (from Mods\DynamicNightTime\DynamicNightTime.dll, ID: knakamura.dynamicnighttime, assembly version: 1.3.14)...
[16:59:40 TRACE SMAPI]       Failed loading PDB for 'DynamicNightTime.dll'. Technical details:
Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly
   at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching)
   at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters)
   at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters)
   at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs:line 280
[16:59:40 TRACE SMAPI]       Detected game patcher in assembly DynamicNightTime.dll.
[16:59:40 TRACE SMAPI]    Fashion Sense (from Mods\FashionSense\FashionSense.dll, ID: PeacefulEnd.FashionSense, assembly version: 7.0.1)...
[16:59:40 TRACE SMAPI]       Detected game patcher in assembly FashionSense.dll.
[16:59:40 TRACE SMAPI]    Content Patcher Examples For Fashion Sense (from Mods\Examples\[CP] Example Pack, ID: PeacefulEnd.ContentPatcherForFashionSense) [content pack]...
[16:59:40 TRACE SMAPI]    Example Fashion Sense Pack (from Mods\Examples\[FS] Example Pack, ID: ExampleAuthor.ExampleFashionSensePack) [content pack]...
[16:59:40 TRACE SMAPI]    ExtraAnimalConfig (from Mods\ExtraAnimalConfig\ExtraAnimalConfig.dll, ID: selph.ExtraAnimalConfig, assembly version: 1.0.0)...
[16:59:40 TRACE SMAPI]       Detected game patcher in assembly ExtraAnimalConfig.dll.
[16:59:40 TRACE SMAPI]    ExtraMachineConfig (from Mods\ExtraMachineConfig\ExtraMachineConfig.dll, ID: selph.ExtraMachineConfig, assembly version: 1.0.0)...
[16:59:40 TRACE SMAPI]       Detected game patcher in assembly ExtraMachineConfig.dll.
[16:59:40 TRACE SMAPI]    Farm Type Manager (from Mods\FarmTypeManager\FarmTypeManager.dll, ID: Esca.FarmTypeManager, assembly version: 1.24.0)...
[16:59:40 TRACE SMAPI]       Detected game patcher in assembly FarmTypeManager.dll.
[16:59:40 TRACE SMAPI]    FauxCore (from Mods\FauxCore\FauxCore.dll, ID: furyx639.FauxCore, assembly version: 1.2.2)...
[16:59:40 TRACE SMAPI]       Loading assembly 'SimpleInjector.dll'...
[16:59:41 TRACE SMAPI]       Loading assembly 'Pidgin.dll'...
[16:59:41 TRACE SMAPI]       Detected game patcher in assembly FauxCore.dll.
[16:59:41 TRACE SMAPI]       Loading assembly 'FauxCore.dll'...
[16:59:41 TRACE SMAPI]    Forage Crops (from Mods\ForageCrops\ForageCrops.dll, ID: Kronosta.ForageCrops, assembly version: 1.0.0)...
[16:59:41 TRACE SMAPI]       Detected game patcher in assembly ForageCrops.dll.
[16:59:41 TRACE SMAPI]    Friends Forever (from Mods\FriendsForever\FriendsForever.dll, ID: IsaacS.FriendsForever, assembly version: 1.0.7095.43007)...
[16:59:41 TRACE SMAPI]       Rewrote FriendsForever.dll for OS...
[16:59:41 TRACE SMAPI]       Rewrote FriendsForever.dll to fix Utility.getAllCharacters method...
[16:59:41 TRACE SMAPI]       Rewrote FriendsForever.dll to fix 32-bit architecture...
[16:59:41 TRACE SMAPI]    Stardew Valley Expanded Farm Type Manager (from Mods\Stardew Valley Expanded\[FTM] Stardew Valley Expanded, ID: FlashShifter.SVE-FTM) [content pack]...
[16:59:41 TRACE SMAPI]    Stardew Valley Expanded Code (from Mods\Stardew Valley Expanded\Stardew Valley Expanded Code\StardewValleyExpanded.dll, ID: FlashShifter.SVECode, assembly version: 1.15.0)...
[16:59:41 TRACE SMAPI]       Rewrote StardewValleyExpanded.dll to fix Stats.specificMonstersKilled field...
[16:59:41 TRACE SMAPI]       Detected game patcher in assembly StardewValleyExpanded.dll.
[16:59:41 TRACE SMAPI]    Stardew Valley Expanded (from Mods\Stardew Valley Expanded\[CP] Stardew Valley Expanded, ID: FlashShifter.StardewValleyExpandedCP) [content pack]...
[16:59:41 TRACE SMAPI]    Frontier Farm (from Mods\Frontier Farm\[CP] Frontier Farm, ID: flashshifter.FrontierFarm) [content pack]...
[16:59:41 TRACE SMAPI]    Frontier Farm Forage Locations (from Mods\Frontier Farm\[FTM] Frontier Farm, ID: FlashShifter.FrontierFarmFTM) [content pack]...
[16:59:41 TRACE SMAPI]    Furniture Adjustment (from Mods\FurnitureAdjustment\FurnitureAdjustment.dll, ID: aedenthorn.FurnitureAdjustment, assembly version: 1.0.0)...
[16:59:41 TRACE SMAPI]       Rewrote FurnitureAdjustment.dll to fix Furniture.RemoveLightGlow method, Furniture.removeLights method...
[16:59:41 TRACE SMAPI]    StardustCore (from Mods\StardustCore\StardustCore.dll, ID: Omegasis.StardustCore, assembly version: 2.6.0)...
[16:59:41 TRACE SMAPI]       Failed loading PDB for 'StardustCore.dll'. Technical details:
Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly
   at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching)
   at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters)
   at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters)
   at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs:line 280
[16:59:41 TRACE SMAPI]    Happy Birthday (from Mods\HappyBirthday\HappyBirthday.dll, ID: Omegasis.HappyBirthday, assembly version: 2.2.0)...
[16:59:41 TRACE SMAPI]       Failed loading PDB for 'HappyBirthday.dll'. Technical details:
Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly
   at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching)
   at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters)
   at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters)
   at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs:line 280
[16:59:41 TRACE SMAPI]    Happy Birthday en-US Translation Content Pack (from Mods\HappyBirthdayContentPack en-US, ID: Omegasis.HappyBirthday.ContentPack.en-US) [content pack]...
[16:59:41 TRACE SMAPI]    Happy Home Designer (from Mods\HappyHomeDesigner\HappyHomeDesigner.dll, ID: tlitookilakin.HappyHomeDesigner, assembly version: 2.3.0)...
[16:59:41 TRACE SMAPI]       Detected game patcher in assembly HappyHomeDesigner.dll.
[16:59:41 TRACE SMAPI]    Horse Overhaul (from Mods\HorseOverhaul\HorseOverhaul.dll, ID: Goldenrevolver.HorseOverhaul, assembly version: 1.0.0)...
[16:59:41 TRACE SMAPI]       Rewrote HorseOverhaul.dll to fix ArgUtility.TryGet method...
[16:59:41 TRACE SMAPI]       Detected game patcher in assembly HorseOverhaul.dll.
[16:59:41 TRACE SMAPI]    Item extensions (from Mods\ItemExtensions\ItemExtensions.dll, ID: mistyspring.ItemExtensions, assembly version: 1.0.0)...
[16:59:41 TRACE SMAPI]       Detected game patcher in assembly ItemExtensions.dll.
[16:59:41 TRACE SMAPI]    StardewUI (from Mods\StardewUI\StardewUI.dll, ID: focustense.StardewUI, assembly version: 0.5.0)...
[16:59:41 TRACE SMAPI]       Detected game patcher in assembly StardewUI.dll.
[16:59:41 TRACE SMAPI]    Livestock Bazaar (from Mods\LivestockBazaar\LivestockBazaar.dll, ID: mushymato.LivestockBazaar, assembly version: 1.1.0)...
[16:59:41 TRACE SMAPI]    Lookup Anything (from Mods\LookupAnything\LookupAnything.dll, ID: Pathoschild.LookupAnything, assembly version: 1.47.0)...
[16:59:41 TRACE SMAPI]    Machine Control Panel (from Mods\MachineControlPanel\MachineControlPanel.dll, ID: mushymato.MachineControlPanel, assembly version: 1.3.3)...
[16:59:41 TRACE SMAPI]       Detected game patcher in assembly MachineControlPanel.dll.
[16:59:41 TRACE SMAPI]    Multiple Mini Obelisks (from Mods\MultipleMiniObelisks\MultipleMiniObelisks.dll, ID: PeacefulEnd.MultipleMiniObelisks, assembly version: 3.0.0)...
[16:59:41 TRACE SMAPI]       Detected game patcher in assembly MultipleMiniObelisks.dll.
[16:59:41 TRACE SMAPI]    Noclip Mode (from Mods\NoclipMode\NoclipMode.dll, ID: Pathoschild.NoclipMode, assembly version: 1.3.16)...
[16:59:41 TRACE SMAPI]    No Hat Treasure in Skull Cave (from Mods\NoHatTreasureSkull\NoHatTreasureSkull.dll, ID: Kumagabear.NoHatTreasureSkull, assembly version: 1.0.0)...
[16:59:41 TRACE SMAPI]       Detected game patcher in assembly NoHatTreasureSkull.dll.
[16:59:41 TRACE SMAPI]    NPC Map Locations (from Mods\NPCMapLocations\NPCMapLocations.dll, ID: Bouhm.NPCMapLocations, assembly version: 3.3.0)...
[16:59:41 TRACE SMAPI]    Tractor Mod (from Mods\TractorMod\TractorMod.dll, ID: Pathoschild.TractorMod, assembly version: 4.21.0)...
[16:59:41 TRACE SMAPI]    Draft Animal Tractor (from Mods\Ox Plow, ID: Shark.Bull) [content pack]...
[16:59:41 TRACE SMAPI]    Pack Collection (from Mods\PackCollection, ID: SilentResident.Packcollection) [content pack]...
[16:59:41 TRACE SMAPI]    Playable_Piano (from Mods\Playable_Piano\Playable_Piano.dll, ID: Mushroomy.Playable_Piano, assembly version: 1.0.0)...
[16:59:41 TRACE SMAPI]    Prismatic Tools Continued (from Mods\PrismaticTools\PrismaticTools.dll, ID: iargue.PrismaticToolsContinued, assembly version: 1.7.1)...
[16:59:41 TRACE SMAPI]       Detected game patcher in assembly PrismaticTools.dll.
[16:59:41 TRACE SMAPI]    (JA) Rabbit's Foot Lucky Oil (from Mods\Rabbit's Foot Lucky Oil\[JA] Rabbit's Foot Lucky Oil, ID: crafterbuddy.rabbitsfootluckyoilForJsonAssets) [content pack]...
[16:59:41 TRACE SMAPI]    (PFM) Rabbit's Foot Lucky Oil (from Mods\Rabbit's Foot Lucky Oil\[PFM] Rabbit's Foot Lucky Oil, ID: crafterbuddy.rabbitsfootluckyoilForProducerFrameworkMod) [content pack]...
[16:59:41 TRACE SMAPI]    Ring Overhaul (from Mods\RingOverhaul\RingOverhaul.dll, ID: Goldenrevolver.RingOverhaul, assembly version: 1.0.0)...
[16:59:41 TRACE SMAPI]       Detected game patcher in assembly RingOverhaul.dll.
[16:59:41 TRACE SMAPI]    SAAT.API (from Mods\SAAT\SAAT.API\SAAT.API.dll, ID: ZeroMeters.SAAT.API, assembly version: 1.0.0)...
[16:59:41 TRACE SMAPI]    SAAT.Mod (from Mods\SAAT\SAAT.Mod\SAAT.Mod.dll, ID: ZeroMeters.SAAT.Mod, assembly version: 1.0.0)...
[16:59:41 TRACE SMAPI]    Save Backup (from Mods\SaveBackup\SaveBackup.dll, ID: SMAPI.SaveBackup, assembly version: 4.1.10)...
[16:59:41 TRACE SMAPI]    Shop Tile Framework (from Mods\ShopTileFramework\ShopTileFramework.dll, ID: Cherry.ShopTileFramework, assembly version: 1.0.11)...
[16:59:42 TRACE SMAPI]       Detected game patcher in assembly ShopTileFramework.dll.
[16:59:42 TRACE SMAPI]    SkullCavernElevator (from Mods\SkullCavernElevator\SkullCavernElevator.dll, ID: SkullCavernElevator, assembly version: 1.6.0)...
[16:59:42 TRACE SMAPI]    Special Power Utilities (from Mods\SpecialPowerUtilities\SpecialPowerUtilities.dll, ID: Spiderbuttons.SpecialPowerUtilities, assembly version: 1.0.0)...
[16:59:42 TRACE SMAPI]       Detected game patcher in assembly SpecialPowerUtilities.dll.
[16:59:42 TRACE SMAPI]    To-Dew (from Mods\ToDew\ToDew.dll, ID: jltaylor-us.ToDew, assembly version: 1.0.0)...
[16:59:42 TRACE SMAPI]    Unlockable Bundles (from Mods\Unlockable Bundles\Unlockable Bundles.dll, ID: DLX.Bundles, assembly version: 1.0.0)...
[16:59:42 TRACE SMAPI]       Detected game patcher in assembly Unlockable Bundles.dll.
[16:59:42 TRACE SMAPI]    HxW Tilesheets (from Mods\[CP] HxW Tilesheets, ID: hxw.tilesheets) [content pack]...
[16:59:42 TRACE SMAPI]    Wildflour's Atelier Goods (from Mods\Wildflour's Atelier Goods\[CP] WAG 2.0, ID: Wildflour.AtelierGoods) [content pack]...
[16:59:42 TRACE SMAPI]    (FTM) Wildflour's Atelier Goods (from Mods\Wildflour's Atelier Goods\[FTM] WAG 2.0, ID: Wildflour.AtelierGoodsFTM) [content pack]...
[16:59:42 TRACE SMAPI]    WorkbenchHelper (from Mods\WorkbenchHelper\WorkbenchHelper.dll, ID: Ballom41.WorkbenchHelper, assembly version: 1.0.0)...
[16:59:42 TRACE SMAPI]       Detected game patcher in assembly WorkbenchHelper.dll.
[16:59:42 TRACE SMAPI]    Romanceable Rasmodius SVE Compatible (from Mods\[CP] Romanceable Rasmodius SVE, ID: Parrot.RomRas) [content pack]...
[16:59:42 TRACE SMAPI]    (CKM) Romanceable Rasmodius (from Mods\[CKM] Romanceable Rasmodius SVE, ID: Parrot.CKMRomRas) [content pack]...
[16:59:42 TRACE SMAPI]    Better Dino Eggs (from Mods\[CP] Better Dinosaur Products, ID: Hough123.BetterDinoEggs) [content pack]...
[16:59:42 TRACE SMAPI]    Bird Emote (from Mods\[CP] BirdEmote, ID: RoxaBandita.BirdEmote) [content pack]...
[16:59:42 TRACE SMAPI]    Capitalist Dream Farm (from Mods\[CP] Capitalist Dream Farm, ID: DaisyNiko.CapitalistDreamFarm) [content pack]...
[16:59:42 TRACE SMAPI]    Cornucopia - Artisan Machines (from Mods\[CP] Cornucopia Artisan Machines, ID: Cornucopia.ArtisanMachines) [content pack]...
[16:59:42 TRACE SMAPI]    (CP) Crow Companion (from Mods\[CP] Crow Companion, ID: stardewforest.crowcompanion) [content pack]...
[16:59:42 TRACE SMAPI]    (CP) Custom Menu Background (from Mods\[CP] Custom Menu Background, ID: herbivoor.custommenubackground) [content pack]...
[16:59:42 TRACE SMAPI]    DaisyNiko's Tilesheets (from Mods\[CP] DaisyNiko's Tilesheets, ID: DaisyNiko.Tilesheets) [content pack]...
[16:59:42 TRACE SMAPI]    (CP) Easier Craftable Fertilizers (from Mods\[CP] Easier Craftable Fertilizers, ID: Sexynes.CraftableFertilizers) [content pack]...
[16:59:42 TRACE SMAPI]    Elle's Cuter Barn Animals (from Mods\[CP] Elle's Cuter Barn Animals, ID: Elle.CuterBarnAnimals) [content pack]...
[16:59:42 TRACE SMAPI]    Elle's Cuter Coop Animals (from Mods\[CP] Elle's Cuter Coop Animals, ID: Elle.CuterCoopAnimals) [content pack]...
[16:59:42 TRACE SMAPI]    Florist Furniture and Winter Blooms (from Mods\[CP] Florist Furniture and Winter Blooms\[CP] Florist Furniture and Winter Blooms, ID: FarmerBeans.FloristFurniture) [content pack]...
[16:59:42 TRACE SMAPI]    Medieval_Craftables (from Mods\[CP] Gwen's Medieval Craftables, ID: Gweniaczek.Medieval_Craftables) [content pack]...
[16:59:42 TRACE SMAPI]    (CP) H&W Fairy Garden Indoor Furniture (from Mods\[CP] H&W Fairy Garden Indoor Furniture, ID: HXW.FairyGardenIndoor) [content pack]...
[16:59:42 TRACE SMAPI]    (CP) H&W Plant Lovers Furniture (from Mods\[CP] H&W Plant Lovers Furniture, ID: HXW.PlantLoversFurni) [content pack]...
[16:59:42 TRACE SMAPI]    Lumisteria Serene Meadow (from Mods\[CP] Lumisteria Serene Meadow, ID: Lumisteria.SereneMeadow) [content pack]...
[16:59:42 TRACE SMAPI]    Medieval Craftables for Cornucopia - Artisan Machines (from Mods\[CP] Medieval Craftables for Cornucopia - Artisan Machines, ID: pray3rz.MedievalCornucopiaArtisanMachines) [content pack]...
[16:59:42 TRACE SMAPI]    Oasis Greenhouse (from Mods\[CP] Oasis Greenhouse, ID: DaisyNiko.OasisGreenhouse) [content pack]...
[16:59:42 TRACE SMAPI]    (CP) Playable Ocarinas (from Mods\[CP] Playable Ocarinas, ID: Mushroomy.Ocarinas) [content pack]...
[16:59:42 TRACE SMAPI]    Rustic Country Walls and Floors (from Mods\[CP] Rustic Country Walls and Floors, ID: RusticCountry.wallsandfloors) [content pack]...
[16:59:42 TRACE SMAPI]    Sweet Gem Fruit (from Mods\[CP] Sweet Gem Fruit, ID: Cheerybelle.SweetGemFruitCFG) [content pack]...
[16:59:42 TRACE SMAPI]    (CP)Nano's Decorative Tree Furniture (from Mods\[CP]Nano's Decorative Tree Furniture, ID: nano.decorative.tree.furniture) [content pack]...
[16:59:42 TRACE SMAPI]    b0rszcz's gothic witch outfits pack (from Mods\[FS] b0rszcz's gothic witch outfits pack, ID: b0rszccz.gothic.witch.outfits.pack) [content pack]...
[16:59:42 TRACE SMAPI]    b0rszcz's mossy horns (from Mods\[FS] b0rszcz's mossy horns, ID: b0rszcz.Hats) [content pack]...
[16:59:42 TRACE SMAPI]    b0rszcz's emerald green dress (from Mods\[FS] b0rszcz's two witchy looks\[FS] b0rszcz's emerald green dress, ID: b0rszcz.emerald.green.dress) [content pack]...
[16:59:42 TRACE SMAPI]    b0rszcz's silver dress (from Mods\[FS] b0rszcz's two witchy looks\[FS] b0rszcz's silver dress, ID: b0rszcz.silver.dress) [content pack]...
[16:59:42 TRACE SMAPI]    b0rszcz's witchy flower dance dresses (from Mods\[FS] b0rszcz's witchy flower dance dresses, ID: b0rszcz.witchy.flower.dance.dresses.) [content pack]...
[16:59:42 TRACE SMAPI]    Coats and Jackets Pack (from Mods\[FS] Coats and Jackets Pack, ID: SmolHooman.CoatsandJacketsPack) [content pack]...
[16:59:42 TRACE SMAPI]    Cottagecore Set (from Mods\[FS] Cottagecore Set, ID: SmolHooman.CottagecoreSet) [content pack]...
[16:59:42 TRACE SMAPI]    Cozy Scarves (from Mods\[FS] Cozy Scarves, ID: PeacefulEnd.FashionSense.CozyScarves) [content pack]...
[16:59:42 TRACE SMAPI]    Luny's Cozy Simple Shawl (from Mods\[FS] Luny's Cozy Simple Shawl, ID: Luny.CozySimpleShawl) [content pack]...
[16:59:42 TRACE SMAPI]    Luny's Farm Dress (from Mods\[FS] Luny's Farm Dress, ID: Luny.FarmDress) [content pack]...
[16:59:42 TRACE SMAPI]    Traveller's Attire (from Mods\[FS] Traveller's Attire, ID: PeacefulEnd.FashionSense.TravellerAttire) [content pack]...
[16:59:42 TRACE SMAPI]    Witchy Rustic Looks (from Mods\[FS] Witchy Rustic Looks, ID: Alexilyn.WitchyRusticLooks) [content pack]...
[16:59:42 TRACE SMAPI]    SNES Livestock Dinos (from Mods\[SNES]Livestock Dinos, ID: cryomancer.livestockdinos) [content pack]...
[16:59:42 TRACE SMAPI]    (AHM) Livestock Dinos (from Mods\[SNES] [AHM] Livestock Dinos, ID: cryomancer.livestockdinosAHM) [content pack]...
[16:59:42 TRACE SMAPI]    (CP) Khadija's Recipe Shop (from Mods\[STF] Khadija's Recipe Shop\[CP] Khadija's Recipe Shop, ID: ppja.KRSCP) [content pack]...
[16:59:42 TRACE SMAPI]    (MFM) Khadija's Recipe Shop (from Mods\[STF] Khadija's Recipe Shop\[MFM] Khadija's Recipe Shop, ID: ppja.MFMKRS) [content pack]...
[16:59:42 TRACE SMAPI]    (STF) Khadija's Recipe Shop (from Mods\[STF] Khadija's Recipe Shop\[STF] Khadija's Recipe Shop, ID: ppja.recipeshop) [content pack]...
[16:59:42 TRACE SMAPI]    Back to the Valley Music Addon (from Mods\{CP} Back to the Valley Music Addon, ID: Grenades2go.BttVMA) [content pack]...
[16:59:42 INFO  SMAPI] Loaded 67 mods:
[16:59:42 INFO  SMAPI]    Advanced Save Backup 1.12.1 by Alpha_Omegasis | Backs up your save files when loading SMAPI and every in game night when saving.
[16:59:42 INFO  SMAPI]    Alternative Textures 8.0.0 by PeacefulEnd | Framework which allows the usage of different textures for placeable items in Stardew Valley.
[16:59:42 INFO  SMAPI]    Animal Husbandry Mod 2.6.13 by Digus | Adds features related to animal husbandry.
[16:59:42 INFO  SMAPI]    AutoGrabTruffles 1.1.0 by QiXing | Allow barn auto-grabbers to collect truffles.
[16:59:42 INFO  SMAPI]    Automate 2.3.2 by Pathoschild | Lets you automate crafting machines, fruit trees, and more by connecting them to chests.
[16:59:42 INFO  SMAPI]    AutomaticGates 2.5.4 by Rakiin aKa ScheKaa | Opens and closes gates automatically
[16:59:42 INFO  SMAPI]    Better Crafting 2.15.1 by Khloe Leclair | Replaces the vanilla crafting menu with an improved reimplementation with support for favorites, categories, and that doesn't lock nearby chests in multiplayer.
[16:59:42 INFO  SMAPI]    Better Junimos 3.1.0 by hawkfalcon,ceruleandeep | Allow your Junimos (from Junimo huts) to automatically plant seeds, fertilize, and so much more!
[16:59:42 INFO  SMAPI]    Better Ranching 2.0.5 by Urbanyeti | Prevents failed milk/shear attempts and displays when animals can be milked/sheared and petted.
[16:59:42 INFO  SMAPI]    Bush Bloom Mod 1.2.4 by NCarigon | Allows creating custom bush blooming schedules.
[16:59:42 INFO  SMAPI]    Button's Extra Books 3.2.1 by Spiderbuttons | Adds more books and powers that can be obtained from the bookseller and other various places.
[16:59:42 INFO  SMAPI]    Calcifer 0.1.0 by sophie | Core mod and various utilities.
[16:59:42 INFO  SMAPI]    Cauldron 2.1.0 by Kedi and sophie | Manages config options for Wildflour Atelier packs.
[16:59:42 INFO  SMAPI]    Chests Anywhere 1.25.3 by Pathoschild | Access your chests from anywhere and organize them your way.
[16:59:42 INFO  SMAPI]    CJB Cheats Menu 1.38.0 by CJBok and Pathoschild | Simple in-game cheats menu!
[16:59:42 INFO  SMAPI]    CJB Item Spawner 2.5.2 by CJBok and Pathoschild | Simple in-game item spawner!
[16:59:42 INFO  SMAPI]    Clint's Backstock 1.0.1 by Rokugin | Makes Clint prepare your upgraded tools immediately.
[16:59:42 INFO  SMAPI]    Console Commands 4.1.10 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
[16:59:42 INFO  SMAPI]    Content Patcher 2.5.1 by Pathoschild | Loads content packs which edit game data, images, and maps without changing the game files.
[16:59:42 INFO  SMAPI]    Custom Bush 1.5.2 by LeFauxMatt | Framework which allows custom bushes to be added to the game which work like the tea sapling.
[16:59:42 INFO  SMAPI]    Custom Kissing Mod 1.2.1 by Digus | Let you configure kissing of NPCs.
[16:59:42 INFO  SMAPI]    Custom NPC Exclusions 1.6.0 by Esca | Allows modders to exclude custom NPCs from quests and events via Content Patcher.
[16:59:42 INFO  SMAPI]    Custom Tokens 1.6.1 by TheMightyAmondee | Provides some custom tokens for use with Content Patcher
[16:59:42 INFO  SMAPI]    Data Layers 1.18.2 by Pathoschild | Overlays the world with visual data like accessibility, bee/Junimo/scarecrow/sprinkler coverage, etc.
[16:59:42 INFO  SMAPI]    DynamicNightTime 1.3.14 by Sakorona | Sets the night time dynamically.
[16:59:42 INFO  SMAPI]    Expanded Preconditions Utility 1.1.0 by Cherry | A condition checking system designed for use by other mods, in the format of event preconditions
[16:59:42 INFO  SMAPI]    ExtraAnimalConfig 1.6.1 by selph | Add extra functionalities to animal definitions.
[16:59:42 INFO  SMAPI]    ExtraMachineConfig 1.12.2 by selph | Add extra functionalities to machine artisan recipes and other misc data structures.
[16:59:42 INFO  SMAPI]    Farm Type Manager 1.24.0 by Esca | Allows custom spawning of content from each farm type: forage, large objects, ore, and monsters
[16:59:42 INFO  SMAPI]    Fashion Sense 7.0.1 by PeacefulEnd | Framework which adds hair animation and more into Stardew Valley.
[16:59:42 INFO  SMAPI]    FauxCore 1.2.2 by LeFauxMatt | Framework that provides shared functionality for all of my mods.
[16:59:42 INFO  SMAPI]    Forage Crops 1.0.0 by Kronosta | Adds a way for Content Patcher packs to add custom crops that behave like Wild Seeds.
[16:59:42 INFO  SMAPI]    Friends Forever 1.2.3 by Isaac S. | Makes it so friendship levels never decay!
[16:59:42 INFO  SMAPI]    Furniture Adjustment 0.3.0 by aedenthorn | Furniture Adjustment.
[16:59:42 INFO  SMAPI]    Generic Mod Config Menu 1.14.1 by spacechase0 | Adds an in-game UI to edit other mods' config options (for mods which support it).
[16:59:42 INFO  SMAPI]    Happy Birthday 3.19.2 by Alpha_Omegasis | Adds the farmer's birthday to the game.
[16:59:42 INFO  SMAPI]    Happy Home Designer 2.3.0 by tlitookilakin | A mod that enhances the decorating experience by overhauling the furniture & wallpaper catalogues.
[16:59:42 INFO  SMAPI]    Horse Overhaul 1.5.9 by Goldenrevolver | Thin horse with saddle bags. Give your horse pets, food and water for friendship and increased speed.
[16:59:42 INFO  SMAPI]    Item extensions 1.12.1 by mistyspring | Framework which allows for more item capability.
[16:59:42 INFO  SMAPI]    Json Assets 1.11.9 by spacechase0 | Lets content packs add custom content to the game.
[16:59:42 INFO  SMAPI]    Livestock Bazaar 1.1.0 by mushymato | Allow custom animal sellers, revamp animal shop UI.
[16:59:42 INFO  SMAPI]    Lookup Anything 1.47.0 by Pathoschild | View metadata about anything by pressing a button.
[16:59:42 INFO  SMAPI]    Machine Control Panel 1.3.3 by mushymato | A control panel for machine rules.
[16:59:42 INFO  SMAPI]    Mail Framework Mod 1.18.0 by Digus | Utility classes to send mail in the game.
[16:59:42 INFO  SMAPI]    Multiple Mini Obelisks 3.0.0 by PeacefulEnd | Allows you to place more than 2 mini-obelisks.
[16:59:42 INFO  SMAPI]    No Hat Treasure in Skull Cave 1.0.3 by Kumagabear | No Hat Treasure in Skull Cave
[16:59:42 INFO  SMAPI]    Noclip Mode 1.3.16 by Pathoschild | Press a key to enable noclip mode (which lets you walk through anything).
[16:59:42 INFO  SMAPI]    NPC Map Locations 3.3.0 by Bouhm | Shows NPCs and farmers on a modified map page for accurate tracking.
[16:59:42 INFO  SMAPI]    Playable_Piano 1.4.0 by Mushroomy | Makes the Dark and Upright Piano playable
[16:59:42 INFO  SMAPI]    Prismatic Tools Continued 1.2.3 by iargue | Adds prismatic tools and sprinklers to the game.
[16:59:42 INFO  SMAPI]    Producer Framework Mod 1.9.6 by Digus | Framework to add rules to produce objects or change the vanilla rules.
[16:59:42 INFO  SMAPI]    Ring Overhaul 1.4.3 by Goldenrevolver | Changes the ring progression to how it always should have worked
[16:59:42 INFO  SMAPI]    SAAT.API 1.1.3-unofficial.1-p1xel8ted by ZeroMeters | Audio API for SMAPI
[16:59:42 INFO  SMAPI]    SAAT.Mod 1.1.3-unofficial.1-p1xel8ted by ZeroMeters | Custom Audio Loader & Management for SMAPI
[16:59:42 INFO  SMAPI]    Save Backup 4.1.10 by SMAPI | Automatically backs up all your saves once per day into its folder.
[16:59:42 INFO  SMAPI]    Shop Tile Framework 1.0.11 by Cherry | Define new shops as custom tile properties
[16:59:42 INFO  SMAPI]    SkullCavernElevator 1.6.2 by lestoph | Elevator for the Skull Cavern
[16:59:42 INFO  SMAPI]    SpaceCore 1.27.0 by spacechase0 | The space-iest of cores. (Framework mod)
[16:59:42 INFO  SMAPI]    Special Power Utilities 2.3.1 by Spiderbuttons | An organized Special Items & Powers list along with a few small, helpful utility features for mod authors working with custom powers and books.
[16:59:42 INFO  SMAPI]    Stardew Valley Expanded Code 1.15.8 by FlashShifter, Esca, super-aardvark, and kittycatcasey | Adds coded elements to the game
[16:59:42 INFO  SMAPI]    StardewUI 0.5.0 by focustense | Declarative UI framework
[16:59:42 INFO  SMAPI]    StardustCore 3.1.1 by Alpha_Omegasis | A core mod that allows for other mods of mine to be run.
[16:59:42 INFO  SMAPI]    The Return of Custom Backpack Framework 1.0.1 by platinummyr | Custom Backpack Framework (originally by aedenthorn) made compatible with Stardew Valley 1.6
[16:59:42 INFO  SMAPI]    To-Dew 2.2.1 by Jamie Taylor | An in-game To-do list
[16:59:42 INFO  SMAPI]    Tractor Mod 4.21.0 by Pathoschild | Lets you buy a tractor to more efficiently work with crops, clear twigs and rocks, etc.
[16:59:42 INFO  SMAPI]    Unlockable Bundles 3.7.3 by DeLiXx | Framework for custom bundles
[16:59:42 INFO  SMAPI]    WorkbenchHelper 1.2.3 by Ballom41 | Will allow Workbenches to use all directly connected chests (or other configurable options), and adds button to Stash in Workbench UI

[16:59:42 INFO  SMAPI] Loaded 69 content packs:
[16:59:42 INFO  SMAPI]    (AHM) Livestock Dinos 1.0.0 by cryomancer | for Animal Husbandry Mod | meats for mammoths and such.
[16:59:42 INFO  SMAPI]    (AT) Bogs Witchy Sheds 1.0.0 by BogWyytch | for Alternative Textures | Alternative Textures with 4 different sheds!
[16:59:42 INFO  SMAPI]    (CKM) Romanceable Rasmodius 1.0.0 by PaintedParrot | for Custom Kissing Mod | Adds custom kissing configuration for the Wizard.
[16:59:42 INFO  SMAPI]    (CP) Atelier Cauldron English Translation Pack 2.0.0 by wildflourmods and kedi | for Content Patcher | Adds Atelier Cauldron English translation.
[16:59:42 INFO  SMAPI]    (CP) Button's Extra Books 3.2.1 by Spiderbuttons | for Content Patcher | Adds more books and powers that can be obtained from the bookseller and other various places.
[16:59:42 INFO  SMAPI]    (CP) Crow Companion 1.0.0 by stardewforest | for Content Patcher | Crow replaces parrot companion using CP
[16:59:42 INFO  SMAPI]    (CP) Custom Menu Background 1.2.0 by herbivoor | for Content Patcher | A completely customisable set of recolours (plus original addons) to all elements of the menu background. Over 20 million potential combinations!
[16:59:42 INFO  SMAPI]    (CP) Easier Craftable Fertilizers 2.0.0 by Sexynes | for Content Patcher | Replaces recipes for crafting fertilizers
[16:59:42 INFO  SMAPI]    (CP) H&W Fairy Garden Indoor Furniture 1.0.3 by HimeTarts and wildflourmods | for Content Patcher | H&W Fairy Garden Indoor Furniture Set
[16:59:42 INFO  SMAPI]    (CP) H&W Plant Lovers Furniture 1.0.2 by HimeTarts and wildflourmods | for Content Patcher | Tons of cozy, cute plant-focused furniture.
[16:59:42 INFO  SMAPI]    (CP) Khadija's Recipe Shop 1.3.1 by Hadi | for Content Patcher | Map strings.
[16:59:42 INFO  SMAPI]    (CP) Playable Ocarinas 1.0.0 by Mushroomy | for Content Patcher | Adds a variety of Ocarinas, which can be played
[16:59:42 INFO  SMAPI]    (CP)Nano's Decorative Tree Furniture 1.0.0 by Nano_NotRobot | for Content Patcher | tree furniture for only decorative purpose
[16:59:42 INFO  SMAPI]    (FTM) Wildflour's Atelier Goods 1.0.2 by wildflourmods | for Farm Type Manager | adds WAG forageable items to Stardew Valley via Farm Type Manager
[16:59:42 INFO  SMAPI]    (JA) Duck Fabric 1.0.0 by crafterbuddy | for Json Assets | Adds an artisan good made from duck feathers.
[16:59:42 INFO  SMAPI]    (JA) Rabbit's Foot Lucky Oil 1.0.0 by crafterbuddy | for Json Assets | Adds an artisan good made from rabbit feet.
[16:59:42 INFO  SMAPI]    (MFM) Khadija's Recipe Shop 1.3.1 by Hadi | for Mail Framework Mod | Introduction letters for KRS.
[16:59:42 INFO  SMAPI]    (PFM) Duck Fabric 1.0.0 by crafterbuddy | for Producer Framework Mod | Allows duck feathers to be spun into duck fabric.
[16:59:42 INFO  SMAPI]    (PFM) Rabbit's Foot Lucky Oil 1.0.0 by crafterbuddy | for Producer Framework Mod | Allows rabbit feet to be distilled into lucky oil.
[16:59:42 INFO  SMAPI]    (STF) Khadija's Recipe Shop 1.3.1 by Hadi | for Shop Tile Framework | Shop for selling modded recipes, materials, and objects from JA packs.
[16:59:42 INFO  SMAPI]    b0rszcz's emerald green dress 1.0.0 by b0rszcz | for Fashion Sense | b0rszcz's emerald green dress for the Fashion Sense framework.
[16:59:42 INFO  SMAPI]    b0rszcz's gothic witch outfits pack 1.0.0 by b0rszcz | for Fashion Sense | b0rszcz's gothic witch outfits pack for the Fashion Sense framework.
[16:59:42 INFO  SMAPI]    b0rszcz's mossy horns 1.0.0 by b0rszcz | for Fashion Sense | b0rszcz's mossy horns the Fashion Sense framework.
[16:59:42 INFO  SMAPI]    b0rszcz's silver dress 1.0.0 by b0rszcz | for Fashion Sense | b0rszcz's silver dress for the Fashion Sense framework.
[16:59:42 INFO  SMAPI]    b0rszcz's witchy flower dance dresses 1.0.0 by b0rszcz | for Fashion Sense | b0rszcz's witchy flower dance dresses for Fashion Sense framework.
[16:59:42 INFO  SMAPI]    Back to the Valley Music Addon 2.2.0 by Grenades2go | for Content Patcher | Add more seasonal tracks to the game using Jared Alexander Johnson's music resource. A purely additive Music addon.
[16:59:42 INFO  SMAPI]    Bean's Pet Overhaul 2.0.2 by suhbean | for Content Patcher | Adds unique pets that can be purchased from Marnie!
[16:59:42 INFO  SMAPI]    Better Dino Eggs 1.0.0 by Hough123 | for Content Patcher | Makes dinosaur eggs worth three times as much.
[16:59:42 INFO  SMAPI]    Bird Emote 1.0.0 by RoxaBandita | for Content Patcher | Replaces the angry emote with a bird emote
[16:59:42 INFO  SMAPI]    Bog's Elk Spirit Horse and Stable 1.0.0 by BogWyytch | for Content Patcher | a forest spirit horse replacement
[16:59:42 INFO  SMAPI]    Bog's Frog Sprinklers for mundane_bard 1.0.0 by BogWyytch | for Content Patcher | a commission for mundane_bard
[16:59:42 INFO  SMAPI]    Bog's Moon Gate Obelisks 1.1.0 by BogWyytch | for Content Patcher | stone moon gates as obelisks.
[16:59:42 INFO  SMAPI]    Bog's Witchy Buildings 1.1.0 by BogWyytch | for Content Patcher | A Swamp witches dream farmhouse.
[16:59:42 INFO  SMAPI]    Bog's Witchy Greenhouse 1.0.0 by BogWyytch | for Content Patcher | A Swamp witches dream greenhouse.
[16:59:42 INFO  SMAPI]    Bog's Witchy Tools 1.2.2 by BogWytch | for Content Patcher | justa touch of magic and moss for our tools
[16:59:42 INFO  SMAPI]    Capitalist Dream Farm 2.5.2 by DaisyNiko | for Content Patcher | a very large, very organised farm with dedicated crop and building areas
[16:59:42 INFO  SMAPI]    Cave Carrot Crop 1.1.2 by LavenderSkelly | for Content Patcher | Cave Carrots can now be crops
[16:59:42 INFO  SMAPI]    Coats and Jackets Pack 1.0.4 by plurffle | for Fashion Sense | Adds coats, hoodies, and jackets for the Fashion Sense framework.
[16:59:42 INFO  SMAPI]    Content Patcher Examples For Fashion Sense 1.0.0 by PeacefulEnd | for Content Patcher | Tests for using Content Patcher to modify Fashion Sense packs.
[16:59:42 INFO  SMAPI]    Cornucopia - Artisan Machines 1.0.8 by Cornucopia | for Content Patcher | An additional Artisan Goods and Machines mod for Stardew Valley 1.6 Content Patcher
[16:59:42 INFO  SMAPI]    Cottagecore Set 1.0.5 by plurffle | for Fashion Sense | Adds cottagecore aesthetic clothing items for the Fashion Sense framework.
[16:59:42 INFO  SMAPI]    Cozy Scarves 1.2.1 by PeacefulEnd | for Fashion Sense | Cozy scarves for the Fashion Sense framework.
[16:59:42 INFO  SMAPI]    DaisyNiko's Tilesheets 1.11.0 by DaisyNiko | for Content Patcher
[16:59:42 INFO  SMAPI]    Draft Animal Tractor 1.0.0 by Shark | for Content Patcher | The oldest tractor.
[16:59:42 INFO  SMAPI]    Dreconas Skins 1.3.0 by Drecona | for Alternative Textures | just sum skins
[16:59:42 INFO  SMAPI]    Elle's Cuter Barn Animals 1.0.1 by Elle/Junimods | for Content Patcher | Adds new skins for all your barn animals!
[16:59:42 INFO  SMAPI]    Elle's Cuter Coop Animals 1.0.2 by Elle/Junimods | for Content Patcher | Adds new skins for all your coop animals!
[16:59:42 INFO  SMAPI]    Example Fashion Sense Pack 6.3.0 by ExampleAuthor | for Fashion Sense | Example pack for the Fashion Sense framework.
[16:59:42 INFO  SMAPI]    Florist Furniture and Winter Blooms 1.0.2 by FarmerBeans | for Content Patcher | Adds Florist items to the furniture catalog and keeps seasonal plants blooming through winter
[16:59:42 INFO  SMAPI]    Frontier Farm 1.15.8 by FlashShifter | for Content Patcher | A massive custom farm map for Stardew Valley Expanded.
[16:59:42 INFO  SMAPI]    Frontier Farm Forage Locations 1.15.8 by FlashShifter | for Farm Type Manager | Frontier Farm FTM Data.
[16:59:42 INFO  SMAPI]    Happy Birthday en-US Translation Content Pack 1.4.2 by Omegasis | for Happy Birthday | A content pack that contains English translations for the mod, Happy Birthday.
[16:59:42 INFO  SMAPI]    HxW Tilesheets 1.0.8 by HimeTarts | for Content Patcher | Adds custom tilesheets for mod authors to use.
[16:59:42 INFO  SMAPI]    Lumisteria Serene Meadow 1.0.1 by Lumisteria | for Content Patcher | A successor to Lumisteria's Flowers and Crops : additional flowers and crops to obtain and grow, with some quests and letters.
[16:59:42 INFO  SMAPI]    Luny's Cozy Simple Shawl 1.1.5 by Luny | for Fashion Sense | Adds two shirts with a cozy shawl + matching sleeves
[16:59:42 INFO  SMAPI]    Luny's Farm Dress 1.3.0 by Luny | for Fashion Sense | Adds cottagecore themed clothes to Fashion Sense
[16:59:42 INFO  SMAPI]    Medieval Craftables for Cornucopia - Artisan Machines 1.2.0 by Pray3rz | for Content Patcher | Some Cornucopia - Artisan Machines Retextured/Recolored!
[16:59:42 INFO  SMAPI]    Medieval_Craftables 2.5.0 by Gweniaczek | for Content Patcher | Craftables retextures
[16:59:42 INFO  SMAPI]    Oasis Greenhouse 1.9.2 by DaisyNiko | for Content Patcher | a pretty garden greenhouse with cellar, spa, and more.
[16:59:42 INFO  SMAPI]    Pack Collection 1.0.0 by SilentResident | for Content Patcher | A complete collection of various lore-friendly packs, bags and backpacks that expand the player's inventory.
[16:59:42 INFO  SMAPI]    Romanceable Rasmodius SVE Compatible 1.6.3 by Written by WerewolfMaster, haywrites, PaintedParrot | for Content Patcher | Introduces a fully romanceable and marriageable wizard, building off of haywrites' Wizard Narrative Overhaul. Compatible with all portrait mods and Stardew Valley Expanded.
[16:59:42 INFO  SMAPI]    Rustic Country Walls and Floors 1.1.0 by DustBeauty | for Content Patcher | Rustic Country Walls and Floors
[16:59:42 INFO  SMAPI]    SNES Livestock Dinos 1.1.0 by cryomancer | for Content Patcher | Several new creatures with several new produce items. And a cave for them to live in.
[16:59:42 INFO  SMAPI]    Stardew Valley Expanded 1.15.8 by FlashShifter | for Content Patcher | An expansive fanmade mod for ConcernedApe's Stardew Valley.
[16:59:42 INFO  SMAPI]    Stardew Valley Expanded Farm Type Manager 1.15.8 by FlashShifter | for Farm Type Manager | This FTM pack is for SVE!
[16:59:42 INFO  SMAPI]    Sweet Gem Fruit 1.4.0 by Cheerybelle | for Content Patcher | Changes Sweet Gem Berries into fruit and adjusts the value for balance.
[16:59:42 INFO  SMAPI]    Traveller's Attire 1.0.0 by PeacefulEnd | for Fashion Sense | Clothing for farmers who travel across Stardew Valley.
[16:59:42 INFO  SMAPI]    Wildflour's Atelier Goods 1.0.2 by wildflourmods | for Content Patcher | Run the atelier of your dreams with this highly configurable, all-in-one artisan goods expansion mod.
[16:59:42 INFO  SMAPI]    Witchy Rustic Looks 1.0.0 by Alexilyn | for Fashion Sense | Some victorian and rustic Witch looks for Fashion Sence

[16:59:42 WARN  SMAPI]    Changed save serializer
[16:59:42 WARN  SMAPI]    --------------------------------------------------
[16:59:42 WARN  SMAPI]       These mods change the save serializer. They may corrupt your save files, or make them unusable if
[16:59:42 WARN  SMAPI]       you uninstall these mods.

[16:59:42 WARN  SMAPI]       - SpaceCore

[16:59:42 INFO  SMAPI]    Patched game code
[16:59:42 INFO  SMAPI]    --------------------------------------------------
[16:59:42 INFO  SMAPI]       These mods directly change the game code. They're more likely to cause errors or bugs in-game; if
[16:59:42 INFO  SMAPI]       your game has issues, try removing these first. Otherwise you can ignore this warning.

[16:59:42 INFO  SMAPI]       - Alternative Textures
[16:59:42 INFO  SMAPI]       - Animal Husbandry Mod
[16:59:42 INFO  SMAPI]       - AutoGrabTruffles
[16:59:42 INFO  SMAPI]       - Better Crafting
[16:59:42 INFO  SMAPI]       - Better Junimos
[16:59:42 INFO  SMAPI]       - Bush Bloom Mod
[16:59:42 INFO  SMAPI]       - Button's Extra Books
[16:59:42 INFO  SMAPI]       - Calcifer
[16:59:42 INFO  SMAPI]       - Cauldron
[16:59:42 INFO  SMAPI]       - Custom Bush
[16:59:42 INFO  SMAPI]       - Custom Kissing Mod
[16:59:42 INFO  SMAPI]       - Custom NPC Exclusions
[16:59:42 INFO  SMAPI]       - Custom Tokens
[16:59:42 INFO  SMAPI]       - DynamicNightTime
[16:59:42 INFO  SMAPI]       - ExtraAnimalConfig
[16:59:42 INFO  SMAPI]       - ExtraMachineConfig
[16:59:42 INFO  SMAPI]       - Farm Type Manager
[16:59:42 INFO  SMAPI]       - Fashion Sense
[16:59:42 INFO  SMAPI]       - FauxCore
[16:59:42 INFO  SMAPI]       - Forage Crops
[16:59:42 INFO  SMAPI]       - Happy Home Designer
[16:59:42 INFO  SMAPI]       - Horse Overhaul
[16:59:42 INFO  SMAPI]       - Item extensions
[16:59:42 INFO  SMAPI]       - Json Assets
[16:59:42 INFO  SMAPI]       - Machine Control Panel
[16:59:42 INFO  SMAPI]       - Mail Framework Mod
[16:59:42 INFO  SMAPI]       - Multiple Mini Obelisks
[16:59:42 INFO  SMAPI]       - No Hat Treasure in Skull Cave
[16:59:42 INFO  SMAPI]       - Prismatic Tools Continued
[16:59:42 INFO  SMAPI]       - Producer Framework Mod
[16:59:42 INFO  SMAPI]       - Ring Overhaul
[16:59:42 INFO  SMAPI]       - Shop Tile Framework
[16:59:42 INFO  SMAPI]       - SpaceCore
[16:59:42 INFO  SMAPI]       - Special Power Utilities
[16:59:42 INFO  SMAPI]       - Stardew Valley Expanded Code
[16:59:42 INFO  SMAPI]       - StardewUI
[16:59:42 INFO  SMAPI]       - The Return of Custom Backpack Framework
[16:59:42 INFO  SMAPI]       - Unlockable Bundles
[16:59:42 INFO  SMAPI]       - WorkbenchHelper

[16:59:42 TRACE SMAPI]    Direct console access
[16:59:42 TRACE SMAPI]    --------------------------------------------------
[16:59:42 TRACE SMAPI]       These mods access the SMAPI console window directly. This is more fragile, and their output may not
[16:59:42 TRACE SMAPI]       be logged by SMAPI.

[16:59:42 TRACE SMAPI]       - SpaceCore

[16:59:42 DEBUG SMAPI]    No update keys
[16:59:42 DEBUG SMAPI]    --------------------------------------------------
[16:59:42 DEBUG SMAPI]       These mods have no update keys in their manifest. SMAPI may not notify you about updates for these
[16:59:42 DEBUG SMAPI]       mods. Consider notifying the mod authors about this problem.

[16:59:42 DEBUG SMAPI]       - (AHM) Livestock Dinos
[16:59:42 DEBUG SMAPI]       - (AT) Bogs Witchy Sheds
[16:59:42 DEBUG SMAPI]       - (CKM) Romanceable Rasmodius
[16:59:42 DEBUG SMAPI]       - (FTM) Wildflour's Atelier Goods
[16:59:42 DEBUG SMAPI]       - (JA) Duck Fabric
[16:59:42 DEBUG SMAPI]       - (JA) Rabbit's Foot Lucky Oil
[16:59:42 DEBUG SMAPI]       - (MFM) Khadija's Recipe Shop
[16:59:42 DEBUG SMAPI]       - (PFM) Duck Fabric
[16:59:42 DEBUG SMAPI]       - (PFM) Rabbit's Foot Lucky Oil
[16:59:42 DEBUG SMAPI]       - (STF) Khadija's Recipe Shop
[16:59:42 DEBUG SMAPI]       - b0rszcz's emerald green dress
[16:59:42 DEBUG SMAPI]       - b0rszcz's gothic witch outfits pack
[16:59:42 DEBUG SMAPI]       - b0rszcz's mossy horns
[16:59:42 DEBUG SMAPI]       - b0rszcz's silver dress
[16:59:42 DEBUG SMAPI]       - b0rszcz's witchy flower dance dresses
[16:59:42 DEBUG SMAPI]       - Better Dino Eggs
[16:59:42 DEBUG SMAPI]       - Bird Emote
[16:59:42 DEBUG SMAPI]       - Bog's Frog Sprinklers for mundane_bard
[16:59:42 DEBUG SMAPI]       - Bog's Witchy Greenhouse
[16:59:42 DEBUG SMAPI]       - Calcifer
[16:59:42 DEBUG SMAPI]       - Draft Animal Tractor
[16:59:42 DEBUG SMAPI]       - Example Fashion Sense Pack
[16:59:42 DEBUG SMAPI]       - Forage Crops
[16:59:42 DEBUG SMAPI]       - Luny's Farm Dress

[16:59:42 DEBUG SMAPI] Launching mods...
[16:59:42 TRACE SMAPI]    Found mod-provided API (ExpandedPreconditionsUtility.Framework.ConditionsChecker).
[16:59:42 TRACE SMAPI]    Found mod-provided API (ContentPatcher.Framework.ContentPatcherAPI).
[16:59:42 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_PlaySound'.
[16:59:42 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_ShowHudMessage'.
[16:59:42 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_PlayEvent'.
[16:59:42 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_DamageCurrentFarmer'.
[16:59:42 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_ApplyBuff'.
[16:59:42 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_OpenGuidebook'.
[16:59:42 TRACE game] Registered event command: damageFarmer
[16:59:42 TRACE game] Registered event command: giveHat
[16:59:42 TRACE game] Registered event command: setDating
[16:59:42 TRACE game] Registered event command: setEngaged
[16:59:42 TRACE game] Registered event command: totemWarpEffect
[16:59:42 TRACE game] Registered event command: setActorScale
[16:59:42 TRACE game] Registered event command: cycleActorColors
[16:59:42 TRACE game] Registered event command: flash
[16:59:42 TRACE game] Registered event command: setRaining
[16:59:42 TRACE game] Registered event command: screenShake
[16:59:42 TRACE game] Registered event command: setZoom
[16:59:42 TRACE game] Registered event command: smoothZoom
[16:59:42 TRACE game] Registered event command: switchEventFull
[16:59:42 TRACE game] Registered event command: reSetUpCharacters
[16:59:42 TRACE game] Registered trigger type for Data/Triggers: spacechase0.SpaceCore_OnItemUsed.
[16:59:42 TRACE game] Registered trigger type for Data/Triggers: spacechase0.SpaceCore_OnItemEaten.
[16:59:42 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_TriggerSpawnGroup'.
[16:59:42 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_ClearSetPiecesFromSpawnable'.
[16:59:43 TRACE SpaceCore] NPC.draw: inserting mul at 36
[16:59:43 TRACE SpaceCore] NPC.draw: inserting mul at 42
[16:59:43 TRACE SpaceCore] NPC.draw: inserting mul at 47
[16:59:43 TRACE SpaceCore] NPC.draw: replacing Color.White at 139
[16:59:43 TRACE SpaceCore] NPC.draw: replacing Color.White at 277
[16:59:43 TRACE SpaceCore] NPC.draw: inserting vec2 mul at 303
[16:59:43 TRACE SpaceCore] NPC.draw: replacing SpriteBatch.Draw at 324
[16:59:43 TRACE SpaceCore] NPC.DrawBreathing: replacing Color.White at 283
[16:59:43 TRACE SpaceCore] NPC.DrawBreathing: inserting vec2 mul/add at 308
[16:59:43 TRACE SpaceCore] NPC.DrawBreathing: replacing Draw at 329
[16:59:43 TRACE SpaceCore] Found crafting recipe constructor in Void layoutRecipes(System.Collections.Generic.List`1[System.String])!
[16:59:43 TRACE SpaceCore] Found first ldloc.s for ClickableTextureComponent in Void layoutRecipes(System.Collections.Generic.List`1[System.String]); storing potential override w/ recipeLocal=StardewValley.CraftingRecipe (9)
[16:59:43 TRACE SpaceCore] Found crafting recipe constructor in System.String createDescription(System.String)!
[16:59:43 TRACE SMAPI]    Found mod-provided API (SpaceCore.Api).
[16:59:43 TRACE SMAPI]    Found mod-provided API (JsonAssets.Api).
[16:59:43 TRACE game] Registered trigger action handler 'spacechase0.GenericModConfigMenu_OpenModConfig'.
[16:59:44 TRACE SMAPI]    Found mod-provided API (AlternativeTextures.Framework.Interfaces.API.Api).
[16:59:45 TRACE SMAPI]    Found mod-provided API (MailFrameworkMod.Api.MailFrameworkModApi).
[16:59:45 WARN  Automate] Machine recipes added by Producer Framework Mod aren't currently automated. Install PFMAutomate too to enable them: https://www.nexusmods.com/stardewvalley/mods/5038.
[16:59:45 TRACE SMAPI]    Found mod-provided API (Pathoschild.Stardew.Automate.Framework.AutomateAPI).
[16:59:45 TRACE Better Crafting] Registering event ModEntry.OnClickRecycle for event ButtonPressed
[16:59:45 TRACE Better Crafting] Registering event ModEntry.AfterGameLaunched for event GameLaunched
[16:59:45 TRACE Better Crafting] Registering event ModEntry.OnGameLaunched for event GameLaunched
[16:59:45 TRACE Better Crafting] Registering event ModEntry.OnSaveLoaded for event SaveLoaded
[16:59:45 TRACE Better Crafting] Registering event ModEntry.OnReturnToTitle for event ReturnedToTitle
[16:59:45 TRACE Better Crafting] Registering event ModEntry.OnAssetInvalidated for event AssetsInvalidated
[16:59:45 TRACE Better Crafting] Registering event ModEntry.OnObjectsChanged for event ObjectListChanged
[16:59:45 TRACE Better Crafting] Registering event ModEntry.OnAssetRequested for event AssetRequested
[16:59:45 TRACE game] Registered trigger action handler 'leclair.bettercrafting_OpenMenu'.
[16:59:45 TRACE Better Junimos] Requested cache invalidation for 'Characters/Junimo'.
[16:59:45 TRACE SMAPI] Invalidated 0 cache entries.
[16:59:45 TRACE Better Junimos] Requested cache invalidation for 'Characters/Junimo.'.
[16:59:45 TRACE SMAPI] Invalidated 0 cache entries.
[16:59:45 TRACE Better Junimos] Requested cache invalidation for 'Data/Buildings'.
[16:59:45 TRACE SMAPI] Invalidated 0 cache entries.
[16:59:45 TRACE Better Junimos] Requested cache invalidation for 'Data/Buildings.'.
[16:59:45 TRACE SMAPI] Invalidated 0 cache entries.
[16:59:45 TRACE SMAPI]    Found mod-provided API (BetterJunimos.BetterJunimosApi).
[16:59:45 TRACE SMAPI]    Found mod-provided API (BetterRanching.BetterRanchingApi).
[16:59:46 TRACE SMAPI]    Found mod-provided API (BushBloomMod.Api).
[16:59:46 TRACE Calcifer] Patching methods.
[16:59:46 TRACE SMAPI]    Found mod-provided API (Pathoschild.Stardew.ChestsAnywhere.Framework.ChestsAnywhereApi).
[16:59:46 TRACE CJB Cheats Menu] Started with menu key P.
[16:59:46 TRACE CJB Item Spawner] Started with menu key I.
[16:59:46 TRACE SMAPI]    Found mod-provided API (CustomBackpack.CustomBackpackApi).
[16:59:46 INFO  Custom Bush] Config Initialized
                LogAmount: Less

[16:59:46 TRACE SMAPI]    Found mod-provided API (CustomKissingMod.Api.CustomKissingModApi).
[16:59:46 TRACE Custom NPC Exclusions] Applying Harmony patch "HarmonyPatch_IslandVisit": prefixing SDV method "IslandSouth.SetupIslandSchedules()".
[16:59:46 TRACE Custom NPC Exclusions] Applying Harmony patch "HarmonyPatch_IslandVisit": prefixing SDV method "IslandSouth.CanVisitIslandToday(NPC)".
[16:59:46 TRACE Custom NPC Exclusions] Applying Harmony patch "HarmonyPatch_MovieInvitation": transpiling SDV method "NPC.tryToReceiveActiveObject(Farmer, bool)".
[16:59:46 TRACE Custom NPC Exclusions] Applying Harmony patch "HarmonyPatch_Greetings": prefixing SDV method "NPC.sayHiTo(Character)".
[16:59:46 TRACE Custom NPC Exclusions] Applying Harmony patch "HarmonyPatch_Fix_NullSoldItems": prefixing SDV method "Game1.UpdateShopPlayerItemInventory(string, HashSet<NPC>)".
[16:59:46 TRACE Custom Tokens] Initialising harmony patches...
[16:59:46 TRACE SMAPI]    Found mod-provided API (ProducerFrameworkMod.Api.ProducerFrameworkModApi).
[16:59:46 TRACE DynamicNightTime] Postfixing Game1.getStartingToGetDarkTime with a postfix method
[16:59:46 TRACE DynamicNightTime] Postfixing Game1.getTrulyDarkTime with postfix method
[16:59:46 TRACE DynamicNightTime] Postfixing Gam1.isDarkOut with postfix method
[16:59:46 TRACE DynamicNightTime] Postfixing Game1.UpdateGameClock with HarmonyMethod[declaringType=, methodName=, methodType=, argumentTypes=, priority=-1, before=, after=, reversePatchType=, debug=, nonVirtualDelegate=False]
[16:59:46 TRACE SMAPI]    Found mod-provided API (DynamicNightTime.DynamicNightAPI).
[16:59:46 TRACE SMAPI]    Found mod-provided API (FashionSense.Framework.Interfaces.API.Api).
[16:59:47 TRACE game] Registered trigger action handler 'selph.ExtraMachineConfig_AddItemQuery'.
[16:59:47 DEBUG ExtraMachineConfig] This mod patches Automate. If you notice issues with Automate, make sure it happens without this mod before reporting it to the Automate page.
[16:59:47 TRACE SMAPI]    Found mod-provided API (Selph.StardewMods.ExtraMachineConfig.ExtraMachineConfigApi).
[16:59:47 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_DisableFurniturePickup": postfixing 3 implementations of SDV method "Furniture.canBeRemoved(Farmer)".
[16:59:47 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_InstantKillImmunity": prefixing SDV method "HungryFrogCompanion.tongueReachedMonster".
[16:59:47 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_OptimizeMonsterCode": prefixing SDV method "GameLocation.isCollidingPosition".
[16:59:47 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_OptimizeMonsterCode": prefixing SDV method "Monster.findPlayer".
[16:59:47 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_OptimizeMonsterCode": postfixing SDV method "Monster.findPlayer".
[16:59:47 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_StunImmunity": prefixing SDV method "DebuffingProjectile.behaviorOnCollisionWithMonster".
[16:59:47 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_ToggleExtraLoot": postfixing 12 implementations of SDV method "Monster.getExtraDropitems()".
[16:59:47 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_UpdateCursorOverPlacedItem": postfixing SDV method "Utility.canGrabSomethingFromHere(int, int, Farmer)".
[16:59:47 TRACE FauxCore] Adding asset to theme helper: furyx639.FauxCore/UI
[16:59:47 INFO  Stardew Valley Expanded Code] Starting Installation Checker...
[16:59:47 INFO  Stardew Valley Expanded Code] (Installation Checker provided by shekurika and moe)
[16:59:47 TRACE Stardew Valley Expanded Code] Number of dependencies to check: 5
[16:59:47 TRACE Stardew Valley Expanded Code] InstallationChecker checking SMAPI...
[16:59:47 TRACE Stardew Valley Expanded Code] SMAPI is loaded and up to date.
[16:59:47 TRACE Stardew Valley Expanded Code] InstallationChecker checking Content Patcher...
[16:59:47 TRACE Stardew Valley Expanded Code] Content Patcher is loaded and up to date.
[16:59:47 TRACE Stardew Valley Expanded Code] InstallationChecker checking Farm Type Manager (FTM)...
[16:59:47 TRACE Stardew Valley Expanded Code] Farm Type Manager (FTM) is loaded and up to date.
[16:59:47 TRACE Stardew Valley Expanded Code] InstallationChecker checking [CP] Stardew Valley Expanded...
[16:59:47 TRACE Stardew Valley Expanded Code] [CP] Stardew Valley Expanded is loaded and up to date.
[16:59:47 TRACE Stardew Valley Expanded Code] InstallationChecker checking [FTM] Stardew Valley Expanded...
[16:59:47 TRACE Stardew Valley Expanded Code] [FTM] Stardew Valley Expanded is loaded and up to date.
[16:59:47 TRACE Stardew Valley Expanded Code] Number of missing mods: 0
[16:59:47 TRACE Stardew Valley Expanded Code] Number of out of date mods: 0
[16:59:47 INFO  Stardew Valley Expanded Code] Installation check completed. Everything seems fine!
[16:59:47 TRACE Stardew Valley Expanded Code] Replacing sound cue "AmbientLocationSounds.engine" with a wrapper for volume control.
[16:59:47 TRACE game] Registered event command: SVE_BadlandsDeath
[16:59:47 TRACE Stardew Valley Expanded Code] Applying Harmony patch "DisableShadowAttacks": postfixing SDV method "AdventureGuild.killListLine(string, int, int)".
[16:59:47 TRACE Stardew Valley Expanded Code] Applying Harmony Patch: HarmonyPatch_Mountain
[16:59:47 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_CustomFishPondColors": postfixing SDV method "FishPond.doFishSpecificWaterColoring()".
[16:59:47 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalCrops()".
[16:59:47 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalCropsReadyForHarvest()".
[16:59:47 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalUnwateredCrops()".
[16:59:47 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalOpenHoeDirt()".
[16:59:47 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalGreenhouseCropsReadyForHarvest()".
[16:59:47 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_PiggyBank": postfixing SDV method "Object_checkForAction(Farmer, bool)".
[16:59:47 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_FixDesertBusWarp": transpiling SDV method "Desert.resetLocalState()".
[16:59:47 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_DesertSecretNoteTile": prefixing SDV method "Desert.checkForBuriedItem(int, int, bool, bool, Farmer)".
[16:59:47 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_DesertFishingItems": postfixing SDV method "Desert.getFish".
[16:59:47 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_CustomGrangeJudging": prefixing SDV method "Event.initiateGrangeJudging()".
[16:59:47 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_CustomGrangeJudging": postfixing SDV method "Event.interpretGrangeResults()".
[16:59:47 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_MovieTheaterNPCs": postfixing SDV method "MovieTheater.checkAction(Location, Rectangle, Farmer)".
[16:59:47 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_MovieTheaterNPCs": transpiling SDV method "Utility.CheckForCharacterAtTile(Vector2, Farmer)".
[16:59:47 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_DestroyableBushesSVE": postfixing SDV method "Bush.isDestroyable(GameLocation, Vector2)".
[16:59:47 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_TMXLLoadMapFacingDirection": prefixing SDV method "Game1.warpFarmer(LocationRequest, int, int, int)".
[16:59:47 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_UntimedSpecialOrders": postfixing SDV method "SpecialOrders.IsTimedQuest()".
[16:59:47 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_FixCommunityShortcuts": transpiling SDV method "Forest.showCommunityUpgradeShortcuts()".
[16:59:47 TRACE Stardew Valley Expanded Code] Applying Harmony patch "HarmonyPatch_FixCommunityShortcuts": transpiling SDV method "Beach.showCommunityUpgradeShortcuts(GameLocation, bool)".
[16:59:47 TRACE SMAPI]    Found mod-provided API (Omegasis.HappyBirthday.Framework.API.HappyBirthdayAPI).
[16:59:48 TRACE Item extensions] Applying Harmony patch "ItemPatches": postfixing SDV method "Item.addToStack()".
[16:59:48 TRACE Item extensions] Applying Harmony patch "ItemPatches": postfixing SDV method "Item.actionWhenPurchased".
[16:59:48 TRACE Item extensions] Applying Harmony patch "ItemPatches": postfixing SDV method "Item.onEquip".
[16:59:48 TRACE Item extensions] Applying Harmony patch "ItemPatches": postfixing SDV method "Item.onUnequip".
[16:59:48 TRACE Item extensions] Applying Harmony patch "ItemPatches": transpiler running on SDV method "Game1.pressActionButton"
[16:59:48 TRACE Item extensions] Applying Harmony patch "ItemPatches": transpiler running on SDV method "Farmer.eatObject"
[16:59:48 TRACE Item extensions] Applying Harmony patch "ObjectPatches": prefixing SDV method "Object.IsHeldOverHead()".
[16:59:48 TRACE Item extensions] Applying Harmony patch "ObjectPatches": prefixing SDV method "Object.maximumStackSize()".
[16:59:48 TRACE Item extensions] Applying Harmony patch "ObjectPatches": postfixing SDV method "Object.actionWhenBeingHeld(Farmer)".
[16:59:48 TRACE Item extensions] Applying Harmony patch "ObjectPatches": postfixing SDV method "Object.actionWhenStopBeingHeld(Farmer)".
[16:59:48 TRACE Item extensions] Applying Harmony patch "ObjectPatches": postfixing SDV method "Object.performRemoveAction()".
[16:59:48 TRACE Item extensions] Applying Harmony patch "ObjectPatches": postfixing SDV method "Object.dropItem(GameLocation, Vector2, Vector2)".
[16:59:48 TRACE Item extensions] Applying Harmony patch "ObjectPatches": postfixing SDV method "Object.performToolAction".
[16:59:48 TRACE Item extensions] Applying Harmony patch "ObjectPatches": prefixing SDV method "Object.onExplosion".
[16:59:48 TRACE Item extensions] Applying Harmony patch "ObjectPatches": postfixing SDV method "Object.initializeLightSource".
[16:59:48 TRACE Item extensions] Applying Harmony patch "ObjectPatches": postfixing SDV constructor "Object (Vector2, string, bool)".
[16:59:48 TRACE Item extensions] Applying Harmony patch "ObjectPatches": postfixing SDV constructor "Object (string, int, bool, int, int)".
[16:59:48 TRACE Item extensions] Applying Harmony patch "HoeDirtPatches": prefixing SDV method "HoeDirt.canPlantThisSeedHere".
[16:59:48 TRACE Item extensions] Applying Harmony patch "HoeDirtPatches": prefixing SDV method "HoeDirt.plant".
[16:59:48 TRACE Item extensions] Applying Harmony patch "HoeDirtPatches": postfixing SDV method "HoeDirt.plant".
[16:59:48 TRACE Item extensions] Applying Harmony patch "InventoryPatches": postfixing SDV method "InventoryMenu.rightClick(int, int, Item, bool, bool)".
[16:59:48 TRACE Item extensions] Applying Harmony patch "InventoryPatches": postfixing SDV method "InventoryMenu.rightClick(int, int, Item, bool, bool)".
[16:59:48 TRACE Item extensions] Applying Harmony patch "FarmerPatches": prefixing SDV method "Farmer.eatObject".
[16:59:48 TRACE Item extensions] Applying Harmony patch "FarmerPatches": postfixing SDV method "Farmer.eatObject".
[16:59:48 TRACE Item extensions] Applying Harmony patch "FishingRodPatches": postfixing game method "FishingRod.openTreasureMenuEndFunction".
[16:59:48 TRACE Item extensions] Applying Harmony patch "PanPatches": postfixing mod method "Pan.getPanItems".
[16:59:48 TRACE Item extensions] Applying Harmony patch "TrainPatches": postfix SDV method "Train.Update(GameTime, GameLocation)".
[16:59:48 TRACE Item extensions] Applying Harmony patch "TrainPatches": transpiling SDV method "FishPond.JumpFish".
[16:59:48 TRACE Item extensions] codes count: 33, insert count: 5
[16:59:48 TRACE Item extensions] Inserting method
[16:59:48 TRACE Item extensions] Applying Harmony patch "TrainPatches": transpiling SDV method "FishPond.doAction".
[16:59:48 TRACE Item extensions] codes count: 367, insert count: 2
[16:59:48 TRACE Item extensions] Inserting method
[16:59:48 TRACE Item extensions] Applying Harmony patch "GameLocationPatches": postfixing SDV method "GameLocation.explode".
[16:59:48 TRACE Item extensions] Applying Harmony patch "GameLocationPatches": postfixing SDV method "GameLocation.spawnObjects".
[16:59:48 TRACE Item extensions] Applying Harmony patch "GameLocationPatches": transpiling SDV method "GameLocation.spawnObjects".
[16:59:48 TRACE Item extensions] codes count: 555, insert count: 13
[16:59:48 TRACE Item extensions] Inserting method
[16:59:48 TRACE Item extensions] Applying Harmony patch "MineShaftPatches": postfixing SDV method "MineShaft.populateLevel()".
[16:59:48 TRACE Item extensions] Applying Harmony patch "ResourceClumpPatches": postfixing SDV method "ResourceClump.OnAddedToLocation".
[16:59:48 TRACE Item extensions] Applying Harmony patch "ResourceClumpPatches": prefixing SDV method "ResourceClump.performToolAction".
[16:59:48 TRACE Item extensions] Applying Harmony patch "ResourceClumpPatches": prefixing SDV method "TerrainFeature.performToolAction".
[16:59:48 TRACE Item extensions] Applying Harmony patch "MountainPatches": postfixing SDV method "Mountain.quarryDayUpdate()".
[16:59:48 TRACE Item extensions] Applying Harmony patch "VolcanoPatches": postfixing SDV method "VolcanoDungeon.createStone()".
[16:59:48 TRACE Item extensions] Applying Harmony patch "CjbCheat": postfixing CJBCheatsMenu method "Framework.Cheats.PlayerAndTools.OneHitBreakCheat:OnUpdated".
[16:59:48 TRACE Item extensions] Inserting method
[16:59:48 TRACE Item extensions] Applying Harmony patch "ShopMenuPatches": prefixing SDV method "ShopMenu.Initialize".
[16:59:48 TRACE Item extensions] Applying Harmony patch "ShopMenuPatches": prefixing SDV method "ShopMenu.Initialize".
[16:59:48 TRACE Item extensions] Applying Harmony patch "ShopMenuPatches": postfixing SDV method "ShopMenu.cleanupBeforeExit".
[16:59:48 TRACE Item extensions] Applying Harmony patch "ShopMenuPatches": postfixing SDV method "IClickableMenu.drawHoverText".
[16:59:48 TRACE Item extensions] Applying Harmony patch "ShopMenuPatches": prefixing SDV method "ShopMenu.receiveLeftClick".
[16:59:48 TRACE Item extensions] Applying Harmony patch "ShopMenuPatches": prefixing SDV method "ShopMenu.receiveLeftClick".
[16:59:48 TRACE Item extensions] Applying Harmony patch "ShopMenuPatches": postfixing SDV method "ShopMenu.tryToPurchaseItem".
[16:59:48 TRACE Item extensions] Applying Harmony patch "FarmTypeManagerPatches": postfixing mod method "FarmTypeManager.ModEntry.Utility:SpawnForage".
[16:59:48 TRACE Item extensions] Applying Harmony patch "TractorModPatches": postfixing mod method "Pathoschild.Stardew.TractorMod.Framework.TractorManager:UpdateAttachmentEffects".
[16:59:48 TRACE Item extensions] Applying Harmony patch "TractorModPatches": transpiling mod method "Pathoschild.Stardew.TractorMod.Framework.Attachments.SeedAttachment:Apply".
[16:59:48 TRACE Item extensions] Replacing method
[16:59:48 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnBeingHeld.
[16:59:48 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnStopHolding.
[16:59:48 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnPurchased.
[16:59:48 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnItemRemoved.
[16:59:48 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnItemDropped.
[16:59:48 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnItemAttached.
[16:59:48 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnItemDetached.
[16:59:48 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnEquip.
[16:59:48 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnUnequip.
[16:59:48 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_AddedToStack.
[16:59:48 TRACE SMAPI]    Found mod-provided API (ItemExtensions.Api).
[16:59:48 TRACE game] Registered trigger action handler 'mushymato.LivestockBazaar_Shop'.
[16:59:48 TRACE Tractor Mod] Requested cache invalidation for 'Data/Buildings'.
[16:59:48 TRACE SMAPI] Invalidated 0 cache entries.
[16:59:48 TRACE Tractor Mod] Requested cache invalidation for 'Data/AudioChanges'.
[16:59:48 TRACE SMAPI] Invalidated 0 cache entries.
[16:59:48 TRACE game] Registered trigger action handler 'Mushroomy.PlayablePiano_AddSound'.
[16:59:48 TRACE game] Registered trigger type for Data/Triggers: Mushroomy.PlayablePiano_SaveLoaded.
[16:59:48 DEBUG Playable_Piano] sound toyPianoLow loaded
[16:59:48 DEBUG Playable_Piano] sound toyPianoHigh loaded
[16:59:48 DEBUG Playable_Piano] sound fluteLow loaded
[16:59:48 DEBUG Playable_Piano] sound fluteHigh loaded
[16:59:48 DEBUG Playable_Piano] sound Mushroomy.PlayablePiano_Piano loaded
[16:59:48 DEBUG Playable_Piano] sound Mushroomy.PlayablePiano_PianoLow loaded
[16:59:48 DEBUG Playable_Piano] sound Mushroomy.PlayablePiano_PianoHigh loaded
[16:59:48 TRACE SMAPI]    Found mod-provided API (PrismaticTools.Framework.PrismaticAPI).
[16:59:48 TRACE SMAPI]    Found mod-provided API (SAAT.API.AudioManager).
[16:59:48 TRACE Save Backup] Already backed up today.
[16:59:48 INFO  Shop Tile Framework] Adding Content Packs...
[16:59:48 INFO  Shop Tile Framework] Loading: (STF) Khadija's Recipe Shop by Hadi | 1.3.1 | Shop for selling modded recipes, materials, and objects from JA packs.
[16:59:48 TRACE SMAPI]    Found mod-provided API (ShopTileFramework.Framework.Apis.ShopTileFrameworkApi).
[16:59:48 TRACE game] Registered trigger action handler 'Spiderbuttons.SpecialPowerUtilities/Actions/SetPowerUnavailable'.
[16:59:48 TRACE game] Registered trigger action handler 'Spiderbuttons.SpecialPowerUtilities/Actions/SetPowerAvailable'.
[16:59:48 TRACE SMAPI]    Found mod-provided API (SpecialPowerUtilities.APIs.SpecialPowerAPI).
[16:59:48 TRACE game] Registered trigger action handler 'UB_ResetDigSpot'.
[16:59:48 TRACE game] Registered trigger action handler 'UB_AddCurrency'.
[16:59:48 TRACE SMAPI] Unlockable Bundles loaded asset 'UnlockableBundles/UI/BundleDiscoveredAnimation'.
[16:59:48 TRACE game] Registered event command: UB_ApplyPatch
[16:59:48 TRACE SMAPI] Unlockable Bundles loaded asset 'UnlockableBundles/UI/BundleOverviewIcon'.
[16:59:48 TRACE SMAPI] Unlockable Bundles loaded asset 'UnlockableBundles/UI/BundleBook'.
[16:59:48 TRACE SMAPI] Unlockable Bundles loaded asset 'UnlockableBundles/UI/BundleOverviewBG'.
[16:59:48 TRACE game] Registered trigger action handler 'UB_PlaceBundle'.
[16:59:48 TRACE SMAPI]    Found mod-provided API (Unlockable_Bundles.API.UnlockableBundlesAPI).
[16:59:49 DEBUG SMAPI] Mods loaded and ready!
[16:59:49 TRACE SMAPI] Checking for known software conflicts...
[16:59:49 TRACE SMAPI]    None found!
[16:59:49 TRACE SMAPI] Checking for updates...
[16:59:49 TRACE SMAPI] Happy Home Designer edited Data/Objects.
[16:59:49 TRACE SMAPI] ExtraMachineConfig edited Data/Objects.
[16:59:49 TRACE SMAPI] Item extensions edited Data/Objects.
[16:59:49 TRACE SMAPI] Machine Control Panel edited Data/Objects.
[16:59:49 TRACE SMAPI] Prismatic Tools Continued edited Data/Objects.
[16:59:49 TRACE SMAPI] Item extensions edited Strings/UI.
[16:59:49 TRACE SMAPI] Ring Overhaul edited Data/Objects.
[16:59:49 TRACE SMAPI] Horse Overhaul edited Data/Objects.
[16:59:49 TRACE SMAPI] Custom NPC Exclusions loaded asset 'Data/CustomNPCExclusions'.
[16:59:49 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[16:59:49 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[16:59:49 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[16:59:49 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[16:59:49 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[16:59:49 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[16:59:49 TRACE SMAPI] Fashion Sense edited Data/Pants.
[16:59:49 TRACE SMAPI] Fashion Sense edited Data/Shirts.
[16:59:49 TRACE SMAPI] Happy Home Designer edited Data/Tools.
[16:59:49 TRACE SMAPI] Prismatic Tools Continued edited Data/Tools.
[16:59:49 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/Dungeons'.
[16:59:49 TRACE Better Junimos] Unlocked: System.Collections.Generic.KeyNotFoundException: Required location 'Farm' not found.
   at StardewValley.Game1.RequireLocation[TLocation](String name, Boolean isStructure) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 11571
   at BetterJunimos.Utils.JunimoProgression.Unlocked(String progression) in /Users/tristenmiller/Desktop/development/Stardew-Mods/BetterJunimos/Utils/JunimoProgression.cs:line 65
[16:59:49 TRACE SMAPI] Better Junimos edited Data/Buildings.
[16:59:49 TRACE SMAPI] Tractor Mod edited Data/Buildings.
[16:59:49 TRACE SMAPI] Prismatic Tools Continued edited Data/CraftingRecipes.
[16:59:49 TRACE SMAPI] Ring Overhaul edited Data/CraftingRecipes.
[16:59:49 TRACE SMAPI] Ring Overhaul edited Maps/springobjects.
[16:59:49 TRACE SMAPI]    SMAPI okay.
[16:59:49 TRACE SMAPI]    Checking for updates to 134 mods...
[16:59:49 TRACE SMAPI] Clint's Backstock edited Strings/StringsFromCSFiles.
[16:59:49 TRACE SMAPI] Happy Home Designer edited Data/Furniture.
[16:59:49 TRACE SMAPI] Fashion Sense edited Data/Boots.
[16:59:49 TRACE SMAPI] Fashion Sense edited Data/hats.
[16:59:49 TRACE SMAPI] Tractor Mod edited Data/AudioChanges.
[16:59:49 TRACE SMAPI] Unlockable Bundles edited Data/AudioChanges.
[16:59:49 TRACE game] setGameMode( 'titleScreenGameMode (0)' )
[16:59:49 TRACE SMAPI] Got update-check errors for some mods:
   (CP) Atelier Cauldron English Translation Pack: The value '???' isn't a valid Nexus mod ID, must be an integer ID.
   AutoGrabTruffles: Found no GitHub release for this ID.
   Bog's Elk Spirit Horse and Stable: Found no Nexus mod with this ID.
   Content Patcher Examples For Fashion Sense: The value '???' isn't a valid Nexus mod ID, must be an integer ID.
   FauxCore: Found no Nexus mod with this ID.
   Frontier Farm Forage Locations: The value '???' isn't a valid Nexus mod ID, must be an integer ID.
   Furniture Adjustment: The CurseForge mod with ID '868820' has no valid versions.
   Noclip Mode: Found no CurseForge mod with this ID.
   SAAT.Mod: The value '???' isn't a valid Nexus mod ID, must be an integer ID.
   Stardew Valley Expanded: The value '???' isn't a valid Nexus mod ID, must be an integer ID.
   Stardew Valley Expanded Code: The value '???' isn't a valid Nexus mod ID, must be an integer ID.
   Stardew Valley Expanded Farm Type Manager: The value '???' isn't a valid Nexus mod ID, must be an integer ID.
[16:59:49 TRACE SMAPI]    All mods up to date.
[16:59:49 TRACE SMAPI] Clint's Backstock edited Strings/StringsFromCSFiles.
[16:59:49 TRACE SMAPI] Running on GPU: AMD Radeon RX 6600 XT
[16:59:49 TRACE game] Instance_LoadContent() finished, elapsed = '00:00:11.2398869'
[16:59:49 TRACE game] Steam logged on: True
[16:59:49 TRACE game] Initializing GalaxySDK
[16:59:49 TRACE game] Requesting Steam app ticket
[16:59:51 INFO  SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
[16:59:51 TRACE SpaceCore] Accessed mod-provided API (SpaceCore.Api) for SpaceCore.
[16:59:51 TRACE SpaceCore] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:59:51 TRACE SpaceCore] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[16:59:51 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/TextureOverrides'.
[16:59:51 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/CraftingRecipeOverrides'.
[16:59:51 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/CookingRecipeOverrides'.
[16:59:51 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/VirtualCurrencyData'.
[16:59:51 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/WearableData'.
[16:59:51 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/TriggerActionExtensionData'.
[16:59:51 TRACE Json Assets] Accessed mod-provided API (ExpandedPreconditionsUtility.Framework.ConditionsChecker) for Expanded Preconditions Utility.
[16:59:51 TRACE Json Assets] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[16:59:51 TRACE Json Assets] Accessed mod-provided API (JsonAssets.Api) for Json Assets.
[16:59:51 TRACE Alternative Textures] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[16:59:51 DEBUG Alternative Textures] Successfully hooked into Pathoschild.ContentPatcher.
[16:59:51 DEBUG Alternative Textures] Loading textures from pack: (AT) Bogs Witchy Sheds 1.0.0 by BogWyytch
[16:59:51 TRACE Alternative Textures] [(AT) Bogs Witchy Sheds] finished loading in 0.05 seconds
[16:59:51 DEBUG Alternative Textures] Loading textures from pack: Dreconas Skins 1.3.0 by Drecona
[16:59:51 TRACE Alternative Textures] [Dreconas Skins] finished loading in 0 seconds
[16:59:51 TRACE Alternative Textures] Requested cache invalidation for 'Data/AdditionalWallpaperFlooring'.
[16:59:51 TRACE Better Crafting] [ItemCacheManager] Clearing floors and wallpapers cache.
[16:59:51 TRACE SMAPI] Invalidated 1 asset names (Data/AdditionalWallpaperFlooring).
Propagated 0 core assets ().
[16:59:51 TRACE Alternative Textures] Finished loading all content packs in 0.08 seconds
[16:59:51 DEBUG Alternative Textures] Finished loading Alternative Textures content packs
[16:59:51 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/PaintBucket'.
[16:59:51 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/Scissors'.
[16:59:51 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/SprayCan'.
[16:59:51 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/SprayCanRare'.
[16:59:51 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/PaintBrush_Empty'.
[16:59:51 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/PaintBrush_Filled'.
[16:59:51 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/Catalogue'.
[16:59:51 TRACE Alternative Textures] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:59:51 DEBUG Alternative Textures] Successfully hooked into spacechase0.GenericModConfigMenu.
[16:59:51 INFO  Generic Mod Config Menu] PeacefulEnd.AlternativeTextures (registering for PeacefulEnd.AlternativeTextures) is using deprecated code (RegisterLabel) that will break in a future version of GMCM.
[16:59:51 TRACE Mail Framework Mod] Accessed mod-provided API (ExpandedPreconditionsUtility.Framework.ConditionsChecker) for Expanded Preconditions Utility.
[16:59:51 TRACE SMAPI] Animal Husbandry Mod loaded asset 'Mods/DIGUS.ANIMALHUSBANDRYMOD/Tools'.
[16:59:51 TRACE SMAPI] Animal Husbandry Mod loaded asset 'Mods/DIGUS.ANIMALHUSBANDRYMOD/MenuTiles'.
[16:59:51 TRACE SMAPI] Animal Husbandry Mod loaded asset 'Mods/DIGUS.ANIMALHUSBANDRYMOD/customLetterBG'.
[16:59:51 TRACE Animal Husbandry Mod] Requested cache invalidation for 'Data/Objects'.
[16:59:51 TRACE Better Crafting] [ItemCacheManager] Clearing (O) cache.
[16:59:51 TRACE SMAPI] Prismatic Tools Continued edited Data/Machines.
[16:59:51 TRACE SMAPI] Machine Control Panel edited Data/Machines.
[16:59:51 TRACE game] Successfully loaded ContentHashes.json containing 3560 file(s);
[16:59:51 TRACE game] EnsureManifestInitialized() finished, elapsed = '00:00:00.0058988'
[16:59:51 TRACE SMAPI] Happy Home Designer loaded asset 'Mods/tlitookilakin.HappyHomeDesigner/Catalogue'.
[16:59:51 TRACE SMAPI] Alternative Textures edited Data/AdditionalWallpaperFlooring.
[16:59:51 TRACE SMAPI] Happy Home Designer edited Data/Objects.
[16:59:51 TRACE SMAPI] ExtraMachineConfig edited Data/Objects.
[16:59:51 TRACE SMAPI] Item extensions edited Data/Objects.
[16:59:51 TRACE SMAPI] Machine Control Panel edited Data/Objects.
[16:59:51 TRACE SMAPI] Prismatic Tools Continued edited Data/Objects.
[16:59:51 TRACE SMAPI] Ring Overhaul edited Data/Objects.
[16:59:51 TRACE SMAPI] Animal Husbandry Mod edited Data/Objects.
[16:59:51 TRACE SMAPI] Horse Overhaul edited Data/Objects.
[16:59:51 TRACE SMAPI] Invalidated 1 asset names (Data/Objects).
Propagated 1 core assets (Data/Objects).
[16:59:51 TRACE Animal Husbandry Mod] Requested cache invalidation for 'Data/FarmAnimals'.
[16:59:51 TRACE SMAPI] Animal Husbandry Mod edited Data/FarmAnimals.
[16:59:51 TRACE SMAPI] Invalidated 1 asset names (Data/FarmAnimals).
Propagated 1 core assets (Data/FarmAnimals).
[16:59:51 TRACE Animal Husbandry Mod] Requested cache invalidation for 'Data/CookingRecipes'.
[16:59:51 TRACE SMAPI] Animal Husbandry Mod edited Data/CookingRecipes.
[16:59:51 TRACE SMAPI] Invalidated 1 asset names (Data/CookingRecipes).
Propagated 1 core assets (Data/CookingRecipes).
[16:59:51 TRACE Animal Husbandry Mod] Requested cache invalidation for 'Data/Tools'.
[16:59:51 TRACE Better Crafting] [ItemCacheManager] Clearing (T) cache.
[16:59:51 TRACE SMAPI] Happy Home Designer edited Data/Tools.
[16:59:51 TRACE SMAPI] Prismatic Tools Continued edited Data/Tools.
[16:59:51 TRACE SMAPI] Animal Husbandry Mod edited Data/Tools.
[16:59:51 TRACE SMAPI] Invalidated 1 asset names (Data/Tools).
Propagated 1 core assets (Data/Tools).
[16:59:51 TRACE Animal Husbandry Mod] Requested cache invalidation for 'Data/Bundles'.
[16:59:51 TRACE SMAPI] Invalidated 0 cache entries.
[16:59:51 TRACE Animal Husbandry Mod] Requested cache invalidation for 'Data/NPCGiftTastes'.
[16:59:51 TRACE SMAPI] Animal Husbandry Mod edited Data/NPCGiftTastes.
[16:59:51 TRACE SMAPI] Invalidated 1 asset names (Data/NPCGiftTastes).
Propagated 1 core assets (Data/NPCGiftTastes).
[16:59:51 TRACE Animal Husbandry Mod] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:59:51 TRACE Animal Husbandry Mod] Reading content pack: (AHM) Livestock Dinos 1.0.0 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[SNES] [AHM] Livestock Dinos
[16:59:52 TRACE AutoGrabTruffles] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:59:52 TRACE Better Crafting] [ThemeManager] Using Theme Manager 3.0.0
[16:59:52 TRACE Better Crafting] [ThemeManager] Content Patcher is present. Asset redirection will be enabled.
[16:59:52 TRACE Better Crafting] [ThemeManager] Found Embedded Theme At: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\BetterCrafting\assets\themes\Example
[16:59:52 TRACE SMAPI] Better Crafting created dynamic content pack 'Better Crafting' (unique ID: leclair.bettercrafting.theme-loader, path: BetterCrafting).
[16:59:52 TRACE Better Crafting] [ThemeManager] Found Embedded Theme: Example (embedded.Example)
[16:59:52 TRACE Better Crafting] [ThemeManager] Found Embedded Theme At: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\BetterCrafting\assets\themes\Example.Dark
[16:59:52 TRACE Better Crafting] [ThemeManager] Found Embedded Theme: Example Dark (embedded.Example.Dark)
[16:59:52 TRACE Better Crafting] [ThemeManager] Found Embedded Theme At: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\BetterCrafting\assets\themes\OvergrownFlowery
[16:59:52 TRACE Better Crafting] [ThemeManager] Found Embedded Theme: Overgrown Flowery Interface (embedded.OvergrownFlowery)
[16:59:52 TRACE Better Crafting] [ThemeManager] Found Embedded Theme At: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\BetterCrafting\assets\themes\StarrySky
[16:59:52 TRACE Better Crafting] [ThemeManager] Found Embedded Theme: Starry Sky (embedded.StarrySky)
[16:59:52 TRACE Better Crafting] [ThemeManager] Found Embedded Theme At: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\BetterCrafting\assets\themes\VintageInterface1
[16:59:52 TRACE Better Crafting] [ThemeManager] Found Embedded Theme: Vintage Interface 1 (embedded.VintageInterface1)
[16:59:52 TRACE Better Crafting] [ThemeManager] Found Embedded Theme At: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\BetterCrafting\assets\themes\VintageInterface2
[16:59:52 TRACE Better Crafting] [ThemeManager] Found Embedded Theme: Vintage Interface 2 (embedded.VintageInterface2)
[16:59:52 TRACE Better Crafting] [ThemeManager] Found 6 Embedded Themes.
[16:59:52 TRACE Better Crafting] [ThemeManager] Found 0 External Themes
[16:59:52 TRACE Better Crafting] [ThemeManager] Selected Theme: automatic => Default (default)
[16:59:52 TRACE Better Crafting] Requested cache invalidation for all assets matching a predicate.
[16:59:52 TRACE SMAPI] Invalidated 0 cache entries.
[16:59:52 TRACE Better Crafting] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:59:52 TRACE Better Crafting] Accessed mod-provided API (ProducerFrameworkMod.Api.ProducerFrameworkModApi) for Producer Framework Mod.
[16:59:52 TRACE Better Crafting] Accessed mod-provided API (SpaceCore.Api) for SpaceCore.
[16:59:52 TRACE Better Junimos] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[16:59:52 TRACE Better Junimos] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:59:52 TRACE Better Junimos] Requested cache invalidation for 'Characters/Junimo'.
[16:59:52 TRACE SMAPI] Invalidated 0 cache entries.
[16:59:52 TRACE Better Junimos] Requested cache invalidation for 'Characters/Junimo.'.
[16:59:52 TRACE SMAPI] Invalidated 0 cache entries.
[16:59:52 TRACE Better Junimos] Requested cache invalidation for 'Data/Buildings'.
[16:59:52 TRACE Better Junimos] Unlocked: System.Collections.Generic.KeyNotFoundException: Required location 'Farm' not found.
   at StardewValley.Game1.RequireLocation[TLocation](String name, Boolean isStructure) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 11571
   at BetterJunimos.Utils.JunimoProgression.Unlocked(String progression) in /Users/tristenmiller/Desktop/development/Stardew-Mods/BetterJunimos/Utils/JunimoProgression.cs:line 65
[16:59:52 TRACE SMAPI] Better Junimos edited Data/Buildings.
[16:59:52 TRACE SMAPI] Tractor Mod edited Data/Buildings.
[16:59:52 TRACE SMAPI] Invalidated 1 asset names (Data/Buildings).
Propagated 1 core assets (Data/Buildings).
[16:59:52 TRACE Better Junimos] Requested cache invalidation for 'Data/Buildings.'.
[16:59:52 TRACE SMAPI] Invalidated 0 cache entries.
[16:59:52 TRACE Better Ranching] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:59:52 TRACE Bush Bloom Mod] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:59:52 TRACE Bush Bloom Mod] Requested cache invalidation for 'NCarigon.BushBloomMod/Schedules'.
[16:59:52 TRACE SMAPI] Invalidated 0 cache entries.
[16:59:52 TRACE SMAPI] Bush Bloom Mod loaded asset 'NCarigon.BushBloomMod/Schedules'.
[16:59:52 TRACE Button's Extra Books] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[16:59:52 TRACE Button's Extra Books] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:59:52 TRACE game] Registered trigger type for Data/Triggers: sophie.Calcifer_FurnitureTriggered.
[16:59:52 TRACE Cauldron] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[16:59:52 TRACE Chests Anywhere] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:59:52 TRACE CJB Cheats Menu] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:59:52 TRACE CJB Item Spawner] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:59:52 TRACE The Return of Custom Backpack Framework] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:59:52 TRACE Custom Bush] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:59:52 TRACE SMAPI] Custom Bush loaded asset 'furyx639.CustomBush/Data'.
[16:59:52 TRACE SMAPI] Custom Bush edited furyx639.CustomBush/Data.
[16:59:52 TRACE Custom Kissing Mod] Reading content pack: (CKM) Romanceable Rasmodius 1.0.0 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[CKM] Romanceable Rasmodius SVE
[16:59:52 DEBUG Custom Kissing Mod] Content pack '(CKM) Romanceable Rasmodius' is adding a config for npc 'Wizard'
[16:59:52 TRACE Custom Tokens] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[16:59:52 TRACE Data Layers] Accessed mod-provided API (Pathoschild.Stardew.Automate.Framework.AutomateAPI) for Automate.
[16:59:52 TRACE Data Layers] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:59:52 DEBUG DynamicNightTime] Didn't find mod Lunar Disturbances; you can optionally install it for extra features!
[16:59:52 TRACE DynamicNightTime] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:59:52 TRACE Fashion Sense] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[16:59:52 DEBUG Fashion Sense] Successfully hooked into Pathoschild.ContentPatcher.
[16:59:52 TRACE Fashion Sense] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:59:52 DEBUG Fashion Sense] Successfully hooked into spacechase0.GenericModConfigMenu.
[16:59:52 TRACE SMAPI] Fashion Sense created dynamic content pack 'FS - Local Pack' (unique ID: PeacefulEnd.FashionSense.LocalPack, path: FashionSense\Framework\Assets\Local Pack).
[16:59:52 DEBUG Fashion Sense] Loading data from pack: Example Fashion Sense Pack 6.3.0 by ExampleAuthor
[16:59:52 TRACE Fashion Sense] Loading hairstyles from pack: Example Fashion Sense Pack 6.3.0 by ExampleAuthor
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hair.HairContentPack
[16:59:52 TRACE Fashion Sense] Loading accessories from pack: Example Fashion Sense Pack 6.3.0 by ExampleAuthor
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:52 TRACE Fashion Sense] Loading hats from pack: Example Fashion Sense Pack 6.3.0 by ExampleAuthor
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[16:59:52 TRACE Fashion Sense] Loading shirts from pack: Example Fashion Sense Pack 6.3.0 by ExampleAuthor
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[16:59:52 TRACE Fashion Sense] Loading pants from pack: Example Fashion Sense Pack 6.3.0 by ExampleAuthor
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[16:59:52 TRACE Fashion Sense] Loading sleeves from pack: Example Fashion Sense Pack 6.3.0 by ExampleAuthor
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Sleeves.SleevesContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Sleeves.SleevesContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Sleeves.SleevesContentPack
[16:59:52 TRACE Fashion Sense] Loading shoes from pack: Example Fashion Sense Pack 6.3.0 by ExampleAuthor
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shoes.ShoesContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shoes.ShoesContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shoes.ShoesContentPack
[16:59:52 TRACE Fashion Sense] Loading bodies from pack: Example Fashion Sense Pack 6.3.0 by ExampleAuthor
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Body.BodyContentPack
[16:59:52 TRACE Fashion Sense] Loading outfit presets from pack: Example Fashion Sense Pack 6.3.0 by ExampleAuthor
[16:59:52 DEBUG Fashion Sense] Loading data from pack: b0rszcz's gothic witch outfits pack 1.0.0 by b0rszcz
[16:59:52 TRACE Fashion Sense] Loading hairstyles from pack: b0rszcz's gothic witch outfits pack 1.0.0 by b0rszcz
[16:59:52 TRACE Fashion Sense] No Hairs folder found for the content pack b0rszcz's gothic witch outfits pack
[16:59:52 TRACE Fashion Sense] Loading accessories from pack: b0rszcz's gothic witch outfits pack 1.0.0 by b0rszcz
[16:59:52 TRACE Fashion Sense] No Accessories folder found for the content pack b0rszcz's gothic witch outfits pack
[16:59:52 TRACE Fashion Sense] Loading hats from pack: b0rszcz's gothic witch outfits pack 1.0.0 by b0rszcz
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[16:59:52 TRACE Fashion Sense] Loading shirts from pack: b0rszcz's gothic witch outfits pack 1.0.0 by b0rszcz
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[16:59:52 TRACE Fashion Sense] Loading pants from pack: b0rszcz's gothic witch outfits pack 1.0.0 by b0rszcz
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[16:59:52 TRACE Fashion Sense] Loading sleeves from pack: b0rszcz's gothic witch outfits pack 1.0.0 by b0rszcz
[16:59:52 TRACE Fashion Sense] No Sleeves folder found for the content pack b0rszcz's gothic witch outfits pack
[16:59:52 TRACE Fashion Sense] Loading shoes from pack: b0rszcz's gothic witch outfits pack 1.0.0 by b0rszcz
[16:59:52 TRACE Fashion Sense] No Shoes folder found for the content pack b0rszcz's gothic witch outfits pack
[16:59:52 TRACE Fashion Sense] Loading bodies from pack: b0rszcz's gothic witch outfits pack 1.0.0 by b0rszcz
[16:59:52 TRACE Fashion Sense] No Bodies folder found for the content pack b0rszcz's gothic witch outfits pack
[16:59:52 TRACE Fashion Sense] Loading outfit presets from pack: b0rszcz's gothic witch outfits pack 1.0.0 by b0rszcz
[16:59:52 DEBUG Fashion Sense] Loading data from pack: b0rszcz's mossy horns 1.0.0 by b0rszcz
[16:59:52 TRACE Fashion Sense] Loading hairstyles from pack: b0rszcz's mossy horns 1.0.0 by b0rszcz
[16:59:52 TRACE Fashion Sense] No Hairs folder found for the content pack b0rszcz's mossy horns
[16:59:52 TRACE Fashion Sense] Loading accessories from pack: b0rszcz's mossy horns 1.0.0 by b0rszcz
[16:59:52 TRACE Fashion Sense] No Accessories folder found for the content pack b0rszcz's mossy horns
[16:59:52 TRACE Fashion Sense] Loading hats from pack: b0rszcz's mossy horns 1.0.0 by b0rszcz
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[16:59:52 TRACE Fashion Sense] Loading shirts from pack: b0rszcz's mossy horns 1.0.0 by b0rszcz
[16:59:52 TRACE Fashion Sense] No Shirts folder found for the content pack b0rszcz's mossy horns
[16:59:52 TRACE Fashion Sense] Loading pants from pack: b0rszcz's mossy horns 1.0.0 by b0rszcz
[16:59:52 TRACE Fashion Sense] No Pants folder found for the content pack b0rszcz's mossy horns
[16:59:52 TRACE Fashion Sense] Loading sleeves from pack: b0rszcz's mossy horns 1.0.0 by b0rszcz
[16:59:52 TRACE Fashion Sense] No Sleeves folder found for the content pack b0rszcz's mossy horns
[16:59:52 TRACE Fashion Sense] Loading shoes from pack: b0rszcz's mossy horns 1.0.0 by b0rszcz
[16:59:52 TRACE Fashion Sense] No Shoes folder found for the content pack b0rszcz's mossy horns
[16:59:52 TRACE Fashion Sense] Loading bodies from pack: b0rszcz's mossy horns 1.0.0 by b0rszcz
[16:59:52 TRACE Fashion Sense] No Bodies folder found for the content pack b0rszcz's mossy horns
[16:59:52 TRACE Fashion Sense] Loading outfit presets from pack: b0rszcz's mossy horns 1.0.0 by b0rszcz
[16:59:52 DEBUG Fashion Sense] Loading data from pack: b0rszcz's emerald green dress 1.0.0 by b0rszcz
[16:59:52 TRACE Fashion Sense] Loading hairstyles from pack: b0rszcz's emerald green dress 1.0.0 by b0rszcz
[16:59:52 TRACE Fashion Sense] No Hairs folder found for the content pack b0rszcz's emerald green dress
[16:59:52 TRACE Fashion Sense] Loading accessories from pack: b0rszcz's emerald green dress 1.0.0 by b0rszcz
[16:59:52 TRACE Fashion Sense] No Accessories folder found for the content pack b0rszcz's emerald green dress
[16:59:52 TRACE Fashion Sense] Loading hats from pack: b0rszcz's emerald green dress 1.0.0 by b0rszcz
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[16:59:52 TRACE Fashion Sense] Loading shirts from pack: b0rszcz's emerald green dress 1.0.0 by b0rszcz
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[16:59:52 TRACE Fashion Sense] Loading pants from pack: b0rszcz's emerald green dress 1.0.0 by b0rszcz
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[16:59:52 TRACE Fashion Sense] Loading sleeves from pack: b0rszcz's emerald green dress 1.0.0 by b0rszcz
[16:59:52 TRACE Fashion Sense] No Sleeves folder found for the content pack b0rszcz's emerald green dress
[16:59:52 TRACE Fashion Sense] Loading shoes from pack: b0rszcz's emerald green dress 1.0.0 by b0rszcz
[16:59:52 TRACE Fashion Sense] No Shoes folder found for the content pack b0rszcz's emerald green dress
[16:59:52 TRACE Fashion Sense] Loading bodies from pack: b0rszcz's emerald green dress 1.0.0 by b0rszcz
[16:59:52 TRACE Fashion Sense] No Bodies folder found for the content pack b0rszcz's emerald green dress
[16:59:52 TRACE Fashion Sense] Loading outfit presets from pack: b0rszcz's emerald green dress 1.0.0 by b0rszcz
[16:59:52 DEBUG Fashion Sense] Loading data from pack: b0rszcz's silver dress 1.0.0 by b0rszcz
[16:59:52 TRACE Fashion Sense] Loading hairstyles from pack: b0rszcz's silver dress 1.0.0 by b0rszcz
[16:59:52 TRACE Fashion Sense] No Hairs folder found for the content pack b0rszcz's silver dress
[16:59:52 TRACE Fashion Sense] Loading accessories from pack: b0rszcz's silver dress 1.0.0 by b0rszcz
[16:59:52 TRACE Fashion Sense] No Accessories folder found for the content pack b0rszcz's silver dress
[16:59:52 TRACE Fashion Sense] Loading hats from pack: b0rszcz's silver dress 1.0.0 by b0rszcz
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[16:59:52 TRACE Fashion Sense] Loading shirts from pack: b0rszcz's silver dress 1.0.0 by b0rszcz
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[16:59:52 TRACE Fashion Sense] Loading pants from pack: b0rszcz's silver dress 1.0.0 by b0rszcz
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[16:59:52 TRACE Fashion Sense] Loading sleeves from pack: b0rszcz's silver dress 1.0.0 by b0rszcz
[16:59:52 TRACE Fashion Sense] No Sleeves folder found for the content pack b0rszcz's silver dress
[16:59:52 TRACE Fashion Sense] Loading shoes from pack: b0rszcz's silver dress 1.0.0 by b0rszcz
[16:59:52 TRACE Fashion Sense] No Shoes folder found for the content pack b0rszcz's silver dress
[16:59:52 TRACE Fashion Sense] Loading bodies from pack: b0rszcz's silver dress 1.0.0 by b0rszcz
[16:59:52 TRACE Fashion Sense] No Bodies folder found for the content pack b0rszcz's silver dress
[16:59:52 TRACE Fashion Sense] Loading outfit presets from pack: b0rszcz's silver dress 1.0.0 by b0rszcz
[16:59:52 DEBUG Fashion Sense] Loading data from pack: b0rszcz's witchy flower dance dresses 1.0.0 by b0rszcz
[16:59:52 TRACE Fashion Sense] Loading hairstyles from pack: b0rszcz's witchy flower dance dresses 1.0.0 by b0rszcz
[16:59:52 TRACE Fashion Sense] No Hairs folder found for the content pack b0rszcz's witchy flower dance dresses
[16:59:52 TRACE Fashion Sense] Loading accessories from pack: b0rszcz's witchy flower dance dresses 1.0.0 by b0rszcz
[16:59:52 TRACE Fashion Sense] No Accessories folder found for the content pack b0rszcz's witchy flower dance dresses
[16:59:52 TRACE Fashion Sense] Loading hats from pack: b0rszcz's witchy flower dance dresses 1.0.0 by b0rszcz
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[16:59:52 TRACE Fashion Sense] Loading shirts from pack: b0rszcz's witchy flower dance dresses 1.0.0 by b0rszcz
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[16:59:52 TRACE Fashion Sense] Loading pants from pack: b0rszcz's witchy flower dance dresses 1.0.0 by b0rszcz
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[16:59:52 TRACE Fashion Sense] Loading sleeves from pack: b0rszcz's witchy flower dance dresses 1.0.0 by b0rszcz
[16:59:52 TRACE Fashion Sense] No Sleeves folder found for the content pack b0rszcz's witchy flower dance dresses
[16:59:52 TRACE Fashion Sense] Loading shoes from pack: b0rszcz's witchy flower dance dresses 1.0.0 by b0rszcz
[16:59:52 TRACE Fashion Sense] No Shoes folder found for the content pack b0rszcz's witchy flower dance dresses
[16:59:52 TRACE Fashion Sense] Loading bodies from pack: b0rszcz's witchy flower dance dresses 1.0.0 by b0rszcz
[16:59:52 TRACE Fashion Sense] No Bodies folder found for the content pack b0rszcz's witchy flower dance dresses
[16:59:52 TRACE Fashion Sense] Loading outfit presets from pack: b0rszcz's witchy flower dance dresses 1.0.0 by b0rszcz
[16:59:52 DEBUG Fashion Sense] Loading data from pack: Coats and Jackets Pack 1.0.4 by plurffle
[16:59:52 TRACE Fashion Sense] Loading hairstyles from pack: Coats and Jackets Pack 1.0.4 by plurffle
[16:59:52 TRACE Fashion Sense] No Hairs folder found for the content pack Coats and Jackets Pack
[16:59:52 TRACE Fashion Sense] Loading accessories from pack: Coats and Jackets Pack 1.0.4 by plurffle
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:52 TRACE Fashion Sense] Loading hats from pack: Coats and Jackets Pack 1.0.4 by plurffle
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[16:59:52 TRACE Fashion Sense] Loading shirts from pack: Coats and Jackets Pack 1.0.4 by plurffle
[16:59:52 TRACE Fashion Sense] No Shirts folder found for the content pack Coats and Jackets Pack
[16:59:52 TRACE Fashion Sense] Loading pants from pack: Coats and Jackets Pack 1.0.4 by plurffle
[16:59:52 TRACE Fashion Sense] No Pants folder found for the content pack Coats and Jackets Pack
[16:59:52 TRACE Fashion Sense] Loading sleeves from pack: Coats and Jackets Pack 1.0.4 by plurffle
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Sleeves.SleevesContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Sleeves.SleevesContentPack
[16:59:52 TRACE Fashion Sense] Loading shoes from pack: Coats and Jackets Pack 1.0.4 by plurffle
[16:59:52 TRACE Fashion Sense] No Shoes folder found for the content pack Coats and Jackets Pack
[16:59:52 TRACE Fashion Sense] Loading bodies from pack: Coats and Jackets Pack 1.0.4 by plurffle
[16:59:52 TRACE Fashion Sense] No Bodies folder found for the content pack Coats and Jackets Pack
[16:59:52 TRACE Fashion Sense] Loading outfit presets from pack: Coats and Jackets Pack 1.0.4 by plurffle
[16:59:52 DEBUG Fashion Sense] Loading data from pack: Cottagecore Set 1.0.5 by plurffle
[16:59:52 TRACE Fashion Sense] Loading hairstyles from pack: Cottagecore Set 1.0.5 by plurffle
[16:59:52 TRACE Fashion Sense] No Hairs folder found for the content pack Cottagecore Set
[16:59:52 TRACE Fashion Sense] Loading accessories from pack: Cottagecore Set 1.0.5 by plurffle
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:52 TRACE Fashion Sense] Loading hats from pack: Cottagecore Set 1.0.5 by plurffle
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[16:59:52 TRACE Fashion Sense] Loading shirts from pack: Cottagecore Set 1.0.5 by plurffle
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[16:59:52 TRACE Fashion Sense] Loading pants from pack: Cottagecore Set 1.0.5 by plurffle
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[16:59:52 TRACE Fashion Sense] Loading sleeves from pack: Cottagecore Set 1.0.5 by plurffle
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Sleeves.SleevesContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Sleeves.SleevesContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Sleeves.SleevesContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Sleeves.SleevesContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Sleeves.SleevesContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Sleeves.SleevesContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Sleeves.SleevesContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Sleeves.SleevesContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Sleeves.SleevesContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Sleeves.SleevesContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Sleeves.SleevesContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Sleeves.SleevesContentPack
[16:59:52 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Sleeves.SleevesContentPack
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Sleeves.SleevesContentPack
[16:59:53 TRACE Fashion Sense] Loading shoes from pack: Cottagecore Set 1.0.5 by plurffle
[16:59:53 TRACE Fashion Sense] No Shoes folder found for the content pack Cottagecore Set
[16:59:53 TRACE Fashion Sense] Loading bodies from pack: Cottagecore Set 1.0.5 by plurffle
[16:59:53 TRACE Fashion Sense] No Bodies folder found for the content pack Cottagecore Set
[16:59:53 TRACE Fashion Sense] Loading outfit presets from pack: Cottagecore Set 1.0.5 by plurffle
[16:59:53 DEBUG Fashion Sense] Loading data from pack: Cozy Scarves 1.2.1 by PeacefulEnd
[16:59:53 TRACE Fashion Sense] Loading hairstyles from pack: Cozy Scarves 1.2.1 by PeacefulEnd
[16:59:53 TRACE Fashion Sense] No Hairs folder found for the content pack Cozy Scarves
[16:59:53 TRACE Fashion Sense] Loading accessories from pack: Cozy Scarves 1.2.1 by PeacefulEnd
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:53 TRACE Fashion Sense] Loading hats from pack: Cozy Scarves 1.2.1 by PeacefulEnd
[16:59:53 TRACE Fashion Sense] No Hats folder found for the content pack Cozy Scarves
[16:59:53 TRACE Fashion Sense] Loading shirts from pack: Cozy Scarves 1.2.1 by PeacefulEnd
[16:59:53 TRACE Fashion Sense] No Shirts folder found for the content pack Cozy Scarves
[16:59:53 TRACE Fashion Sense] Loading pants from pack: Cozy Scarves 1.2.1 by PeacefulEnd
[16:59:53 TRACE Fashion Sense] No Pants folder found for the content pack Cozy Scarves
[16:59:53 TRACE Fashion Sense] Loading sleeves from pack: Cozy Scarves 1.2.1 by PeacefulEnd
[16:59:53 TRACE Fashion Sense] No Sleeves folder found for the content pack Cozy Scarves
[16:59:53 TRACE Fashion Sense] Loading shoes from pack: Cozy Scarves 1.2.1 by PeacefulEnd
[16:59:53 TRACE Fashion Sense] No Shoes folder found for the content pack Cozy Scarves
[16:59:53 TRACE Fashion Sense] Loading bodies from pack: Cozy Scarves 1.2.1 by PeacefulEnd
[16:59:53 TRACE Fashion Sense] No Bodies folder found for the content pack Cozy Scarves
[16:59:53 TRACE Fashion Sense] Loading outfit presets from pack: Cozy Scarves 1.2.1 by PeacefulEnd
[16:59:53 DEBUG Fashion Sense] Loading data from pack: Luny's Cozy Simple Shawl 1.1.5 by Luny
[16:59:53 TRACE Fashion Sense] Loading hairstyles from pack: Luny's Cozy Simple Shawl 1.1.5 by Luny
[16:59:53 TRACE Fashion Sense] No Hairs folder found for the content pack Luny's Cozy Simple Shawl
[16:59:53 TRACE Fashion Sense] Loading accessories from pack: Luny's Cozy Simple Shawl 1.1.5 by Luny
[16:59:53 TRACE Fashion Sense] No Accessories folder found for the content pack Luny's Cozy Simple Shawl
[16:59:53 TRACE Fashion Sense] Loading hats from pack: Luny's Cozy Simple Shawl 1.1.5 by Luny
[16:59:53 TRACE Fashion Sense] No Hats folder found for the content pack Luny's Cozy Simple Shawl
[16:59:53 TRACE Fashion Sense] Loading shirts from pack: Luny's Cozy Simple Shawl 1.1.5 by Luny
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[16:59:53 TRACE Fashion Sense] Loading pants from pack: Luny's Cozy Simple Shawl 1.1.5 by Luny
[16:59:53 TRACE Fashion Sense] No Pants folder found for the content pack Luny's Cozy Simple Shawl
[16:59:53 TRACE Fashion Sense] Loading sleeves from pack: Luny's Cozy Simple Shawl 1.1.5 by Luny
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Sleeves.SleevesContentPack
[16:59:53 TRACE Fashion Sense] Loading shoes from pack: Luny's Cozy Simple Shawl 1.1.5 by Luny
[16:59:53 TRACE Fashion Sense] No Shoes folder found for the content pack Luny's Cozy Simple Shawl
[16:59:53 TRACE Fashion Sense] Loading bodies from pack: Luny's Cozy Simple Shawl 1.1.5 by Luny
[16:59:53 TRACE Fashion Sense] No Bodies folder found for the content pack Luny's Cozy Simple Shawl
[16:59:53 TRACE Fashion Sense] Loading outfit presets from pack: Luny's Cozy Simple Shawl 1.1.5 by Luny
[16:59:53 DEBUG Fashion Sense] Loading data from pack: Luny's Farm Dress 1.3.0 by Luny
[16:59:53 TRACE Fashion Sense] Loading hairstyles from pack: Luny's Farm Dress 1.3.0 by Luny
[16:59:53 TRACE Fashion Sense] No Hairs folder found for the content pack Luny's Farm Dress
[16:59:53 TRACE Fashion Sense] Loading accessories from pack: Luny's Farm Dress 1.3.0 by Luny
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:53 TRACE Fashion Sense] Loading hats from pack: Luny's Farm Dress 1.3.0 by Luny
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[16:59:53 TRACE Fashion Sense] Loading shirts from pack: Luny's Farm Dress 1.3.0 by Luny
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[16:59:53 TRACE Fashion Sense] Loading pants from pack: Luny's Farm Dress 1.3.0 by Luny
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[16:59:53 TRACE Fashion Sense] Loading sleeves from pack: Luny's Farm Dress 1.3.0 by Luny
[16:59:53 TRACE Fashion Sense] No Sleeves folder found for the content pack Luny's Farm Dress
[16:59:53 TRACE Fashion Sense] Loading shoes from pack: Luny's Farm Dress 1.3.0 by Luny
[16:59:53 TRACE Fashion Sense] No Shoes folder found for the content pack Luny's Farm Dress
[16:59:53 TRACE Fashion Sense] Loading bodies from pack: Luny's Farm Dress 1.3.0 by Luny
[16:59:53 TRACE Fashion Sense] No Bodies folder found for the content pack Luny's Farm Dress
[16:59:53 TRACE Fashion Sense] Loading outfit presets from pack: Luny's Farm Dress 1.3.0 by Luny
[16:59:53 DEBUG Fashion Sense] Loading data from pack: Traveller's Attire 1.0.0 by PeacefulEnd
[16:59:53 TRACE Fashion Sense] Loading hairstyles from pack: Traveller's Attire 1.0.0 by PeacefulEnd
[16:59:53 TRACE Fashion Sense] No Hairs folder found for the content pack Traveller's Attire
[16:59:53 TRACE Fashion Sense] Loading accessories from pack: Traveller's Attire 1.0.0 by PeacefulEnd
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:53 TRACE Fashion Sense] Loading hats from pack: Traveller's Attire 1.0.0 by PeacefulEnd
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[16:59:53 TRACE Fashion Sense] Loading shirts from pack: Traveller's Attire 1.0.0 by PeacefulEnd
[16:59:53 TRACE Fashion Sense] No Shirts folder found for the content pack Traveller's Attire
[16:59:53 TRACE Fashion Sense] Loading pants from pack: Traveller's Attire 1.0.0 by PeacefulEnd
[16:59:53 TRACE Fashion Sense] No Pants folder found for the content pack Traveller's Attire
[16:59:53 TRACE Fashion Sense] Loading sleeves from pack: Traveller's Attire 1.0.0 by PeacefulEnd
[16:59:53 TRACE Fashion Sense] No Sleeves folder found for the content pack Traveller's Attire
[16:59:53 TRACE Fashion Sense] Loading shoes from pack: Traveller's Attire 1.0.0 by PeacefulEnd
[16:59:53 TRACE Fashion Sense] No Shoes folder found for the content pack Traveller's Attire
[16:59:53 TRACE Fashion Sense] Loading bodies from pack: Traveller's Attire 1.0.0 by PeacefulEnd
[16:59:53 TRACE Fashion Sense] No Bodies folder found for the content pack Traveller's Attire
[16:59:53 TRACE Fashion Sense] Loading outfit presets from pack: Traveller's Attire 1.0.0 by PeacefulEnd
[16:59:53 DEBUG Fashion Sense] Loading data from pack: Witchy Rustic Looks 1.0.0 by Alexilyn
[16:59:53 TRACE Fashion Sense] Loading hairstyles from pack: Witchy Rustic Looks 1.0.0 by Alexilyn
[16:59:53 TRACE Fashion Sense] No Hairs folder found for the content pack Witchy Rustic Looks
[16:59:53 TRACE Fashion Sense] Loading accessories from pack: Witchy Rustic Looks 1.0.0 by Alexilyn
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Accessory.AccessoryContentPack
[16:59:53 TRACE Fashion Sense] Loading hats from pack: Witchy Rustic Looks 1.0.0 by Alexilyn
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Hat.HatContentPack
[16:59:53 TRACE Fashion Sense] Loading shirts from pack: Witchy Rustic Looks 1.0.0 by Alexilyn
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shirt.ShirtContentPack
[16:59:53 TRACE Fashion Sense] Loading pants from pack: Witchy Rustic Looks 1.0.0 by Alexilyn
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Pants.PantsContentPack
[16:59:53 TRACE Fashion Sense] Loading sleeves from pack: Witchy Rustic Looks 1.0.0 by Alexilyn
[16:59:53 TRACE Fashion Sense] No Sleeves folder found for the content pack Witchy Rustic Looks
[16:59:53 TRACE Fashion Sense] Loading shoes from pack: Witchy Rustic Looks 1.0.0 by Alexilyn
[16:59:53 TRACE Fashion Sense] No Shoes folder found for the content pack Witchy Rustic Looks
[16:59:53 TRACE Fashion Sense] Loading bodies from pack: Witchy Rustic Looks 1.0.0 by Alexilyn
[16:59:53 TRACE Fashion Sense] No Bodies folder found for the content pack Witchy Rustic Looks
[16:59:53 TRACE Fashion Sense] Loading outfit presets from pack: Witchy Rustic Looks 1.0.0 by Alexilyn
[16:59:53 DEBUG Fashion Sense] Loading data from pack: FS - Local Pack 7.0.1 by PeacefulEnd
[16:59:53 TRACE Fashion Sense] Loading hairstyles from pack: FS - Local Pack 7.0.1 by PeacefulEnd
[16:59:53 TRACE Fashion Sense] No Hairs folder found for the content pack FS - Local Pack
[16:59:53 TRACE Fashion Sense] Loading accessories from pack: FS - Local Pack 7.0.1 by PeacefulEnd
[16:59:53 TRACE Fashion Sense] No Accessories folder found for the content pack FS - Local Pack
[16:59:53 TRACE Fashion Sense] Loading hats from pack: FS - Local Pack 7.0.1 by PeacefulEnd
[16:59:53 TRACE Fashion Sense] No Hats folder found for the content pack FS - Local Pack
[16:59:53 TRACE Fashion Sense] Loading shirts from pack: FS - Local Pack 7.0.1 by PeacefulEnd
[16:59:53 TRACE Fashion Sense] No Shirts folder found for the content pack FS - Local Pack
[16:59:53 TRACE Fashion Sense] Loading pants from pack: FS - Local Pack 7.0.1 by PeacefulEnd
[16:59:53 TRACE Fashion Sense] No Pants folder found for the content pack FS - Local Pack
[16:59:53 TRACE Fashion Sense] Loading sleeves from pack: FS - Local Pack 7.0.1 by PeacefulEnd
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Sleeves.SleevesContentPack
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Sleeves.SleevesContentPack
[16:59:53 TRACE Fashion Sense] Loading shoes from pack: FS - Local Pack 7.0.1 by PeacefulEnd
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shoes.ShoesContentPack
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Shoes.ShoesContentPack
[16:59:53 TRACE Fashion Sense] Loading bodies from pack: FS - Local Pack 7.0.1 by PeacefulEnd
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Body.BodyContentPack
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Body.BodyContentPack
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Body.BodyContentPack
[16:59:53 TRACE Fashion Sense] FashionSense.Framework.Models.Appearances.Body.BodyContentPack
[16:59:53 TRACE Fashion Sense] Loading outfit presets from pack: FS - Local Pack 7.0.1 by PeacefulEnd
[16:59:53 DEBUG Better Crafting] Creating specific API instance for ExtraMachineConfig (selph.ExtraMachineConfig)
[16:59:53 TRACE ExtraMachineConfig] Accessed mod-provided API (Leclair.Stardew.BetterCrafting.ModAPI) for Better Crafting.
[16:59:53 TRACE Farm Type Manager] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:59:53 TRACE Farm Type Manager] Optional API found: Generic Mod Config Menu (GMCM).
[16:59:53 TRACE Farm Type Manager] Accessed mod-provided API (ExpandedPreconditionsUtility.Framework.ConditionsChecker) for Expanded Preconditions Utility.
[16:59:53 TRACE Farm Type Manager] API found: Expanded Preconditions Utility (EPU).
[16:59:53 TRACE Farm Type Manager] API not found: Dynamic Game Assets (DGA).
[16:59:53 TRACE Farm Type Manager] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[16:59:53 TRACE Farm Type Manager] API found: Content Patcher (CP).
[16:59:53 TRACE Farm Type Manager] Mod not found: Monsters The Framework (MTF).
[16:59:53 TRACE Farm Type Manager] Accessed mod-provided API (ItemExtensions.Api) for Item extensions.
[16:59:53 TRACE Farm Type Manager] Optional API found: Item Extensions.
[16:59:53 TRACE Furniture Adjustment] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:59:53 INFO  Generic Mod Config Menu] aedenthorn.FurnitureAdjustment (registering for aedenthorn.FurnitureAdjustment) is using deprecated code (AddNumberOption(IManifest mod, Func<int> getValue, Action<int> setValue, Func<string> name = null, Func<string> tooltip = null, int? min = null, int? max = null, int? interval = null, string fieldId = null)) that will break in a future version of GMCM.
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WildHorseradish (O)16
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Daffodil (O)18
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Leek (O)20
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Dandelion (O)22
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Parsnip (O)24
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Emerald (O)60
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Aquamarine (O)62
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Ruby (O)64
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Amethyst (O)66
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Topaz (O)68
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BananaSapling (O)69
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Jade (O)70
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Diamond (O)72
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PrismaticShard (O)74
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CaveCarrot (O)78
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Quartz (O)80
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FireQuartz (O)82
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FrozenTear (O)84
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.EarthCrystal (O)86
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Coconut (O)88
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CactusFruit (O)90
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Banana (O)91
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Torch (O)93
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SpiritTorch (O)94
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DwarfScrollI (O)96
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DwarfScrollII (O)97
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DwarfScrollIII (O)98
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DwarfScrollIV (O)99
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ChippedAmphora (O)100
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DinosaurEgg (O)107
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AncientSeed (O)114
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pufferfish (O)128
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Anchovy (O)129
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Tuna (O)130
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sardine (O)131
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Bream (O)132
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LargemouthBass (O)136
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SmallmouthBass (O)137
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RainbowTrout (O)138
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Salmon (O)139
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Walleye (O)140
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Perch (O)141
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Carp (O)142
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Catfish (O)143
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pike (O)144
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sunfish (O)145
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RedMullet (O)146
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Herring (O)147
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Eel (O)148
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Octopus (O)149
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RedSnapper (O)150
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Squid (O)151
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Seaweed (O)152
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GreenAlgae (O)153
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SeaCucumber (O)154
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SuperCucumber (O)155
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Ghostfish (O)156
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WhiteAlgae (O)157
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Stonefish (O)158
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sandfish (O)164
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ScorpionCarp (O)165
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TreasureChest (O)166
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.JojaCola (O)167
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LargeEgg (O)174
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Egg (O)176
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BrownEgg (O)180
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LargeBrownEgg (O)182
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Milk (O)184
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LargeMilk (O)186
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GreenBean (O)188
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Cauliflower (O)190
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Potato (O)192
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FriedEgg (O)194
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Omelet (O)195
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Salad (O)196
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CheeseCauliflower (O)197
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BakedFish (O)198
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ParsnipSoup (O)199
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.VegetableMedley (O)200
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CompleteBreakfast (O)201
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FriedCalamari (O)202
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StrangeBun (O)203
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LuckyLunch (O)204
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FriedMushroom (O)205
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pizza (O)206
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BeanHotpot (O)207
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GlazedYams (O)208
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CarpSurprise (O)209
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Hashbrowns (O)210
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pancakes (O)211
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SalmonDinner (O)212
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FishTaco (O)213
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CrispyBass (O)214
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PepperPoppers (O)215
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Bread (O)216
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TomKhaSoup (O)218
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TroutSoup (O)219
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ChocolateCake (O)220
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PinkCake (O)221
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RhubarbPie (O)222
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Cookie (O)223
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Spaghetti (O)224
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FriedEel (O)225
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SpicyEel (O)226
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sashimi (O)227
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MakiRoll (O)228
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Tortilla (O)229
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RedPlate (O)230
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.EggplantParmesan (O)231
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RicePudding (O)232
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.IceCream (O)233
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BlueberryTart (O)234
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AutumnsBounty (O)235
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PumpkinSoup (O)236
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SuperMeal (O)237
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CranberrySauce (O)238
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Stuffing (O)239
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FarmersLunch (O)240
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SurvivalBurger (O)241
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DishOTheSea (O)242
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MinersTreat (O)243
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RootsPlatter (O)244
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sugar (O)245
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WheatFlour (O)246
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Oil (O)247
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Garlic (O)248
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Kale (O)250
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Rhubarb (O)252
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Melon (O)254
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Tomato (O)256
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Morel (O)257
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Blueberry (O)258
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FiddleheadFern (O)259
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.HotPepper (O)260
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Wheat (O)262
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Radish (O)264
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SeafoamPudding (O)265
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RedCabbage (O)266
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Flounder (O)267
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Starfruit (O)268
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MidnightCarp (O)269
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Corn (O)270
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Eggplant (O)272
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Artichoke (O)274
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pumpkin (O)276
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BokChoy (O)278
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MagicRockCandy (O)279
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Yam (O)280
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Chanterelle (O)281
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Cranberries (O)282
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Holly (O)283
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Beet (O)284
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CherryBomb (O)286
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Bomb (O)287
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MegaBomb (O)288
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.OstrichEgg (O)289
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MahoganySeed (O)292
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Salmonberry (O)296
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GrassStarter (O)297
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.HardwoodFence (O)298
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AmaranthSeeds (O)299
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Amaranth (O)300
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GrapeStarter (O)301
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.HopsStarter (O)302
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PaleAle (O)303
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Hops (O)304
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.VoidEgg (O)305
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Mayonnaise (O)306
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DuckMayonnaise (O)307
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.VoidMayonnaise (O)308
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Acorn (O)309
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MapleSeed (O)310
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PineCone (O)311
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WoodFence (O)322
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StoneFence (O)323
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.IronFence (O)324
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Gate (O)325
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DwarvishTranslationGuide (O)326
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WoodFloor (O)328
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StoneFloor (O)329
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Clay (O)330
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WeatheredFloor (O)331
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CrystalFloor (O)333
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CopperBar (O)334
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.IronBar (O)335
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GoldBar (O)336
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.IridiumBar (O)337
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RefinedQuartz (O)338
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Honey (O)340
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TeaSet (O)341
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pickles (O)342
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Jelly (O)344
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Beer (O)346
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RareSeed (O)347
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Wine (O)348
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.EnergyTonic (O)349
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Juice (O)350
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MuscleRemedy (O)351
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BasicFertilizer (O)368
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.QualityFertilizer (O)369
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BasicRetainingSoil (O)370
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.QualityRetainingSoil (O)371
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Clam (O)372
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GoldenPumpkin (O)373
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Poppy (O)376
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CopperOre (O)378
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.IronOre (O)380
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Coal (O)382
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GoldOre (O)384
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.IridiumOre (O)386
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Wood (O)388
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Stone (O)390
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.NautilusShell (O)392
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Coral (O)393
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RainbowShell (O)394
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Coffee (O)395
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SpiceBerry (O)396
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SeaUrchin (O)397
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Grape (O)398
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SpringOnion (O)399
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Strawberry (O)400
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StrawFloor (O)401
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SweetPea (O)402
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FieldSnack (O)403
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CommonMushroom (O)404
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WoodPath (O)405
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WildPlum (O)406
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GravelPath (O)407
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Hazelnut (O)408
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CrystalPath (O)409
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Blackberry (O)410
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CobblestonePath (O)411
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WinterRoot (O)412
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BlueSlimeEgg (O)413
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CrystalFruit (O)414
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SteppingStonePath (O)415
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SnowYam (O)416
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SweetGemBerry (O)417
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Crocus (O)418
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Vinegar (O)419
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RedMushroom (O)420
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sunflower (O)421
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PurpleMushroom (O)422
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Rice (O)423
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Cheese (O)424
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FairySeeds (O)425
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GoatCheese (O)426
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TulipBulb (O)427
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Cloth (O)428
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.JazzSeeds (O)429
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Truffle (O)430
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SunflowerSeeds (O)431
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TruffleOil (O)432
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CoffeeBean (O)433
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GoatMilk (O)436
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RedSlimeEgg (O)437
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LargeGoatMilk (O)438
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PurpleSlimeEgg (O)439
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Wool (O)440
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ExplosiveAmmo (O)441
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DuckEgg (O)442
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DuckFeather (O)444
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Caviar (O)445
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RabbitsFoot (O)446
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StoneBase (O)449
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PoppySeeds (O)453
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AncientFruit (O)454
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SpangleSeeds (O)455
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AlgaeSoup (O)456
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PaleBroth (O)457
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Bouquet (O)458
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Mead (O)459
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DecorativePot (O)461
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DrumBlock (O)463
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FluteBlock (O)464
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SpeedGrow (O)465
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DeluxeSpeedGrow (O)466
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ParsnipSeeds (O)472
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BeanStarter (O)473
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CauliflowerSeeds (O)474
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PotatoSeeds (O)475
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GarlicSeeds (O)476
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.KaleSeeds (O)477
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RhubarbSeeds (O)478
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MelonSeeds (O)479
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TomatoSeeds (O)480
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BlueberrySeeds (O)481
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PepperSeeds (O)482
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WheatSeeds (O)483
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RadishSeeds (O)484
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RedCabbageSeeds (O)485
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StarfruitSeeds (O)486
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CornSeeds (O)487
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.EggplantSeeds (O)488
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ArtichokeSeeds (O)489
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PumpkinSeeds (O)490
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BokChoySeeds (O)491
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.YamSeeds (O)492
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CranberrySeeds (O)493
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BeetSeeds (O)494
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SpringSeeds (O)495
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SummerSeeds (O)496
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FallSeeds (O)497
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WinterSeeds (O)498
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AncientSeeds (O)499
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SmallGlowRing (O)516
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GlowRing (O)517
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SmallMagnetRing (O)518
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MagnetRing (O)519
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SlimeCharmerRing (O)520
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WarriorRing (O)521
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.VampireRing (O)522
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SavageRing (O)523
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RingofYoba (O)524
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SturdyRing (O)525
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BurglarsRing (O)526
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.IridiumBand (O)527
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.JukeboxRing (O)528
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AmethystRing (O)529
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TopazRing (O)530
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AquamarineRing (O)531
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.JadeRing (O)532
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.EmeraldRing (O)533
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RubyRing (O)534
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Geode (O)535
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FrozenGeode (O)536
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MagmaGeode (O)537
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Alamite (O)538
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Bixite (O)539
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Baryte (O)540
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Aerinite (O)541
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Calcite (O)542
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Dolomite (O)543
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Esperite (O)544
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Fluorapatite (O)545
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Geminite (O)546
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Helvite (O)547
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Jamborite (O)548
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Jagoite (O)549
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Kyanite (O)550
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Lunarite (O)551
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Malachite (O)552
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Neptunite (O)553
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LemonStone (O)554
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Nekoite (O)555
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Orpiment (O)556
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PetrifiedSlime (O)557
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ThunderEgg (O)558
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pyrite (O)559
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.OceanStone (O)560
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GhostCrystal (O)561
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Tigerseye (O)562
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Jasper (O)563
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Opal (O)564
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FireOpal (O)565
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Celestine (O)566
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Marble (O)567
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sandstone (O)568
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Granite (O)569
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Basalt (O)570
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Limestone (O)571
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Soapstone (O)572
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Hematite (O)573
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Mudstone (O)574
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Obsidian (O)575
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Slate (O)576
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FairyStone (O)577
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StarShards (O)578
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.NautilusFossil (O)586
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AmphibianFossil (O)587
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PalmFossil (O)588
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Trilobite (O)589
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ArtifactSpot (O)590
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Tulip (O)591
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SummerSpangle (O)593
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FairyRose (O)595
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BlueJazz (O)597
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sprinkler (O)599
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PlumPudding (O)604
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ArtichokeDip (O)605
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StirFry (O)606
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RoastedHazelnuts (O)607
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PumpkinPie (O)608
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RadishSalad (O)609
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FruitSalad (O)610
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BlackberryCobbler (O)611
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CranberryCandy (O)612
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Apple (O)613
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GreenTea (O)614
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Bruschetta (O)618
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.QualitySprinkler (O)621
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CherrySapling (O)628
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ApricotSapling (O)629
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.OrangeSapling (O)630
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PeachSapling (O)631
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PomegranateSapling (O)632
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.AppleSapling (O)633
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Apricot (O)634
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Orange (O)635
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Peach (O)636
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pomegranate (O)637
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Cherry (O)638
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.IridiumSprinkler (O)645
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Coleslaw (O)648
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FiddleheadRisotto (O)649
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PoppyseedMuffin (O)651
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GreenSlimeEgg (O)680
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RainTotem (O)681
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MutantCarp (O)682
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BugMeat (O)684
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Bait (O)685
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Spinner (O)686
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DressedSpinner (O)687
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WarpTotemFarm (O)688
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WarpTotemMountains (O)689
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WarpTotemBeach (O)690
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BarbedHook (O)691
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LeadBobber (O)692
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TreasureHunter (O)693
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TrapBobber (O)694
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CorkBobber (O)695
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Sturgeon (O)698
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TigerTrout (O)699
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Bullhead (O)700
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Tilapia (O)701
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Chub (O)702
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Magnet (O)703
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Dorado (O)704
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Albacore (O)705
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Shad (O)706
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Lingcod (O)707
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Halibut (O)708
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Hardwood (O)709
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CrabPot (O)710
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Lobster (O)715
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Crayfish (O)716
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Crab (O)717
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Cockle (O)718
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Mussel (O)719
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Shrimp (O)720
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Snail (O)721
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Periwinkle (O)722
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Oyster (O)723
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MapleSyrup (O)724
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.OakResin (O)725
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PineTar (O)726
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Chowder (O)727
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FishStew (O)728
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Escargot (O)729
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LobsterBisque (O)730
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MapleBar (O)731
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CrabCakes (O)732
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Woodskip (O)734
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StrawberrySeeds (O)745
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.JackOLantern (O)746
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RottenPlant (O)747
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.OmniGeode (O)749
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Slime (O)766
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BatWing (O)767
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SolarEssence (O)768
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.VoidEssence (O)769
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MixedSeeds (O)770
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Fiber (O)771
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.OilofGarlic (O)772
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.LifeElixir (O)773
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.WildBait (O)774
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Glacierfish (O)775
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BatteryPack (O)787
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BerryBasket (O)790
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.GoldenCoconut (O)791
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.VoidSalmon (O)795
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Slimejack (O)796
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pearl (O)797
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MidnightSquid (O)798
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SpookFish (O)799
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Blobfish (O)800
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CactusSeeds (O)802
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DinosaurMayonnaise (O)807
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MovieTicket (O)809
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Roe (O)812
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SquidInk (O)814
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TeaLeaves (O)815
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Ginger (O)829
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TaroRoot (O)830
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TaroTuber (O)831
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Pineapple (O)832
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PineappleSeeds (O)833
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Mango (O)834
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MangoSapling (O)835
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Stingray (O)836
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Lionfish (O)837
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BlueDiscus (O)838
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.ThornsRing (O)839
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RusticPlankFloor (O)840
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.StoneWalkwayFloor (O)841
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CinderShard (O)848
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MagmaCap (O)851
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DragonTooth (O)852
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CuriosityLure (O)856
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TigerSlimeEgg (O)857
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PhoenixRing (O)863
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FairyDust (O)872
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PiñaColada (O)873
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BugSteak (O)874
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Ectoplasm (O)875
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.PrismaticJelly (O)876
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.QualityBobber (O)877
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MonsterMusk (O)879
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BoneFragment (O)881
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FiberSeeds (O)885
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MushroomTreeSeed (O)891
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FireworksRed (O)893
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FireworksPurple (O)894
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.FireworksGreen (O)895
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.BananaPudding (O)904
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MangoStickyRice (O)905
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.Poi (O)906
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.TropicalCurry (O)907
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.MagicBait (O)908
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RadioactiveOre (O)909
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.RadioactiveBar (O)910
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.HyperSpeedGro (O)918
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DeluxeFertilizer (O)919
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.DeluxeRetainingSoil (O)920
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SquidInkRavioli (O)921
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.SlimeCrate (O)925
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CookoutKit (O)926
[16:59:53 TRACE Happy Birthday] Building legacy gift id: StardewValley.Object.CampingStove (O)927
[16:59:53 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.ShowTranslatedMessage
[16:59:53 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.SpeakWithBirthdayMessageIncluded
[16:59:53 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.SpeakWithTranslatedMessage
[16:59:53 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.SpeakWithTranslatedMessageFromFile
[16:59:53 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.SpeakIfTodayIsPlayersBirthday
[16:59:53 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.ShowBirthdaySelectionMenu
[16:59:53 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.ShowFavoriteGiftSelectionMenu
[16:59:53 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.SkipNextCommand
[16:59:53 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.GivePlayerFavoriteGift
[16:59:53 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.MakeObjectsTemporarilyInvisible
[16:59:53 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.SetUpSpouseAndFarmerToCorrectFarmhouseStandingLocation
[16:59:53 TRACE game] Registered event command: Omegasis.HappyBirthday.Events.SetSpouseFacingDirection
[16:59:53 TRACE game] Registered event command: Omegasis.EventFramework.AddObjectToPlayersInventory
[16:59:53 TRACE game] Registered event command: Omegasis.EventFramework.AddInJunimoActor
[16:59:53 TRACE game] Registered event command: Omegasis.EventFramework.FlipJunimoActor
[16:59:53 TRACE game] Registered event command: Omegasis.EventFramework.SetUpAdvanceJunimoMovement
[16:59:53 TRACE game] Registered event command: Omegasis.EventFramework.FinishAdvanceJunimoMovement
[16:59:53 TRACE game] Registered event command: Omegasis.EventFramework.AddInJunimoAdvanceMove
[16:59:53 TRACE game] Registered event command: Omegasis.EventFramework.RemoveJunimoAdvanceMove
[16:59:53 TRACE Happy Home Designer] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:59:53 DEBUG Happy Home Designer] Alternative Textures detected! Integrating...
[16:59:53 DEBUG Happy Home Designer] Integration successful.
[16:59:53 TRACE Horse Overhaul] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:59:53 TRACE Horse Overhaul] Accessed mod-provided API (BetterRanching.BetterRanchingApi) for Better Ranching.
[16:59:53 TRACE Item extensions] Getting resources for the first time...
[16:59:53 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/Resources'.
[16:59:53 TRACE Item extensions] Beginning to parse data. (Raw entries: 0)
[16:59:53 TRACE Item extensions] Loaded 0 custom nodes, and 0 resource clumps.
[16:59:53 TRACE Item extensions] Invalidating asset 'Data/Objects'...
[16:59:53 TRACE Item extensions] Requested cache invalidation for 'Data/Objects'.
[16:59:53 TRACE Better Crafting] [ItemCacheManager] Clearing (O) cache.
[16:59:53 TRACE SMAPI] Happy Home Designer edited Data/Objects.
[16:59:53 TRACE SMAPI] ExtraMachineConfig edited Data/Objects.
[16:59:53 TRACE SMAPI] Item extensions edited Data/Objects.
[16:59:53 TRACE SMAPI] Machine Control Panel edited Data/Objects.
[16:59:53 TRACE SMAPI] Prismatic Tools Continued edited Data/Objects.
[16:59:53 TRACE SMAPI] Ring Overhaul edited Data/Objects.
[16:59:53 TRACE SMAPI] Animal Husbandry Mod edited Data/Objects.
[16:59:53 TRACE SMAPI] Horse Overhaul edited Data/Objects.
[16:59:53 TRACE SMAPI] Invalidated 1 asset names (Data/Objects).
Propagated 1 core assets (Data/Objects).
[16:59:53 TRACE Item extensions] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:59:53 TRACE Livestock Bazaar] Accessed mod-provided API (StardewUI.Framework.Api.ViewEngine) for StardewUI.
[16:59:53 TRACE Livestock Bazaar] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:59:53 TRACE Lookup Anything] Accessed mod-provided API (BushBloomMod.Api) for Bush Bloom Mod.
[16:59:53 TRACE Lookup Anything] Accessed mod-provided API (LeFauxMods.CustomBush.Services.ModApi) for Custom Bush.
[16:59:53 TRACE Lookup Anything] Accessed mod-provided API (Selph.StardewMods.ExtraMachineConfig.ExtraMachineConfigApi) for ExtraMachineConfig.
[16:59:53 TRACE Lookup Anything] Accessed mod-provided API (ProducerFrameworkMod.Api.ProducerFrameworkModApi) for Producer Framework Mod.
[16:59:53 TRACE Lookup Anything] Accessed mod-provided API (SpaceCore.Api) for SpaceCore.
[16:59:53 TRACE Lookup Anything] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:59:53 TRACE Machine Control Panel] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:59:53 TRACE Machine Control Panel] Accessed mod-provided API (Selph.StardewMods.ExtraMachineConfig.ExtraMachineConfigApi) for ExtraMachineConfig.
[16:59:53 TRACE Machine Control Panel] Applied MachineDataUtility.CanApplyOutput Transpiler
[16:59:53 TRACE Machine Control Panel] Applied MachineDataUtility.PlaceInMachine Transpiler
[16:59:53 TRACE Noclip Mode] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:59:53 TRACE No Hat Treasure in Skull Cave] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:59:53 TRACE NPC Map Locations] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:59:53 TRACE Tractor Mod] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:59:53 TRACE Prismatic Tools Continued] Requested cache invalidation for 'Data/Objects'.
[16:59:53 TRACE Better Crafting] [ItemCacheManager] Clearing (O) cache.
[16:59:53 TRACE SMAPI] Happy Home Designer edited Data/Objects.
[16:59:53 TRACE SMAPI] ExtraMachineConfig edited Data/Objects.
[16:59:53 TRACE SMAPI] Item extensions edited Data/Objects.
[16:59:53 TRACE SMAPI] Machine Control Panel edited Data/Objects.
[16:59:53 TRACE SMAPI] Prismatic Tools Continued edited Data/Objects.
[16:59:53 TRACE SMAPI] Ring Overhaul edited Data/Objects.
[16:59:53 TRACE SMAPI] Animal Husbandry Mod edited Data/Objects.
[16:59:53 TRACE SMAPI] Horse Overhaul edited Data/Objects.
[16:59:53 TRACE SMAPI] Invalidated 1 asset names (Data/Objects).
Propagated 1 core assets (Data/Objects).
[16:59:53 TRACE Prismatic Tools Continued] Requested cache invalidation for 'Data/Tools'.
[16:59:53 TRACE Better Crafting] [ItemCacheManager] Clearing (T) cache.
[16:59:53 TRACE SMAPI] Happy Home Designer edited Data/Tools.
[16:59:53 TRACE SMAPI] Prismatic Tools Continued edited Data/Tools.
[16:59:53 TRACE SMAPI] Animal Husbandry Mod edited Data/Tools.
[16:59:53 TRACE SMAPI] Invalidated 1 asset names (Data/Tools).
Propagated 1 core assets (Data/Tools).
[16:59:53 TRACE Prismatic Tools Continued] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:59:53 TRACE Ring Overhaul] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:59:53 TRACE SAAT.Mod] Accessed mod-provided API (SAAT.API.AudioManager) for SAAT.API.
[16:59:53 TRACE Shop Tile Framework] Accessed mod-provided API (JsonAssets.Api) for Json Assets.
[16:59:53 TRACE Shop Tile Framework] Accessed mod-provided API (ExpandedPreconditionsUtility.Framework.ConditionsChecker) for Expanded Preconditions Utility.
[16:59:53 TRACE SkullCavernElevator] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:59:53 TRACE Special Power Utilities] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[16:59:53 TRACE Special Power Utilities] Accessed mod-provided API (Unlockable_Bundles.API.UnlockableBundlesAPI) for Unlockable Bundles.
[16:59:53 TRACE Special Power Utilities] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:59:53 TRACE To-Dew] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:59:53 INFO  To-Dew] You have the Generic Mod Menu Config mod installed, but not GMCM Options.  If you install GMCM Options (https://www.nexusmods.com/stardewvalley/mods/10505) then you will be able to configure the overlay colors from inside the To-Dew configuration menu.
[16:59:53 TRACE Unlockable Bundles] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[16:59:53 TRACE Unlockable Bundles] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:59:53 TRACE WorkbenchHelper] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:59:53 TRACE FauxCore] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:59:53 TRACE Better Crafting] Detected Harmony Patches:

[16:59:53 TRACE game] Signing into GalaxySDK
[16:59:54 TRACE Content Patcher] Cauldron added a custom token with prefix 'Atelier.Cauldron/': ConfigValue.
[16:59:54 TRACE Content Patcher] Unlockable Bundles added 8 custom tokens with prefix 'DLX.Bundles/': CollectiveCurrency, CollectiveCurrencyTotal, DaysSincePurchase, Discovered, PersonalCurrency, PersonalCurrencyTotal, PrizeMachineLevel, Purchased.
[16:59:54 TRACE Content Patcher] Farm Type Manager added a custom token with prefix 'Esca.FarmTypeManager/': NumberOfMonsters.
[16:59:54 TRACE Content Patcher] Better Junimos added a custom token with prefix 'hawkfalcon.BetterJunimos/': JunimoHuts.
[16:59:54 TRACE Content Patcher] Alternative Textures added 2 custom tokens with prefix 'PeacefulEnd.AlternativeTextures/': Textures, Tools.
[16:59:54 TRACE Content Patcher] Fashion Sense added a custom token with prefix 'PeacefulEnd.FashionSense/': Appearance.
[16:59:54 TRACE Content Patcher] Json Assets added 36 custom tokens with prefix 'spacechase0.JsonAssets/': BigCraftableId, BigCraftableSpriteTilesheet, BigCraftableSpriteX, BigCraftableSpriteY, BootsId, BootsSpriteTilesheet, BootsSpriteX, BootsSpriteY, CropId, CropSpriteTilesheet, CropSpriteX, CropSpriteY, FruitTreeId, FruitTreeSpriteTilesheet, FruitTreeSpriteX, FruitTreeSpriteY, HatId, HatSpriteTilesheet, HatSpriteX, HatSpriteY, ObjectId, ObjectSpriteTilesheet, ObjectSpriteX, ObjectSpriteY, PantsId, PantsSpriteTilesheet, PantsSpriteX, PantsSpriteY, ShirtsId, ShirtsSpriteTilesheet, ShirtsSpriteX, ShirtsSpriteY, WeaponId, WeaponSpriteTilesheet, WeaponSpriteX, WeaponSpriteY.
[16:59:54 TRACE Content Patcher] SpaceCore added 4 custom tokens with prefix 'spacechase0.SpaceCore/': BooksellerInTown, CurrentEventId, CurrentlyInEvent, QuestionsAsked.
[16:59:54 TRACE Content Patcher] Button's Extra Books added 35 custom tokens with prefix 'Spiderbuttons.ButtonsExtraBooksCore/': ConfigAlwaysAvailable, ConfigCheatCodesRequirement, ConfigCoffeeMultiplier, ConfigEnableArtisanMachines, ConfigEnableBusDriving, ConfigEnableCarols, ConfigEnableCheatCodes, ConfigEnableCoffee, ConfigEnableDebugBook, ConfigEnableExtraGifts, ConfigEnableGiantCrops, ConfigEnableJunimoScrap, ConfigEnableLuck, ConfigEnableOptimization, ConfigEnablePetGifts, ConfigEnablePopularity, ConfigEnableQiNotebook, ConfigEnableSketchbook, ConfigEnableTreesIgnoreSeason, ConfigPriceArtisanMachines, ConfigPriceBusDriving, ConfigPriceCarols, ConfigPriceCheatCodes, ConfigPriceCoffee, ConfigPriceExtraGifts, ConfigPriceGiantCrops, ConfigPriceJunimoScrap, ConfigPriceLuck, ConfigPriceOptimization, ConfigPricePetGifts, ConfigPricePopularity, ConfigPriceQiNotebook, ConfigPriceSketchbook, ConfigPriceTreesIgnoreSeason, HasCoffeePower.
[16:59:54 TRACE Content Patcher] Special Power Utilities added 2 custom tokens with prefix 'Spiderbuttons.SpecialPowerUtilities/': HasPower, UnavailablePowers.
[16:59:54 TRACE Content Patcher] Custom Tokens added 20 custom tokens with prefix 'TheMightyAmondee.CustomTokens/': AnniversaryDay, AnniversarySeason, Child, DeathCount, DeathCountMarried, DeathCountMarriedPK, DeathCountPK, DeepestMineLevel, DeepestNormalMineLevel, DeepestSkullCavernMineLevel, DeepestVolcanoFloor, MineLevel, PassOutCount, QuestIDsCompleted, QuestsCompleted, SOCompleted, SOCompleted, SOIDsCompleted, VolcanoFloor, YearsMarried.
[16:59:54 INFO  Content Patcher] Some content packs haven't been updated for Stardew Valley 1.6.0. Content Patcher will try to auto-migrate them, but compatibility isn't guaranteed.

Affected content packs:
- (CP) Custom Menu Background
- (CP) Khadija's Recipe Shop
- Better Dino Eggs
- Bird Emote
- Content Patcher Examples For Fashion Sense
- Draft Animal Tractor
- Rustic Country Walls and Floors
- Sweet Gem Fruit

For mod authors, see how to update a mod: https://smapi.io/cp-migrate.
[16:59:54 TRACE game] Registered trigger action handler 'Pathoschild.ContentPatcher_MigrateIds'.
[16:59:54 TRACE SMAPI] Unlockable Bundles loaded asset 'UnlockableBundles/WalletCurrencies'.
[16:59:54 TRACE SMAPI] Happy Home Designer edited Data/Powers.
[16:59:54 TRACE SMAPI] Unlockable Bundles edited Data/Powers.
[16:59:57 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[16:59:57 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/CookingRecipeOverrides'.
[16:59:57 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/CookingRecipeOverrides (for the 'Cornucopia - Artisan Machines' content pack).
[16:59:57 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/WearableData'.
[16:59:57 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/WearableData (for the 'SNES Livestock Dinos' content pack).
[16:59:57 TRACE SMAPI] Content Patcher edited Data/Fences (for the 'Stardew Valley Expanded' content pack).
[16:59:57 TRACE SMAPI] Content Patcher edited Strings/Objects (for the 'Wildflour's Atelier Goods' content pack).
[16:59:57 TRACE SMAPI] Content Patcher edited Strings/Objects (for the 'Cornucopia - Artisan Machines' content pack).
[16:59:57 TRACE SMAPI] Happy Home Designer edited Data/Furniture.
[16:59:57 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'Stardew Valley Expanded' content pack).
[16:59:57 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'Florist Furniture and Winter Blooms' content pack).
[16:59:57 TRACE SMAPI] Content Patcher edited Data/Furniture (for the '(CP) H&W Fairy Garden Indoor Furniture' content pack).
[16:59:57 TRACE SMAPI] Content Patcher edited Data/Furniture (for the '(CP) H&W Plant Lovers Furniture' content pack).
[16:59:57 TRACE SMAPI] Content Patcher edited Data/Furniture (for the '(CP)Nano's Decorative Tree Furniture' content pack).
[16:59:57 TRACE SMAPI] Fashion Sense edited Data/Boots.
[16:59:57 TRACE SMAPI] Content Patcher edited Data/Boots (for the 'Stardew Valley Expanded' content pack).
[16:59:57 TRACE Better Crafting] [ItemCacheManager] Clearing (O) cache.
[16:59:57 TRACE Better Crafting] [ItemCacheManager] Clearing (B) cache.
[16:59:57 TRACE Better Crafting] [ItemCacheManager] Clearing (W) cache.
[16:59:57 TRACE Better Crafting] [ItemCacheManager] Clearing (F) cache.
[16:59:57 TRACE Better Crafting] [ItemCacheManager] Clearing (BC) cache.
[16:59:57 TRACE SMAPI] Prismatic Tools Continued edited Data/Machines.
[16:59:57 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Stardew Valley Expanded' content pack).
[16:59:57 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Wildflour's Atelier Goods' content pack).
[16:59:57 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Cornucopia - Artisan Machines' content pack).
[16:59:57 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'SNES Livestock Dinos' content pack).
[16:59:57 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Wildflour's Atelier Goods' content pack).
[16:59:57 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Cornucopia - Artisan Machines' content pack).
[16:59:57 TRACE Machine Control Panel] (BC)Wildflour.AtelierGoods_SyrupMaker has null Ids
[16:59:57 TRACE SMAPI] Machine Control Panel edited Data/Machines.
[16:59:57 TRACE SMAPI] Content Patcher edited Data/Fish (for the 'Stardew Valley Expanded' content pack).
[16:59:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/SVE_Furniture_TileSheet' (for the 'Stardew Valley Expanded' content pack).
[16:59:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/SVE_Portraits' (for the 'Stardew Valley Expanded' content pack).
[16:59:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FarmerBeans.FloristFurniture/NewFurniture' (for the 'Florist Furniture and Winter Blooms' content pack).
[16:59:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/HXW.FairyGardenIndoor/Furniture' (for the '(CP) H&W Fairy Garden Indoor Furniture' content pack).
[16:59:57 TRACE SMAPI] Content Patcher edited Mods/HXW.FairyGardenIndoor/Furniture (for the '(CP) H&W Fairy Garden Indoor Furniture' content pack).
[16:59:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/HXW.PlantLoversFurni/Furniture' (for the '(CP) H&W Plant Lovers Furniture' content pack).
[16:59:57 TRACE SMAPI] Content Patcher edited Mods/HXW.PlantLoversFurni/Furniture (for the '(CP) H&W Plant Lovers Furniture' content pack).
[16:59:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_FlorescentGoldenRainTree' (for the '(CP)Nano's Decorative Tree Furniture' content pack).
[16:59:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_GoldenRainTree' (for the '(CP)Nano's Decorative Tree Furniture' content pack).
[16:59:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_CommonTree' (for the '(CP)Nano's Decorative Tree Furniture' content pack).
[16:59:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_Sakura' (for the '(CP)Nano's Decorative Tree Furniture' content pack).
[16:59:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_ChineseWistaria' (for the '(CP)Nano's Decorative Tree Furniture' content pack).
[16:59:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_JacarandaTree_Left' (for the '(CP)Nano's Decorative Tree Furniture' content pack).
[16:59:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_JacarandaTree_Right' (for the '(CP)Nano's Decorative Tree Furniture' content pack).
[16:59:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_Bamboo' (for the '(CP)Nano's Decorative Tree Furniture' content pack).
[16:59:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_Privet_Left' (for the '(CP)Nano's Decorative Tree Furniture' content pack).
[16:59:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_Privet_Right' (for the '(CP)Nano's Decorative Tree Furniture' content pack).
[16:59:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_BoulevardCypress_Left' (for the '(CP)Nano's Decorative Tree Furniture' content pack).
[16:59:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_BoulevardCypress_Right' (for the '(CP)Nano's Decorative Tree Furniture' content pack).
[16:59:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_RevolutionGold_Left' (for the '(CP)Nano's Decorative Tree Furniture' content pack).
[16:59:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_RevolutionGold_Right' (for the '(CP)Nano's Decorative Tree Furniture' content pack).
[16:59:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_SyzygiumHancei_Left' (for the '(CP)Nano's Decorative Tree Furniture' content pack).
[16:59:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_SyzygiumHancei_Right' (for the '(CP)Nano's Decorative Tree Furniture' content pack).
[16:59:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_CommonBush_Left' (for the '(CP)Nano's Decorative Tree Furniture' content pack).
[16:59:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_CommonBush_Right' (for the '(CP)Nano's Decorative Tree Furniture' content pack).
[16:59:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_Gardenia' (for the '(CP)Nano's Decorative Tree Furniture' content pack).
[16:59:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_Azalea' (for the '(CP)Nano's Decorative Tree Furniture' content pack).
[16:59:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_EndlessSummer' (for the '(CP)Nano's Decorative Tree Furniture' content pack).
[16:59:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_Annabelle' (for the '(CP)Nano's Decorative Tree Furniture' content pack).
[16:59:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_AlumRoot_Green' (for the '(CP)Nano's Decorative Tree Furniture' content pack).
[16:59:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_AlumRoot_Red' (for the '(CP)Nano's Decorative Tree Furniture' content pack).
[16:59:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_PlantainLily' (for the '(CP)Nano's Decorative Tree Furniture' content pack).
[16:59:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_BoulevardCypress_Left_Lamp' (for the '(CP)Nano's Decorative Tree Furniture' content pack).
[16:59:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_BoulevardCypress_Right_Lamp' (for the '(CP)Nano's Decorative Tree Furniture' content pack).
[16:59:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_SyzygiumHancei_Left_Lamp' (for the '(CP)Nano's Decorative Tree Furniture' content pack).
[16:59:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_SyzygiumHancei_Right_Lamp' (for the '(CP)Nano's Decorative Tree Furniture' content pack).
[16:59:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_RevolutionGold_Left_Lamp' (for the '(CP)Nano's Decorative Tree Furniture' content pack).
[16:59:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_RevolutionGold_Right_Lamp' (for the '(CP)Nano's Decorative Tree Furniture' content pack).
[16:59:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_CommonBush_Left_Lamp' (for the '(CP)Nano's Decorative Tree Furniture' content pack).
[16:59:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_CommonBush_Right_Lamp' (for the '(CP)Nano's Decorative Tree Furniture' content pack).
[16:59:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_Bamboo_Lamp' (for the '(CP)Nano's Decorative Tree Furniture' content pack).
[16:59:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_ChineseWistaria_Lamp' (for the '(CP)Nano's Decorative Tree Furniture' content pack).
[16:59:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_FlorescentGoldenRainTree_Lamp' (for the '(CP)Nano's Decorative Tree Furniture' content pack).
[16:59:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_GoldenRainTree_Lamp' (for the '(CP)Nano's Decorative Tree Furniture' content pack).
[16:59:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_CommonTree_Lamp' (for the '(CP)Nano's Decorative Tree Furniture' content pack).
[16:59:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_JacarandaTree_Left_Lamp' (for the '(CP)Nano's Decorative Tree Furniture' content pack).
[16:59:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_JacarandaTree_Right_Lamp' (for the '(CP)Nano's Decorative Tree Furniture' content pack).
[16:59:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_Sakura_Lamp' (for the '(CP)Nano's Decorative Tree Furniture' content pack).
[16:59:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_Privet_Left_Lamp' (for the '(CP)Nano's Decorative Tree Furniture' content pack).
[16:59:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_Privet_Right_Lamp' (for the '(CP)Nano's Decorative Tree Furniture' content pack).
[16:59:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_Sakura_Swing' (for the '(CP)Nano's Decorative Tree Furniture' content pack).
[16:59:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/nano.decorative.trees/Nano_ChineseWistaria_Swing' (for the '(CP)Nano's Decorative Tree Furniture' content pack).
[16:59:57 TRACE SMAPI] Content Patcher edited Strings/1_6_Strings (for the 'Stardew Valley Expanded' content pack).
[16:59:57 TRACE SMAPI] Item extensions edited Strings/UI.
[16:59:57 TRACE SMAPI] Content Patcher edited Strings/UI (for the 'Stardew Valley Expanded' content pack).
[16:59:57 TRACE SMAPI] Content Patcher edited Strings/UI (for the 'Frontier Farm' content pack).
[16:59:57 TRACE SMAPI] Clint's Backstock edited Strings/StringsFromCSFiles.
[16:59:57 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the '(CP) Button's Extra Books' content pack).
[16:59:57 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Stardew Valley Expanded' content pack).
[16:59:57 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Romanceable Rasmodius SVE Compatible' content pack).
[16:59:57 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/UI'.
[16:59:57 TRACE SMAPI] Invalidated 0 cache entries.
[16:59:57 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/ArrowDown'.
[16:59:57 TRACE SMAPI] Invalidated 0 cache entries.
[16:59:57 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/ArrowLeft'.
[16:59:57 TRACE SMAPI] Invalidated 0 cache entries.
[16:59:57 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/ArrowRight'.
[16:59:57 TRACE SMAPI] Invalidated 0 cache entries.
[16:59:57 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/ArrowUp'.
[16:59:57 TRACE SMAPI] Invalidated 0 cache entries.
[16:59:57 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Backpack'.
[16:59:57 TRACE SMAPI] Invalidated 0 cache entries.
[16:59:57 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Cancel'.
[16:59:57 TRACE SMAPI] Invalidated 0 cache entries.
[16:59:57 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Checked'.
[16:59:57 TRACE SMAPI] Invalidated 0 cache entries.
[16:59:57 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Chest'.
[16:59:57 TRACE SMAPI] Invalidated 0 cache entries.
[16:59:57 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Coin'.
[16:59:57 TRACE SMAPI] Invalidated 0 cache entries.
[16:59:57 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/ColorPicker'.
[16:59:57 TRACE SMAPI] Invalidated 0 cache entries.
[16:59:57 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/DoNot'.
[16:59:57 TRACE SMAPI] Invalidated 0 cache entries.
[16:59:57 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Dropdown'.
[16:59:57 TRACE SMAPI] Invalidated 0 cache entries.
[16:59:57 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/EmptyHeart'.
[16:59:57 TRACE SMAPI] Invalidated 0 cache entries.
[16:59:57 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Fish'.
[16:59:57 TRACE SMAPI] Invalidated 0 cache entries.
[16:59:57 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/FishingChest'.
[16:59:57 TRACE SMAPI] Invalidated 0 cache entries.
[16:59:57 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Gift'.
[16:59:57 TRACE SMAPI] Invalidated 0 cache entries.
[16:59:57 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Heart'.
[16:59:57 TRACE SMAPI] Invalidated 0 cache entries.
[16:59:57 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Ok'.
[16:59:57 TRACE SMAPI] Invalidated 0 cache entries.
[16:59:57 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Organize'.
[16:59:57 TRACE SMAPI] Invalidated 0 cache entries.
[16:59:57 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Plus'.
[16:59:57 TRACE SMAPI] Invalidated 0 cache entries.
[16:59:57 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/QualityGold'.
[16:59:57 TRACE SMAPI] Invalidated 0 cache entries.
[16:59:57 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/QualityIridium'.
[16:59:57 TRACE SMAPI] Invalidated 0 cache entries.
[16:59:57 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/QualitySilver'.
[16:59:57 TRACE SMAPI] Invalidated 0 cache entries.
[16:59:57 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Shield'.
[16:59:57 TRACE SMAPI] Invalidated 0 cache entries.
[16:59:57 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Skull'.
[16:59:57 TRACE SMAPI] Invalidated 0 cache entries.
[16:59:57 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Sword'.
[16:59:57 TRACE SMAPI] Invalidated 0 cache entries.
[16:59:57 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Tool'.
[16:59:57 TRACE SMAPI] Invalidated 0 cache entries.
[16:59:57 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Trash'.
[16:59:57 TRACE SMAPI] Invalidated 0 cache entries.
[16:59:57 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Unchecked'.
[16:59:57 TRACE SMAPI] Invalidated 0 cache entries.
[16:59:57 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Buttons/Vegetable'.
[16:59:57 TRACE SMAPI] Invalidated 0 cache entries.
[16:59:57 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Stardew Valley Expanded' content pack).
[16:59:57 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the '(CP) Custom Menu Background' content pack).
[16:59:57 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Cuter Barn Animals' content pack).
[16:59:57 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Cuter Coop Animals' content pack).
[16:59:57 TRACE SMAPI] Ring Overhaul edited Maps/springobjects.
[16:59:57 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's Cuter Barn Animals' content pack).
[16:59:57 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's Cuter Coop Animals' content pack).
[16:59:57 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Medieval_Craftables' content pack).
[16:59:57 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Bog's Frog Sprinklers for mundane_bard' content pack).
[16:59:57 TRACE SMAPI] Content Patcher edited TileSheets/emotes (for the 'Bird Emote' content pack).
[16:59:57 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'Florist Furniture and Winter Blooms' content pack).
[16:59:57 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'Medieval_Craftables' content pack).
[16:59:57 TRACE SMAPI] Content Patcher edited TileSheets/weapons (for the 'Bog's Witchy Tools' content pack).
[16:59:57 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[16:59:57 TRACE SMAPI] Content Patcher edited TileSheets/furniture (for the 'Florist Furniture and Winter Blooms' content pack).
[16:59:57 TRACE SMAPI] Content Patcher edited Minigames/Clouds (for the '(CP) Custom Menu Background' content pack).
[16:59:57 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Stardew Valley Expanded' content pack).
[16:59:57 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Wildflour's Atelier Goods' content pack).
[16:59:57 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Cornucopia - Artisan Machines' content pack).
[16:59:57 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Cave Carrot Crop' content pack).
[16:59:57 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Stardew Valley Expanded' content pack).
[16:59:57 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Wildflour's Atelier Goods' content pack).
[16:59:57 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Lumisteria Serene Meadow' content pack).
[16:59:58 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Stardew Valley Expanded' content pack).
[16:59:58 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Romanceable Rasmodius SVE Compatible' content pack).
[16:59:58 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[16:59:58 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[16:59:58 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[16:59:58 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[16:59:58 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[16:59:58 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[16:59:58 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Stardew Valley Expanded' content pack).
[16:59:58 TRACE Better Junimos] Unlocked: System.Collections.Generic.KeyNotFoundException: Required location 'Farm' not found.
   at StardewValley.Game1.RequireLocation[TLocation](String name, Boolean isStructure) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 11571
   at BetterJunimos.Utils.JunimoProgression.Unlocked(String progression) in /Users/tristenmiller/Desktop/development/Stardew-Mods/BetterJunimos/Utils/JunimoProgression.cs:line 65
[16:59:58 TRACE SMAPI] Better Junimos edited Data/Buildings.
[16:59:58 TRACE SMAPI] Tractor Mod edited Data/Buildings.
[16:59:58 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Bog's Elk Spirit Horse and Stable' content pack).
[16:59:58 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Bog's Moon Gate Obelisks' content pack).
[16:59:58 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Stardew Valley Expanded' content pack).
[16:59:58 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Cornucopia - Artisan Machines' content pack).
[16:59:58 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'SNES Livestock Dinos' content pack).
[16:59:58 TRACE SMAPI] Animal Husbandry Mod edited Data/FarmAnimals.
[16:59:58 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Stardew Valley Expanded' content pack).
[16:59:58 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Elle's Cuter Barn Animals' content pack).
[16:59:58 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Elle's Cuter Coop Animals' content pack).
[16:59:58 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'SNES Livestock Dinos' content pack).
[16:59:58 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Stardew Valley Expanded' content pack).
[16:59:58 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Wildflour's Atelier Goods' content pack).
[16:59:58 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Lumisteria Serene Meadow' content pack).
[16:59:58 TRACE SMAPI] Content Patcher edited Data/Locations.
[16:59:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) Button's Extra Books' content pack).
[16:59:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Stardew Valley Expanded' content pack).
[16:59:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Frontier Farm' content pack).
[16:59:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Wildflour's Atelier Goods' content pack).
[16:59:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Cornucopia - Artisan Machines' content pack).
[16:59:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Lumisteria Serene Meadow' content pack).
[16:59:58 TRACE SMAPI] Content Patcher edited Data/LocationContexts (for the 'Stardew Valley Expanded' content pack).
[16:59:58 TRACE SMAPI] Content Patcher edited Data/LocationContexts (for the 'Back to the Valley Music Addon' content pack).
[16:59:58 TRACE SMAPI] Content Patcher edited Data/Pets (for the 'Bean's Pet Overhaul' content pack).
[16:59:58 TRACE SMAPI] Animal Husbandry Mod edited Data/NPCGiftTastes.
[16:59:58 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Stardew Valley Expanded' content pack).
[16:59:58 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Cornucopia - Artisan Machines' content pack).
[16:59:58 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Lumisteria Serene Meadow' content pack).
[16:59:58 TRACE SMAPI] Prismatic Tools Continued edited Data/CraftingRecipes.
[16:59:58 TRACE SMAPI] Ring Overhaul edited Data/CraftingRecipes.
[16:59:58 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Stardew Valley Expanded' content pack).
[16:59:58 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Wildflour's Atelier Goods' content pack).
[16:59:58 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Cornucopia - Artisan Machines' content pack).
[16:59:58 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) Easier Craftable Fertilizers' content pack).
[16:59:58 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'SNES Livestock Dinos' content pack).
[16:59:58 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Cornucopia - Artisan Machines' content pack).
[16:59:58 TRACE SMAPI] Animal Husbandry Mod edited Data/CookingRecipes.
[16:59:58 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Stardew Valley Expanded' content pack).
[16:59:58 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Wildflour's Atelier Goods' content pack).
[16:59:58 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Cornucopia - Artisan Machines' content pack).
[16:59:58 TRACE SMAPI] Content Patcher edited Data/JukeboxTracks (for the 'Stardew Valley Expanded' content pack).
[16:59:58 TRACE SMAPI] Content Patcher edited Data/JukeboxTracks (for the 'Back to the Valley Music Addon' content pack).
[16:59:58 TRACE SMAPI] Tractor Mod edited Data/AudioChanges.
[16:59:58 TRACE SMAPI] Unlockable Bundles edited Data/AudioChanges.
[16:59:58 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Bean's Pet Overhaul' content pack).
[16:59:58 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Stardew Valley Expanded' content pack).
[16:59:58 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the '(CP) Playable Ocarinas' content pack).
[16:59:58 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Back to the Valley Music Addon' content pack).
[16:59:58 TRACE SMAPI] Happy Home Designer edited Data/Objects.
[16:59:58 TRACE SMAPI] ExtraMachineConfig edited Data/Objects.
[16:59:58 TRACE SMAPI] Item extensions edited Data/Objects.
[16:59:58 TRACE SMAPI] Machine Control Panel edited Data/Objects.
[16:59:58 TRACE SMAPI] Prismatic Tools Continued edited Data/Objects.
[16:59:58 TRACE SMAPI] Ring Overhaul edited Data/Objects.
[16:59:58 TRACE SMAPI] Animal Husbandry Mod edited Data/Objects.
[16:59:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Button's Extra Books' content pack).
[16:59:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cave Carrot Crop' content pack).
[16:59:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Stardew Valley Expanded' content pack).
[16:59:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Wildflour's Atelier Goods' content pack).
[16:59:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Better Dino Eggs' content pack).
[16:59:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - Artisan Machines' content pack).
[16:59:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Lumisteria Serene Meadow' content pack).
[16:59:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Playable Ocarinas' content pack).
[16:59:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Sweet Gem Fruit' content pack).
[16:59:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'SNES Livestock Dinos' content pack).
[16:59:58 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - Artisan Machines' content pack).
[16:59:58 TRACE SMAPI] Horse Overhaul edited Data/Objects.
[16:59:58 TRACE SMAPI] Invalidated 39 asset names (Data/AudioChanges, Data/BigCraftables, Data/Boots, Data/Buildings, Data/Characters, Data/CookingRecipes, Data/CraftingRecipes, Data/Crops, Data/FarmAnimals, Data/Fences, Data/Fish, Data/FruitTrees, Data/Furniture, Data/JukeboxTracks, Data/LocationContexts, Data/Locations, Data/Machines, Data/NPCGiftTastes, Data/Objects, Data/Pets, Data/Powers, Data/TriggerActions, Data/Weapons, LooseSprites/Cursors, LooseSprites/font_bold, Maps/springobjects, Minigames/Clouds, NCarigon.BushBloomMod/Schedules, spacechase0.SpaceCore/CookingRecipeOverrides, spacechase0.SpaceCore/WearableData, Strings/1_6_Strings, Strings/Objects, Strings/StringsFromCSFiles, Strings/UI, TileSheets/Craftables, TileSheets/emotes, TileSheets/furniture, TileSheets/weapons, UnlockableBundles/WalletCurrencies).
Propagated 28 core assets (Data/AudioChanges, Data/BigCraftables, Data/Boots, Data/Buildings, Data/Characters, Data/CookingRecipes, Data/CraftingRecipes, Data/Crops, Data/FarmAnimals, Data/FruitTrees, Data/Furniture, Data/JukeboxTracks, Data/LocationContexts, Data/Locations, Data/NPCGiftTastes, Data/Objects, Data/Pets, Data/TriggerActions, Data/Weapons, LooseSprites/Cursors, LooseSprites/font_bold, Maps/springobjects, Minigames/Clouds, Strings/StringsFromCSFiles, TileSheets/Craftables, TileSheets/emotes, TileSheets/furniture, TileSheets/weapons).
[16:59:58 TRACE Content Patcher] Requested cache invalidation for 'Data/Locations'.
[16:59:58 TRACE SMAPI] Content Patcher edited Data/Locations.
[16:59:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) Button's Extra Books' content pack).
[16:59:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Stardew Valley Expanded' content pack).
[16:59:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Frontier Farm' content pack).
[16:59:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Wildflour's Atelier Goods' content pack).
[16:59:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Cornucopia - Artisan Machines' content pack).
[16:59:58 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Lumisteria Serene Meadow' content pack).
[16:59:58 TRACE SMAPI] Invalidated 1 asset names (Data/Locations).
Propagated 1 core assets (Data/Locations).
[16:59:58 TRACE Content Patcher] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:59:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Bogs.ElkSpirit
[16:59:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Bogs.FrogSprinklers
[16:59:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Bogs.WitchyTools
[16:59:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Beans.PetOverhaul
[16:59:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of FlashShifter.StardewValleyExpandedCP
[16:59:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of flashshifter.FrontierFarm
[16:59:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Shark.Bull
[16:59:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Parrot.RomRas
[16:59:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of DaisyNiko.CapitalistDreamFarm
[16:59:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Cornucopia.ArtisanMachines
[16:59:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of herbivoor.custommenubackground
[16:59:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of DaisyNiko.Tilesheets
[16:59:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Elle.CuterBarnAnimals
[16:59:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Elle.CuterCoopAnimals
[16:59:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of FarmerBeans.FloristFurniture
[16:59:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Gweniaczek.Medieval_Craftables
[16:59:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of HXW.FairyGardenIndoor
[16:59:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of HXW.PlantLoversFurni
[16:59:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of pray3rz.MedievalCornucopiaArtisanMachines
[16:59:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of DaisyNiko.OasisGreenhouse
[16:59:58 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Cheerybelle.SweetGemFruitCFG
[16:59:58 INFO  Json Assets] Loading content packs...
[16:59:58 INFO  Json Assets] 	(JA) Duck Fabric 1.0.0 by crafterbuddy - Adds an artisan good made from duck feathers.
[16:59:58 INFO  Json Assets] 	(JA) Rabbit's Foot Lucky Oil 1.0.0 by crafterbuddy - Adds an artisan good made from rabbit feet.
[16:59:58 TRACE Json Assets] Requested cache invalidation for all assets matching a predicate.
[16:59:58 TRACE SMAPI] Content Patcher edited Data/Fences (for the 'Stardew Valley Expanded' content pack).
[16:59:58 TRACE SMAPI] Json Assets edited Data/Fences.
[16:59:58 TRACE SMAPI] Fashion Sense edited Data/Boots.
[16:59:58 TRACE SMAPI] Content Patcher edited Data/Boots (for the 'Stardew Valley Expanded' content pack).
[16:59:58 TRACE SMAPI] Json Assets edited Data/Boots.
[16:59:58 TRACE SMAPI] Fashion Sense edited Data/hats.
[16:59:58 TRACE SMAPI] Json Assets edited Data/hats.
[16:59:58 TRACE Better Crafting] [ItemCacheManager] Clearing (O) cache.
[16:59:58 TRACE Better Crafting] [ItemCacheManager] Clearing (B) cache.
[16:59:58 TRACE Better Crafting] [ItemCacheManager] Clearing (H) cache.
[16:59:58 TRACE Better Crafting] [ItemCacheManager] Clearing (P) cache.
[16:59:58 TRACE Better Crafting] [ItemCacheManager] Clearing (W) cache.
[16:59:58 TRACE Better Crafting] [ItemCacheManager] Clearing (S) cache.
[16:59:58 TRACE Better Crafting] [ItemCacheManager] Clearing (BC) cache.
[16:59:59 TRACE SMAPI] Fashion Sense edited Data/Pants.
[16:59:59 TRACE SMAPI] Json Assets edited Data/Pants.
[16:59:59 TRACE SMAPI] Fashion Sense edited Data/Shirts.
[16:59:59 TRACE SMAPI] Json Assets edited Data/Shirts.
[16:59:59 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Stardew Valley Expanded' content pack).
[16:59:59 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Wildflour's Atelier Goods' content pack).
[16:59:59 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Cornucopia - Artisan Machines' content pack).
[16:59:59 TRACE SMAPI] Json Assets edited Data/BigCraftables.
[16:59:59 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Cave Carrot Crop' content pack).
[16:59:59 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Stardew Valley Expanded' content pack).
[16:59:59 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Wildflour's Atelier Goods' content pack).
[16:59:59 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Lumisteria Serene Meadow' content pack).
[16:59:59 TRACE SMAPI] Json Assets edited Data/Crops.
[16:59:59 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Stardew Valley Expanded' content pack).
[16:59:59 TRACE SMAPI] Json Assets edited Data/Weapons.
[16:59:59 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Stardew Valley Expanded' content pack).
[16:59:59 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Wildflour's Atelier Goods' content pack).
[16:59:59 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Lumisteria Serene Meadow' content pack).
[16:59:59 TRACE SMAPI] Json Assets edited Data/FruitTrees.
[16:59:59 TRACE SMAPI] Prismatic Tools Continued edited Data/CraftingRecipes.
[16:59:59 TRACE SMAPI] Ring Overhaul edited Data/CraftingRecipes.
[16:59:59 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Stardew Valley Expanded' content pack).
[16:59:59 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Wildflour's Atelier Goods' content pack).
[16:59:59 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Cornucopia - Artisan Machines' content pack).
[16:59:59 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) Easier Craftable Fertilizers' content pack).
[16:59:59 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'SNES Livestock Dinos' content pack).
[16:59:59 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Cornucopia - Artisan Machines' content pack).
[16:59:59 TRACE SMAPI] Json Assets edited Data/CraftingRecipes.
[16:59:59 TRACE SMAPI] Animal Husbandry Mod edited Data/CookingRecipes.
[16:59:59 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Stardew Valley Expanded' content pack).
[16:59:59 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Wildflour's Atelier Goods' content pack).
[16:59:59 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Cornucopia - Artisan Machines' content pack).
[16:59:59 TRACE SMAPI] Json Assets edited Data/CookingRecipes.
[16:59:59 TRACE SMAPI] Happy Home Designer edited Data/Objects.
[16:59:59 TRACE SMAPI] ExtraMachineConfig edited Data/Objects.
[16:59:59 TRACE SMAPI] Item extensions edited Data/Objects.
[16:59:59 TRACE SMAPI] Machine Control Panel edited Data/Objects.
[16:59:59 TRACE SMAPI] Prismatic Tools Continued edited Data/Objects.
[16:59:59 TRACE SMAPI] Ring Overhaul edited Data/Objects.
[16:59:59 TRACE SMAPI] Animal Husbandry Mod edited Data/Objects.
[16:59:59 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Button's Extra Books' content pack).
[16:59:59 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cave Carrot Crop' content pack).
[16:59:59 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Stardew Valley Expanded' content pack).
[16:59:59 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Wildflour's Atelier Goods' content pack).
[16:59:59 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Better Dino Eggs' content pack).
[16:59:59 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - Artisan Machines' content pack).
[16:59:59 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Lumisteria Serene Meadow' content pack).
[16:59:59 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Playable Ocarinas' content pack).
[16:59:59 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Sweet Gem Fruit' content pack).
[16:59:59 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'SNES Livestock Dinos' content pack).
[16:59:59 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - Artisan Machines' content pack).
[16:59:59 TRACE SMAPI] Json Assets edited Data/Objects.
[16:59:59 TRACE SMAPI] Horse Overhaul edited Data/Objects.
[16:59:59 TRACE SMAPI] Invalidated 12 asset names (Data/BigCraftables, Data/Boots, Data/CookingRecipes, Data/CraftingRecipes, Data/Crops, Data/Fences, Data/FruitTrees, Data/hats, Data/Objects, Data/Pants, Data/Shirts, Data/Weapons).
Propagated 11 core assets (Data/BigCraftables, Data/Boots, Data/CookingRecipes, Data/CraftingRecipes, Data/Crops, Data/FruitTrees, Data/hats, Data/Objects, Data/Pants, Data/Shirts, Data/Weapons).
[16:59:59 TRACE Json Assets] Event: ItemsRegistered
[16:59:59 TRACE Custom Bush] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[16:59:59 TRACE FauxCore] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[16:59:59 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Stardew Valley Expanded' content pack).
[16:59:59 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Wildflour's Atelier Goods' content pack).
[16:59:59 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Romanceable Rasmodius SVE Compatible' content pack).
[16:59:59 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Cornucopia - Artisan Machines' content pack).
[16:59:59 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Lumisteria Serene Meadow' content pack).
[16:59:59 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the '(CP) Playable Ocarinas' content pack).
[16:59:59 TRACE game] Galaxy auth success
[16:59:59 TRACE game] Galaxy signed in
[16:59:59 TRACE game] Galaxy logged on
[16:59:59 TRACE SMAPI] Content Patcher loaded asset 'Mods/Spiderbuttons.ButtonsExtraBooks/Translations/en/Books' (for the '(CP) Button's Extra Books' content pack).
[16:59:59 TRACE SMAPI] Content Patcher loaded asset 'Mods/Spiderbuttons.ButtonsExtraBooks/Translations/en/Config' (for the '(CP) Button's Extra Books' content pack).
[16:59:59 TRACE SMAPI] Content Patcher loaded asset 'Mods/Spiderbuttons.ButtonsExtraBooks/Translations/en/Debug' (for the '(CP) Button's Extra Books' content pack).
[16:59:59 TRACE SMAPI] Content Patcher loaded asset 'Mods/Spiderbuttons.ButtonsExtraBooks/Translations/en/Dialogue' (for the '(CP) Button's Extra Books' content pack).
[16:59:59 TRACE SMAPI] Content Patcher loaded asset 'Mods/Spiderbuttons.ButtonsExtraBooks/Translations/en/Mail' (for the '(CP) Button's Extra Books' content pack).
[16:59:59 TRACE SMAPI] Content Patcher loaded asset 'Mods/Spiderbuttons.ButtonsExtraBooks/Translations/default/Books' (for the '(CP) Button's Extra Books' content pack).
[16:59:59 TRACE SMAPI] Content Patcher loaded asset 'Mods/Spiderbuttons.ButtonsExtraBooks/Translations/default/Config' (for the '(CP) Button's Extra Books' content pack).
[16:59:59 TRACE SMAPI] Content Patcher loaded asset 'Mods/Spiderbuttons.ButtonsExtraBooks/Translations/default/Debug' (for the '(CP) Button's Extra Books' content pack).
[16:59:59 TRACE SMAPI] Content Patcher loaded asset 'Mods/Spiderbuttons.ButtonsExtraBooks/Translations/default/Dialogue' (for the '(CP) Button's Extra Books' content pack).
[16:59:59 TRACE SMAPI] Content Patcher loaded asset 'Mods/Spiderbuttons.ButtonsExtraBooks/Translations/default/Mail' (for the '(CP) Button's Extra Books' content pack).
[16:59:59 TRACE FauxCore] Asset: furyx639.FauxCore/Icons, Mode: Load, Source: Func, Priority: Exclusive
[16:59:59 TRACE SMAPI] FauxCore loaded asset 'furyx639.FauxCore/Icons'.
[16:59:59 TRACE FauxCore] Requested cache invalidation for 'furyx639.FauxCore/Icons'.
[16:59:59 TRACE SMAPI] FauxCore loaded asset 'furyx639.FauxCore/Icons'.
[16:59:59 TRACE SMAPI] Invalidated 1 asset names (furyx639.FauxCore/Icons).
Propagated 0 core assets ().
[16:59:59 TRACE FauxCore] Requested cache invalidation for 'LooseSprites/Cursors'.
[16:59:59 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Stardew Valley Expanded' content pack).
[16:59:59 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the '(CP) Custom Menu Background' content pack).
[16:59:59 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Cuter Barn Animals' content pack).
[16:59:59 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Cuter Coop Animals' content pack).
[16:59:59 TRACE SMAPI] Invalidated 1 asset names (LooseSprites/Cursors).
Propagated 1 core assets (LooseSprites/Cursors).
[16:59:59 TRACE FauxCore] Asset: furyx639.FauxCore/UI, Mode: Load, Source: Func, Priority: Exclusive
[16:59:59 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/ArrowDown, Mode: Load, Source: Func, Priority: Exclusive
[16:59:59 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/ArrowLeft, Mode: Load, Source: Func, Priority: Exclusive
[16:59:59 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/ArrowRight, Mode: Load, Source: Func, Priority: Exclusive
[16:59:59 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/ArrowUp, Mode: Load, Source: Func, Priority: Exclusive
[16:59:59 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Backpack, Mode: Load, Source: Func, Priority: Exclusive
[16:59:59 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Cancel, Mode: Load, Source: Func, Priority: Exclusive
[16:59:59 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Checked, Mode: Load, Source: Func, Priority: Exclusive
[16:59:59 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Chest, Mode: Load, Source: Func, Priority: Exclusive
[16:59:59 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Coin, Mode: Load, Source: Func, Priority: Exclusive
[16:59:59 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/ColorPicker, Mode: Load, Source: Func, Priority: Exclusive
[16:59:59 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/DoNot, Mode: Load, Source: Func, Priority: Exclusive
[16:59:59 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Dropdown, Mode: Load, Source: Func, Priority: Exclusive
[16:59:59 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/EmptyHeart, Mode: Load, Source: Func, Priority: Exclusive
[16:59:59 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Fish, Mode: Load, Source: Func, Priority: Exclusive
[16:59:59 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/FishingChest, Mode: Load, Source: Func, Priority: Exclusive
[16:59:59 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Gift, Mode: Load, Source: Func, Priority: Exclusive
[16:59:59 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Heart, Mode: Load, Source: Func, Priority: Exclusive
[16:59:59 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Ok, Mode: Load, Source: Func, Priority: Exclusive
[16:59:59 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Organize, Mode: Load, Source: Func, Priority: Exclusive
[16:59:59 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Plus, Mode: Load, Source: Func, Priority: Exclusive
[16:59:59 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/QualityGold, Mode: Load, Source: Func, Priority: Exclusive
[16:59:59 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/QualityIridium, Mode: Load, Source: Func, Priority: Exclusive
[16:59:59 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/QualitySilver, Mode: Load, Source: Func, Priority: Exclusive
[16:59:59 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Shield, Mode: Load, Source: Func, Priority: Exclusive
[16:59:59 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Skull, Mode: Load, Source: Func, Priority: Exclusive
[16:59:59 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Sword, Mode: Load, Source: Func, Priority: Exclusive
[16:59:59 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Tool, Mode: Load, Source: Func, Priority: Exclusive
[16:59:59 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Trash, Mode: Load, Source: Func, Priority: Exclusive
[16:59:59 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Unchecked, Mode: Load, Source: Func, Priority: Exclusive
[16:59:59 TRACE FauxCore] Asset: furyx639.FauxCore/Buttons/Vegetable, Mode: Load, Source: Func, Priority: Exclusive
[16:59:59 TRACE SMAPI] Cauldron loaded asset 'Atelier.Cauldron/Translations'.
[16:59:59 TRACE SMAPI] Content Patcher edited Atelier.Cauldron/Translations (for the '(CP) Atelier Cauldron English Translation Pack' content pack).
[16:59:59 TRACE Cauldron] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:59:59 TRACE Cauldron] GlobalLink option has been added under 0.
[16:59:59 TRACE Cauldron] BakerLink option has been added under 1.
[16:59:59 TRACE Cauldron] BaristaLink option has been added under 2.
[16:59:59 TRACE Cauldron] BoutiqueLink option has been added under 3.
[16:59:59 TRACE Cauldron] BrewerLink option has been added under 4.
[16:59:59 TRACE Cauldron] ConfectionerLink option has been added under 5.
[16:59:59 TRACE Cauldron] GourmetLink option has been added under 6.
[16:59:59 TRACE Cauldron] 0 option has been added under 0.
[16:59:59 TRACE Cauldron] WildFoodEnable option has been added under .
[16:59:59 TRACE Cauldron] WildFood option has been added under .
[16:59:59 TRACE Cauldron] MixedSeedsEnable option has been added under .
[16:59:59 TRACE Cauldron] MixedSeeds option has been added under .
[16:59:59 TRACE Cauldron] ArtisanDifficultyToggle option has been added under .
[16:59:59 TRACE Cauldron] DifficultyToggle option has been added under .
[16:59:59 TRACE Cauldron] PerfectionShipmentEnable option has been added under .
[16:59:59 TRACE Cauldron] PerfectionShipment option has been added under .
[16:59:59 TRACE Cauldron] FloristOnlyToggle option has been added under .
[16:59:59 TRACE Cauldron] FloristOnly option has been added under .
[16:59:59 TRACE Cauldron] CategoryOverrideEnable option has been added under .
[16:59:59 TRACE Cauldron] CategoryOverride option has been added under .
[16:59:59 TRACE Cauldron] VanillaTweaksEnable option has been added under .
[16:59:59 TRACE Cauldron] VanillaTweaks option has been added under .
[16:59:59 TRACE Cauldron] EasyRecipesEnable option has been added under .
[16:59:59 TRACE Cauldron] EasyRecipes option has been added under .
[16:59:59 TRACE Cauldron] MachineStyleEnable option has been added under .
[16:59:59 TRACE Cauldron] MachineStyle option has been added under .
[16:59:59 TRACE Cauldron] MachineColorEnable option has been added under .
[16:59:59 TRACE Cauldron] MachineColor option has been added under .
[16:59:59 TRACE Cauldron] 1 option has been added under 1.
[16:59:59 TRACE Cauldron] CakesConfig option has been added under .
[16:59:59 TRACE Cauldron] Cakes option has been added under .
[16:59:59 TRACE Cauldron] TinyCakesConfig option has been added under .
[16:59:59 TRACE Cauldron] TinyCakes option has been added under .
[16:59:59 TRACE Cauldron] MuffinsConfig option has been added under .
[16:59:59 TRACE Cauldron] Muffins option has been added under .
[16:59:59 TRACE Cauldron] BreadsConfig option has been added under .
[16:59:59 TRACE Cauldron] Breads option has been added under .
[16:59:59 TRACE Cauldron] DoughnutsConfig option has been added under .
[16:59:59 TRACE Cauldron] Doughnuts option has been added under .
[16:59:59 TRACE Cauldron] CookiesConfig option has been added under .
[16:59:59 TRACE Cauldron] Cookies option has been added under .
[16:59:59 TRACE Cauldron] PiesConfig option has been added under .
[16:59:59 TRACE Cauldron] Pies option has been added under .
[16:59:59 TRACE Cauldron] PuddingsConfig option has been added under .
[16:59:59 TRACE Cauldron] Puddings option has been added under .
[16:59:59 TRACE Cauldron] 2 option has been added under 2.
[16:59:59 TRACE Cauldron] CoffeeToggle option has been added under .
[16:59:59 TRACE Cauldron] Coffee option has been added under .
[16:59:59 TRACE Cauldron] TeaToggle option has been added under .
[16:59:59 TRACE Cauldron] Tea option has been added under .
[16:59:59 TRACE Cauldron] SmoothieToggle option has been added under .
[16:59:59 TRACE Cauldron] Smoothies option has been added under .
[16:59:59 TRACE Cauldron] LemonadeToggle option has been added under .
[16:59:59 TRACE Cauldron] Lemonade option has been added under .
[16:59:59 TRACE Cauldron] 3 option has been added under 3.
[16:59:59 TRACE Cauldron] BouquetToggle option has been added under .
[16:59:59 TRACE Cauldron] Bouquets option has been added under .
[16:59:59 TRACE Cauldron] PerfumeToggle option has been added under .
[16:59:59 TRACE Cauldron] Perfume option has been added under .
[16:59:59 TRACE Cauldron] SoapToggle option has been added under .
[16:59:59 TRACE Cauldron] Soap option has been added under .
[16:59:59 TRACE Cauldron] CandlesToggle option has been added under .
[16:59:59 TRACE Cauldron] Candles option has been added under .
[16:59:59 TRACE Cauldron] IncenseToggle option has been added under .
[16:59:59 TRACE Cauldron] Incense option has been added under .
[16:59:59 TRACE Cauldron] MakeupToggle option has been added under .
[16:59:59 TRACE Cauldron] Makeup option has been added under .
[16:59:59 TRACE Cauldron] 4 option has been added under 4.
[16:59:59 TRACE Cauldron] AlesToggle option has been added under .
[16:59:59 TRACE Cauldron] Ales option has been added under .
[16:59:59 TRACE Cauldron] MeadsToggle option has been added under .
[16:59:59 TRACE Cauldron] Meads option has been added under .
[16:59:59 TRACE Cauldron] 5 option has been added under 5.
[16:59:59 TRACE Cauldron] ChocolatesToggle option has been added under .
[16:59:59 TRACE Cauldron] Chocolates option has been added under .
[16:59:59 TRACE Cauldron] FairyFlossToggle option has been added under .
[16:59:59 TRACE Cauldron] FairyFloss option has been added under .
[16:59:59 TRACE Cauldron] GumballsToggle option has been added under .
[16:59:59 TRACE Cauldron] Gumballs option has been added under .
[16:59:59 TRACE Cauldron] HardCandiesToggle option has been added under .
[16:59:59 TRACE Cauldron] HardCandies option has been added under .
[16:59:59 TRACE Cauldron] JellyBeansToggle option has been added under .
[16:59:59 TRACE Cauldron] JellyBeans option has been added under .
[16:59:59 TRACE Cauldron] LollipopsToggle option has been added under .
[16:59:59 TRACE Cauldron] Lollipops option has been added under .
[16:59:59 TRACE Cauldron] MarshmallowsToggle option has been added under .
[16:59:59 TRACE Cauldron] Marshmallows option has been added under .
[16:59:59 TRACE Cauldron] IceCreamToggle option has been added under .
[16:59:59 TRACE Cauldron] IceCream option has been added under .
[16:59:59 TRACE Cauldron] PopsiclesToggle option has been added under .
[16:59:59 TRACE Cauldron] Popsicles option has been added under .
[16:59:59 TRACE Cauldron] MilkshakesToggle option has been added under .
[16:59:59 TRACE Cauldron] Milkshakes option has been added under .
[16:59:59 TRACE Cauldron] IceCreamSandwichToggle option has been added under .
[16:59:59 TRACE Cauldron] IceCreamSandwich option has been added under .
[16:59:59 TRACE Cauldron] 6 option has been added under 6.
[16:59:59 TRACE Cauldron] JamsToggle option has been added under .
[16:59:59 TRACE Cauldron] Jams option has been added under .
[16:59:59 TRACE Cauldron] PicklesToggle option has been added under .
[16:59:59 TRACE Cauldron] Pickles option has been added under .
[16:59:59 TRACE Cauldron] CSAToggle option has been added under .
[16:59:59 TRACE Cauldron] CSA option has been added under .
[16:59:59 TRACE Cauldron] 7 option has been added under 7.
[16:59:59 TRACE Cauldron] PresentLocations option has been added under .
[16:59:59 TRACE Cauldron] PresentLocationsConfig option has been added under .
[16:59:59 INFO  Cauldron] The GMCM Menu is ready! Check the trace logs if any issues happen.
[16:59:59 TRACE SMAPI] Generic Mod Config Menu loaded asset 'Mods/GenericModConfigMenu/ConfigButton'.
[16:59:59 TRACE Automate] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[16:59:59 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[16:59:59 TRACE SMAPI] Clint's Backstock edited Strings/StringsFromCSFiles.
[16:59:59 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the '(CP) Button's Extra Books' content pack).
[16:59:59 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Stardew Valley Expanded' content pack).
[16:59:59 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Romanceable Rasmodius SVE Compatible' content pack).
[16:59:59 TRACE game] Successfully set GOG Galaxy profile name.
[17:00:00 TRACE Producer Framework Mod] Content pack: (PFM) Duck Fabric 1.0.0 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Duck Fabric\[PFM] Duck Fabric
It does not have an Config.json file.
[17:00:00 TRACE Producer Framework Mod] Reading content pack: (PFM) Duck Fabric 1.0.0 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Duck Fabric\[PFM] Duck Fabric
[17:00:00 TRACE Producer Framework Mod] Content pack: (PFM) Duck Fabric 1.0.0 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Duck Fabric\[PFM] Duck Fabric
It does not have an ProducersConfig.json file.
[17:00:00 TRACE Producer Framework Mod] Content pack: (PFM) Rabbit's Foot Lucky Oil 1.0.0 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Rabbit's Foot Lucky Oil\[PFM] Rabbit's Foot Lucky Oil
It does not have an Config.json file.
[17:00:00 TRACE Producer Framework Mod] Reading content pack: (PFM) Rabbit's Foot Lucky Oil 1.0.0 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Rabbit's Foot Lucky Oil\[PFM] Rabbit's Foot Lucky Oil
[17:00:00 TRACE Producer Framework Mod] Content pack: (PFM) Rabbit's Foot Lucky Oil 1.0.0 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Rabbit's Foot Lucky Oil\[PFM] Rabbit's Foot Lucky Oil
It does not have an ProducersConfig.json file.
[17:00:27 TRACE SMAPI] Synchronizing 'Find Save Games' task...
[17:00:27 TRACE SpaceCore] Reinitializing serializers for 1 mod types...
[17:00:30 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/NpcExtensionData'.
[17:00:31 TRACE SMAPI]    task complete.
[17:00:31 TRACE SMAPI] Content Patcher edited TileSheets/tools (for the 'Bog's Witchy Tools' content pack).
[17:00:31 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[17:00:34 TRACE game] gameMode was 'titleScreenGameMode (0)', set to 'loadingMode (6)'.
[17:00:34 TRACE SMAPI] Game loader synchronizing...
[17:00:34 TRACE game] getLoadEnumerator('HappyPasture_396935755')
[17:00:34 TRACE SMAPI] Synchronizing 'Load_ReadSave' task...
[17:00:36 TRACE SMAPI] Content Patcher loaded asset 'Mods/Beans.PetOverhaul/GeckoAlbino' (for the 'Bean's Pet Overhaul' content pack).
[17:00:36 TRACE SMAPI] Content Patcher loaded asset 'Mods/Beans.PetOverhaul/GeckoYellow' (for the 'Bean's Pet Overhaul' content pack).
[17:00:36 TRACE SMAPI] Content Patcher edited Strings/Characters (for the 'Stardew Valley Expanded' content pack).
[17:00:36 TRACE SMAPI] Content Patcher edited Strings/Characters (for the 'Romanceable Rasmodius SVE Compatible' content pack).
[17:00:36 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the 'Stardew Valley Expanded' content pack).
[17:00:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/walls_and_floors' (for the 'Rustic Country Walls and Floors' content pack).
[17:00:36 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/FurnitureExtensionData'.
[17:00:37 TRACE SMAPI] Animal Husbandry Mod edited Data/Bundles.
[17:00:37 TRACE SMAPI] Content Patcher edited Data/Bundles (for the 'Stardew Valley Expanded' content pack).
[17:00:37 TRACE SMAPI] Content Patcher loaded asset 'Mods/Wildflour.AtelierGoods/FruitTrees' (for the 'Wildflour's Atelier Goods' content pack).
[17:00:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees' (for the 'Stardew Valley Expanded' content pack).
[17:00:38 TRACE SMAPI]    task complete.
[17:00:38 TRACE Json Assets] Event: IdsAssigned
[17:00:38 TRACE SMAPI] Unlockable Bundles loaded asset 'UnlockableBundles/WalletCurrencies'.
[17:00:38 TRACE SMAPI] Content Patcher edited UnlockableBundles/WalletCurrencies (for the 'Wildflour's Atelier Goods' content pack).
[17:00:38 TRACE SMAPI] Happy Home Designer edited Data/Powers.
[17:00:38 TRACE SMAPI] Unlockable Bundles edited Data/Powers.
[17:00:38 TRACE SMAPI] Content Patcher edited Data/Powers (for the '(CP) Button's Extra Books' content pack).
[17:00:38 TRACE SMAPI] Content Patcher edited Data/AdditionalFarms (for the 'Frontier Farm' content pack).
[17:00:38 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[17:00:38 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Stardew Valley Expanded' content pack).
[17:00:39 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the '(CP) Custom Menu Background' content pack).
[17:00:39 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Cuter Barn Animals' content pack).
[17:00:39 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Cuter Coop Animals' content pack).
[17:00:39 TRACE SMAPI] Ring Overhaul edited Maps/springobjects.
[17:00:39 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's Cuter Barn Animals' content pack).
[17:00:39 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's Cuter Coop Animals' content pack).
[17:00:39 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Medieval_Craftables' content pack).
[17:00:39 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Bog's Frog Sprinklers for mundane_bard' content pack).
[17:00:39 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'Florist Furniture and Winter Blooms' content pack).
[17:00:39 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'Medieval_Craftables' content pack).
[17:00:39 TRACE SMAPI] Content Patcher edited TileSheets/ChairTiles (for the 'Stardew Valley Expanded' content pack).
[17:00:39 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Stardew Valley Expanded' content pack).
[17:00:39 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Romanceable Rasmodius SVE Compatible' content pack).
[17:00:39 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[17:00:39 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[17:00:39 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[17:00:39 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[17:00:39 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[17:00:39 TRACE SMAPI] Custom NPC Exclusions edited Data/Characters.
[17:00:39 TRACE SMAPI] Invalidated 6 asset names (Data/Characters, Data/Fish, LooseSprites/Cursors, Maps/springobjects, TileSheets/ChairTiles, TileSheets/Craftables).
Propagated 5 core assets (Data/Characters, LooseSprites/Cursors, Maps/springobjects, TileSheets/ChairTiles, TileSheets/Craftables).
[17:00:39 TRACE SMAPI] Synchronizing 'Load_LoadForNewGame' task...
[17:00:39 TRACE Json Assets] Loading stuff early (really super early)
[17:00:39 TRACE SMAPI] Content Patcher edited LooseSprites/emojis (for the 'Stardew Valley Expanded' content pack).
[17:00:39 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[17:00:39 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData.
[17:00:39 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Stardew Valley Expanded' content pack).
[17:00:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack).
[17:00:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack).
[17:00:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_SVEbuildingShadow' (for the 'Stardew Valley Expanded' content pack).
[17:00:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/Town' (for the 'Stardew Valley Expanded' content pack).
[17:00:40 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Stardew Valley Expanded' content pack).
[17:00:40 TRACE SMAPI] Content Patcher edited Maps/Town (for the '(CP) Khadija's Recipe Shop' content pack).
[17:00:40 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Stardew Valley Expanded' content pack).
[17:00:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack).
[17:00:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack).
[17:00:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_SVEbuildingShadow' (for the 'Stardew Valley Expanded' content pack).
[17:00:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFurniture' (for the 'Stardew Valley Expanded' content pack).
[17:00:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaWallsAndFloors' (for the 'Stardew Valley Expanded' content pack).
[17:00:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/JoshHouse' (for the 'Stardew Valley Expanded' content pack).
[17:00:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFurniture' (for the 'Stardew Valley Expanded' content pack).
[17:00:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaWallsAndFloors' (for the 'Stardew Valley Expanded' content pack).
[17:00:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/HaleyHouse' (for the 'Stardew Valley Expanded' content pack).
[17:00:40 TRACE SMAPI] Content Patcher edited Maps/HaleyHouse (for the 'Cornucopia - Artisan Machines' content pack).
[17:00:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/SamHouse' (for the 'Stardew Valley Expanded' content pack).
[17:00:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCraftables' (for the 'Stardew Valley Expanded' content pack).
[17:00:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaSpringObjects' (for the 'Stardew Valley Expanded' content pack).
[17:00:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/Blacksmith' (for the 'Stardew Valley Expanded' content pack).
[17:00:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCraftables' (for the 'Stardew Valley Expanded' content pack).
[17:00:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaSpringObjects' (for the 'Stardew Valley Expanded' content pack).
[17:00:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/ManorHouse' (for the 'Stardew Valley Expanded' content pack).
[17:00:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/SeedShop' (for the 'Stardew Valley Expanded' content pack).
[17:00:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/Arcade_Couch' (for the 'Stardew Valley Expanded' content pack).
[17:00:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/Saloon' (for the 'Stardew Valley Expanded' content pack).
[17:00:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/Arcade_Couch' (for the 'Stardew Valley Expanded' content pack).
[17:00:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/Trailer' (for the 'Stardew Valley Expanded' content pack).
[17:00:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/Hospital' (for the 'Stardew Valley Expanded' content pack).
[17:00:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/HarveyRoom' (for the 'Stardew Valley Expanded' content pack).
[17:00:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/Beach' (for the 'Stardew Valley Expanded' content pack).
[17:00:40 TRACE SMAPI] Content Patcher edited Data/Fish (for the 'Stardew Valley Expanded' content pack).
[17:00:40 TRACE SMAPI] Content Patcher edited Data/Fish (for the 'Cornucopia - Artisan Machines' content pack).
[17:00:40 TRACE Item extensions] Checking spawns made at Pelican Beach
[17:00:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/Beach-NightMarket' (for the 'Stardew Valley Expanded' content pack).
[17:00:40 TRACE Item extensions] Checking spawns made at BeachNightMarket
[17:00:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain' (for the 'Stardew Valley Expanded' content pack).
[17:00:40 TRACE Item extensions] Checking spawns made at Mountains
[17:00:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/ScienceHouse' (for the 'Stardew Valley Expanded' content pack).
[17:00:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/SebastianRoom' (for the 'Stardew Valley Expanded' content pack).
[17:00:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_CanopyShadow' (for the 'Stardew Valley Expanded' content pack).
[17:00:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_UnderCanopyShadow' (for the 'Stardew Valley Expanded' content pack).
[17:00:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/Forest' (for the 'Stardew Valley Expanded' content pack).
[17:00:40 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Stardew Valley Expanded' content pack).
[17:00:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_CanopyShadow' (for the 'Stardew Valley Expanded' content pack).
[17:00:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_UnderCanopyShadow' (for the 'Stardew Valley Expanded' content pack).
[17:00:41 TRACE Item extensions] Checking spawns made at Cindersap Forest
[17:00:41 TRACE SMAPI] Content Patcher edited Animals/BabyBrown Cow (for the 'Elle's Cuter Barn Animals' content pack).
[17:00:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_WizardTowerLights' (for the 'Stardew Valley Expanded' content pack).
[17:00:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/WizardHouse' (for the 'Stardew Valley Expanded' content pack).
[17:00:41 TRACE SMAPI] Content Patcher edited Maps/WizardHouse (for the 'Stardew Valley Expanded' content pack).
[17:00:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_WizardTowerLights' (for the 'Stardew Valley Expanded' content pack).
[17:00:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FireLight' (for the 'Stardew Valley Expanded' content pack).
[17:00:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/AnimalShop' (for the 'Stardew Valley Expanded' content pack).
[17:00:41 TRACE SMAPI] Content Patcher edited Maps/AnimalShop (for the 'Cornucopia - Artisan Machines' content pack).
[17:00:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FireLight' (for the 'Stardew Valley Expanded' content pack).
[17:00:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/LeahHouse' (for the 'Stardew Valley Expanded' content pack).
[17:00:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/BusStop' (for the 'Stardew Valley Expanded' content pack).
[17:00:41 TRACE SMAPI] Content Patcher edited Maps/BusStop (for the 'Stardew Valley Expanded' content pack).
[17:00:41 TRACE Item extensions] Checking spawns made at Bus Stop
[17:00:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mine' (for the 'Stardew Valley Expanded' content pack).
[17:00:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Desert' (for the 'Stardew Valley Expanded' content pack).
[17:00:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFlooring' (for the 'Stardew Valley Expanded' content pack).
[17:00:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/CastleVillage_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:00:41 TRACE SMAPI] Content Patcher edited Maps/Desert (for the 'Stardew Valley Expanded' content pack).
[17:00:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/CastleVillage_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:00:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFlooring' (for the 'Stardew Valley Expanded' content pack).
[17:00:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Club' (for the 'Stardew Valley Expanded' content pack).
[17:00:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/SandyHouse' (for the 'Stardew Valley Expanded' content pack).
[17:00:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/ArchaeologyHouse' (for the 'Stardew Valley Expanded' content pack).
[17:00:41 TRACE SMAPI] Content Patcher edited Maps/ArchaeologyHouse (for the 'Stardew Valley Expanded' content pack).
[17:00:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/WizardHouseBasement' (for the 'Stardew Valley Expanded' content pack).
[17:00:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/AdventureGuild' (for the 'Stardew Valley Expanded' content pack).
[17:00:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_RedBaneberry_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:00:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Woods' (for the 'Stardew Valley Expanded' content pack).
[17:00:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_Waterfalls' (for the 'Stardew Valley Expanded' content pack).
[17:00:41 TRACE SMAPI] Content Patcher edited Maps/Woods (for the 'Stardew Valley Expanded' content pack).
[17:00:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_RedBaneberry_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:00:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_Waterfalls' (for the 'Stardew Valley Expanded' content pack).
[17:00:41 TRACE Item extensions] Checking spawns made at Secret Woods
[17:00:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Railroad' (for the 'Stardew Valley Expanded' content pack).
[17:00:41 TRACE SMAPI] Content Patcher edited Maps/Railroad (for the 'Stardew Valley Expanded' content pack).
[17:00:41 TRACE SMAPI] Content Patcher edited Maps/WitchSwamp (for the 'Stardew Valley Expanded' content pack).
[17:00:41 TRACE SMAPI] Content Patcher edited Maps/WitchHut (for the 'Stardew Valley Expanded' content pack).
[17:00:41 TRACE SMAPI] Content Patcher edited Maps/WitchWarpCave (for the 'Stardew Valley Expanded' content pack).
[17:00:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Summit' (for the 'Stardew Valley Expanded' content pack).
[17:00:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/FishShop' (for the 'Stardew Valley Expanded' content pack).
[17:00:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/JojaMart' (for the 'Stardew Valley Expanded' content pack).
[17:00:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Greenhouse' (for the 'Oasis Greenhouse' content pack).
[17:00:41 TRACE SMAPI] Content Patcher edited Maps/SkullCave (for the 'Stardew Valley Expanded' content pack).
[17:00:41 TRACE SMAPI] Ring Overhaul edited Maps/springobjects.
[17:00:41 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's Cuter Barn Animals' content pack).
[17:00:41 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's Cuter Coop Animals' content pack).
[17:00:41 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Medieval_Craftables' content pack).
[17:00:41 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Bog's Frog Sprinklers for mundane_bard' content pack).
[17:00:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Backwoods' (for the 'Stardew Valley Expanded' content pack).
[17:00:41 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the 'Stardew Valley Expanded' content pack).
[17:00:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Trailer_big' (for the 'Stardew Valley Expanded' content pack).
[17:00:41 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Stardew Valley Expanded' content pack).
[17:00:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/MovieTheater' (for the 'Stardew Valley Expanded' content pack).
[17:00:41 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Stardew Valley Expanded' content pack).
[17:00:41 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'Stardew Valley Expanded' content pack).
[17:00:41 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'Romanceable Rasmodius SVE Compatible' content pack).
[17:00:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_S_CoralReefs' (for the 'Stardew Valley Expanded' content pack).
[17:00:41 TRACE SMAPI] Content Patcher edited Maps/Island_S (for the 'Stardew Valley Expanded' content pack).
[17:00:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_S_CoralReefs' (for the 'Stardew Valley Expanded' content pack).
[17:00:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_SE_CoralReefs' (for the 'Stardew Valley Expanded' content pack).
[17:00:41 TRACE SMAPI] Content Patcher edited Maps/Island_SE (for the 'Stardew Valley Expanded' content pack).
[17:00:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_SE_CoralReefs' (for the 'Stardew Valley Expanded' content pack).
[17:00:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_W_CoralReefs' (for the 'Stardew Valley Expanded' content pack).
[17:00:42 TRACE SMAPI] Content Patcher edited Maps/Island_W (for the 'Stardew Valley Expanded' content pack).
[17:00:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_W_CoralReefs' (for the 'Stardew Valley Expanded' content pack).
[17:00:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_CalderaLights' (for the 'Stardew Valley Expanded' content pack).
[17:00:42 TRACE SMAPI] Content Patcher edited Maps/Caldera (for the 'Stardew Valley Expanded' content pack).
[17:00:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_CalderaLights' (for the 'Stardew Valley Expanded' content pack).
[17:00:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/MasteryCave' (for the 'Stardew Valley Expanded' content pack).
[17:00:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/Desert-Festival' (for the 'Stardew Valley Expanded' content pack).
[17:00:42 TRACE Item extensions] Checking spawns made at DesertFestival
[17:00:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AuroraVineyardRefurbished' (for the 'Stardew Valley Expanded' content pack).
[17:00:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AuroraVineyardCellarRefurbished' (for the 'Stardew Valley Expanded' content pack).
[17:00:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShedRuins' (for the 'Stardew Valley Expanded' content pack).
[17:00:42 TRACE SMAPI] Content Patcher edited Maps/Custom_GrandpasShedRuins (for the 'Stardew Valley Expanded' content pack).
[17:00:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShed' (for the 'Stardew Valley Expanded' content pack).
[17:00:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_TownEast' (for the 'Stardew Valley Expanded' content pack).
[17:00:42 TRACE Item extensions] Checking spawns made at Custom_TownEast
[17:00:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_CrimsonLight' (for the 'Stardew Valley Expanded' content pack).
[17:00:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_Shadows' (for the 'Stardew Valley Expanded' content pack).
[17:00:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_WarpLights' (for the 'Stardew Valley Expanded' content pack).
[17:00:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FakeEnchantedGrove' (for the 'Stardew Valley Expanded' content pack).
[17:00:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_CrimsonLight' (for the 'Stardew Valley Expanded' content pack).
[17:00:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_Shadows' (for the 'Stardew Valley Expanded' content pack).
[17:00:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_WarpLights' (for the 'Stardew Valley Expanded' content pack).
[17:00:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_Colors' (for the 'Stardew Valley Expanded' content pack).
[17:00:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FakeEnchantedGrove2' (for the 'Stardew Valley Expanded' content pack).
[17:00:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_Colors' (for the 'Stardew Valley Expanded' content pack).
[17:00:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_WillyRoom' (for the 'Stardew Valley Expanded' content pack).
[17:00:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MarnieShed' (for the 'Stardew Valley Expanded' content pack).
[17:00:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AndyHouse' (for the 'Stardew Valley Expanded' content pack).
[17:00:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AndyCellar' (for the 'Stardew Valley Expanded' content pack).
[17:00:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SusanHouse' (for the 'Stardew Valley Expanded' content pack).
[17:00:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/BathroomTilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:00:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JenkinsHouse' (for the 'Stardew Valley Expanded' content pack).
[17:00:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/BathroomTilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:00:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_OliviaCellar' (for the 'Stardew Valley Expanded' content pack).
[17:00:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SophiaHouse' (for the 'Stardew Valley Expanded' content pack).
[17:00:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SophiaCellar' (for the 'Stardew Valley Expanded' content pack).
[17:00:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/CrimsonBadlandsMap' (for the 'Stardew Valley Expanded' content pack).
[17:00:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CrimsonBadlandsMap' (for the 'Stardew Valley Expanded' content pack).
[17:00:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/CrimsonBadlandsMap' (for the 'Stardew Valley Expanded' content pack).
[17:00:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MovieTheaterScreen_ClaireEvent' (for the 'Stardew Valley Expanded' content pack).
[17:00:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CastleVillage_DayEnd_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[17:00:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/AuroraVineyardPicture' (for the 'Stardew Valley Expanded' content pack).
[17:00:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AuroraVineyardPictureMap' (for the 'Stardew Valley Expanded' content pack).
[17:00:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/AuroraVineyardPicture' (for the 'Stardew Valley Expanded' content pack).
[17:00:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/StardustFarmPicture' (for the 'Stardew Valley Expanded' content pack).
[17:00:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_StardustFarmPictureMap' (for the 'Stardew Valley Expanded' content pack).
[17:00:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/StardustFarmPicture' (for the 'Stardew Valley Expanded' content pack).
[17:00:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GaldoranVoid' (for the 'Stardew Valley Expanded' content pack).
[17:00:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Claire_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[17:00:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Martin_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[17:00:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Camilla_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[17:00:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Alesia_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[17:00:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Isaac_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[17:00:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Lance_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[17:00:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Jadu_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[17:00:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Apples_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[17:00:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Peaches_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[17:00:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Charlie_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[17:00:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Morgan_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[17:00:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Scarlett_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[17:00:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Sandy_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[17:00:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ApplesRoom' (for the 'Stardew Valley Expanded' content pack).
[17:00:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GunthersRoom' (for the 'Stardew Valley Expanded' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Countryside_BusStop_Bus' (for the 'Stardew Valley Expanded' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Countryside_BusStop_NoBus' (for the 'Stardew Valley Expanded' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Countryside_ClaireHouse' (for the 'Stardew Valley Expanded' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ClaireHouse' (for the 'Stardew Valley Expanded' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JojaEmporium' (for the 'Stardew Valley Expanded' content pack).
[17:00:43 TRACE SMAPI] Content Patcher edited Maps/Custom_JojaEmporium (for the 'Stardew Valley Expanded' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_mine' (for the 'Stardew Valley Expanded' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GuntherExpedition1' (for the 'Stardew Valley Expanded' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_mine' (for the 'Stardew Valley Expanded' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/GuntherExpedition2_Shadows' (for the 'Stardew Valley Expanded' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GuntherExpedition2' (for the 'Stardew Valley Expanded' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/GuntherExpedition2_Shadows' (for the 'Stardew Valley Expanded' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonFields_Small' (for the 'Stardew Valley Expanded' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_BusStop_NoBus' (for the 'Stardew Valley Expanded' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyardCottageInterior' (for the 'Stardew Valley Expanded' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCursors' (for the 'Stardew Valley Expanded' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Highway' (for the 'Stardew Valley Expanded' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCursors' (for the 'Stardew Valley Expanded' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Sawyer_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Jolyne_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Edmund_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Gale_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Gertrude_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Brock_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Cordelia_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Freya_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Cassandra_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Emin_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Brianna_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Drake_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsDwarf_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MorrisHouse' (for the 'Stardew Valley Expanded' content pack).
[17:00:43 TRACE SMAPI] Content Patcher edited Maps/Custom_MorrisHouse (for the 'Stardew Valley Expanded' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForestWest_Shadow' (for the 'Stardew Valley Expanded' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForestWestOld' (for the 'Stardew Valley Expanded' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForestWest_Shadow' (for the 'Stardew Valley Expanded' content pack).
[17:00:43 TRACE Item extensions] Checking spawns made at Custom_ForestWestOld
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_LanceSecretWarp' (for the 'Stardew Valley Expanded' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_z_extras' (for the 'Stardew Valley Expanded' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Krobus_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/VoidDen_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_VoidDen' (for the 'Stardew Valley Expanded' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/VoidDen_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_GrampletonSuburbsTilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ScarlettHouse' (for the 'Stardew Valley Expanded' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_GrampletonSuburbsTilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/HanksGarage_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HanksGarage' (for the 'Stardew Valley Expanded' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/HanksGarage_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_WoodsCompat' (for the 'Stardew Valley Expanded' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_ValleyBackdrop' (for the 'Stardew Valley Expanded' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_VictorSummit' (for the 'Stardew Valley Expanded' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_ValleyBackdrop' (for the 'Stardew Valley Expanded' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AuroraVineyard' (for the 'Stardew Valley Expanded' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Copper' (for the 'Frontier Farm' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Gems' (for the 'Frontier Farm' content pack).
[17:00:43 TRACE SMAPI] Content Patcher edited Maps/HiddenCave_Gems (for the 'Frontier Farm' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Gold' (for the 'Frontier Farm' content pack).
[17:00:43 TRACE SMAPI] Content Patcher edited Maps/HiddenCave_Gold (for the 'Frontier Farm' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Iron' (for the 'Frontier Farm' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Shadow' (for the 'Frontier Farm' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FrontierFarm_HiddenCave' (for the 'Frontier Farm' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Copper' (for the 'Frontier Farm' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Gems' (for the 'Frontier Farm' content pack).
[17:00:43 TRACE SMAPI] Content Patcher edited Maps/HiddenCave_Gems (for the 'Frontier Farm' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Gold' (for the 'Frontier Farm' content pack).
[17:00:43 TRACE SMAPI] Content Patcher edited Maps/HiddenCave_Gold (for the 'Frontier Farm' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Iron' (for the 'Frontier Farm' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/HiddenCave_Shadow' (for the 'Frontier Farm' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FrontierFarm_UndergroundTunnel' (for the 'Frontier Farm' content pack).
[17:00:43 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Stardew Valley Expanded' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_Waterfalls' (for the 'Stardew Valley Expanded' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FerngillRepublicFrontier_HotSpring' (for the 'Frontier Farm' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FerngillRepublicFrontier_Cave' (for the 'Frontier Farm' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DayEnd_WarpRoom' (for the 'Stardew Valley Expanded' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:00:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheetRuins' (for the 'Stardew Valley Expanded' content pack).
[17:00:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheet_MaskEffect' (for the 'Stardew Valley Expanded' content pack).
[17:00:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Atlantis' (for the 'Stardew Valley Expanded' content pack).
[17:00:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:00:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheetRuins' (for the 'Stardew Valley Expanded' content pack).
[17:00:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheet_MaskEffect' (for the 'Stardew Valley Expanded' content pack).
[17:00:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RailwayTilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:00:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DesertRailway' (for the 'Stardew Valley Expanded' content pack).
[17:00:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RailwayTilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:00:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_EnchantedGrove' (for the 'Stardew Valley Expanded' content pack).
[17:00:44 TRACE SMAPI] Content Patcher edited Maps/Custom_EnchantedGrove (for the 'Stardew Valley Expanded' content pack).
[17:00:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/FirstSlashGuildBuilding' (for the 'Stardew Valley Expanded' content pack).
[17:00:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FirstSlashGuestRoom' (for the 'Stardew Valley Expanded' content pack).
[17:00:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/FirstSlashGuildBuilding' (for the 'Stardew Valley Expanded' content pack).
[17:00:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/Lighthouse' (for the 'Stardew Valley Expanded' content pack).
[17:00:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonCoast' (for the 'Stardew Valley Expanded' content pack).
[17:00:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/Lighthouse' (for the 'Stardew Valley Expanded' content pack).
[17:00:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/GrampletonTrainStationTilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:00:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonTrainStation' (for the 'Stardew Valley Expanded' content pack).
[17:00:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/GrampletonTrainStationTilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:00:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrenvilleFalls' (for the 'Stardew Valley Expanded' content pack).
[17:00:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_LightingTilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:00:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_OreTilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:00:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_ShadowTilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:00:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsCavernPrison' (for the 'Stardew Valley Expanded' content pack).
[17:00:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_LightingTilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_OreTilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_ShadowTilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsCavernPrisonEvent' (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/IridiumQuarry' (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/IridiumQuarry_Shadow' (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_IridiumQuarry' (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/IridiumQuarry' (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/IridiumQuarry_Shadow' (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/JojaPetStore' (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JojaPetStore' (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/JojaPetStore' (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/SakuraVineyardTilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyard' (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/SakuraVineyardTilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyardCellar' (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyardCottage' (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/SakuraVineyardDiningRoomTilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyardDiningRoom' (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/SakuraVineyardDiningRoomTilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/SpriteSpringCave_Effects' (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SpriteSpringCave' (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/SpriteSpringCave_Effects' (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_TreasureCave' (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher edited Maps/Custom_TreasureCave (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Void' (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Entrance_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_Entrance' (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Entrance_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_FoodCourt_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_FoodCourt' (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_FoodCourt_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_MainHall_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_MainHall' (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_MainHall_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Stage_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_Stage' (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Stage_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_VendorFloor_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_VendorFloor' (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_VendorFloor_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZuzuCityStreet_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZuzuCityStreet' (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZuzuCityStreet_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsOutpost' (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher edited Maps/Custom_HighlandsOutpost (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Outpost_CrimsonLight' (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CastleVillageOutpost' (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher edited Maps/Custom_CastleVillageOutpost (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Outpost_CrimsonLight' (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FirstSlashGuild' (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher edited Maps/Custom_FirstSlashGuild (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FirstSlashHallway' (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher edited Maps/Custom_FirstSlashHallway (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_WizardBasementLights' (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_WizardBasement' (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher edited Maps/Custom_WizardBasement (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_WizardBasementLights' (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/CherryBlossomPetals' (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Courtyard_NPCs' (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_Courtyard' (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/CherryBlossomPetals' (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Courtyard_NPCs' (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SVESummit' (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AdventurerSummit' (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher edited Maps/Custom_AdventurerSummit (for the 'Stardew Valley Expanded' content pack).
[17:00:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_BlueMoonVineyard' (for the 'Stardew Valley Expanded' content pack).
[17:00:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForbiddenMaze_Darkness' (for the 'Stardew Valley Expanded' content pack).
[17:00:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForbiddenMaze_Shadow' (for the 'Stardew Valley Expanded' content pack).
[17:00:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForbiddenMaze' (for the 'Stardew Valley Expanded' content pack).
[17:00:46 TRACE SMAPI] Content Patcher edited Maps/Custom_ForbiddenMaze (for the 'Stardew Valley Expanded' content pack).
[17:00:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForbiddenMaze_Darkness' (for the 'Stardew Valley Expanded' content pack).
[17:00:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForbiddenMaze_Shadow' (for the 'Stardew Valley Expanded' content pack).
[17:00:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HenchmanBackyard' (for the 'Stardew Valley Expanded' content pack).
[17:00:46 TRACE SMAPI] Content Patcher edited Maps/Custom_HenchmanBackyard (for the 'Stardew Valley Expanded' content pack).
[17:00:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HenchmanHouse' (for the 'Stardew Valley Expanded' content pack).
[17:00:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack).
[17:00:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_z_extras' (for the 'Stardew Valley Expanded' content pack).
[17:00:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DinoIsland_South' (for the 'Stardew Valley Expanded' content pack).
[17:00:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack).
[17:00:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/DinoIsland_North_Mask' (for the 'Stardew Valley Expanded' content pack).
[17:00:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DinoIsland_North' (for the 'Stardew Valley Expanded' content pack).
[17:00:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/DinoIsland_North_Mask' (for the 'Stardew Valley Expanded' content pack).
[17:00:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_CastleVillage' (for the 'Stardew Valley Expanded' content pack).
[17:00:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RedEyes' (for the 'Stardew Valley Expanded' content pack).
[17:00:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CrimsonBadlands' (for the 'Stardew Valley Expanded' content pack).
[17:00:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_CastleVillage' (for the 'Stardew Valley Expanded' content pack).
[17:00:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RedEyes' (for the 'Stardew Valley Expanded' content pack).
[17:00:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FableReef' (for the 'Stardew Valley Expanded' content pack).
[17:00:47 TRACE SMAPI] Content Patcher edited Maps/Custom_FableReef (for the 'Stardew Valley Expanded' content pack).
[17:00:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFloors' (for the 'Stardew Valley Expanded' content pack).
[17:00:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShedGreenhouse' (for the 'Stardew Valley Expanded' content pack).
[17:00:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFloors' (for the 'Stardew Valley Expanded' content pack).
[17:00:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForestWest' (for the 'Stardew Valley Expanded' content pack).
[17:00:47 TRACE SMAPI] Content Patcher edited Maps/Custom_ForestWest (for the 'Stardew Valley Expanded' content pack).
[17:00:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Garden' (for the 'Stardew Valley Expanded' content pack).
[17:00:47 TRACE SMAPI] Content Patcher edited Maps/Custom_Garden (for the 'Stardew Valley Expanded' content pack).
[17:00:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbs' (for the 'Stardew Valley Expanded' content pack).
[17:00:47 TRACE SMAPI] Content Patcher edited Maps/Custom_GrampletonSuburbs (for the 'Stardew Valley Expanded' content pack).
[17:00:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbsTrainStation' (for the 'Stardew Valley Expanded' content pack).
[17:00:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbsOutskirts' (for the 'Stardew Valley Expanded' content pack).
[17:00:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GoGoatRanch' (for the 'Stardew Valley Expanded' content pack).
[17:00:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GoGoatRanch_Interior' (for the 'Stardew Valley Expanded' content pack).
[17:00:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShedOutside' (for the 'Stardew Valley Expanded' content pack).
[17:00:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/Highlands_CanopyTreeShadows' (for the 'Stardew Valley Expanded' content pack).
[17:00:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Highlands' (for the 'Stardew Valley Expanded' content pack).
[17:00:48 TRACE SMAPI] Content Patcher edited Maps/Custom_Highlands (for the 'Stardew Valley Expanded' content pack).
[17:00:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/Highlands_CanopyTreeShadows' (for the 'Stardew Valley Expanded' content pack).
[17:00:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsCavern' (for the 'Stardew Valley Expanded' content pack).
[17:00:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DiamondCavern' (for the 'Stardew Valley Expanded' content pack).
[17:00:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/JunimoWoods_Shadow' (for the 'Stardew Valley Expanded' content pack).
[17:00:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JunimoWoods' (for the 'Stardew Valley Expanded' content pack).
[17:00:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/JunimoWoods_Shadow' (for the 'Stardew Valley Expanded' content pack).
[17:00:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_MorrisModernHouse' (for the 'Stardew Valley Expanded' content pack).
[17:00:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MorrisProperty' (for the 'Stardew Valley Expanded' content pack).
[17:00:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_MorrisModernHouse' (for the 'Stardew Valley Expanded' content pack).
[17:00:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/ShearwaterBridgeConeBarricade' (for the 'Stardew Valley Expanded' content pack).
[17:00:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ShearwaterBridge' (for the 'Stardew Valley Expanded' content pack).
[17:00:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/ShearwaterBridgeConeBarricade' (for the 'Stardew Valley Expanded' content pack).
[17:00:48 TRACE Item extensions] Checking spawns made at Shearwater Bridge
[17:00:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/SpriteSpring_Effects' (for the 'Stardew Valley Expanded' content pack).
[17:00:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SpriteSpring2' (for the 'Stardew Valley Expanded' content pack).
[17:00:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/SpriteSpring_Effects' (for the 'Stardew Valley Expanded' content pack).
[17:00:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack).
[17:00:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_SVEbuildingShadow' (for the 'Stardew Valley Expanded' content pack).
[17:00:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FerngillRepublicFrontier' (for the 'Frontier Farm' content pack).
[17:00:49 TRACE SMAPI] Content Patcher edited Maps/Custom_FerngillRepublicFrontier (for the 'Frontier Farm' content pack).
[17:00:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_bakery' (for the 'HxW Tilesheets' content pack).
[17:00:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_fairygarden' (for the 'HxW Tilesheets' content pack).
[17:00:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_farmersmarket' (for the 'HxW Tilesheets' content pack).
[17:00:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_fountains' (for the 'HxW Tilesheets' content pack).
[17:00:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_outdoorfurniture' (for the 'HxW Tilesheets' content pack).
[17:00:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/pink_hime_outdoors' (for the 'HxW Tilesheets' content pack).
[17:00:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Wildflour.AtelierGoods_ShopkeeperGrove' (for the 'Wildflour's Atelier Goods' content pack).
[17:00:49 TRACE SMAPI] Content Patcher edited Maps/Wildflour.AtelierGoods_ShopkeeperGrove (for the 'Wildflour's Atelier Goods' content pack).
[17:00:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_bakery' (for the 'HxW Tilesheets' content pack).
[17:00:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_fairygarden' (for the 'HxW Tilesheets' content pack).
[17:00:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_farmersmarket' (for the 'HxW Tilesheets' content pack).
[17:00:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_fountains' (for the 'HxW Tilesheets' content pack).
[17:00:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/hime_outdoorfurniture' (for the 'HxW Tilesheets' content pack).
[17:00:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/pink_hime_outdoors' (for the 'HxW Tilesheets' content pack).
[17:00:49 TRACE SMAPI] Content Patcher edited Data/ChairTiles (for the 'Stardew Valley Expanded' content pack).
[17:00:49 TRACE SMAPI] Content Patcher edited Data/ChairTiles (for the 'HxW Tilesheets' content pack).
[17:00:49 TRACE SMAPI] Content Patcher edited Animals/BabyWhite Chicken (for the 'Elle's Cuter Coop Animals' content pack).
[17:00:49 TRACE SMAPI] Content Patcher edited Animals/BabyBrown Chicken (for the 'Elle's Cuter Coop Animals' content pack).
[17:00:49 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/FarmExtensionData'.
[17:00:49 TRACE SMAPI] Content Patcher edited Data/Quests (for the 'Stardew Valley Expanded' content pack).
[17:00:49 TRACE SMAPI] Content Patcher edited Data/Quests (for the 'Romanceable Rasmodius SVE Compatible' content pack).
[17:00:49 TRACE SpaceCore] Event: OnBlankSave
[17:00:49 TRACE SMAPI]    task complete.
[17:00:49 TRACE SMAPI] Synchronizing 'Load_Farmer' task...
[17:00:49 TRACE SMAPI]    task complete.
[17:00:49 TRACE SMAPI] Synchronizing 'Load_Locations' task...
[17:00:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterCoopAnimals/Duck/MallardFemale' (for the 'Elle's Cuter Coop Animals' content pack).
[17:00:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterCoopAnimals/Duck/MallardMale' (for the 'Elle's Cuter Coop Animals' content pack).
[17:00:49 TRACE SMAPI] Content Patcher edited Animals/Duck (for the 'Elle's Cuter Coop Animals' content pack).
[17:00:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterCoopAnimals/Duck/MallardMaleBaby' (for the 'Elle's Cuter Coop Animals' content pack).
[17:00:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterCoopAnimals/Chicken/BrahmaWhite' (for the 'Elle's Cuter Coop Animals' content pack).
[17:00:49 TRACE SMAPI] Content Patcher edited Animals/White Chicken (for the 'Elle's Cuter Coop Animals' content pack).
[17:00:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterCoopAnimals/Chicken/SilkieRed' (for the 'Elle's Cuter Coop Animals' content pack).
[17:00:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterCoopAnimals/Chicken/SilkieBlonde' (for the 'Elle's Cuter Coop Animals' content pack).
[17:00:49 TRACE SMAPI] Content Patcher edited Animals/Void Chicken (for the 'Elle's Cuter Coop Animals' content pack).
[17:00:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterCoopAnimals/Chicken/BantamCream' (for the 'Elle's Cuter Coop Animals' content pack).
[17:00:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterCoopAnimals/Rabbit/DutchFawn' (for the 'Elle's Cuter Coop Animals' content pack).
[17:00:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterCoopAnimals/Rabbit/LopBeltedRed' (for the 'Elle's Cuter Coop Animals' content pack).
[17:00:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterCoopAnimals/Rabbit/LopPointedBrown' (for the 'Elle's Cuter Coop Animals' content pack).
[17:00:49 TRACE SMAPI] Content Patcher edited Animals/Rabbit (for the 'Elle's Cuter Coop Animals' content pack).
[17:00:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterCoopAnimals/Rabbit/SolidBlonde' (for the 'Elle's Cuter Coop Animals' content pack).
[17:00:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterCoopAnimals/Rabbit/SolidBlondeBaby' (for the 'Elle's Cuter Coop Animals' content pack).
[17:00:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterBarnAnimals/Cow/SpottedGrey' (for the 'Elle's Cuter Barn Animals' content pack).
[17:00:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterBarnAnimals/Cow/HerefordBrown' (for the 'Elle's Cuter Barn Animals' content pack).
[17:00:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterBarnAnimals/Cow/SpottedBlack' (for the 'Elle's Cuter Barn Animals' content pack).
[17:00:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterBarnAnimals/Cow/HerefordRed' (for the 'Elle's Cuter Barn Animals' content pack).
[17:00:49 TRACE SMAPI] Bush Bloom Mod loaded asset 'NCarigon.BushBloomMod/Schedules'.
[17:00:49 TRACE SMAPI] Content Patcher edited NCarigon.BushBloomMod/Schedules (for the 'Wildflour's Atelier Goods' content pack).
[17:00:49 TRACE SMAPI] Bush Bloom Mod loaded asset 'NCarigon.BushBloomMod/Textures/Wildflour.AtelierGoods/spring_Cherry_Blossoms'.
[17:00:49 TRACE SMAPI] Content Patcher edited NCarigon.BushBloomMod/Textures/Wildflour.AtelierGoods/spring_Cherry_Blossoms (for the 'Wildflour's Atelier Goods' content pack).
[17:00:49 TRACE SMAPI] Content Patcher loaded asset 'Portraits/MorrisTod' (for the 'Stardew Valley Expanded' content pack).
[17:00:49 TRACE SMAPI] Content Patcher loaded asset 'Characters/MorrisTod' (for the 'Stardew Valley Expanded' content pack).
[17:00:49 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/MorrisTod' (for the 'Stardew Valley Expanded' content pack).
[17:00:49 TRACE SMAPI] Content Patcher edited Characters/schedules/MorrisTod (for the 'Stardew Valley Expanded' content pack).
[17:00:49 TRACE SMAPI] Content Patcher edited Characters/schedules/George (for the 'Stardew Valley Expanded' content pack).
[17:00:49 TRACE SMAPI] Content Patcher edited Characters/schedules/Evelyn (for the 'Stardew Valley Expanded' content pack).
[17:00:49 TRACE SMAPI] Content Patcher edited Characters/schedules/Alex (for the 'Stardew Valley Expanded' content pack).
[17:00:49 TRACE SMAPI] Content Patcher edited Characters/schedules/Haley (for the 'Stardew Valley Expanded' content pack).
[17:00:49 TRACE SMAPI] Content Patcher edited Characters/schedules/Emily (for the 'Stardew Valley Expanded' content pack).
[17:00:49 TRACE SMAPI] Content Patcher edited Characters/schedules/Vincent (for the 'Stardew Valley Expanded' content pack).
[17:00:49 TRACE SMAPI] Content Patcher edited Characters/schedules/Jodi (for the 'Stardew Valley Expanded' content pack).
[17:00:49 TRACE SMAPI] Content Patcher edited Characters/schedules/Jodi (for the 'Romanceable Rasmodius SVE Compatible' content pack).
[17:00:49 TRACE SMAPI] Content Patcher edited Characters/schedules/Kent (for the 'Stardew Valley Expanded' content pack).
[17:00:49 TRACE SMAPI] Content Patcher edited Characters/schedules/Sam (for the 'Stardew Valley Expanded' content pack).
[17:00:49 TRACE SMAPI] Content Patcher edited Characters/schedules/Clint (for the 'Stardew Valley Expanded' content pack).
[17:00:49 TRACE SMAPI] Content Patcher edited Characters/schedules/Lewis (for the 'Stardew Valley Expanded' content pack).
[17:00:49 TRACE SMAPI] Content Patcher edited Characters/schedules/Pierre (for the 'Stardew Valley Expanded' content pack).
[17:00:49 TRACE SMAPI] Content Patcher edited Characters/schedules/Caroline (for the 'Stardew Valley Expanded' content pack).
[17:00:50 TRACE SMAPI] Content Patcher edited Characters/schedules/Abigail (for the 'Stardew Valley Expanded' content pack).
[17:00:50 TRACE SMAPI] Content Patcher edited Characters/schedules/Gus (for the 'Stardew Valley Expanded' content pack).
[17:00:50 TRACE SMAPI] Content Patcher edited Characters/schedules/Penny (for the 'Stardew Valley Expanded' content pack).
[17:00:50 TRACE SMAPI] Content Patcher edited Characters/schedules/Pam (for the 'Stardew Valley Expanded' content pack).
[17:00:50 TRACE SMAPI] Content Patcher edited Characters/schedules/Harvey (for the 'Stardew Valley Expanded' content pack).
[17:00:50 TRACE SMAPI] Content Patcher edited Characters/schedules/Elliott (for the 'Stardew Valley Expanded' content pack).
[17:00:50 TRACE SMAPI] Content Patcher edited Characters/schedules/Demetrius (for the 'Stardew Valley Expanded' content pack).
[17:00:50 TRACE SMAPI] Content Patcher edited Characters/schedules/Robin (for the 'Stardew Valley Expanded' content pack).
[17:00:50 TRACE SMAPI] Content Patcher edited Characters/schedules/Maru (for the 'Stardew Valley Expanded' content pack).
[17:00:50 TRACE SMAPI] Content Patcher edited Characters/schedules/Sebastian (for the 'Stardew Valley Expanded' content pack).
[17:00:50 TRACE SMAPI] Content Patcher edited Characters/schedules/Linus (for the 'Stardew Valley Expanded' content pack).
[17:00:50 TRACE SMAPI] Content Patcher edited Portraits/Wizard (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/Wizard' (for the 'Romanceable Rasmodius SVE Compatible' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Wizard' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher edited Characters/schedules/Wizard (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher edited Characters/schedules/Wizard (for the 'Romanceable Rasmodius SVE Compatible' content pack).
[17:00:51 TRACE SMAPI] Content Patcher edited Characters/schedules/Marnie (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher edited Characters/schedules/Jas (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher edited Characters/schedules/Shane (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher edited Characters/schedules/Leah (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Krobus' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher edited Portraits/Sandy (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Sandy' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher edited Characters/schedules/Sandy (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sandy (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Portraits/GuntherSilvian' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/GuntherSilvian' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher edited Characters/GuntherSilvian (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/GuntherSilvian' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher edited Characters/schedules/GuntherSilvian (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/GuntherSilvian' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher edited Characters/Dialogue/GuntherSilvian (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Portraits/MarlonFay' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/MarlonFay' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/MarlonFay' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher edited Characters/schedules/MarlonFay (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher edited Characters/schedules/Willy (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Andy' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/Andy' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Andy' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher edited Characters/schedules/Andy (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Andy' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Andy (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Susan' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/Susan' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Susan' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher edited Characters/schedules/Susan (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Susan' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Susan (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Victor' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/Victor' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Victor' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher edited Characters/schedules/Victor (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Victor' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Victor (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Olivia' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/Olivia' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Olivia' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher edited Characters/schedules/Olivia (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Olivia' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Olivia (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Olivia (for the 'Romanceable Rasmodius SVE Compatible' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Sophia' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher edited Portraits/Sophia (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/Sophia' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Sophia' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher edited Characters/schedules/Sophia (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Sophia' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sophia (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Claire' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/Claire' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Claire' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher edited Characters/schedules/Claire (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Claire' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Claire (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Martin' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/Martin' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Martin' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher edited Characters/schedules/Martin (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Martin' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Martin (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Camilla' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/Camilla' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Camilla' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Alesia' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/Alesia' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Alesia' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher edited Characters/schedules/Alesia (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Alesia' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alesia (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Isaac' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/Isaac' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Isaac' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Jadu' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/Jadu' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Jadu' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher edited Characters/schedules/Jadu (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Peaches' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/Peaches' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Peaches' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Portraits/ScarlettFake' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/ScarlettFake' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/ScarlettFake' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Sawyer' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/Sawyer' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Sawyer' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Gertrude' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/Gertrude' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Gertrude' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Brock' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/Brock' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Brock' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Cordelia' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/Cordelia' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Cordelia' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Freya' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/Freya' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Freya' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Cassandra' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/Cassandra' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Cassandra' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Emin' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/Emin' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Emin' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Emin' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emin (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Portraits/HighlandsDwarf' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/HighlandsDwarf' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/HighlandsDwarf' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Treyvon' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/Treyvon' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Treyvon' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Treyvon' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Treyvon (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Portraits/HankSVE' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/HankSVE' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/HankSVE' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/HankSVE' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher edited Characters/Dialogue/HankSVE (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Jolyne' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/Jolyne' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Jolyne' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Jolyne' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jolyne (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Brianna' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/Brianna' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Brianna' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Brianna' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Brianna (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Drake' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/Drake' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Drake' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Drake' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Drake (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Gale' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/Gale' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Gale' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Gale' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gale (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Edmund' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/Edmund' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Edmund' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Edmund' (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Edmund (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI]    task complete.
[17:00:51 TRACE Json Assets] Fixing IDs
[17:00:51 TRACE SMAPI] Content Patcher edited Data/WildTrees (for the 'Stardew Valley Expanded' content pack).
[17:00:51 TRACE SMAPI] Content Patcher edited Data/WildTrees (for the 'Wildflour's Atelier Goods' content pack).
[17:00:51 TRACE game] gameMode was 'loadingMode (6)', set to 'playingGameMode (3)'.
[17:00:51 TRACE game] getLoadEnumerator() exited, elapsed = '00:00:17.0286233'
[17:00:52 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Stardew Valley Expanded' content pack).
[17:00:52 TRACE game] setGameMode( 'playingGameMode (3)' )
[17:00:52 TRACE SMAPI] Game loader done.
[17:00:52 TRACE Json Assets] Adding default recipes
[17:00:52 TRACE SMAPI] ExtraAnimalConfig loaded asset 'selph.ExtraAnimalConfig/AnimalExtensionData'.
[17:00:52 TRACE SMAPI] Content Patcher edited selph.ExtraAnimalConfig/AnimalExtensionData (for the 'SNES Livestock Dinos' content pack).
[17:00:52 TRACE ExtraAnimalConfig] Loaded asset selph.ExtraAnimalConfig/AnimalExtensionData with 24 entries.
[17:00:52 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Stardew Valley Expanded' content pack).
[17:00:52 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Romanceable Rasmodius SVE Compatible' content pack).
[17:00:52 TRACE game] Applied trigger action 'SVE_ChallengingBadlands' with actions [RemoveMail Current SVE_ChallengingBadlands received].
[17:00:52 TRACE game] Applied trigger action 'SVE_ChallengingMarshlands' with actions [RemoveMail Current SVE_ChallengingMarshlands received].
[17:00:52 TRACE game] Applied trigger action 'SVE_ChallengingHighlandsCavern' with actions [RemoveMail Current SVE_ChallengingHighlandsCavern received].
[17:00:52 TRACE game] Applied trigger action 'SVE_LowMemoryBadlands' with actions [RemoveMail Current SVE_LowMemoryBadlands received].
[17:00:52 TRACE game] Applied trigger action 'SVE_LowMemoryHighlands' with actions [RemoveMail Current SVE_LowMemoryHighlands received].
[17:00:52 TRACE game] Applied trigger action 'FlashShifter.StardewValleyExpandedCP_LanceRiceRemove' with actions [RemoveMail Current SVE.LanceRice].
[17:00:52 TRACE game] Applied trigger action 'Cornucopia.ArtisanMachines_RemoveConfigFlags' with actions [MarkActionApplied All Cornucopia.ArtisanMachines_RepeatConfigFlags false], [MarkActionApplied All Cornucopia.ArtisanMachines_SetVinegarKegFlags false], [MarkActionApplied All Cornucopia.ArtisanMachines_SetJuicerFlags false], [RemoveMail All Cornucopia.ArtisanMachines_VinegarKegEnabled all], [RemoveMail All Cornucopia.ArtisanMachines_JuicerEnabled all].
[17:00:52 TRACE game] Applied trigger action 'Cornucopia.ArtisanMachines_SetVinegarKegFlags' with actions [AddMail All Cornucopia.ArtisanMachines_VinegarKegEnabled received].
[17:00:52 TRACE game] Applied trigger action 'Cornucopia.ArtisanMachines_SetJuicerFlags' with actions [AddMail All Cornucopia.ArtisanMachines_JuicerEnabled received].
[17:00:52 TRACE game] Applied trigger action 'Cornucopia.ArtisanMachines_RepeatConfigFlags' with actions [MarkActionApplied All Cornucopia.ArtisanMachines_RemoveConfigFlags false].
[17:00:52 TRACE Custom Tokens] Special Order with key Gus has been completed
[17:00:52 TRACE Custom Tokens] Special Order with key Wizard has been completed
[17:00:52 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[17:00:52 TRACE SMAPI] Calcifer loaded asset 'sophie.Calcifer/FurnitureOffsets'.
[17:00:52 TRACE SMAPI] Calcifer loaded asset 'sophie.Calcifer/FurnitureOffsets'.
[17:00:52 TRACE SMAPI] Context: loaded save 'HappyPasture_396935755', starting spring 28 Y2, locale set to . Single-player.
[17:00:52 TRACE Mail Framework Mod] Reading content pack: (MFM) Khadija's Recipe Shop 1.3.1 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[STF] Khadija's Recipe Shop\[MFM] Khadija's Recipe Shop
[17:00:52 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Stardew Valley Expanded' content pack).
[17:00:52 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the '(CP) Custom Menu Background' content pack).
[17:00:52 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Cuter Barn Animals' content pack).
[17:00:52 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Cuter Coop Animals' content pack).
[17:00:52 TRACE SMAPI] Better Crafting loaded asset 'Mods/leclair.bettercrafting/DynamicTextures/buttons.png'.
[17:00:52 TRACE Better Crafting] [RecipeManager] Loaded category data file after 14ms.
[17:00:52 TRACE Better Crafting] [RecipeManager] Finished hydrating category data file after 17ms.
[17:00:52 TRACE SMAPI] Better Crafting loaded asset 'Mods/leclair.bettercrafting/Rules'.
[17:00:52 TRACE SMAPI] The Return of Custom Backpack Framework loaded asset 'platinummyr.CustomBackpackFramework/dictionary'.
[17:00:52 TRACE SMAPI] Content Patcher edited platinummyr.CustomBackpackFramework/dictionary (for the 'Pack Collection' content pack).
[17:00:52 TRACE SMAPI] Content Patcher loaded asset 'platinummyr.CPMoreBackpacks/backpacks' (for the 'Pack Collection' content pack).
[17:00:52 TRACE The Return of Custom Backpack Framework] Requested cache invalidation for 'String/UI'.
[17:00:52 TRACE SMAPI] Invalidated 0 cache entries.
[17:00:52 TRACE Producer Framework Mod] Content pack: (PFM) Duck Fabric 1.0.0 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Duck Fabric\[PFM] Duck Fabric
It does not have an Config.json file.
[17:00:52 TRACE Producer Framework Mod] Reading content pack: (PFM) Duck Fabric 1.0.0 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Duck Fabric\[PFM] Duck Fabric
[17:00:52 TRACE Producer Framework Mod] Content pack: (PFM) Duck Fabric 1.0.0 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Duck Fabric\[PFM] Duck Fabric
It does not have an ProducersConfig.json file.
[17:00:52 TRACE Producer Framework Mod] Content pack: (PFM) Rabbit's Foot Lucky Oil 1.0.0 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Rabbit's Foot Lucky Oil\[PFM] Rabbit's Foot Lucky Oil
It does not have an Config.json file.
[17:00:52 TRACE Producer Framework Mod] Reading content pack: (PFM) Rabbit's Foot Lucky Oil 1.0.0 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Rabbit's Foot Lucky Oil\[PFM] Rabbit's Foot Lucky Oil
[17:00:52 TRACE Producer Framework Mod] Content pack: (PFM) Rabbit's Foot Lucky Oil 1.0.0 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Rabbit's Foot Lucky Oil\[PFM] Rabbit's Foot Lucky Oil
It does not have an ProducersConfig.json file.
[17:00:52 TRACE SMAPI] Content Patcher edited Animals/BabyWhite Cow (for the 'Elle's Cuter Barn Animals' content pack).
[17:00:52 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterBarnAnimals/Cow/SpottedGreyBaby' (for the 'Elle's Cuter Barn Animals' content pack).
[17:00:52 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterBarnAnimals/Cow/HerefordRedBaby' (for the 'Elle's Cuter Barn Animals' content pack).
[17:00:52 TRACE SMAPI] Content Patcher edited Animals/BabyGoat (for the 'Elle's Cuter Barn Animals' content pack).
[17:00:52 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterBarnAnimals/Goat/LongSolidSilverBaby' (for the 'Elle's Cuter Barn Animals' content pack).
[17:00:52 TRACE SMAPI] Content Patcher edited Animals/BabyPig (for the 'Elle's Cuter Barn Animals' content pack).
[17:00:52 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterBarnAnimals/Pig/SpottedPinkBaby' (for the 'Elle's Cuter Barn Animals' content pack).
[17:00:52 TRACE Happy Birthday] Loading in default birthday gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Abigail : Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Alex : Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Caroline : Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Clint : Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Loaded in gifts for npc for content pack: DefaultGifts : Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Demetrius : Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Dwarf : Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Elliott : Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Emily : Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Evelyn : Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Loaded in gifts for npc for content pack: George : Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Gus : Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Haley : Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Harvey : Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Jas : Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Jodi : Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Kent : Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Krobus : Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Leah : Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Leo : Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Lewis : Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Linus : Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Marnie : Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Maru : Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Pam : Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Penny : Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Pierre : Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Robin : Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Sam : Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Sandy : Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Sebastian : Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Shane : Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Vincent : Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Willy : Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Loaded in gifts for npc for content pack: Wizard : Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Abigail : Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Alex : Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Elliott : Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Emily : Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Haley : Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Harvey : Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Leah : Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Maru : Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Penny : Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Sam : Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Sebastian : Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Shane : Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Loaded in spouse gifts for npc for content pack: Wizard : Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Registering Happy Birthday Content Pack: Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Adding default gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Adding npc Abigail gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Adding npc Alex gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Adding npc Caroline gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Adding npc Clint gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Adding npc DefaultGifts gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Adding npc Demetrius gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Adding npc Dwarf gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Adding npc Elliott gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Adding npc Emily gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Adding npc Evelyn gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Adding npc George gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Adding npc Gus gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Adding npc Haley gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Adding npc Harvey gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Adding npc Jas gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Adding npc Jodi gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Adding npc Kent gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Adding npc Krobus gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Adding npc Leah gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Adding npc Leo gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Adding npc Lewis gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Adding npc Linus gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Adding npc Marnie gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Adding npc Maru gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Adding npc Pam gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Adding npc Penny gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Adding npc Pierre gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Adding npc Robin gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Adding npc Sam gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Adding npc Sandy gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Adding npc Sebastian gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Adding npc Shane gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Adding npc Vincent gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Adding npc Willy gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Adding npc Wizard gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Adding spouse Abigail gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Adding spouse Alex gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Adding spouse Elliott gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Adding spouse Emily gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Adding spouse Haley gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Adding spouse Harvey gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Adding spouse Leah gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Adding spouse Maru gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Adding spouse Penny gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Adding spouse Sam gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Adding spouse Sebastian gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Adding spouse Shane gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[17:00:52 TRACE Happy Birthday] Adding spouse Wizard gifts for content pack: Omegasis.HappyBirthday.ContentPack.en-US
[17:00:53 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/Data'.
[17:00:53 DEBUG Item extensions] Loaded 0 item data.
[17:00:53 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/EatingAnimations'.
[17:00:53 DEBUG Item extensions] Loaded 14 eating animations.
[17:00:53 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/Mines/Terrain'.
[17:00:53 DEBUG Item extensions] Loaded 0 mineshaft terrain features.
[17:00:53 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/MixedSeeds'.
[17:00:53 TRACE SMAPI] Content Patcher edited Mods/mistyspring.ItemExtensions/MixedSeeds (for the 'Wildflour's Atelier Goods' content pack).
[17:00:53 TRACE SMAPI] Content Patcher edited Mods/mistyspring.ItemExtensions/MixedSeeds (for the 'Lumisteria Serene Meadow' content pack).
[17:00:53 TRACE Item extensions] Checking Wildflour.AtelierGoods_Fruit_Seeds data...
[17:00:53 TRACE Item extensions] Seed doesn't seem to exist in-game. (Logged for debugging purposes)
[17:00:53 TRACE Item extensions] Seed doesn't seem to exist in-game. (Logged for debugging purposes)
[17:00:53 TRACE Item extensions] Seed doesn't seem to exist in-game. (Logged for debugging purposes)
[17:00:53 TRACE Item extensions] Seed doesn't seem to exist in-game. (Logged for debugging purposes)
[17:00:53 TRACE Item extensions] Checking Wildflour.AtelierGoods_Veggie_Seeds data...
[17:00:53 TRACE Item extensions] Seed doesn't seem to exist in-game. (Logged for debugging purposes)
[17:00:53 TRACE Item extensions] Checking Wildflour.AtelierGoods_Herb_Seeds data...
[17:00:53 TRACE Item extensions] Seed doesn't seem to exist in-game. (Logged for debugging purposes)
[17:00:53 TRACE Item extensions] Seed doesn't seem to exist in-game. (Logged for debugging purposes)
[17:00:53 TRACE Item extensions] Seed doesn't seem to exist in-game. (Logged for debugging purposes)
[17:00:53 TRACE Item extensions] Checking Wildflour.AtelierGoods_Flower_Seeds data...
[17:00:53 TRACE Item extensions] Seed doesn't seem to exist in-game. (Logged for debugging purposes)
[17:00:53 TRACE Item extensions] Seed doesn't seem to exist in-game. (Logged for debugging purposes)
[17:00:53 TRACE Item extensions] Seed doesn't seem to exist in-game. (Logged for debugging purposes)
[17:00:53 TRACE Item extensions] Seed doesn't seem to exist in-game. (Logged for debugging purposes)
[17:00:53 TRACE Item extensions] Checking Lumisteria.SereneMeadow_MeadowMixedSeeds data...
[17:00:53 DEBUG Item extensions] Loaded 5 mixed seeds data.
[17:00:53 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/Panning'.
[17:00:53 DEBUG Item extensions] Loaded 0 panning data.
[17:00:53 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/Train'.
[17:00:53 DEBUG Item extensions] Loaded 0 custom train drops.
[17:00:53 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/Treasure'.
[17:00:53 TRACE Item extensions] Button: X
[17:00:53 TRACE Item extensions] Button: Right-Click
[17:00:53 TRACE Item extensions] Total 2
[17:00:53 TRACE SMAPI] Content Patcher edited Animals/Brown Chicken (for the 'Elle's Cuter Coop Animals' content pack).
[17:00:53 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterCoopAnimals/Chicken/BrahmaBrown' (for the 'Elle's Cuter Coop Animals' content pack).
[17:00:53 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterCoopAnimals/Chicken/BantamFawn' (for the 'Elle's Cuter Coop Animals' content pack).
[17:00:53 TRACE SMAPI] Content Patcher edited Animals/Blue Chicken (for the 'Elle's Cuter Coop Animals' content pack).
[17:00:53 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterCoopAnimals/Blue Chicken/LightBlue' (for the 'Elle's Cuter Coop Animals' content pack).
[17:00:53 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterCoopAnimals/Blue Chicken/DarkBlue' (for the 'Elle's Cuter Coop Animals' content pack).
[17:00:53 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterCoopAnimals/Void Chicken/Silver' (for the 'Elle's Cuter Coop Animals' content pack).
[17:00:53 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterCoopAnimals/Void Chicken/Grey' (for the 'Elle's Cuter Coop Animals' content pack).
[17:00:53 TRACE SMAPI] Content Patcher edited Animals/Golden Chicken (for the 'Elle's Cuter Coop Animals' content pack).
[17:00:53 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterCoopAnimals/Golden Chicken/Golden' (for the 'Elle's Cuter Coop Animals' content pack).
[17:00:53 TRACE SMAPI] Content Patcher edited Animals/Dinosaur (for the 'Elle's Cuter Coop Animals' content pack).
[17:00:53 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterCoopAnimals/Dinosaur/Green' (for the 'Elle's Cuter Coop Animals' content pack).
[17:00:53 TRACE SMAPI] Content Patcher edited Animals/White Cow (for the 'Elle's Cuter Barn Animals' content pack).
[17:00:53 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterBarnAnimals/Cow/SpottedSilver' (for the 'Elle's Cuter Barn Animals' content pack).
[17:00:53 TRACE SMAPI] Content Patcher edited Animals/Brown Cow (for the 'Elle's Cuter Barn Animals' content pack).
[17:00:53 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterBarnAnimals/Cow/HerefordFawn' (for the 'Elle's Cuter Barn Animals' content pack).
[17:00:53 TRACE SMAPI] Content Patcher edited Animals/Goat (for the 'Elle's Cuter Barn Animals' content pack).
[17:00:53 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterBarnAnimals/Goat/SolidCream' (for the 'Elle's Cuter Barn Animals' content pack).
[17:00:53 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterBarnAnimals/Goat/SolidBlonde' (for the 'Elle's Cuter Barn Animals' content pack).
[17:00:53 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterBarnAnimals/Goat/LongSolidGrey' (for the 'Elle's Cuter Barn Animals' content pack).
[17:00:53 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterBarnAnimals/Goat/LongSolidSilver' (for the 'Elle's Cuter Barn Animals' content pack).
[17:00:53 TRACE SMAPI] Content Patcher edited Animals/Sheep (for the 'Elle's Cuter Barn Animals' content pack).
[17:00:53 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterBarnAnimals/Sheep/SolidCream' (for the 'Elle's Cuter Barn Animals' content pack).
[17:00:53 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterBarnAnimals/Sheep/SocksFawn' (for the 'Elle's Cuter Barn Animals' content pack).
[17:00:53 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterBarnAnimals/Sheep/SpottedBlonde' (for the 'Elle's Cuter Barn Animals' content pack).
[17:00:53 TRACE SMAPI] Content Patcher edited Animals/Pig (for the 'Elle's Cuter Barn Animals' content pack).
[17:00:53 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterBarnAnimals/Pig/SolidPink' (for the 'Elle's Cuter Barn Animals' content pack).
[17:00:53 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterBarnAnimals/Pig/SpottedPink' (for the 'Elle's Cuter Barn Animals' content pack).
[17:00:53 TRACE SMAPI] Content Patcher edited Animals/Ostrich (for the 'Elle's Cuter Barn Animals' content pack).
[17:00:53 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterBarnAnimals/Ostrich/Black' (for the 'Elle's Cuter Barn Animals' content pack).
[17:00:53 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterBarnAnimals/Ostrich/Grey' (for the 'Elle's Cuter Barn Animals' content pack).
[17:00:53 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Camel' (for the 'Stardew Valley Expanded' content pack).
[17:00:53 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Camel_Icon' (for the 'Stardew Valley Expanded' content pack).
[17:00:53 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Goose' (for the 'Stardew Valley Expanded' content pack).
[17:00:53 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Goose_Icon' (for the 'Stardew Valley Expanded' content pack).
[17:00:53 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bear' (for the 'Stardew Valley Expanded' content pack).
[17:00:53 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bear_Icon' (for the 'Stardew Valley Expanded' content pack).
[17:00:53 TRACE SMAPI] Content Patcher loaded asset 'cryomancer.livestockdinos/assets/trice1' (for the 'SNES Livestock Dinos' content pack).
[17:00:53 TRACE SMAPI] Content Patcher loaded asset 'cryomancer.livestockdinos/assets/triceshop' (for the 'SNES Livestock Dinos' content pack).
[17:00:53 TRACE SMAPI] Content Patcher loaded asset 'cryomancer.livestockdinos/assets/trice2' (for the 'SNES Livestock Dinos' content pack).
[17:00:53 TRACE SMAPI] Content Patcher loaded asset 'cryomancer.livestockdinos/assets/trice3' (for the 'SNES Livestock Dinos' content pack).
[17:00:53 TRACE SMAPI] Content Patcher loaded asset 'cryomancer.livestockdinos/assets/trice4' (for the 'SNES Livestock Dinos' content pack).
[17:00:53 TRACE SMAPI] Content Patcher loaded asset 'cryomancer.livestockdinos/assets/trice5' (for the 'SNES Livestock Dinos' content pack).
[17:00:53 TRACE SMAPI] Content Patcher loaded asset 'cryomancer.livestockdinos/assets/raptor1' (for the 'SNES Livestock Dinos' content pack).
[17:00:53 TRACE SMAPI] Content Patcher loaded asset 'cryomancer.livestockdinos/assets/raptorshop' (for the 'SNES Livestock Dinos' content pack).
[17:00:53 TRACE SMAPI] Content Patcher loaded asset 'cryomancer.livestockdinos/assets/raptor2' (for the 'SNES Livestock Dinos' content pack).
[17:00:53 TRACE SMAPI] Content Patcher loaded asset 'cryomancer.livestockdinos/assets/raptor3' (for the 'SNES Livestock Dinos' content pack).
[17:00:53 TRACE SMAPI] Content Patcher loaded asset 'cryomancer.livestockdinos/assets/raptor4' (for the 'SNES Livestock Dinos' content pack).
[17:00:53 TRACE SMAPI] Content Patcher loaded asset 'cryomancer.livestockdinos/assets/raptor5' (for the 'SNES Livestock Dinos' content pack).
[17:00:53 TRACE SMAPI] Content Patcher loaded asset 'cryomancer.livestockdinos/assets/runner1' (for the 'SNES Livestock Dinos' content pack).
[17:00:53 TRACE SMAPI] Content Patcher loaded asset 'cryomancer.livestockdinos/assets/runnershop' (for the 'SNES Livestock Dinos' content pack).
[17:00:53 TRACE SMAPI] Content Patcher loaded asset 'cryomancer.livestockdinos/assets/runner2' (for the 'SNES Livestock Dinos' content pack).
[17:00:53 TRACE SMAPI] Content Patcher loaded asset 'cryomancer.livestockdinos/assets/runner3' (for the 'SNES Livestock Dinos' content pack).
[17:00:53 TRACE SMAPI] Content Patcher loaded asset 'cryomancer.livestockdinos/assets/runner4' (for the 'SNES Livestock Dinos' content pack).
[17:00:53 TRACE SMAPI] Content Patcher loaded asset 'cryomancer.livestockdinos/assets/smilodon1' (for the 'SNES Livestock Dinos' content pack).
[17:00:53 TRACE SMAPI] Content Patcher loaded asset 'cryomancer.livestockdinos/assets/smilodonshop' (for the 'SNES Livestock Dinos' content pack).
[17:00:53 TRACE SMAPI] Content Patcher loaded asset 'cryomancer.livestockdinos/assets/smilodon2' (for the 'SNES Livestock Dinos' content pack).
[17:00:53 TRACE SMAPI] Content Patcher loaded asset 'cryomancer.livestockdinos/assets/smilodon3' (for the 'SNES Livestock Dinos' content pack).
[17:00:53 TRACE SMAPI] Content Patcher loaded asset 'cryomancer.livestockdinos/assets/smilodon4' (for the 'SNES Livestock Dinos' content pack).
[17:00:53 TRACE SMAPI] Content Patcher loaded asset 'cryomancer.livestockdinos/assets/mammothbrownshorn' (for the 'SNES Livestock Dinos' content pack).
[17:00:53 TRACE SMAPI] Content Patcher loaded asset 'cryomancer.livestockdinos/assets/mammothshop' (for the 'SNES Livestock Dinos' content pack).
[17:00:53 TRACE SMAPI] Content Patcher loaded asset 'cryomancer.livestockdinos/assets/mammothblackshorn' (for the 'SNES Livestock Dinos' content pack).
[17:00:53 TRACE SMAPI] Content Patcher loaded asset 'cryomancer.livestockdinos/assets/mammothwhiteshorn' (for the 'SNES Livestock Dinos' content pack).
[17:00:53 TRACE Machine Control Panel] Disabled machine rules:
[17:00:53 TRACE Machine Control Panel] (BC)Cornucopia_ButterChurn
[17:00:53 TRACE Machine Control Panel] * RuleIdent { OutputId = Cornucopia_Margarine, TriggerId = ItemPlacedInMachine }
[17:00:53 TRACE SMAPI] NPC Map Locations loaded asset 'Mods/Bouhm.NPCMapLocations/NPCs'.
[17:00:53 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/NPCs (for the 'Stardew Valley Expanded' content pack).
[17:00:53 TRACE SMAPI] NPC Map Locations loaded asset 'Mods/Bouhm.NPCMapLocations/Locations'.
[17:00:53 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/Locations (for the 'Stardew Valley Expanded' content pack).
[17:00:53 TRACE SMAPI] Content Patcher edited Data/WorldMap (for the 'Stardew Valley Expanded' content pack).
[17:00:53 TRACE SMAPI] Content Patcher edited Data/WorldMap (for the 'Frontier Farm' content pack).
[17:00:53 DEBUG Playable_Piano]   lower range for Mushroomy.PlayablePiano_Piano loaded
[17:00:53 DEBUG Playable_Piano]   upper range for Mushroomy.PlayablePiano_Piano loaded
[17:00:53 DEBUG Playable_Piano]   lower range for Mushroomy.PlayablePiano_Piano loaded
[17:00:53 DEBUG Playable_Piano]   upper range for Mushroomy.PlayablePiano_Piano loaded
[17:00:53 DEBUG Playable_Piano]   lower range for Mushroomy.Ocarinas_OcarinaSound loaded
[17:00:53 DEBUG Playable_Piano]   upper range for Mushroomy.Ocarinas_OcarinaSound loaded
[17:00:53 DEBUG Playable_Piano]   lower range for Mushroomy.Ocarinas_OcarinaSound loaded
[17:00:53 DEBUG Playable_Piano]   upper range for Mushroomy.Ocarinas_OcarinaSound loaded
[17:00:53 DEBUG Playable_Piano]   lower range for Mushroomy.Ocarinas_OcarinaSound loaded
[17:00:53 DEBUG Playable_Piano]   upper range for Mushroomy.Ocarinas_OcarinaSound loaded
[17:00:53 DEBUG Playable_Piano]   lower range for Mushroomy.Ocarinas_OcarinaSound loaded
[17:00:53 DEBUG Playable_Piano]   upper range for Mushroomy.Ocarinas_OcarinaSound loaded
[17:00:53 DEBUG Playable_Piano]   lower range for Mushroomy.Ocarinas_OcarinaSound loaded
[17:00:53 DEBUG Playable_Piano]   upper range for Mushroomy.Ocarinas_OcarinaSound loaded
[17:00:53 DEBUG Playable_Piano]   lower range for Mushroomy.Ocarinas_OcarinaSound loaded
[17:00:53 DEBUG Playable_Piano]   upper range for Mushroomy.Ocarinas_OcarinaSound loaded
[17:00:53 DEBUG Playable_Piano]   lower range for Mushroomy.Ocarinas_OcarinaSound loaded
[17:00:53 DEBUG Playable_Piano]   upper range for Mushroomy.Ocarinas_OcarinaSound loaded
[17:00:53 TRACE Playable_Piano] adding CP Instruments
[17:00:53 TRACE game] Applied trigger action 'Mushroomy.Ocarinas_LoadOcarina' with actions [Mushroomy.PlayablePiano_AddSound Mushroomy.Ocarinas_BlueOcarina Mushroomy.Ocarinas_OcarinaSound], [Mushroomy.PlayablePiano_AddSound Mushroomy.Ocarinas_RedOcarina Mushroomy.Ocarinas_OcarinaSound], [Mushroomy.PlayablePiano_AddSound Mushroomy.Ocarinas_CyanOcarina Mushroomy.Ocarinas_OcarinaSound], [Mushroomy.PlayablePiano_AddSound Mushroomy.Ocarinas_OrangeOcarina Mushroomy.Ocarinas_OcarinaSound], [Mushroomy.PlayablePiano_AddSound Mushroomy.Ocarinas_PurpleOcarina Mushroomy.Ocarinas_OcarinaSound], [Mushroomy.PlayablePiano_AddSound Mushroomy.Ocarinas_GreenOcarina Mushroomy.Ocarinas_OcarinaSound], [Mushroomy.PlayablePiano_AddSound Mushroomy.Ocarinas_YellowOcarina Mushroomy.Ocarinas_OcarinaSound].
[17:00:53 TRACE Shop Tile Framework] Updating current language settings: en
[17:00:53 TRACE To-Dew] Accessed mod-provided API (ToDew.ToDoApiImpl) for To-Dew.
[17:00:53 TRACE Mail Framework Mod] Requested cache invalidation for 'Data/mail'.
[17:00:53 TRACE SMAPI] Invalidated 0 cache entries.
[17:00:53 DEBUG Better Junimos] On day starter
[17:00:53 TRACE Better Junimos] Requested cache invalidation for 'Characters/Junimo'.
[17:00:53 TRACE SMAPI] Invalidated 0 cache entries.
[17:00:53 TRACE Better Junimos] Requested cache invalidation for 'Characters/Junimo.'.
[17:00:53 TRACE SMAPI] Invalidated 0 cache entries.
[17:00:53 TRACE Better Junimos] Requested cache invalidation for 'Data/Buildings'.
[17:00:53 TRACE SMAPI] Better Junimos edited Data/Buildings.
[17:00:53 TRACE SMAPI] Tractor Mod edited Data/Buildings.
[17:00:53 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Bog's Elk Spirit Horse and Stable' content pack).
[17:00:53 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Bog's Moon Gate Obelisks' content pack).
[17:00:53 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Stardew Valley Expanded' content pack).
[17:00:53 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Cornucopia - Artisan Machines' content pack).
[17:00:53 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'SNES Livestock Dinos' content pack).
[17:00:53 TRACE SMAPI] Invalidated 1 asset names (Data/Buildings).
Propagated 1 core assets (Data/Buildings).
[17:00:53 TRACE Better Junimos] Requested cache invalidation for 'Data/Buildings.'.
[17:00:53 TRACE SMAPI] Invalidated 0 cache entries.
[17:00:53 TRACE The Return of Custom Backpack Framework] Requested cache invalidation for 'String/UI'.
[17:00:53 TRACE SMAPI] Invalidated 0 cache entries.
[17:00:53 TRACE Custom Tokens] Trackers set to update
[17:00:53 TRACE Custom Tokens] Angine is not married
[17:00:53 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/AppearanceData'.
[17:00:53 TRACE SMAPI] Content Patcher edited Data/PeacefulEnd/FashionSense/AppearanceData (for the 'Content Patcher Examples For Fashion Sense' content pack).
[17:00:53 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/AccessoryData'.
[17:00:53 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/HatData'.
[17:00:53 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/HairData'.
[17:00:53 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/ShirtData'.
[17:00:53 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/SleevesData'.
[17:00:53 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/PantsData'.
[17:00:53 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/ShoesData'.
[17:00:53 TRACE SMAPI] Fashion Sense loaded asset 'Data/PeacefulEnd/FashionSense/BodyData'.
[17:00:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsBackground' (for the 'Stardew Valley Expanded' content pack).
[17:00:53 TRACE Happy Birthday] Loading player's birthday on new day started.
[17:00:53 TRACE Happy Birthday] Loading player's birthday from: data\Angine_-373252000085139646\Angine_-373252000085139646.json
[17:00:53 TRACE Multiple Mini Obelisks] []
[17:00:53 TRACE SMAPI] Tractor Mod loaded asset 'Mods/Pathoschild.TractorMod/Garage'.
[17:00:53 TRACE SMAPI] Tractor Mod loaded asset 'Mods/Pathoschild.TractorMod/BuffIcon'.
[17:00:53 TRACE SMAPI] Content Patcher edited Mods/Pathoschild.TractorMod/BuffIcon (for the 'Draft Animal Tractor' content pack).
[17:00:53 DEBUG Shop Tile Framework] Refreshing stock for all custom shops...
[17:00:53 DEBUG Shop Tile Framework] Generating stock for RecipeShop
[17:00:53 TRACE Shop Tile Framework] Updating RecipeShop
[17:00:53 TRACE Shop Tile Framework] Object with the name or ID "Pepper" could not be added to the shop RecipeShop
[17:00:53 TRACE Shop Tile Framework] Object with the name or ID "Salt" could not be added to the shop RecipeShop
[17:00:53 TRACE Shop Tile Framework] Object with the name or ID "Seasonings" could not be added to the shop RecipeShop
[17:00:53 TRACE Shop Tile Framework] Object with the name or ID "Brown Sugar" could not be added to the shop RecipeShop
[17:00:53 TRACE Shop Tile Framework] Object with the name or ID "Chili Powder" could not be added to the shop RecipeShop
[17:00:53 TRACE Shop Tile Framework] Object with the name or ID "Cumin Spice" could not be added to the shop RecipeShop
[17:00:53 TRACE Shop Tile Framework] Object with the name or ID "Curry Powder" could not be added to the shop RecipeShop
[17:00:53 TRACE Shop Tile Framework] Object with the name or ID "Nutmeg" could not be added to the shop RecipeShop
[17:00:53 TRACE Shop Tile Framework] Object with the name or ID "Paprika" could not be added to the shop RecipeShop
[17:00:53 TRACE Shop Tile Framework] Object with the name or ID "Vanilla Extract" could not be added to the shop RecipeShop
[17:00:53 TRACE Shop Tile Framework] Object with the name or ID "Buckwheat Flour" could not be added to the shop RecipeShop
[17:00:53 TRACE Shop Tile Framework] Object with the name or ID "Buckwheat Noodles" could not be added to the shop RecipeShop
[17:00:53 TRACE Shop Tile Framework] Object with the name or ID "Chinotto Extract" could not be added to the shop RecipeShop
[17:00:53 TRACE Shop Tile Framework] Object with the name or ID "Birch Extract" could not be added to the shop RecipeShop
[17:00:53 TRACE Shop Tile Framework] Object with the name or ID "Ginger Extract" could not be added to the shop RecipeShop
[17:00:53 TRACE Shop Tile Framework] Object with the name or ID "Cocoa Butter" could not be added to the shop RecipeShop
[17:00:53 TRACE Shop Tile Framework] Object with the name or ID "Powdered Milk" could not be added to the shop RecipeShop
[17:00:53 TRACE Shop Tile Framework] Object with the name or ID "Chocolatier Cocoa Powder" could not be added to the shop RecipeShop
[17:00:53 TRACE Shop Tile Framework] Object with the name or ID "Ice" could not be added to the shop RecipeShop
[17:00:53 TRACE Shop Tile Framework] Object with the name or ID "Cinnamon Sticks" could not be added to the shop RecipeShop
[17:00:53 TRACE Shop Tile Framework] Object with the name or ID "Cocoa Powder" could not be added to the shop RecipeShop
[17:00:53 TRACE Shop Tile Framework] Object with the name or ID "Mint" could not be added to the shop RecipeShop
[17:00:53 TRACE Shop Tile Framework] Object with the name or ID "Onion" could not be added to the shop RecipeShop
[17:00:53 TRACE Shop Tile Framework] Object with the name or ID "Black Tea" could not be added to the shop RecipeShop
[17:00:53 TRACE Shop Tile Framework] Object with the name or ID "Chewing Gum" could not be added to the shop RecipeShop
[17:00:53 TRACE Shop Tile Framework] Object with the name or ID "Sesame Seeds" could not be added to the shop RecipeShop
[17:00:53 DEBUG Shop Tile Framework] Adding all Objects from paradigmnomad.morefood
[17:00:53 TRACE Shop Tile Framework] No Object from paradigmnomad.morefood could be found
[17:00:53 DEBUG Shop Tile Framework] Adding all Objects from ppja.evenmorerecipes
[17:00:53 TRACE Shop Tile Framework] No Object from ppja.evenmorerecipes could be found
[17:00:53 DEBUG Shop Tile Framework] Adding all Objects from ppja.MoreRecipesMeat
[17:00:53 TRACE Shop Tile Framework] No Object from ppja.MoreRecipesMeat could be found
[17:00:53 DEBUG Shop Tile Framework] Adding all Objects from paradigmnomad.freshmeat
[17:00:53 TRACE Shop Tile Framework] No Object from paradigmnomad.freshmeat could be found
[17:00:53 DEBUG Shop Tile Framework] Adding all Objects from ppja.starbrewvalley
[17:00:53 TRACE Shop Tile Framework] No Object from ppja.starbrewvalley could be found
[17:00:53 DEBUG Shop Tile Framework] Adding all Objects from Aquilegia.SweetTooth
[17:00:53 TRACE Shop Tile Framework] No Object from Aquilegia.SweetTooth could be found
[17:00:53 DEBUG Shop Tile Framework] Adding all Objects from Ryck215.StardripsCoffeeCompatible
[17:00:53 TRACE Shop Tile Framework] No Object from Ryck215.StardripsCoffeeCompatible could be found
[17:00:53 DEBUG Shop Tile Framework] Adding all Objects from HadiZosa.BFAVnewmeat
[17:00:53 TRACE Shop Tile Framework] No Object from HadiZosa.BFAVnewmeat could be found
[17:00:53 DEBUG Shop Tile Framework] Adding all Objects from Bonster.Adv.Recipes
[17:00:53 TRACE Shop Tile Framework] No Object from Bonster.Adv.Recipes could be found
[17:00:53 DEBUG Shop Tile Framework] Adding all Objects from Bonster.Recipes
[17:00:53 TRACE Shop Tile Framework] No Object from Bonster.Recipes could be found
[17:00:53 DEBUG Shop Tile Framework] Adding all Objects from Zosa.eatums
[17:00:53 TRACE Shop Tile Framework] No Object from Zosa.eatums could be found
[17:00:53 DEBUG Shop Tile Framework] Adding all Objects from Hadi.FrozenTreatsJA
[17:00:53 TRACE Shop Tile Framework] No Object from Hadi.FrozenTreatsJA could be found
[17:00:53 DEBUG Shop Tile Framework] Adding all Objects from Minakie.JA.recipes
[17:00:53 TRACE Shop Tile Framework] No Object from Minakie.JA.recipes could be found
[17:00:53 DEBUG Shop Tile Framework] Adding all Objects from ppja.artisanvalleymachinegoods
[17:00:53 TRACE Shop Tile Framework] No Object from ppja.artisanvalleymachinegoods could be found
[17:00:53 DEBUG Shop Tile Framework] Adding all Objects from Forsy.Comfort
[17:00:53 TRACE Shop Tile Framework] No Object from Forsy.Comfort could be found
[17:00:53 DEBUG Shop Tile Framework] Adding all Objects from Ritsune.ChocolatierJA
[17:00:53 TRACE Shop Tile Framework] No Object from Ritsune.ChocolatierJA could be found
[17:00:53 DEBUG Shop Tile Framework] Adding all Objects from KAYA.CherryBlossomCafe
[17:00:53 TRACE Shop Tile Framework] No Object from KAYA.CherryBlossomCafe could be found
[17:00:53 DEBUG Shop Tile Framework] Adding all Objects from KAYA.CherryBlossomCafe
[17:00:53 TRACE Shop Tile Framework] No Object from KAYA.CherryBlossomCafe could be found
[17:00:53 DEBUG Shop Tile Framework] Generating stock for RecipeShopSat
[17:00:53 TRACE Shop Tile Framework] Updating RecipeShopSat
[17:00:53 TRACE Shop Tile Framework] Object with the name or ID "Chevon" could not be added to the shop RecipeShopSat
[17:00:53 TRACE Shop Tile Framework] Object with the name or ID "Alpaca Meat" could not be added to the shop RecipeShopSat
[17:00:53 TRACE Shop Tile Framework] Object with the name or ID "Bison Meat" could not be added to the shop RecipeShopSat
[17:00:53 TRACE Shop Tile Framework] Object with the name or ID "Dragon Meat" could not be added to the shop RecipeShopSat
[17:00:53 TRACE Shop Tile Framework] Object with the name or ID "Fowl" could not be added to the shop RecipeShopSat
[17:00:53 TRACE Shop Tile Framework] Object with the name or ID "Phoenix Meat" could not be added to the shop RecipeShopSat
[17:00:53 TRACE Shop Tile Framework] Object with the name or ID "Reptile Meat" could not be added to the shop RecipeShopSat
[17:00:53 TRACE Shop Tile Framework] Object with the name or ID "Turkey" could not be added to the shop RecipeShopSat
[17:00:53 TRACE Shop Tile Framework] Object with the name or ID "Venison" could not be added to the shop RecipeShopSat
[17:00:53 TRACE Shop Tile Framework] Object with the name or ID "Wild Boar Meat" could not be added to the shop RecipeShopSat
[17:00:53 TRACE Shop Tile Framework] Object with the name or ID "Bird Meat" could not be added to the shop RecipeShopSat
[17:00:53 TRACE Shop Tile Framework] Object with the name or ID "Horse Meat" could not be added to the shop RecipeShopSat
[17:00:53 TRACE Shop Tile Framework] Object with the name or ID "Critter Meat" could not be added to the shop RecipeShopSat
[17:00:53 TRACE Shop Tile Framework] Object with the name or ID "Pterodactyl Egg" could not be added to the shop RecipeShopSat
[17:00:53 DEBUG Shop Tile Framework] Adding all Weapons from Immort.Weap
[17:00:53 TRACE Shop Tile Framework] No Weapon from Immort.Weap could be found
[17:00:53 DEBUG Shop Tile Framework] Adding all Weapons from zcsnightmare.naw
[17:00:53 TRACE Shop Tile Framework] No Weapon from zcsnightmare.naw could be found
[17:00:53 DEBUG Shop Tile Framework] Adding all BigCraftables from ppja.artisanvalleymachinegoods
[17:00:53 TRACE Shop Tile Framework] No BigCraftable from ppja.artisanvalleymachinegoods could be found
[17:00:53 DEBUG Shop Tile Framework] Adding all BigCraftables from Hadi.JASoda
[17:00:53 TRACE Shop Tile Framework] No BigCraftable from Hadi.JASoda could be found
[17:00:53 DEBUG Shop Tile Framework] Adding all BigCraftables from deffiliation.JAKimchiMaker
[17:00:53 TRACE Shop Tile Framework] No BigCraftable from deffiliation.JAKimchiMaker could be found
[17:00:53 DEBUG Shop Tile Framework] Adding all BigCraftables from xiaobaishu.JA.fenjieji
[17:00:53 TRACE Shop Tile Framework] No BigCraftable from xiaobaishu.JA.fenjieji could be found
[17:00:53 DEBUG Shop Tile Framework] Adding all BigCraftables from furyx639.ComposterJA
[17:00:53 TRACE Shop Tile Framework] No BigCraftable from furyx639.ComposterJA could be found
[17:00:53 DEBUG Shop Tile Framework] Adding all BigCraftables from Ritsune.BakersLifeJA
[17:00:53 TRACE Shop Tile Framework] No BigCraftable from Ritsune.BakersLifeJA could be found
[17:00:53 DEBUG Shop Tile Framework] Adding all BigCraftables from Hadi.FrozenTreatsJA
[17:00:53 TRACE Shop Tile Framework] No BigCraftable from Hadi.FrozenTreatsJA could be found
[17:00:53 DEBUG Shop Tile Framework] Adding all BigCraftables from Ritsune.ChocolatierJA
[17:00:53 TRACE Shop Tile Framework] No BigCraftable from Ritsune.ChocolatierJA could be found
[17:00:53 DEBUG Shop Tile Framework] Adding all BigCraftables from Ivycrowned.JARealisticLooms
[17:00:53 TRACE Shop Tile Framework] No BigCraftable from Ivycrowned.JARealisticLooms could be found
[17:00:53 DEBUG Shop Tile Framework] Adding all BigCraftables from KAYA.JACandyMachine
[17:00:53 TRACE Shop Tile Framework] No BigCraftable from KAYA.JACandyMachine could be found
[17:00:53 DEBUG Shop Tile Framework] Adding all BigCraftables from KAYA.JAMoreMead
[17:00:53 TRACE Shop Tile Framework] No BigCraftable from KAYA.JAMoreMead could be found
[17:00:53 DEBUG Shop Tile Framework] Adding all BigCraftables from Hadi.JASoda
[17:00:53 TRACE Shop Tile Framework] No BigCraftable from Hadi.JASoda could be found
[17:00:53 DEBUG Shop Tile Framework] Adding all BigCraftables from deffiliation.JAKimchiMaker
[17:00:53 TRACE Shop Tile Framework] No BigCraftable from deffiliation.JAKimchiMaker could be found
[17:00:53 DEBUG Shop Tile Framework] Adding all BigCraftables from xiaobaishu.JA.fenjieji
[17:00:53 TRACE Shop Tile Framework] No BigCraftable from xiaobaishu.JA.fenjieji could be found
[17:00:53 DEBUG Shop Tile Framework] Adding all BigCraftables from furyx639.ComposterJA
[17:00:53 TRACE Shop Tile Framework] No BigCraftable from furyx639.ComposterJA could be found
[17:00:53 DEBUG Shop Tile Framework] Adding all BigCraftables from Ritsune.BakersLifeJA
[17:00:53 TRACE Shop Tile Framework] No BigCraftable from Ritsune.BakersLifeJA could be found
[17:00:53 DEBUG Shop Tile Framework] Adding all BigCraftables from Hadi.FrozenTreatsJA
[17:00:53 TRACE Shop Tile Framework] No BigCraftable from Hadi.FrozenTreatsJA could be found
[17:00:53 DEBUG Shop Tile Framework] Adding all BigCraftables from Ritsune.ChocolatierJA
[17:00:53 TRACE Shop Tile Framework] No BigCraftable from Ritsune.ChocolatierJA could be found
[17:00:53 DEBUG Shop Tile Framework] Adding all BigCraftables from Ivycrowned.JARealisticLooms
[17:00:53 TRACE Shop Tile Framework] No BigCraftable from Ivycrowned.JARealisticLooms could be found
[17:00:53 DEBUG Shop Tile Framework] Adding all BigCraftables from KAYA.JACandyMachine
[17:00:53 TRACE Shop Tile Framework] No BigCraftable from KAYA.JACandyMachine could be found
[17:00:53 DEBUG Shop Tile Framework] Adding all BigCraftables from KAYA.JAMoreMead
[17:00:53 TRACE Shop Tile Framework] No BigCraftable from KAYA.JAMoreMead could be found
[17:00:53 TRACE Farm Type Manager] Day is starting. Loading config data.
[17:00:53 TRACE Farm Type Manager] Beginning file loading process...
[17:00:53 TRACE Farm Type Manager] Loading files from content pack: Stardew Valley Expanded Farm Type Manager
[17:00:53 TRACE Farm Type Manager] Validating data from content pack: Stardew Valley Expanded Farm Type Manager
[17:00:53 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[17:00:53 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[17:00:53 TRACE Farm Type Manager] Validation complete for content pack: Stardew Valley Expanded Farm Type Manager
[17:00:53 TRACE Farm Type Manager] Checking file conditions...
[17:00:53 TRACE Farm Type Manager] Other mod condition(s) found. Checking...
[17:00:53 TRACE Farm Type Manager] Mod check successful: "FlashShifter.StardewValleyExpandedCP" does exist.
[17:00:53 TRACE Farm Type Manager] The OtherMods list matches the player's mods. File allowed.
[17:00:53 TRACE Farm Type Manager] Content pack loaded successfully.
[17:00:53 TRACE Farm Type Manager] Loading files from content pack: Frontier Farm Forage Locations
[17:00:53 TRACE Farm Type Manager] Validating data from content pack: Frontier Farm Forage Locations
[17:00:53 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[17:00:53 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[17:00:53 TRACE Farm Type Manager] Validation complete for content pack: Frontier Farm Forage Locations
[17:00:53 TRACE Farm Type Manager] Checking file conditions...
[17:00:53 TRACE Farm Type Manager] Farm type condition(s) found. Checking...
[17:00:53 TRACE Farm Type Manager] Farm type did NOT match any settings. File disabled.
[17:00:53 TRACE Farm Type Manager] Loading files from content pack: (FTM) Wildflour's Atelier Goods
[17:00:53 TRACE Farm Type Manager] Validating data from content pack: (FTM) Wildflour's Atelier Goods
[17:00:53 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[17:00:53 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[17:00:53 TRACE Farm Type Manager] Validation complete for content pack: (FTM) Wildflour's Atelier Goods
[17:00:53 TRACE Farm Type Manager] Checking file conditions...
[17:00:53 TRACE Farm Type Manager] Content pack loaded successfully.
[17:00:53 TRACE Farm Type Manager] All available content packs checked.
[17:00:53 TRACE Farm Type Manager] Loading files from FarmTypeManager/data
[17:00:53 TRACE Farm Type Manager] Validating data from FarmTypeManager/data
[17:00:53 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[17:00:53 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[17:00:53 TRACE Farm Type Manager] Validation complete for data from FarmTypeManager/data
[17:00:53 TRACE Farm Type Manager] Checking file conditions...
[17:00:53 TRACE Farm Type Manager] FarmTypeManager/data farm data loaded successfully.
[17:00:53 TRACE Farm Type Manager] Checking for saved objects that went missing overnight.
[17:00:54 TRACE Farm Type Manager] Missing objects: 28. Respawned: 28. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[17:00:54 TRACE Farm Type Manager] Missing objects: 18. Respawned: 18. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[17:00:54 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[17:00:54 TRACE Farm Type Manager] Starting forage generation for this content pack: Stardew Valley Expanded Farm Type Manager
[17:00:54 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Diamond Wand Chest" (Custom_HighlandsOutpost)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Monster Splitter Chest" (Custom_CastleVillageOutpost)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:anyPlayer|contains=LegendaryTrioSlayed". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Heavy Shield Chest" (Custom_CastleVillageOutpost)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:anyPlayer|contains=LegendaryTrioSlayed". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Galdoran Vendor Schedule Chest Spawn" (Custom_CastleVillageOutpost)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[17:00:54 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[17:00:54 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Farm Cave SVE fruit spawns" (FarmCave)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: FarmCave". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Extra Spring Onion Spawns 1" (Forest)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Extra Spring Onion Spawns 2" (Forest)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:00:54 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Forest: 2
[17:00:54 TRACE Farm Type Manager] Forage generation complete for this area: "Extra Spring Onion Spawns 2" (Forest)
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Extra Spring Onion Spawns 3" (Forest)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Pelican Town" (Town)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Joja Pelican Town" (Town)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:anyPlayer|contains=5553210". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Bus Stop" (BusStop)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Backwoods" (Backwoods)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Forest" (Forest)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Joja Forest" (Forest)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:anyPlayer|contains=5553210". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Mountain" (Mountain)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Joja Mountain" (Mountain)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:anyPlayer|contains=5553210". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Adventurer Summit" (Custom_AdventurerSummit)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Highlands" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:00:54 TRACE Farm Type Manager] Forage types found: 6. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 1
[17:00:54 TRACE Farm Type Manager] Forage generation complete for this area: "Artifact Spawn Increase - Highlands" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Garden" (Custom_Garden)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Tide Pool Spawns" (Custom_FableReef)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:00:54 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_FableReef: 10
[17:00:54 TRACE Farm Type Manager] Forage generation complete for this area: "Tide Pool Spawns" (Custom_FableReef)
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Diamond Cavern flower spawns" (Custom_DiamondCavern)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:00:54 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_DiamondCavern: 4
[17:00:54 TRACE Farm Type Manager] Forage generation complete for this area: "Diamond Cavern flower spawns" (Custom_DiamondCavern)
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Beach Spawns" (Custom_FableReef)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:00:54 TRACE Farm Type Manager] Forage types found: 7. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_FableReef: 13
[17:00:54 TRACE Farm Type Manager] Forage generation complete for this area: "Beach Spawns" (Custom_FableReef)
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Gold Ocean Flower Spawn" (Custom_FableReef)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:00:54 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_FableReef: 1
[17:00:54 TRACE Farm Type Manager] Forage generation complete for this area: "Gold Ocean Flower Spawn" (Custom_FableReef)
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Dried Sand Dollar spawns" (Beach)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Big Conch spawns" (Beach)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Day conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Beach forage area 2" (Beach)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Year conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:00:54 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Beach: 3
[17:00:54 TRACE Farm Type Manager] Forage generation complete for this area: "Beach forage area 2" (Beach)
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Beach forage area 3" (Beach)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[17:00:54 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[17:00:54 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Forest forage area 1" (Forest)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Year conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Forest forage area 3" (Forest)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Year conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[17:00:54 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[17:00:54 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Desert forage spawns" (Desert)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:00:54 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Desert: 3
[17:00:54 TRACE Farm Type Manager] Forage generation complete for this area: "Desert forage spawns" (Desert)
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "BackWoods forage area 1" (BackWoods)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:00:54 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at BackWoods: 1
[17:00:54 TRACE Farm Type Manager] Forage generation complete for this area: "BackWoods forage area 1" (BackWoods)
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "SVESummit forage area 1" (Custom_SVESummit)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:00:54 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_SVESummit: 2
[17:00:54 TRACE Farm Type Manager] Forage generation complete for this area: "SVESummit forage area 1" (Custom_SVESummit)
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Thistle flower SVEsummit spawns" (Custom_SVESummit)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:00:54 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_SVESummit: 3
[17:00:54 TRACE Farm Type Manager] Forage generation complete for this area: "Thistle flower SVEsummit spawns" (Custom_SVESummit)
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Goldenrod SVEsummit spawns" (Custom_SVESummit)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Ferngill Primrose SVEsummit spawns" (Custom_SVESummit)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:00:54 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_SVESummit: 2
[17:00:54 TRACE Farm Type Manager] Forage generation complete for this area: "Ferngill Primrose SVEsummit spawns" (Custom_SVESummit)
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Winter Star Rose SVEsummit spawns" (Custom_SVESummit)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 2" (Summit)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:00:54 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Summit: 1
[17:00:54 TRACE Farm Type Manager] Forage generation complete for this area: "Summit forage area 2" (Summit)
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 3" (Summit)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:00:54 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Summit: 4
[17:00:54 TRACE Farm Type Manager] Forage generation complete for this area: "Summit forage area 3" (Summit)
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 4" (Summit)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 5" (Summit)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:00:54 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Summit: 6
[17:00:54 TRACE Farm Type Manager] Forage generation complete for this area: "Summit forage area 5" (Summit)
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 6" (Summit)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Mountain forage area 1" (Mountain)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:00:54 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Mountain: 2
[17:00:54 TRACE Farm Type Manager] Forage generation complete for this area: "Mountain forage area 1" (Mountain)
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Mountain forage area 2" (Mountain)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Year conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:00:54 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Mountain: 2
[17:00:54 TRACE Farm Type Manager] Forage generation complete for this area: "Mountain forage area 2" (Mountain)
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "RailRoad forage area 1" (RailRoad)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:00:54 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at RailRoad: 3
[17:00:54 TRACE Farm Type Manager] Forage generation complete for this area: "RailRoad forage area 1" (RailRoad)
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "BlueMoonVineyard forage area 1" (Custom_BlueMoonVineyard)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:00:54 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_BlueMoonVineyard: 0
[17:00:54 TRACE Farm Type Manager] Forage generation complete for this area: "BlueMoonVineyard forage area 1" (Custom_BlueMoonVineyard)
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Garden forage area 1" (Custom_Garden)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:00:54 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_Garden: 2
[17:00:54 TRACE Farm Type Manager] Forage generation complete for this area: "Garden forage area 1" (Custom_Garden)
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 1" (Custom_JunimoWoods)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[17:00:54 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[17:00:54 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 2" (Custom_JunimoWoods)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[17:00:54 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[17:00:54 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 3" (Custom_JunimoWoods)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[17:00:54 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[17:00:54 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 4" (Custom_JunimoWoods)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[17:00:54 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[17:00:54 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 5" (Custom_JunimoWoods)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Year conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[17:00:54 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[17:00:54 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 6" (Custom_JunimoWoods)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:00:54 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_JunimoWoods: 19
[17:00:54 TRACE Farm Type Manager] Forage generation complete for this area: "JunimoWoods forage area 6" (Custom_JunimoWoods)
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Lucky Four Leaf Clover Forest West spawns" (Custom_ForestWest)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:00:54 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 0
[17:00:54 TRACE Farm Type Manager] Forage generation complete for this area: "Lucky Four Leaf Clover Forest West spawns" (Custom_ForestWest)
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Mushroom Colony Forest West spawns" (Custom_ForestWest)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:00:54 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the springIndexList contains no valid items. Skipping to the next forage area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 1" (Custom_ForestWest)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:00:54 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 16
[17:00:54 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 1" (Custom_ForestWest)
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 2" (Custom_ForestWest)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:00:54 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 4
[17:00:54 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 2" (Custom_ForestWest)
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 3" (Custom_ForestWest)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[17:00:54 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[17:00:54 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 4" (Custom_ForestWest)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[17:00:54 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[17:00:54 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 5" (Custom_ForestWest)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[17:00:54 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[17:00:54 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 6" (Custom_ForestWest)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:00:54 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 3
[17:00:54 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 6" (Custom_ForestWest)
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 7" (Custom_ForestWest)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[17:00:54 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[17:00:54 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 8" (Custom_ForestWest)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[17:00:54 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[17:00:54 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 9" (Custom_ForestWest)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[17:00:54 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[17:00:54 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 10" (Custom_ForestWest)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[17:00:54 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[17:00:54 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Extra forage in expanded secret woods" (Woods)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:00:54 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Woods: 1
[17:00:54 TRACE Farm Type Manager] Forage generation complete for this area: "Extra forage in expanded secret woods" (Woods)
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Extra fiddlehead fern forage in expanded secret woods during summer" (Woods)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:00:54 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the springIndexList contains no valid items. Skipping to the next forage area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Bearberrys Spawns" (Woods)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Woods forage area 1" (Woods)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Woods forage area 2" (Woods)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Ancient Ferns Spawns" (Woods)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Day conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current day matched a setting. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:00:54 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Woods: 2
[17:00:54 TRACE Farm Type Manager] Forage generation complete for this area: "Ancient Ferns Spawns" (Woods)
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Salal Berry Spawns" (Woods)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Day conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Smelly Rafflesia spawns" (Woods)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] Day conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Poison berry spawns" (Woods)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:00:54 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the springIndexList contains no valid items. Skipping to the next forage area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "poison mushroom spawns" (Woods)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "mushroom colony spawns" (Woods)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Lucky Four Leaf Clover spawns" (Woods)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:00:54 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Woods: 0
[17:00:54 TRACE Farm Type Manager] Forage generation complete for this area: "Lucky Four Leaf Clover spawns" (Woods)
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring forage area 2" (Custom_SpriteSpring2)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Year conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring forage area 3" (Custom_SpriteSpring2)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Year conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring forage - Crocus spawns" (Custom_SpriteSpring2)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring Flower Spawns" (Custom_SpriteSpring2)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:00:54 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpring2: 3
[17:00:54 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring Flower Spawns" (Custom_SpriteSpring2)
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring Cave mushroom forage" (Custom_SpriteSpringCave)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:00:54 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpringCave: 3
[17:00:54 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring Cave mushroom forage" (Custom_SpriteSpringCave)
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring Cave ancient fruit" (Custom_SpriteSpringCave)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:00:54 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpringCave: 1
[17:00:54 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring Cave ancient fruit" (Custom_SpriteSpringCave)
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Aurora Vineyard Doll" (Custom_AuroraVineyard)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[17:00:54 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[17:00:54 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Aurora Vineyard Newspaper" (Custom_AuroraVineyard)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[17:00:54 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[17:00:54 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Treasure Chest in Suburbs" (Custom_GrampletonSuburbs)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[17:00:54 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[17:00:54 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Secret Woods sweet gem berry seed" (Woods)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=7134028". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern mineral spawns" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:00:54 TRACE Farm Type Manager] Forage types found: 11. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 38
[17:00:54 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Cavern mineral spawns" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern mineral spawns - Challenging" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern rare prismatic shard spawn" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern rare prismatic shard spawn - double chance to spawn with challenging config" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Fern and mushroom spawns" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:00:54 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 14
[17:00:54 TRACE Farm Type Manager] Forage generation complete for this area: "Fern and mushroom spawns" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Mountain Forage Spawns" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:00:54 TRACE Farm Type Manager] Forage types found: 7. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 47
[17:00:54 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Mountain Forage Spawns" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze swamp forage Spawns" (Custom_ForbiddenMaze)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:00:54 TRACE Farm Type Manager] Forage types found: 7. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 91
[17:00:54 TRACE Farm Type Manager] Forage generation complete for this area: "Forbidden Maze swamp forage Spawns" (Custom_ForbiddenMaze)
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze swamp forage Extra Spawns - Challenging" (Custom_ForbiddenMaze)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze Swamp Flower Spawns" (Custom_ForbiddenMaze)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:00:54 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 49
[17:00:54 TRACE Farm Type Manager] Forage generation complete for this area: "Forbidden Maze Swamp Flower Spawns" (Custom_ForbiddenMaze)
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze Swamp Flower Extra Spawns - Challenging" (Custom_ForbiddenMaze)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Slime Egg Spawns" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:00:54 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 13
[17:00:54 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Slime Egg Spawns" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Sapling Spawns" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:00:54 TRACE Farm Type Manager] Forage types found: 12. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 2
[17:00:54 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Sapling Spawns" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Ornate Treasure Chest Spawn" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:00:54 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 1
[17:00:54 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Ornate Treasure Chest Spawn" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Highland Caverns Void Root spawns" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "ShearwaterBridge forage area 1" (Custom_ShearwaterBridge)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:00:54 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_ShearwaterBridge: 3
[17:00:54 TRACE Farm Type Manager] Forage generation complete for this area: "ShearwaterBridge forage area 1" (Custom_ShearwaterBridge)
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Treasure Chest Spawns" (Custom_TreasureCave)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[17:00:54 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[17:00:54 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Void Soul spawns" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:00:54 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 9
[17:00:54 TRACE Farm Type Manager] Forage generation complete for this area: "Void Soul spawns" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Void Soul extra spawns - Challenging" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Red Slime Egg Spawns" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:00:54 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 7
[17:00:54 TRACE Farm Type Manager] Forage generation complete for this area: "Red Slime Egg Spawns" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Red Slime Egg Extra Spawns - Challenging" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Weapon Spawns" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:00:54 TRACE Farm Type Manager] Forage types found: 6. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 23
[17:00:54 TRACE Farm Type Manager] Forage generation complete for this area: "Weapon Spawns" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Forest Sword Spawn" (Custom_ForestWest)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Year conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Rapier Spawn" (Railroad)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Year conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands bones" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:00:54 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 15
[17:00:54 TRACE Farm Type Manager] Forage generation complete for this area: "Crimson Badlands bones" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands Swirl Stone" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:00:54 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 1
[17:00:54 TRACE Farm Type Manager] Forage generation complete for this area: "Crimson Badlands Swirl Stone" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands Swirl Stone - 33% chance of an extra spawn" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:00:54 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 1
[17:00:54 TRACE Farm Type Manager] Forage generation complete for this area: "Crimson Badlands Swirl Stone - 33% chance of an extra spawn" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands Swirl Stone - 33% chance of an extra spawn again on Challenging config" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Enchanted Grove Dewdrop Berry spawns" (Custom_EnchantedGrove)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Day conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Junimo Woods Junimo Noises" (Custom_JunimoWoods)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:00:54 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_JunimoWoods: 60
[17:00:54 TRACE Farm Type Manager] Forage generation complete for this area: "Junimo Woods Junimo Noises" (Custom_JunimoWoods)
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring Junimo Noises" (Custom_SpriteSpring2)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:00:54 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpring2: 60
[17:00:54 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring Junimo Noises" (Custom_SpriteSpring2)
[17:00:54 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: Stardew Valley Expanded Farm Type Manager
[17:00:54 TRACE Farm Type Manager] Starting forage generation for this content pack: (FTM) Wildflour's Atelier Goods
[17:00:54 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process...
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage Town" (Town)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:00:54 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Town: 1
[17:00:54 TRACE Farm Type Manager] Forage generation complete for this area: "Wild Food Forage Town" (Town)
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage Desert" (Desert)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:00:54 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Desert: 1
[17:00:54 TRACE Farm Type Manager] Forage generation complete for this area: "Wild Food Forage Desert" (Desert)
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage Secret Woods" (Woods)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:00:54 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Woods: 2
[17:00:54 TRACE Farm Type Manager] Forage generation complete for this area: "Wild Food Forage Secret Woods" (Woods)
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage Island West" (IslandWest)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:00:54 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at IslandWest: 2
[17:00:54 TRACE Farm Type Manager] Forage generation complete for this area: "Wild Food Forage Island West" (IslandWest)
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage Forest" (Forest)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:00:54 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Forest: 3
[17:00:54 TRACE Farm Type Manager] Forage generation complete for this area: "Wild Food Forage Forest" (Forest)
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage SVAA Forest" (Custom_WaterfallForest)
[17:00:54 TRACE Farm Type Manager] No map named "Custom_WaterfallForest" could be found. Forage won't be spawned there.
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage SVAA Forest NORTH" (Custom_WaterfallForest_N)
[17:00:54 TRACE Farm Type Manager] No map named "Custom_WaterfallForest_N" could be found. Forage won't be spawned there.
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage Backwoods" (Backwoods)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:00:54 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Backwoods: 1
[17:00:54 TRACE Farm Type Manager] Forage generation complete for this area: "Wild Food Forage Backwoods" (Backwoods)
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage Backwoods SVAA" (Custom_Backwoods_N)
[17:00:54 TRACE Farm Type Manager] No map named "Custom_Backwoods_N" could be found. Forage won't be spawned there.
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage Mountain" (Mountain)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:00:54 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Mountain: 2
[17:00:54 TRACE Farm Type Manager] Forage generation complete for this area: "Wild Food Forage Mountain" (Mountain)
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage Island North" (IslandNorth)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:00:54 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at IslandNorth: 1
[17:00:54 TRACE Farm Type Manager] Forage generation complete for this area: "Wild Food Forage Island North" (IslandNorth)
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage Bus Stop" (BusStop)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:00:54 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at BusStop: 1
[17:00:54 TRACE Farm Type Manager] Forage generation complete for this area: "Wild Food Forage Bus Stop" (BusStop)
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage Railroad" (Railroad)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:00:54 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Railroad: 2
[17:00:54 TRACE Farm Type Manager] Forage generation complete for this area: "Wild Food Forage Railroad" (Railroad)
[17:00:54 TRACE Farm Type Manager] Checking forage settings for this area: "Wild Food Forage Beach" (Beach)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[17:00:54 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Beach: 0
[17:00:54 TRACE Farm Type Manager] Forage generation complete for this area: "Wild Food Forage Beach" (Beach)
[17:00:54 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: (FTM) Wildflour's Atelier Goods
[17:00:54 TRACE Farm Type Manager] Starting forage generation for this file: FarmTypeManager/data/HappyPasture_396935755.json
[17:00:54 TRACE Farm Type Manager] Forage generation is disabled for this file.
[17:00:54 TRACE Farm Type Manager] All files and content packs checked. Forage generation process complete.
[17:00:54 TRACE Farm Type Manager] Starting large object generation for this content pack: Stardew Valley Expanded Farm Type Manager
[17:00:54 TRACE Farm Type Manager] Large object generation is enabled. Starting generation process...
[17:00:54 TRACE Farm Type Manager] Checking large object settings for this area: "Junimo Woods Meteor Spawn" (Custom_JunimoWoods)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Day conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking large object settings for this area: "Grandpas Shed Logs" (Custom_GrandpasShedOutside)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=611439". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking large object settings for this area: "Iridium Quarry Meteor Spawn" (Custom_IridiumQuarry)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[17:00:54 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[17:00:54 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[17:00:54 TRACE Farm Type Manager] Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 5.
[17:00:54 TRACE Farm Type Manager] Large object generation complete for this area: "Iridium Quarry Meteor Spawn" (Custom_IridiumQuarry)
[17:00:54 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Log Spawns" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[17:00:54 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[17:00:54 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Stump Spawns" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[17:00:54 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[17:00:54 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking large object settings for this area: "Woods Stump Spawns" (Woods)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[17:00:54 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[17:00:54 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[17:00:54 TRACE Farm Type Manager] Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Woods: 9.
[17:00:54 TRACE Farm Type Manager] Large object generation complete for this area: "Woods Stump Spawns" (Woods)
[17:00:54 TRACE Farm Type Manager] Checking large object settings for this area: "Forest West Log" (Custom_ForestWest)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=7134028". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Boulder Spawns" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[17:00:54 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[17:00:54 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 1" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[17:00:54 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[17:00:54 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[17:00:54 TRACE Farm Type Manager] Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 20.
[17:00:54 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 1" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 2" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[17:00:54 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[17:00:54 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[17:00:54 TRACE Farm Type Manager] Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 20.
[17:00:54 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 2" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 3" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[17:00:54 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[17:00:54 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[17:00:54 TRACE Farm Type Manager] Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 1.
[17:00:54 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 3" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 4" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects...
[17:00:54 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting...
[17:00:54 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping.
[17:00:54 TRACE Farm Type Manager] Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 1.
[17:00:54 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 4" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] All areas checked. Large object generation complete for this content pack: Stardew Valley Expanded Farm Type Manager
[17:00:54 TRACE Farm Type Manager] Starting large object generation for this content pack: (FTM) Wildflour's Atelier Goods
[17:00:54 TRACE Farm Type Manager] Large object generation is disabled for this content pack.
[17:00:54 TRACE Farm Type Manager] Starting large object generation for this file: FarmTypeManager/data/HappyPasture_396935755.json
[17:00:54 TRACE Farm Type Manager] Large object generation is disabled for this file.
[17:00:54 TRACE Farm Type Manager] All files and content packs checked. Large object generation process complete.
[17:00:54 TRACE Farm Type Manager] Starting ore generation for this content pack: Stardew Valley Expanded Farm Type Manager
[17:00:54 TRACE Farm Type Manager] Ore generation is enabled. Starting generation process...
[17:00:54 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Copper Ore Spawns" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[17:00:54 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 64.
[17:00:54 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Copper Ore Spawns" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Iron Ore Spawns" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[17:00:54 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 75.
[17:00:54 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Iron Ore Spawns" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Gold Ore Spawns" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[17:00:54 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 86.
[17:00:54 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Gold Ore Spawns" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Mystic Stone Spawns" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[17:00:54 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 1.
[17:00:54 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Mystic Stone Spawns" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Stone + Geode Spawns" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[17:00:54 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 321.
[17:00:54 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Stone + Geode Spawns" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Stone + Geode Spawns - Low Memory" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area (Custom_HighlandsCavern). Next area...
[17:00:54 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Prison Stone Spawns" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[17:00:54 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 9.
[17:00:54 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Prison Stone Spawns" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking ore settings for this area: "Diamond Cavern Ore Spawns" (Custom_DiamondCavern)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[17:00:54 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_DiamondCavern: 9.
[17:00:54 TRACE Farm Type Manager] Ore generation process complete for this area: "Diamond Cavern Ore Spawns" (Custom_DiamondCavern)
[17:00:54 TRACE Farm Type Manager] Checking ore settings for this area: "Iridium Quarry Ore Spawns" (Custom_IridiumQuarry)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[17:00:54 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 60.
[17:00:54 TRACE Farm Type Manager] Ore generation process complete for this area: "Iridium Quarry Ore Spawns" (Custom_IridiumQuarry)
[17:00:54 TRACE Farm Type Manager] All areas checked. Ore generation complete for this content pack: Stardew Valley Expanded Farm Type Manager
[17:00:54 TRACE Farm Type Manager] Starting ore generation for this content pack: (FTM) Wildflour's Atelier Goods
[17:00:54 TRACE Farm Type Manager] Ore generation is disabled for this content pack.
[17:00:54 TRACE Farm Type Manager] Starting ore generation for this file: FarmTypeManager/data/HappyPasture_396935755.json
[17:00:54 TRACE Farm Type Manager] Ore generation is disabled for this file.
[17:00:54 TRACE Farm Type Manager] All files and content packs checked. Ore spawn process complete.
[17:00:54 TRACE Farm Type Manager] Starting monster generation for this content pack: Stardew Valley Expanded Farm Type Manager
[17:00:54 TRACE Farm Type Manager] Monster generation is enabled. Starting generation process...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 1" (Woods)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "green slime" is 0. Setting it to 1.
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Woods: 15.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Secret Wood slime spawns 1" (Woods)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 2" (Woods)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 3" (Woods)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 4" (Woods)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Flower Crab Spawns - Entire Map" (Custom_ForbiddenMaze)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Truffle Crab" is 0. Setting it to 1.
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 7.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Flower Crab Spawns - Entire Map" (Custom_ForbiddenMaze)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Flower Crab Spawns (swamp flower map areas)" (Custom_ForbiddenMaze)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Truffle Crab" is 0. Setting it to 1.
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 4.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Flower Crab Spawns (swamp flower map areas)" (Custom_ForbiddenMaze)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "The Legendary Purple Mushroom Crab - Only one appears per day anywhere in the maze." (Custom_ForbiddenMaze)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1337930". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns" (Custom_ForbiddenMaze)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Wilderness Golem" is 0. Setting it to 1.
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 58.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Golem Spawns" (Custom_ForbiddenMaze)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - Challenging" (Custom_ForbiddenMaze)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - iridium golem behavior" (Custom_ForbiddenMaze)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1.
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 20.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Golem Spawns - iridium golem behavior" (Custom_ForbiddenMaze)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - iridium golem behavior - Challenging" (Custom_ForbiddenMaze)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - 15% chance of a double spawn" (Custom_ForbiddenMaze)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble timed Spawns" (Custom_ForbiddenMaze)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Ghost" is 0. Setting it to 1.
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 45.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Toxic Bubble timed Spawns" (Custom_ForbiddenMaze)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble timed Spawns - Challenging" (Custom_ForbiddenMaze)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Putrid Swamp Ghost Spawns - after crimson badlands treasure cave event" (Custom_ForbiddenMaze)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1925178". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Putrid Swamp Ghost Spawns - Challenging" (Custom_ForbiddenMaze)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Timed Spawns" (Custom_ForbiddenMaze)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Haunted Skull" is 0. Setting it to 1.
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 21.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Toxic Bubble Haunted Skull Timed Spawns" (Custom_ForbiddenMaze)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Timed Spawns - more spawn after treasure cave event" (Custom_ForbiddenMaze)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1925178". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Timed Spawns - Challenging" (Custom_ForbiddenMaze)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (1)" (Custom_ForbiddenMaze)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (2)" (Custom_ForbiddenMaze)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (3)" (Custom_ForbiddenMaze)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (4)" (Custom_ForbiddenMaze)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (5)" (Custom_ForbiddenMaze)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (6)" (Custom_ForbiddenMaze)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (7)" (Custom_ForbiddenMaze)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (8)" (Custom_ForbiddenMaze)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (9)" (Custom_ForbiddenMaze)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (10)" (Custom_ForbiddenMaze)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (11)" (Custom_ForbiddenMaze)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (12)" (Custom_ForbiddenMaze)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (13)" (Custom_ForbiddenMaze)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (14)" (Custom_ForbiddenMaze)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (15)" (Custom_ForbiddenMaze)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (16)" (Custom_ForbiddenMaze)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (17)" (Custom_ForbiddenMaze)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Rare Swarm" (Custom_ForbiddenMaze)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands, HasSeenEvent:anyPlayer|contains=1337731". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Poltergeist Spawns" (Custom_ForbiddenMaze)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 21.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Poltergeist Spawns" (Custom_ForbiddenMaze)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Poltergeist Void Mayo Spawn" (Custom_ForbiddenMaze)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 1.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Poltergeist Void Mayo Spawn" (Custom_ForbiddenMaze)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Poltergeist radioactive ore Spawn" (Custom_ForbiddenMaze)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 1.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Poltergeist radioactive ore Spawn" (Custom_ForbiddenMaze)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Forbidden Maze Swamp Lurker Spawns" (Custom_ForbiddenMaze)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 18.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Forbidden Maze Swamp Lurker Spawns" (Custom_ForbiddenMaze)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Castle Village Outpost Spawns" (Custom_CastleVillageOutpost)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_CastleVillageOutpost: 35.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Castle Village Outpost Spawns" (Custom_CastleVillageOutpost)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Boneyard Guards" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 22.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Boneyard Guards" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Serpent Guards" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 30.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Serpent Guards" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Shadow Shaman Sentries For The 'Incredible' Intimidating Factor" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 38.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Shadow Shaman Sentries For The 'Incredible' Intimidating Factor" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Mummy Cave Guards" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 18.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Mummy Cave Guards" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Mummy Cave Guards - Void Delight" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 1.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Mummy Cave Guards - Void Delight" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Corrupt Mummy Guard" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 9.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Corrupt Mummy Guard" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Corrupt Mummy Guard - Void Delight" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Corrupt Mummy Guard - In Cave" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 5.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Corrupt Mummy Guard - In Cave" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Male Zombie Adventurers" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 3.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Male Zombie Adventurers" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Female Zombie Adventurer spawns" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 3.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Female Zombie Adventurer spawns" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Female Zombie Adventurers" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 3.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Female Zombie Adventurers" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns - Static - Low Memory" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - Low Memory" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - across entire map sides (not corners) - Low Memory" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Spawns - Low Memory" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Low Memory" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Low Memory - Void Salmon Sushi" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens - Low Memory" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Red Slime Aggro Timed Spawns - Low Memory" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns Starting Area - Low Memory" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Boneyard Guards - Low Memory" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 23.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Aggros" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - Weaker variants" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 46.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Aggros - Weaker variants" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - Challenging" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - across entire map sides (not corners)" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 21.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Aggros - across entire map sides (not corners)" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - across entire map sides (not corners) - Challenging" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Swarm Aggros" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 22.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Swarm Aggros" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Swarm Aggros - Challenging" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Spawns" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 10.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Large Badlands Serpent Spawns" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Spawns - Challenging" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Guard Spawns" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 6.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Large Badlands Serpent Guard Spawns" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Guard Spawns - Challenging" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 1" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 35.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 1" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 1 - Challenging" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 2" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 35.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 2" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 2 - timed spawns - Challenging" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 3" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 21.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 3" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens - iridium golem behavior" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 20.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens - iridium golem behavior" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens timed - iridium golem behavior" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 25.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens timed - iridium golem behavior" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens battlefield - iridium golem behavior" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 20.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens battlefield - iridium golem behavior" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 4" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 20.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 4" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 5" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 10.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 5" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 6" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 10.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 6" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Legendary Diamond Sand Scorpion" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1337930". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 3.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Serpent Timed Spawns" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Void Salmon Sushi" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Guards - Static" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 2.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Serpent Guards - Static" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Challenging" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Challenging - Void Salmon Sushi" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Ghosts at iridium quarry" (Custom_IridiumQuarry)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Carbon Ghost" is 0. Setting it to 1.
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 5.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Ghosts at iridium quarry" (Custom_IridiumQuarry)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Ghost Wave Spawns" (Custom_IridiumQuarry)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Carbon Ghost" is 0. Setting it to 1.
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 25.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Ghost Wave Spawns" (Custom_IridiumQuarry)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Ghost Wave Spawns - Challenging" (Custom_IridiumQuarry)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Mummy's at iridium quarry" (Custom_IridiumQuarry)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 16.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Mummy's at iridium quarry" (Custom_IridiumQuarry)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Mummy's at iridium quarry - Void Delight" (Custom_IridiumQuarry)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 1.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Mummy's at iridium quarry - Void Delight" (Custom_IridiumQuarry)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Legendary Slime Spawn" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1337930". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 80.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Night Spawns" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - Low Memory" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 80.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Night Spawns - shadow mobs" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs - low memory" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs - betrayed" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs - betrayed - low memory" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_LowMemoryHighlands, HasSeenEvent:|contains=1090508". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Spring" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 25.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Haunted Chocolatier Homeage Spawns - Spring" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Summer" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Fall" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Winter" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Spring - Low Memory" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Summer - Low Memory" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Fall - Low Memory" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Winter - Low Memory" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Spring" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 130.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Primary Spawns Spring" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Summer" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Primary Highlands Spawns Fall" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Winter" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Spring - Low Memory" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Summer - Low Memory" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Primary Highlands Spawns Fall - Low Memory" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Winter - Low Memory" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Spring" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=55134263". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Summer" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Fall" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Winter" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Ruins Spawns" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 2.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Ruins Spawns" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_Highlands monster area 5" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom green mushrooms - rain drop" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] Today's weather conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] Today's weather did NOT match any settings. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 1" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 3.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Mushroom Monster Spawns 1" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 2" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 3.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Mushroom Monster Spawns 2" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 3" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 4.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Mushroom Monster Spawns 3" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 4" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 4.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Mushroom Monster Spawns 4" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [SPRING]" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 24.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Forest Ambush [SPRING]" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [SUMMER]" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [FALL]" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [WINTER]" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [SPRING]" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 23.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Ruins Ambush [SPRING]" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [SUMMER]" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [FALL]" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [WINTER]" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [SPRING]" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 32.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Mountain Ambush [SPRING]" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [SUMMER]" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [FALL]" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [WINTER]" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [SPRING]" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 23.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Mountain Peek Ambush [SPRING]" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [SUMMER]" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [FALL]" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [WINTER]" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 120.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Shadow Monster Spawns" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Aggro" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 30.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Shadow Monster Spawns - Aggro" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - betrayed" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_HighlandsCavern monster area 1" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Challenging" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Aggro - Challenging" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Betrayed - Challenging" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_ChallengingHighlandsCavern, HasSeenEvent:|contains=1090508". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Betrayed - Aggros - Challenging" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_ChallengingHighlandsCavern, HasSeenEvent:|contains=1090508". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 15.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Shadow Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1.
[17:00:54 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Stone Golem" is 0. Setting it to 1.
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 30.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Primary Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1.
[17:00:54 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Stone Golem" is 0. Setting it to 1.
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 160.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Primary Monster Spawns" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Aggro" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1.
[17:00:54 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Stone Golem" is 0. Setting it to 1.
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 30.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Primary Monster Spawns - Aggro" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Challenging" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Aggro - Challenging" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Spawns" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 40.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Bat Spawns" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Spawns - Challenging" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 1" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 2" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 3" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 4" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 5" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 6" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 7" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 8" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 9" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 10" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 11" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 12" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 13" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 14" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Prison Monster Guard Spawns" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking...
[17:00:54 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter...
[17:00:54 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Copper Crab Spawns" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Rock Crab" is 0. Setting it to 1.
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 10.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Copper Crab Spawns" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Iron Crab Spawns" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Rock Crab" is 0. Setting it to 1.
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 10.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Iron Crab Spawns" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Gold Crab Spawns" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Rock Crab" is 0. Setting it to 1.
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 10.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Gold Crab Spawns" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 40.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns 2" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 30.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns 2" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Bomb drops" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 40.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Timed Spawns - Bomb drops" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Bomb drops - Challenging" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Rare Prismatic Shard Drop" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] GSQ conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns - Static" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 200.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns - Static" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns - Timed Static" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 120.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns - Timed Static" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Challenging" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Specific Coordinates - Challenging" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Monster Seeds" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 15.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Monster Seeds" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Monster Seeds - betrayed" (Custom_HighlandsCavern)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Ruins Seed Spawns" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 10.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Ruins Seed Spawns" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Fungus Seed - winter" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Spring]" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 27.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Slime Berry and Monster Fruit seeds [Spring]" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Summer]" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Fall]" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Winter]" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] Season conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Boss" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 1.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Boss" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_Highlands monster area 1" (Custom_Highlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=55134259". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Apophis Boss Monster" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[17:00:54 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[17:00:54 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 1.
[17:00:54 TRACE Farm Type Manager] Monster spawn process complete for this area: "Apophis Boss Monster" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Apophis Boss Monster - Rare Boss Rush Event where players are not meant to survive" (Custom_CrimsonBadlands)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=1925178". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Town" (Town)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Town" (Town)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Town" (Town)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Town - betrayed" (Town)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Backwoods" (Backwoods)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Backwoods" (Backwoods)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Backwoods" (Backwoods)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Backwoods - betrayed" (Backwoods)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Mountain" (Mountain)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Mountain" (Mountain)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Mountain" (Mountain)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Mountain - betrayed" (Mountain)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Railroad" (Railroad)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Railroad" (Railroad)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Railroad" (Railroad)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Railroad - betrayed" (Railroad)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Adventurer Summit" (Custom_AdventurerSummit)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Adventurer Summit" (Custom_AdventurerSummit)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Adventurer Summit" (Custom_AdventurerSummit)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Adventurer Summit - betrayed" (Custom_AdventurerSummit)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Forest" (Forest)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Forest" (Forest)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest" (Forest)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest - betrayed" (Forest)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Beach" (Beach)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Beach" (Beach)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Beach" (Beach)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Beach - betrayed" (Beach)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Bus Stop" (BusStop)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Bus Stop" (BusStop)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Bus Stop" (BusStop)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Bus Stop - betrayed" (BusStop)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Squid Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Blue Moon Vineyard - betrayed" (Custom_BlueMoonVineyard)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Forest West" (Custom_ForestWest)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Forest West" (Custom_ForestWest)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest West" (Custom_ForestWest)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest West - betrayed" (Custom_ForestWest)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Woods" (Woods)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Woods" (Woods)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Woods" (Woods)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Woods - betrayed" (Woods)
[17:00:54 TRACE Farm Type Manager] Checking extra conditions for this area...
[17:00:54 TRACE Farm Type Manager] CP conditions found. Checking...
[17:00:54 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled.
[17:00:54 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[17:00:54 TRACE Farm Type Manager] All areas checked. Monster generation complete for this content pack: Stardew Valley Expanded Farm Type Manager
[17:00:54 TRACE Farm Type Manager] Starting monster generation for this content pack: (FTM) Wildflour's Atelier Goods
[17:00:54 TRACE Farm Type Manager] Monster generation is disabled for this content pack.
[17:00:54 TRACE Farm Type Manager] Starting monster generation for this file: FarmTypeManager/data/HappyPasture_396935755.json
[17:00:54 TRACE Farm Type Manager] Monster generation is disabled for this file.
[17:00:54 TRACE Farm Type Manager] All files and content packs checked. Monster generation process complete.
[17:00:54 TRACE Farm Type Manager] Spawning objects set to appear at time: 600...
[17:00:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/Apophis' (for the 'Stardew Valley Expanded' content pack).
[17:00:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/BullyRex' (for the 'Stardew Valley Expanded' content pack).
[17:00:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/WildernessGolemSpring' (for the 'Stardew Valley Expanded' content pack).
[17:00:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/DustSpiritDangerous' (for the 'Stardew Valley Expanded' content pack).
[17:00:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/ShadowBruteDangerous' (for the 'Stardew Valley Expanded' content pack).
[17:00:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/ShadowShamanDangerous' (for the 'Stardew Valley Expanded' content pack).
[17:00:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SkeletonDangerous' (for the 'Stardew Valley Expanded' content pack).
[17:00:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/EvilMummy' (for the 'Stardew Valley Expanded' content pack).
[17:00:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SkeletonMageDangerous' (for the 'Stardew Valley Expanded' content pack).
[17:00:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/GoldCrab' (for the 'Stardew Valley Expanded' content pack).
[17:00:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/IronCrab' (for the 'Stardew Valley Expanded' content pack).
[17:00:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/CopperCrab' (for the 'Stardew Valley Expanded' content pack).
[17:00:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/StoneGolemDangerous' (for the 'Stardew Valley Expanded' content pack).
[17:00:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/DangerousMetalHead' (for the 'Stardew Valley Expanded' content pack).
[17:00:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/CorruptMummy' (for the 'Stardew Valley Expanded' content pack).
[17:00:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/CorruptSpirit' (for the 'Stardew Valley Expanded' content pack).
[17:00:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/CorruptSerpent' (for the 'Stardew Valley Expanded' content pack).
[17:00:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SandScorpion' (for the 'Stardew Valley Expanded' content pack).
[17:00:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/FallenAdventurerFemale' (for the 'Stardew Valley Expanded' content pack).
[17:00:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/FallenAdventurerMale' (for the 'Stardew Valley Expanded' content pack).
[17:00:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/BadlandsSerpent' (for the 'Stardew Valley Expanded' content pack).
[17:00:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SwampLurk' (for the 'Stardew Valley Expanded' content pack).
[17:00:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/Poltergeist' (for the 'Stardew Valley Expanded' content pack).
[17:00:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SwampGolem' (for the 'Stardew Valley Expanded' content pack).
[17:00:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SwampFlowerCrab' (for the 'Stardew Valley Expanded' content pack).
[17:00:54 TRACE SMAPI] Content Patcher edited Data/GiantCrops (for the 'Wildflour's Atelier Goods' content pack).
[17:00:54 TRACE SMAPI] Content Patcher edited Data/GiantCrops (for the 'Lumisteria Serene Meadow' content pack).
[17:00:54 TRACE SMAPI] Json Assets edited Data/GiantCrops.
[17:00:54 TRACE Farm Type Manager] Spawn process complete. Time: 600. Total objects spawned: 2222.
[17:00:54 TRACE NPC Map Locations] Unknown locations: Custom_BusStop_NoBus, Custom_Countryside_BusStop_Bus, Custom_Countryside_BusStop_NoBus, Custom_Countryside_ClaireHouse, Custom_DinoIsland_South, Custom_FakeEnchantedGrove, Custom_FerngillRepublicFrontier, Custom_FerngillRepublicFrontier_HotSpring, Custom_ForestWestOld, Custom_GoGoatRanch, Custom_GrampletonCoast, Custom_GrampletonFields_Small, Custom_GrampletonSuburbsOutskirts, Custom_JunimoWoods, Custom_LanceSecretWarp, Custom_SVESummit, Custom_TownEast, Custom_VictorSummit, Custom_WoodsCompat, LewisBasement, Wildflour.AtelierGoods_ShopkeeperGrove
[17:00:54 TRACE Unlockable Bundles] Processing ShopPlacement.DayStarted for: P0 -373252000085139646
[17:00:54 TRACE Unlockable Bundles] resetDay was called by P0 -373252000085139646
[17:00:54 TRACE Unlockable Bundles] Requested cache invalidation for all assets matching a predicate.
[17:00:54 TRACE SMAPI] Invalidated 0 cache entries.
[17:00:54 TRACE SMAPI] Unlockable Bundles loaded asset 'UnlockableBundles/Bundles'.
[17:00:54 TRACE SMAPI] Content Patcher edited UnlockableBundles/Bundles (for the 'Wildflour's Atelier Goods' content pack).
[17:00:54 TRACE SMAPI] Unlockable Bundles loaded asset 'UnlockableBundles/ShopTextures/CCBundle'.
[17:00:54 TRACE Unlockable Bundles] Placed Bundle for 'Wildflour.AtelierGoods_Starter_Bundle' at 'Forest': {X:45 Y:94}
[17:00:54 TRACE Unlockable Bundles] Placed Bundle for 'Wildflour.AtelierGoods_Florian_Bundle' at 'Wildflour.AtelierGoods_ShopkeeperGrove': {X:8 Y:15}
[17:00:54 TRACE Unlockable Bundles] Placed Bundle for 'Wildflour.AtelierGoods_Wisteria_Bundle' at 'Wildflour.AtelierGoods_ShopkeeperGrove': {X:12 Y:15}
[17:00:54 TRACE Unlockable Bundles] Placed Bundle for 'Wildflour.AtelierGoods_Rose_Bundle' at 'Wildflour.AtelierGoods_ShopkeeperGrove': {X:24 Y:12}
[17:00:54 TRACE Unlockable Bundles] Placed Bundle for 'Wildflour.AtelierGoods_Toffee_Bundle' at 'Wildflour.AtelierGoods_ShopkeeperGrove': {X:28 Y:12}
[17:00:54 TRACE Unlockable Bundles] Placed Bundle for 'Wildflour.AtelierGoods_Mason_Bundle' at 'Wildflour.AtelierGoods_ShopkeeperGrove': {X:40 Y:16}
[17:00:54 TRACE Unlockable Bundles] Placed Bundle for 'Wildflour.AtelierGoods_Stout_Bundle' at 'Wildflour.AtelierGoods_ShopkeeperGrove': {X:44 Y:16}
[17:00:54 TRACE Unlockable Bundles] Placed Bundle for 'Wildflour.AtelierGoods_Alchemist_Bundle' at 'Wildflour.AtelierGoods_ShopkeeperGrove': {X:37 Y:11}
[17:00:54 TRACE Unlockable Bundles] Requested cache invalidation for 'Data/Mail'.
[17:00:54 TRACE SMAPI] Invalidated 0 cache entries.
[17:00:54 TRACE Unlockable Bundles] RaisedIsReady for P0 -373252000085139646
[17:00:55 TRACE Machine Control Panel] (BC)Cornucopia_ButterChurn Rule RuleIdent { OutputId = Cornucopia_Margarine, TriggerId = ItemPlacedInMachine } disabled.
[17:00:55 TRACE SMAPI] ExtraMachineConfig loaded asset 'selph.ExtraMachineConfig/ExtraOutputs'.
[17:00:55 TRACE SMAPI] Content Patcher edited selph.ExtraMachineConfig/ExtraOutputs (for the 'Wildflour's Atelier Goods' content pack).
[17:00:55 TRACE ExtraMachineConfig] Loaded asset selph.ExtraMachineConfig/ExtraOutputs with 9 entries.
[17:00:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/Wildflour.AtelierGoods/Machines_Boutique_Chocolate' (for the 'Wildflour's Atelier Goods' content pack).
[17:00:58 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Stardew Valley Expanded' content pack).
[17:00:58 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Romanceable Rasmodius SVE Compatible' content pack).
[17:00:58 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Stardew Valley Expanded' content pack).
[17:00:58 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Romanceable Rasmodius SVE Compatible' content pack).
[17:00:58 TRACE SMAPI] Calcifer loaded asset 'sophie.Calcifer/FurnitureActions'.
[17:00:58 TRACE SMAPI] Content Patcher edited sophie.Calcifer/FurnitureActions (for the '(CP) H&W Fairy Garden Indoor Furniture' content pack).
[17:00:58 TRACE SMAPI] Content Patcher edited sophie.Calcifer/FurnitureActions (for the '(CP) H&W Plant Lovers Furniture' content pack).
[17:00:58 TRACE SMAPI] Calcifer loaded asset 'sophie.Calcifer/FurnitureActions'.
[17:00:58 TRACE SMAPI] Content Patcher edited sophie.Calcifer/FurnitureActions (for the '(CP) H&W Fairy Garden Indoor Furniture' content pack).
[17:00:58 TRACE SMAPI] Content Patcher edited sophie.Calcifer/FurnitureActions (for the '(CP) H&W Plant Lovers Furniture' content pack).
[17:01:12 TRACE SMAPI] ExtraAnimalConfig loaded asset 'selph.ExtraAnimalConfig/EggExtensionData'.
[17:01:12 TRACE ExtraAnimalConfig] Loaded asset selph.ExtraAnimalConfig/EggExtensionData with 0 entries.
[17:01:12 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MorrisTod' (for the 'Stardew Valley Expanded' content pack).
[17:01:12 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MorrisTod (for the 'Stardew Valley Expanded' content pack).
[17:01:12 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'Stardew Valley Expanded' content pack).
[17:01:12 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Clint (for the 'Lumisteria Serene Meadow' content pack).
[17:01:12 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Stardew Valley Expanded' content pack).
[17:01:12 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Romanceable Rasmodius SVE Compatible' content pack).
[17:01:12 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'Stardew Valley Expanded' content pack).
[17:01:12 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gus (for the 'Lumisteria Serene Meadow' content pack).
[17:01:12 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Stardew Valley Expanded' content pack).
[17:01:12 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Romanceable Rasmodius SVE Compatible' content pack).
[17:01:12 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/MarlonFay' (for the 'Stardew Valley Expanded' content pack).
[17:01:12 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MarlonFay (for the 'Stardew Valley Expanded' content pack).
[17:01:12 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Camilla' (for the 'Stardew Valley Expanded' content pack).
[17:01:12 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Camilla (for the 'Stardew Valley Expanded' content pack).
[17:01:12 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Camilla (for the 'Romanceable Rasmodius SVE Compatible' content pack).
[17:01:12 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/ScarlettFake' (for the 'Stardew Valley Expanded' content pack).
[17:01:12 TRACE SMAPI] Content Patcher edited Characters/Dialogue/ScarlettFake (for the 'Stardew Valley Expanded' content pack).
[17:01:12 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/HighlandsDwarf' (for the 'Stardew Valley Expanded' content pack).
[17:01:12 TRACE SMAPI] Content Patcher edited Characters/Dialogue/HighlandsDwarf (for the 'Stardew Valley Expanded' content pack).
[17:01:12 TRACE Farm Type Manager] Spawning objects set to appear at time: 610...
[17:01:12 TRACE Farm Type Manager] Spawn process complete. Time: 610. Total objects spawned: 0.
[17:01:13 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:01:13 TRACE SMAPI] Content Patcher loaded asset 'Mods/Wildflour.AtelierGoods/Objects' (for the 'Wildflour's Atelier Goods' content pack).
[17:01:13 TRACE SMAPI] Content Patcher edited Mods/Wildflour.AtelierGoods/Objects (for the 'Wildflour's Atelier Goods' content pack).
[17:01:15 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:01:16 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:01:16 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:01:16 TRACE SMAPI] Content Patcher loaded asset 'Mods/Wildflour.AtelierGoods/Currency' (for the 'Wildflour's Atelier Goods' content pack).
[17:01:16 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:01:17 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:01:17 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:01:18 TRACE SpaceCore] Event: BeforeWarp
[17:01:18 TRACE game] Warping to Farm
[17:01:19 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Stardew Valley Expanded' content pack).
[17:01:19 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Romanceable Rasmodius SVE Compatible' content pack).
[17:01:19 TRACE SMAPI] Content Patcher loaded asset 'Cornucopia.ArtisanMachines/Craftables' (for the 'Cornucopia - Artisan Machines' content pack).
[17:01:19 TRACE SMAPI] Content Patcher edited Cornucopia.ArtisanMachines/Craftables (for the 'Medieval Craftables for Cornucopia - Artisan Machines' content pack).
[17:01:19 TRACE SMAPI] Content Patcher edited Buildings/houses (for the 'Bog's Witchy Buildings' content pack).
[17:01:19 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/spring_Birch_Tree' (for the 'Stardew Valley Expanded' content pack).
[17:01:19 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/spring_Fir_Tree' (for the 'Stardew Valley Expanded' content pack).
[17:01:19 TRACE SMAPI] Content Patcher loaded asset 'Mods/Wildflour.AtelierGoods/Crops' (for the 'Wildflour's Atelier Goods' content pack).
[17:01:19 TRACE SMAPI] Content Patcher loaded asset 'Mods/Lumisteria.SereneMeadow/Crops' (for the 'Lumisteria Serene Meadow' content pack).
[17:01:19 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[17:01:19 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack).
[17:01:19 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[17:01:19 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack).
[17:01:19 TRACE SMAPI] Invalidated 2 asset names (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet).
Propagated 2 core assets (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet).
[17:01:21 TRACE SMAPI] Happy Home Designer edited Data/mail.
[17:01:21 TRACE SMAPI] Fashion Sense edited Data/mail.
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)472
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)205
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)223
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)422
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)591
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)68
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)412
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)234
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)180
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)286
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)535
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)614
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)302
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)593
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)552
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)230
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)770
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)346
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)237
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)398
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)88
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)390
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)336
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)80
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)20
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)494
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)82
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)614
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)595
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)346
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)404
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)62
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)768
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)268
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)433
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)488
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)475
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)427
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)136
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)431
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)429
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)476
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)202
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)493
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)745
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)427
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)309
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)478
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)311
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)425
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)489
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)496
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)485
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)476
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)347
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)492
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)433
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)497
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)494
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)745
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)492
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)347
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)484
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)481
[17:01:21 TRACE Happy Birthday] Requesting gift with id:(O)453
[17:01:21 TRACE SMAPI] Happy Birthday edited Data/mail.
[17:01:21 TRACE SMAPI] Unlockable Bundles edited Data/mail.
[17:01:21 TRACE SMAPI] Mail Framework Mod edited Data/mail.
[17:01:21 TRACE SMAPI] Content Patcher edited Data/mail (for the '(CP) Button's Extra Books' content pack).
[17:01:21 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Stardew Valley Expanded' content pack).
[17:01:21 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Wildflour's Atelier Goods' content pack).
[17:01:21 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Romanceable Rasmodius SVE Compatible' content pack).
[17:01:21 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Cornucopia - Artisan Machines' content pack).
[17:01:21 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Lumisteria Serene Meadow' content pack).
[17:01:24 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:01:24 TRACE SMAPI] Animal Husbandry Mod loaded asset 'Mods/DIGUS.ANIMALHUSBANDRYMOD/Tools'.
[17:01:25 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:01:26 TRACE SMAPI] Content Patcher edited Data/Buffs (for the 'SNES Livestock Dinos' content pack).
[17:01:26 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:01:27 TRACE Better Crafting] [BetterCraftingPage] Initial settings after 0ms.
[17:01:27 TRACE Better Crafting] [BetterCraftingPage] Loaded textures after 5ms.
[17:01:27 TRACE Better Crafting] [BetterCraftingPage] Loaded station info after 9ms.
[17:01:27 TRACE Better Crafting] [BetterCraftingPage] Emitted populate after 10ms.
[17:01:27 TRACE SMAPI] Better Crafting loaded asset 'Mods/leclair.bettercrafting/CraftingStations'.
[17:01:27 TRACE SMAPI] Better Crafting loaded asset 'Mods/leclair.bettercrafting/Recipes'.
[17:01:27 TRACE Better Crafting] [RecipeManager] Loaded 179 cooking recipes and 211 crafting recipes in 48ms.
[17:01:27 TRACE Better Crafting] [BetterCraftingPage] Loaded listed recipes after 68ms.
[17:01:27 TRACE Better Crafting] [BetterCraftingPage] Initialized lazy fields after 68ms.
[17:01:27 TRACE Better Crafting] [BetterCraftingPage] Cleared gift taste cache after 69ms.
[17:01:27 TRACE Better Crafting] [BetterCraftingPage] Loaded base UI after 71ms.
[17:01:27 TRACE Better Crafting] [BetterCraftingPage] Sources: 0 -- Items: 4 -- Nearby: 0 -- Duplicates: 0 -- Unloaded: 0 -- Valid: 4
[17:01:27 TRACE Better Crafting] [BetterCraftingPage] Discovered inventories after 88ms.
[17:01:27 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Seed Cookie' (for the 'Stardew Valley Expanded' content pack).
[17:01:27 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Hedge Fence' (for the 'Stardew Valley Expanded' content pack).
[17:01:27 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Yarn Spooler' (for the 'Stardew Valley Expanded' content pack).
[17:01:27 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Sun Totem' (for the 'Stardew Valley Expanded' content pack).
[17:01:27 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wind Totem' (for the 'Stardew Valley Expanded' content pack).
[17:01:27 TRACE SMAPI] Content Patcher loaded asset 'cryomancer.livestockdinos/assets/livestockdinositems' (for the 'SNES Livestock Dinos' content pack).
[17:01:27 TRACE Better Crafting] [BetterCraftingPage] Discovered recipes after 115ms.
[17:01:27 TRACE SMAPI] Better Crafting loaded asset 'Mods/leclair.bettercrafting/Categories'.
[17:01:27 DEBUG Better Crafting] [RecipeManager] Loaded 5 cooking categories and 6 crafting categories.
[17:01:27 TRACE Better Crafting] [RecipeManager] Loaded categories after 11ms.
[17:01:27 TRACE Better Crafting] [BetterCraftingPage] Updated tabs after 156ms.
[17:01:27 TRACE Better Crafting] [BetterCraftingPage] Laid out recipes after 161ms.
[17:01:27 TRACE Better Crafting] Self Watch from -373252000085139646: Farm
[17:01:27 TRACE Better Crafting] [BetterCraftingPage] Menu initialized in 165ms.
[17:01:28 TRACE Better Crafting] Self UnWatch from -373252000085139646: Farm
[17:01:29 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Willy (for the 'Stardew Valley Expanded' content pack).
[17:01:30 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Penny (for the 'Stardew Valley Expanded' content pack).
[17:01:30 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'Stardew Valley Expanded' content pack).
[17:01:30 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Leah (for the 'Romanceable Rasmodius SVE Compatible' content pack).
[17:01:30 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Jadu' (for the 'Stardew Valley Expanded' content pack).
[17:01:30 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jadu (for the 'Stardew Valley Expanded' content pack).
[17:01:30 TRACE Farm Type Manager] Spawning objects set to appear at time: 620...
[17:01:30 TRACE Farm Type Manager] Spawn process complete. Time: 620. Total objects spawned: 0.
[17:01:34 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ScheduleAnimationExtensionData'.
[17:01:35 TRACE SMAPI] Content Patcher edited LooseSprites/Fence1 (for the 'Stardew Valley Expanded' content pack).
[17:01:35 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Hedge Fence Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:01:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'Stardew Valley Expanded' content pack).
[17:01:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/George (for the 'Lumisteria Serene Meadow' content pack).
[17:01:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jodi (for the 'Stardew Valley Expanded' content pack).
[17:01:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jodi (for the 'Romanceable Rasmodius SVE Compatible' content pack).
[17:01:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'Stardew Valley Expanded' content pack).
[17:01:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pierre (for the 'Lumisteria Serene Meadow' content pack).
[17:01:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Stardew Valley Expanded' content pack).
[17:01:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pam (for the 'Lumisteria Serene Meadow' content pack).
[17:01:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Stardew Valley Expanded' content pack).
[17:01:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Romanceable Rasmodius SVE Compatible' content pack).
[17:01:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Harvey (for the 'Lumisteria Serene Meadow' content pack).
[17:01:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Linus (for the 'Stardew Valley Expanded' content pack).
[17:01:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Linus (for the 'Romanceable Rasmodius SVE Compatible' content pack).
[17:01:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Stardew Valley Expanded' content pack).
[17:01:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marnie (for the 'Romanceable Rasmodius SVE Compatible' content pack).
[17:01:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Stardew Valley Expanded' content pack).
[17:01:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jas (for the 'Lumisteria Serene Meadow' content pack).
[17:01:37 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Marlon' (for the 'Stardew Valley Expanded' content pack).
[17:01:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Marlon (for the 'Romanceable Rasmodius SVE Compatible' content pack).
[17:01:37 TRACE Farm Type Manager] Spawning objects set to appear at time: 630...
[17:01:37 TRACE Farm Type Manager] Spawn process complete. Time: 630. Total objects spawned: 0.
[17:01:45 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Stardew Valley Expanded' content pack).
[17:01:45 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Lumisteria Serene Meadow' content pack).
[17:01:45 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Sawyer' (for the 'Stardew Valley Expanded' content pack).
[17:01:45 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sawyer (for the 'Stardew Valley Expanded' content pack).
[17:01:45 TRACE Farm Type Manager] Spawning objects set to appear at time: 640...
[17:01:45 TRACE Farm Type Manager] Spawn process complete. Time: 640. Total objects spawned: 0.
[17:01:45 TRACE Better Crafting] [BetterCraftingPage] Initial settings after 0ms.
[17:01:45 TRACE Better Crafting] [BetterCraftingPage] Loaded textures after 5ms.
[17:01:45 TRACE Better Crafting] [BetterCraftingPage] Loaded station info after 5ms.
[17:01:45 TRACE Better Crafting] [BetterCraftingPage] Emitted populate after 5ms.
[17:01:45 TRACE Better Crafting] [BetterCraftingPage] Loaded listed recipes after 5ms.
[17:01:45 TRACE Better Crafting] [BetterCraftingPage] Initialized lazy fields after 5ms.
[17:01:45 TRACE Better Crafting] [BetterCraftingPage] Cleared gift taste cache after 5ms.
[17:01:45 TRACE Better Crafting] [BetterCraftingPage] Loaded base UI after 5ms.
[17:01:45 TRACE Better Crafting] [BetterCraftingPage] Sources: 0 -- Items: 4 -- Nearby: 0 -- Duplicates: 0 -- Unloaded: 0 -- Valid: 4
[17:01:45 TRACE Better Crafting] [BetterCraftingPage] Discovered inventories after 5ms.
[17:01:45 TRACE Better Crafting] [BetterCraftingPage] Discovered recipes after 6ms.
[17:01:45 TRACE Better Crafting] [RecipeManager] Loaded categories after 0ms.
[17:01:45 TRACE Better Crafting] [BetterCraftingPage] Updated tabs after 12ms.
[17:01:45 TRACE Better Crafting] [BetterCraftingPage] Laid out recipes after 12ms.
[17:01:45 TRACE Better Crafting] Self Watch from -373252000085139646: Farm
[17:01:45 TRACE Better Crafting] [BetterCraftingPage] Menu initialized in 12ms.
[17:01:46 TRACE Better Crafting] Self UnWatch from -373252000085139646: Farm
[17:01:49 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:01:51 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:01:51 TRACE SMAPI] Content Patcher loaded asset 'Mods/Lumisteria.SereneMeadow/Plants' (for the 'Lumisteria Serene Meadow' content pack).
[17:01:54 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:01:54 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:01:54 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:01:55 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:01:55 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:01:56 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Stardew Valley Expanded' content pack).
[17:01:56 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily (for the 'Lumisteria Serene Meadow' content pack).
[17:01:56 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Vincent (for the 'Stardew Valley Expanded' content pack).
[17:01:56 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the 'Stardew Valley Expanded' content pack).
[17:01:56 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Demetrius (for the 'Lumisteria Serene Meadow' content pack).
[17:01:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Gertrude' (for the 'Stardew Valley Expanded' content pack).
[17:01:56 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gertrude (for the 'Stardew Valley Expanded' content pack).
[17:01:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Cassandra' (for the 'Stardew Valley Expanded' content pack).
[17:01:56 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Cassandra (for the 'Stardew Valley Expanded' content pack).
[17:01:56 TRACE Farm Type Manager] Spawning objects set to appear at time: 650...
[17:01:56 TRACE Farm Type Manager] Spawn process complete. Time: 650. Total objects spawned: 1.
[17:02:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Stardew Valley Expanded' content pack).
[17:02:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Lumisteria Serene Meadow' content pack).
[17:02:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Stardew Valley Expanded' content pack).
[17:02:04 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Peaches' (for the 'Stardew Valley Expanded' content pack).
[17:02:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Peaches (for the 'Stardew Valley Expanded' content pack).
[17:02:04 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Cordelia' (for the 'Stardew Valley Expanded' content pack).
[17:02:04 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Cordelia (for the 'Stardew Valley Expanded' content pack).
[17:02:04 TRACE Farm Type Manager] Spawning objects set to appear at time: 700...
[17:02:04 TRACE Farm Type Manager] Spawn process complete. Time: 700. Total objects spawned: 0.
[17:02:08 TRACE Better Crafting] [BetterCraftingPage] Initial settings after 0ms.
[17:02:08 TRACE Better Crafting] [BetterCraftingPage] Loaded textures after 4ms.
[17:02:08 TRACE Better Crafting] [BetterCraftingPage] Loaded station info after 4ms.
[17:02:08 TRACE Better Crafting] [BetterCraftingPage] Emitted populate after 4ms.
[17:02:08 TRACE Better Crafting] [BetterCraftingPage] Loaded listed recipes after 4ms.
[17:02:08 TRACE Better Crafting] [BetterCraftingPage] Initialized lazy fields after 4ms.
[17:02:08 TRACE Better Crafting] [BetterCraftingPage] Cleared gift taste cache after 4ms.
[17:02:08 TRACE Better Crafting] [BetterCraftingPage] Loaded base UI after 4ms.
[17:02:08 TRACE Better Crafting] [BetterCraftingPage] Sources: 0 -- Items: 4 -- Nearby: 0 -- Duplicates: 0 -- Unloaded: 0 -- Valid: 4
[17:02:08 TRACE Better Crafting] [BetterCraftingPage] Discovered inventories after 4ms.
[17:02:08 TRACE Better Crafting] [BetterCraftingPage] Discovered recipes after 5ms.
[17:02:08 TRACE Better Crafting] [RecipeManager] Loaded categories after 0ms.
[17:02:08 TRACE Better Crafting] [BetterCraftingPage] Updated tabs after 11ms.
[17:02:08 TRACE Better Crafting] [BetterCraftingPage] Laid out recipes after 11ms.
[17:02:08 TRACE Better Crafting] Self Watch from -373252000085139646: Farm
[17:02:08 TRACE Better Crafting] [BetterCraftingPage] Menu initialized in 11ms.
[17:02:09 TRACE Better Crafting] Self UnWatch from -373252000085139646: Farm
[17:02:12 TRACE Farm Type Manager] Spawning objects set to appear at time: 710...
[17:02:12 TRACE Farm Type Manager] Spawn process complete. Time: 710. Total objects spawned: 0.
[17:02:14 TRACE SMAPI] Content Patcher edited Buildings/Greenhouse (for the 'Bog's Witchy Greenhouse' content pack).
[17:02:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Stardew Valley Expanded' content pack).
[17:02:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Haley (for the 'Lumisteria Serene Meadow' content pack).
[17:02:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Stardew Valley Expanded' content pack).
[17:02:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Romanceable Rasmodius SVE Compatible' content pack).
[17:02:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Robin (for the 'Lumisteria Serene Meadow' content pack).
[17:02:20 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Krobus (for the 'Stardew Valley Expanded' content pack).
[17:02:20 TRACE Farm Type Manager] Spawning objects set to appear at time: 720...
[17:02:20 TRACE Farm Type Manager] Spawn process complete. Time: 720. Total objects spawned: 0.
[17:02:28 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:02:30 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:02:34 TRACE Farm Type Manager] Spawning objects set to appear at time: 730...
[17:02:34 TRACE Farm Type Manager] Spawn process complete. Time: 730. Total objects spawned: 0.
[17:02:37 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:02:38 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:02:40 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/MenuActions/None'.
[17:02:40 TRACE Item extensions] Found conversion data for item. (Mouse/empty action)
[17:02:40 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:02:41 TRACE Item extensions] Found conversion data for item. (Mouse/empty action)
[17:02:41 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:02:41 TRACE Item extensions] Found conversion data for item. (Mouse/empty action)
[17:02:41 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:02:42 TRACE Item extensions] Found conversion data for item. (Mouse/empty action)
[17:02:42 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:02:42 TRACE Item extensions] Found conversion data for item. (Mouse/empty action)
[17:02:42 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:02:46 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:02:50 TRACE Item extensions] Found conversion data for item. (Mouse/empty action)
[17:02:50 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:02:51 TRACE Item extensions] Found conversion data for item. (Mouse/empty action)
[17:02:51 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:02:51 TRACE Item extensions] Found conversion data for item. (Mouse/empty action)
[17:02:51 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:02:54 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:02:55 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:02:58 TRACE Item extensions] Found conversion data for item. (Mouse/empty action)
[17:02:58 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:02:58 TRACE Item extensions] Found conversion data for item. (Mouse/empty action)
[17:02:58 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:02:58 TRACE Item extensions] Found conversion data for item. (Mouse/empty action)
[17:02:58 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:02:58 TRACE Item extensions] Found conversion data for item. (Mouse/empty action)
[17:02:58 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:03:00 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:03:04 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:03:07 TRACE Item extensions] Found conversion data for item. (Mouse/empty action)
[17:03:07 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:03:08 TRACE Item extensions] Found conversion data for item. (Mouse/empty action)
[17:03:08 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:03:08 TRACE Item extensions] Found conversion data for item. (Mouse/empty action)
[17:03:08 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:03:08 TRACE Item extensions] Found conversion data for item. (Mouse/empty action)
[17:03:08 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:03:08 TRACE Item extensions] Found conversion data for item. (Mouse/empty action)
[17:03:08 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:03:08 TRACE Item extensions] Found conversion data for item. (Mouse/empty action)
[17:03:08 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:03:08 TRACE Item extensions] Found conversion data for item. (Mouse/empty action)
[17:03:08 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:03:09 TRACE Item extensions] Found conversion data for item. (Mouse/empty action)
[17:03:09 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:03:09 TRACE Item extensions] Found conversion data for item. (Mouse/empty action)
[17:03:09 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:03:10 TRACE Item extensions] Found conversion data for item. (Mouse/empty action)
[17:03:10 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:03:12 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:03:13 TRACE Item extensions] Found conversion data for item. (Mouse/empty action)
[17:03:13 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:03:14 TRACE Item extensions] Found conversion data for item. (Mouse/empty action)
[17:03:14 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:03:14 TRACE Item extensions] Found conversion data for item. (Mouse/empty action)
[17:03:14 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:03:14 TRACE Item extensions] Found conversion data for item. (Mouse/empty action)
[17:03:14 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:03:14 TRACE Item extensions] Found conversion data for item. (Mouse/empty action)
[17:03:14 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:03:14 TRACE Item extensions] Found conversion data for item. (Mouse/empty action)
[17:03:14 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:03:14 TRACE Item extensions] Found conversion data for item. (Mouse/empty action)
[17:03:14 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:03:14 TRACE Item extensions] Found conversion data for item. (Mouse/empty action)
[17:03:14 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:03:15 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:03:15 TRACE SMAPI] Content Patcher edited LooseSprites/map (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher edited LooseSprites/Farm_ranching_map (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Cornucopia.ArtisanMachines/Objects' (for the 'Cornucopia - Artisan Machines' content pack).
[17:03:15 TRACE SMAPI] Json Assets loaded asset 'JA/Object/crafterbuddy.duckfabricForJsonAssets_Duck_Fabric'.
[17:03:15 TRACE SMAPI] Json Assets loaded asset 'JA/Object/crafterbuddy.rabbitsfootluckyoilForJsonAssets_Lucky_Oil'.
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/Mushroomy.Ocarinas/sprites/Ocarinas' (for the '(CP) Playable Ocarinas' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Alligator' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Amber' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Ancient Fiber' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Arrowhead Shark' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Baby Lunaloo' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Baked Berry Oatmeal Supreme' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Baked Potato' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Barred Knifejaw' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bearberrys' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Bark Burger' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Conch' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Birch Syrup' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Birch Water' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Blue Tang' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bonefish' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Boomerang' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bull Trout' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Butterfish' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Butternut Squash' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Camel Wool' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Candy' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Cheese Charcuterie' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Chocolate Truffle Bar' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Clownfish' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Cucumber' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Daggerfish' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Diamond Carp' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Diamond Flower' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Dried Sand Dollar' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Dulse Seaweed' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Faded Button' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Ferngill Primrose' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Fiber Goby' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Fir Wax' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Fish Dumpling' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Cookie' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Fossilized Apple' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Frog' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Frog Legs' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Gar' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Gemfish' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Gingerbread Man' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Glazed Butterfish' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Glazed Pear' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Gold Carrot' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Gold Slime Egg' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Golden Goose Egg' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Golden Ocean Flower' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Goldenfish' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Goldenrod' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Goldfish' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Goose Egg' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Goose Mayonnaise' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Grass Carp' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Green Mushroom' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Grilled Cheese Sandwich' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Highlands Bass' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Honey Jar' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Ice Cream Sundae' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/King Salmon' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Kittyfish' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Lucky Four Leaf Clover' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Lunaloo' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Magic Lamp' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Mega Purple Mushroom' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Meteor Carp' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Minnow' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Mixed Berry Pie' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Monster Fruit' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Monster Mushroom' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Mushroom Berry Rice' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Mushroom Colony' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Nectarine' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Nectarine Fruit Bread' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Ocean Sunfish' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Old Coin' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Pear' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Persimmon' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Pineapple Custard Crepe' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Poison Mushroom' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Prismatic Pop' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Puppyfish' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Radioactive Bass' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Ramen' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Red Baneberry' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Rusty Blade' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Rusty Shield' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Salal Berry' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Sea Sponge' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Seahorse' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Seaweed Salad' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Shark' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Shark Tooth' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Shiny Lunaloo' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Slime Berry' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Sludge' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Smelly Rafflesia' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Snatcher Worm' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Starfish' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Stone of Yoba' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Stuffed Persimmon' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Supernatural Goo' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Swamp Crab' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Swamp Essence' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Swamp Flower' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Sweet Potato' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Swirl Stone' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Tadpole' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Thistle' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Torpedo Trout' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Turretfish' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Undeadfish' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Vegan Cone' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Viper Eel' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Delight' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Eel' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Pebble' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Root' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Salmon Sushi' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Shard' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Soul' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Water Grub' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Winter Star Rose' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wolf Snapper' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Yarn' (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack).
[17:03:15 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[17:03:15 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:03:15 TRACE Special Power Utilities] Found PowersTab at index 6
[17:03:15 TRACE SMAPI] Special Power Utilities loaded asset 'Spiderbuttons.SpecialPowerUtilities/PowerTabs'.
[17:03:15 TRACE SMAPI] Content Patcher edited Spiderbuttons.SpecialPowerUtilities/PowerTabs (for the '(CP) Button's Extra Books' content pack).
[17:03:15 TRACE SMAPI] Special Power Utilities loaded asset 'Spiderbuttons.SpecialPowerUtilities/PowerSections'.
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/Wildflour.AtelierGoods/Currency' (for the 'Wildflour's Atelier Goods' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/Spiderbuttons.ButtonsExtraBooks/Books' (for the '(CP) Button's Extra Books' content pack).
[17:03:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/Spiderbuttons.ButtonsExtraBooks/Icons/PowersTab' (for the '(CP) Button's Extra Books' content pack).
[17:03:19 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Brock' (for the 'Stardew Valley Expanded' content pack).
[17:03:19 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Brock (for the 'Stardew Valley Expanded' content pack).
[17:03:19 TRACE Farm Type Manager] Spawning objects set to appear at time: 740...
[17:03:19 TRACE Farm Type Manager] Spawn process complete. Time: 740. Total objects spawned: 0.
[17:03:19 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:03:19 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:03:19 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[17:03:19 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:03:19 TRACE Special Power Utilities] Found PowersTab at index 6
[17:03:21 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/MenuActions/(O)207'.
[17:03:28 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Stardew Valley Expanded' content pack).
[17:03:28 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Lumisteria Serene Meadow' content pack).
[17:03:28 TRACE Farm Type Manager] Spawning objects set to appear at time: 750...
[17:03:28 TRACE Farm Type Manager] Spawn process complete. Time: 750. Total objects spawned: 1.
[17:03:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'Stardew Valley Expanded' content pack).
[17:03:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Evelyn (for the 'Lumisteria Serene Meadow' content pack).
[17:03:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kent (for the 'Stardew Valley Expanded' content pack).
[17:03:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'Stardew Valley Expanded' content pack).
[17:03:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'Romanceable Rasmodius SVE Compatible' content pack).
[17:03:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Caroline (for the 'Lumisteria Serene Meadow' content pack).
[17:03:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'Stardew Valley Expanded' content pack).
[17:03:35 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Maru (for the 'Stardew Valley Expanded' content pack).
[17:03:35 TRACE Farm Type Manager] Spawning objects set to appear at time: 800...
[17:03:35 TRACE Farm Type Manager] Spawn process complete. Time: 800. Total objects spawned: 0.
[17:03:42 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:03:42 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:03:42 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[17:03:42 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:03:42 TRACE Special Power Utilities] Found PowersTab at index 6
[17:03:44 TRACE SpaceCore] Event: BeforeWarp
[17:03:44 TRACE game] Warping to Coop0e79d721-fc2b-419e-9cf3-7a33b2bd95a8
[17:03:45 TRACE SMAPI] Content Patcher edited Strings/Locations (for the 'Stardew Valley Expanded' content pack).
[17:03:45 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[17:03:45 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[17:03:45 TRACE SMAPI] Invalidated 2 asset names (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet).
Propagated 2 core assets (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet).
[17:03:48 TRACE SMAPI] Content Patcher loaded asset 'Mods/Elle.CuterCoopAnimals/Duck/MallardFemaleBaby' (for the 'Elle's Cuter Coop Animals' content pack).
[17:03:50 TRACE SpaceCore] Event: OnEventFinished
[17:03:50 TRACE SpaceCore] Event: BeforeWarp
[17:03:50 TRACE game] Warping to Coop0e79d721-fc2b-419e-9cf3-7a33b2bd95a8
[17:03:51 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Gunther' (for the 'Stardew Valley Expanded' content pack).
[17:03:51 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gunther (for the 'Stardew Valley Expanded' content pack).
[17:03:51 TRACE Farm Type Manager] Spawning objects set to appear at time: 810...
[17:03:51 TRACE Farm Type Manager] Spawn process complete. Time: 810. Total objects spawned: 0.
[17:04:02 TRACE Farm Type Manager] Spawning objects set to appear at time: 820...
[17:04:02 TRACE Farm Type Manager] Spawn process complete. Time: 820. Total objects spawned: 0.
[17:04:03 TRACE SpaceCore] Event: BeforeWarp
[17:04:03 TRACE game] Warping to Farm
[17:04:03 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[17:04:03 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack).
[17:04:03 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[17:04:03 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack).
[17:04:03 TRACE SMAPI] Invalidated 2 asset names (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet).
Propagated 2 core assets (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet).
[17:04:04 TRACE Lookup Anything] Received a lookup request... searching the world...
[17:04:04 TRACE Lookup Anything] Showing BuildingSubject::Building::Deluxe Coop.
[17:04:04 TRACE SMAPI] Content Patcher edited Buildings/Earth Obelisk (for the 'Bog's Moon Gate Obelisks' content pack).
[17:04:04 TRACE SMAPI] Content Patcher edited Buildings/Water Obelisk (for the 'Bog's Moon Gate Obelisks' content pack).
[17:04:04 TRACE SMAPI] Content Patcher edited Buildings/Desert Obelisk (for the 'Bog's Moon Gate Obelisks' content pack).
[17:04:04 TRACE SMAPI] Content Patcher edited Buildings/Island Obelisk (for the 'Bog's Moon Gate Obelisks' content pack).
[17:04:04 TRACE SMAPI] Content Patcher edited Buildings/Stable (for the 'Bog's Elk Spirit Horse and Stable' content pack).
[17:04:04 TRACE SMAPI] Content Patcher loaded asset 'Buildings/SVE_Winery' (for the 'Stardew Valley Expanded' content pack).
[17:04:04 TRACE SMAPI] Content Patcher loaded asset 'Buildings/SVE_Winery_PaintMask' (for the 'Stardew Valley Expanded' content pack).
[17:04:04 TRACE SMAPI] Content Patcher loaded asset 'Buildings/SVE_PremiumCoop' (for the 'Stardew Valley Expanded' content pack).
[17:04:04 TRACE SMAPI] Content Patcher loaded asset 'Buildings/SVE_PremiumCoop_PaintMask' (for the 'Stardew Valley Expanded' content pack).
[17:04:04 TRACE SMAPI] Content Patcher loaded asset 'Buildings/SVE_PremiumBarn' (for the 'Stardew Valley Expanded' content pack).
[17:04:04 TRACE SMAPI] Content Patcher loaded asset 'Buildings/SVE_PremiumBarn_PaintMask' (for the 'Stardew Valley Expanded' content pack).
[17:04:04 TRACE SMAPI] Content Patcher loaded asset 'cryomancer.livestockdinos/assets/DinoCave' (for the 'SNES Livestock Dinos' content pack).
[17:04:04 TRACE SMAPI] Content Patcher loaded asset 'cryomancer.livestockdinos/assets/DinoCave_PaintMask' (for the 'SNES Livestock Dinos' content pack).
[17:04:04 TRACE SMAPI] Content Patcher edited Data/FishPondData (for the 'Stardew Valley Expanded' content pack).
[17:04:04 TRACE SMAPI] Content Patcher edited Data/FishPondData (for the 'Cornucopia - Artisan Machines' content pack).
[17:04:04 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:04:04 TRACE SMAPI] Json Assets edited Data/TailoringRecipes.
[17:04:06 TRACE SpaceCore] Event: BeforeWarp
[17:04:06 TRACE game] Warping to Coop0e79d721-fc2b-419e-9cf3-7a33b2bd95a8
[17:04:07 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[17:04:07 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[17:04:07 TRACE SMAPI] Invalidated 2 asset names (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet).
Propagated 2 core assets (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet).
[17:04:08 TRACE SpaceCore] Event: BeforeWarp
[17:04:08 TRACE game] Warping to Farm
[17:04:08 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[17:04:08 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack).
[17:04:08 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[17:04:09 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack).
[17:04:09 TRACE SMAPI] Invalidated 2 asset names (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet).
Propagated 2 core assets (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet).
[17:04:13 TRACE Lookup Anything] Received a lookup request... searching the world...
[17:04:13 TRACE Lookup Anything] Showing FarmAnimalSubject::Duck::Ga.
[17:04:18 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:04:18 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:04:19 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:04:21 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:04:21 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:04:22 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:04:23 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:04:23 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:04:23 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:04:23 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:04:24 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:04:25 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:04:25 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:04:26 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Dwarf (for the 'Stardew Valley Expanded' content pack).
[17:04:26 TRACE Farm Type Manager] Spawning objects set to appear at time: 830...
[17:04:26 TRACE Farm Type Manager] Spawn process complete. Time: 830. Total objects spawned: 0.
[17:04:28 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:04:29 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:04:31 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:04:31 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:04:31 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack).
[17:04:31 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[17:04:31 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:04:31 TRACE Special Power Utilities] Found PowersTab at index 6
[17:04:37 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Isaac' (for the 'Stardew Valley Expanded' content pack).
[17:04:37 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Isaac (for the 'Stardew Valley Expanded' content pack).
[17:04:37 TRACE Farm Type Manager] Spawning objects set to appear at time: 840...
[17:04:37 TRACE Farm Type Manager] Spawn process complete. Time: 840. Total objects spawned: 1.
[17:04:38 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:04:38 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:04:38 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[17:04:38 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:04:38 TRACE Special Power Utilities] Found PowersTab at index 6
[17:04:39 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/MenuActions/(O)262'.
[17:04:47 TRACE Farm Type Manager] Spawning objects set to appear at time: 850...
[17:04:47 TRACE Farm Type Manager] Spawn process complete. Time: 850. Total objects spawned: 0.
[17:04:54 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Stardew Valley Expanded' content pack).
[17:04:54 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Romanceable Rasmodius SVE Compatible' content pack).
[17:04:54 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Abigail (for the 'Lumisteria Serene Meadow' content pack).
[17:04:54 TRACE Farm Type Manager] Spawning objects set to appear at time: 900...
[17:04:54 TRACE Farm Type Manager] Spawn process complete. Time: 900. Total objects spawned: 0.
[17:04:59 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:04:59 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:04:59 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[17:04:59 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:04:59 TRACE Special Power Utilities] Found PowersTab at index 6
[17:05:00 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/MenuActions/(O)190'.
[17:05:03 TRACE SpaceCore] Event: BeforeWarp
[17:05:03 TRACE game] Warping to Coopf5437c30-6bb1-4ac3-9429-4afd508a06bf
[17:05:04 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[17:05:04 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[17:05:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain' (for the 'Stardew Valley Expanded' content pack).
[17:05:04 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Stardew Valley Expanded' content pack).
[17:05:04 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain-BridgeFixed' (for the 'Stardew Valley Expanded' content pack).
[17:05:04 TRACE SMAPI] Invalidated 3 asset names (LooseSprites/font_bold, Maps/Mountain, Maps/winter_outdoorsTileSheet).
Propagated 3 core assets (LooseSprites/font_bold, Maps/Mountain, Maps/winter_outdoorsTileSheet).
[17:05:06 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Freya' (for the 'Stardew Valley Expanded' content pack).
[17:05:06 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Freya (for the 'Stardew Valley Expanded' content pack).
[17:05:06 TRACE Farm Type Manager] Spawning objects set to appear at time: 910...
[17:05:06 TRACE Farm Type Manager] Spawn process complete. Time: 910. Total objects spawned: 0.
[17:05:16 TRACE Farm Type Manager] Spawning objects set to appear at time: 920...
[17:05:16 TRACE Farm Type Manager] Spawn process complete. Time: 920. Total objects spawned: 0.
[17:05:17 TRACE SpaceCore] Event: BeforeWarp
[17:05:17 TRACE game] Warping to Farm
[17:05:18 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[17:05:18 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack).
[17:05:18 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[17:05:18 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack).
[17:05:18 TRACE SMAPI] Invalidated 2 asset names (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet).
Propagated 2 core assets (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet).
[17:05:21 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:05:22 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:05:22 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:05:23 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:05:23 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:05:23 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:05:24 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:05:24 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:05:26 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:05:26 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:05:26 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack).
[17:05:26 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[17:05:26 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:05:26 TRACE Special Power Utilities] Found PowersTab at index 6
[17:05:31 TRACE Lookup Anything] Received a lookup request... searching the world...
[17:05:31 TRACE Lookup Anything] Showing BuildingSubject::Building::Deluxe Coop.
[17:05:32 TRACE Farm Type Manager] Spawning objects set to appear at time: 930...
[17:05:32 TRACE Farm Type Manager] Spawn process complete. Time: 930. Total objects spawned: 1.
[17:05:39 TRACE Farm Type Manager] Spawning objects set to appear at time: 940...
[17:05:39 TRACE Farm Type Manager] Spawn process complete. Time: 940. Total objects spawned: 0.
[17:05:48 TRACE Farm Type Manager] Spawning objects set to appear at time: 950...
[17:05:48 TRACE Farm Type Manager] Spawn process complete. Time: 950. Total objects spawned: 0.
[17:05:57 TRACE Farm Type Manager] Spawning objects set to appear at time: 1000...
[17:05:57 TRACE Farm Type Manager] Spawn process complete. Time: 1000. Total objects spawned: 0.
[17:05:59 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:05:59 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:05:59 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[17:05:59 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:05:59 TRACE Special Power Utilities] Found PowersTab at index 6
[17:06:00 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/MenuActions/(O)300'.
[17:06:03 TRACE SpaceCore] Event: BeforeWarp
[17:06:03 TRACE game] Warping to Coop02ff562b-4dce-4468-b939-ce6f3a0e12ab
[17:06:04 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[17:06:04 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[17:06:04 TRACE SMAPI] Invalidated 2 asset names (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet).
Propagated 2 core assets (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet).
[17:06:09 TRACE Farm Type Manager] Spawning objects set to appear at time: 1010...
[17:06:09 TRACE Farm Type Manager] Spawn process complete. Time: 1010. Total objects spawned: 0.
[17:06:10 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:06:10 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:06:10 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack).
[17:06:10 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[17:06:10 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:06:10 TRACE Special Power Utilities] Found PowersTab at index 6
[17:06:16 TRACE SpaceCore] Event: BeforeWarp
[17:06:16 TRACE game] Warping to Farm
[17:06:17 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[17:06:17 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack).
[17:06:17 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[17:06:17 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack).
[17:06:17 TRACE SMAPI] Invalidated 2 asset names (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet).
Propagated 2 core assets (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet).
[17:06:20 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:06:21 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:06:25 TRACE Farm Type Manager] Spawning objects set to appear at time: 1020...
[17:06:25 TRACE Farm Type Manager] Spawn process complete. Time: 1020. Total objects spawned: 0.
[17:06:37 TRACE Farm Type Manager] Spawning objects set to appear at time: 1030...
[17:06:37 TRACE Farm Type Manager] Spawn process complete. Time: 1030. Total objects spawned: 0.
[17:06:45 TRACE SpaceCore] Event: BeforeWarp
[17:06:45 TRACE game] Warping to Barn67ece823-310a-482f-b65b-31019b150bc7
[17:06:46 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[17:06:46 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[17:06:46 TRACE SMAPI] Invalidated 2 asset names (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet).
Propagated 2 core assets (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet).
[17:06:47 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:06:47 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:06:48 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:06:48 TRACE SpaceCore] Event: BeforeWarp
[17:06:48 TRACE game] Warping to Farm
[17:06:49 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[17:06:49 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack).
[17:06:49 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[17:06:49 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack).
[17:06:49 TRACE SMAPI] Invalidated 2 asset names (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet).
Propagated 2 core assets (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet).
[17:06:50 TRACE Farm Type Manager] Spawning objects set to appear at time: 1040...
[17:06:50 TRACE Farm Type Manager] Spawn process complete. Time: 1040. Total objects spawned: 0.
[17:06:51 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:06:52 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:06:55 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:06:58 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:06:58 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:06:58 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack).
[17:06:58 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[17:06:58 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:06:58 TRACE Special Power Utilities] Found PowersTab at index 6
[17:07:05 TRACE SpaceCore] Event: BeforeWarp
[17:07:05 TRACE game] Warping to Greenhouse
[17:07:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/LavenderSkelly.CCC/crop' (for the 'Cave Carrot Crop' content pack).
[17:07:05 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[17:07:05 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[17:07:05 TRACE SMAPI] Invalidated 2 asset names (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet).
Propagated 2 core assets (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet).
[17:07:08 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/CropExtensionData'.
[17:07:08 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/CropExtensionData (for the 'Lumisteria Serene Meadow' content pack).
[17:07:12 TRACE Farm Type Manager] Spawning objects set to appear at time: 1050...
[17:07:12 TRACE Farm Type Manager] Spawn process complete. Time: 1050. Total objects spawned: 0.
[17:07:20 TRACE Lookup Anything] Received a lookup request... searching the world...
[17:07:20 TRACE Lookup Anything] Showing ItemSubject::Vegetable::Bok Choy.
[17:07:20 TRACE SMAPI] Content Patcher edited Strings/SpecialOrderStrings (for the 'Stardew Valley Expanded' content pack).
[17:07:20 TRACE SMAPI] Content Patcher edited Strings/SpecialOrderStrings (for the 'Frontier Farm' content pack).
[17:07:25 TRACE Farm Type Manager] Spawning objects set to appear at time: 1100...
[17:07:25 TRACE Farm Type Manager] Spawn process complete. Time: 1100. Total objects spawned: 2.
[17:07:29 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:07:29 TRACE SMAPI] Content Patcher loaded asset 'Mods/LavenderSkelly.CCC/seeds' (for the 'Cave Carrot Crop' content pack).
[17:07:30 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:07:31 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:07:32 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:07:33 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:07:37 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:07:41 TRACE Item extensions] Found conversion data for item. (Mouse/empty action)
[17:07:41 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:07:46 TRACE Item extensions] Found conversion data for item. (Mouse/empty action)
[17:07:46 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:07:49 TRACE Item extensions] Found conversion data for item. (Mouse/empty action)
[17:07:49 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:07:49 TRACE Item extensions] Found conversion data for item. (Mouse/empty action)
[17:07:49 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:07:50 TRACE Item extensions] Found conversion data for item. (Mouse/empty action)
[17:07:50 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:07:52 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:07:52 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:07:52 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack).
[17:07:52 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[17:07:52 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:07:52 TRACE Special Power Utilities] Found PowersTab at index 6
[17:07:53 TRACE Item extensions] Found conversion data for item. (Mouse/empty action)
[17:07:56 TRACE Item extensions] Checking seed 474...
[17:07:56 TRACE Item extensions] Checking seed 474...
[17:07:56 TRACE Item extensions] Checking seed 474...
[17:07:56 TRACE Item extensions] Checking seed 474...
[17:07:56 TRACE Item extensions] Checking seed 474...
[17:07:56 TRACE Item extensions] Checking seed 474...
[17:07:56 TRACE Item extensions] Checking seed 474...
[17:07:56 TRACE Item extensions] Checking seed 474...
[17:07:56 TRACE Item extensions] Checking seed 474...
[17:07:56 TRACE Item extensions] Checking seed 474...
[17:07:56 TRACE Item extensions] Checking seed 474...
[17:07:56 TRACE Item extensions] Checking seed 474...
[17:07:56 TRACE Item extensions] Checking seed 474...
[17:07:56 TRACE Item extensions] Checking seed 474...
[17:07:56 TRACE Item extensions] Checking seed 474...
[17:07:56 TRACE Item extensions] Checking seed 474...
[17:07:56 TRACE Item extensions] Clearing seed cache...(last item 474)
[17:07:56 TRACE Item extensions] Checking seed 474...
[17:07:56 TRACE Item extensions] Checking seed 474...
[17:07:56 TRACE Item extensions] Checking seed 474...
[17:07:56 TRACE Item extensions] Checking seed 474...
[17:07:56 TRACE Item extensions] Checking seed 474...
[17:07:56 TRACE Item extensions] Checking seed 474...
[17:07:56 TRACE Item extensions] Checking seed 474...
[17:07:56 TRACE Item extensions] Checking seed 474...
[17:07:56 TRACE Item extensions] Checking seed 474...
[17:07:56 TRACE Item extensions] Checking seed 474...
[17:07:56 TRACE Item extensions] Checking seed 474...
[17:07:56 TRACE Item extensions] Checking seed 474...
[17:07:56 TRACE Farm Type Manager] Spawning objects set to appear at time: 1110...
[17:07:56 TRACE Farm Type Manager] Spawn process complete. Time: 1110. Total objects spawned: 0.
[17:07:56 TRACE Item extensions] Checking seed 474...
[17:07:56 TRACE Item extensions] Checking seed 474...
[17:07:56 TRACE Item extensions] Checking seed 474...
[17:07:56 TRACE Item extensions] Checking seed 474...
[17:07:56 TRACE Item extensions] Checking seed 474...
[17:07:56 TRACE Item extensions] Checking seed 474...
[17:07:56 TRACE Item extensions] Checking seed 474...
[17:07:56 TRACE Item extensions] Checking seed 474...
[17:07:56 TRACE Item extensions] Clearing seed cache...(last item 474)
[17:07:57 TRACE Item extensions] Checking seed 474...
[17:07:57 TRACE Item extensions] Checking seed 474...
[17:07:57 TRACE Item extensions] Checking seed 474...
[17:07:57 TRACE Item extensions] Checking seed 474...
[17:07:57 TRACE Item extensions] Checking seed 474...
[17:07:57 TRACE Item extensions] Checking seed 474...
[17:07:57 TRACE Item extensions] Checking seed 474...
[17:07:57 TRACE Item extensions] Checking seed 474...
[17:07:57 TRACE Item extensions] Checking seed 474...
[17:07:57 TRACE Item extensions] Checking seed 474...
[17:07:57 TRACE Item extensions] Checking seed 474...
[17:07:57 TRACE Item extensions] Checking seed 474...
[17:07:57 TRACE Item extensions] Checking seed 474...
[17:07:57 TRACE Item extensions] Checking seed 474...
[17:07:57 TRACE Item extensions] Checking seed 474...
[17:07:57 TRACE Item extensions] Checking seed 474...
[17:07:57 TRACE Item extensions] Checking seed 474...
[17:07:57 TRACE Item extensions] Checking seed 474...
[17:07:57 TRACE Item extensions] Clearing seed cache...(last item 474)
[17:07:57 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:07:57 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:07:57 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[17:07:57 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:07:57 TRACE Special Power Utilities] Found PowersTab at index 6
[17:07:59 TRACE Item extensions] Checking seed 484...
[17:07:59 TRACE Item extensions] Checking seed 484...
[17:07:59 TRACE Item extensions] Checking seed 484...
[17:07:59 TRACE Item extensions] Checking seed 484...
[17:07:59 TRACE Item extensions] Checking seed 484...
[17:07:59 TRACE Item extensions] Checking seed 484...
[17:07:59 TRACE Item extensions] Checking seed 484...
[17:07:59 TRACE Item extensions] Checking seed 484...
[17:07:59 TRACE Item extensions] Checking seed 484...
[17:07:59 TRACE Item extensions] Checking seed 484...
[17:07:59 TRACE Item extensions] Checking seed 484...
[17:07:59 TRACE Item extensions] Checking seed 484...
[17:07:59 TRACE Item extensions] Checking seed 484...
[17:07:59 TRACE Item extensions] Checking seed 484...
[17:07:59 TRACE Item extensions] Checking seed 484...
[17:07:59 TRACE Item extensions] Checking seed 484...
[17:07:59 TRACE Item extensions] Checking seed 484...
[17:07:59 TRACE Item extensions] Checking seed 484...
[17:07:59 TRACE Item extensions] Checking seed 484...
[17:07:59 TRACE Item extensions] Checking seed 484...
[17:07:59 TRACE Item extensions] Checking seed 484...
[17:07:59 TRACE Item extensions] Checking seed 484...
[17:07:59 TRACE Item extensions] Checking seed 484...
[17:07:59 TRACE Item extensions] Checking seed 484...
[17:07:59 TRACE Item extensions] Checking seed 484...
[17:07:59 TRACE Item extensions] Checking seed 484...
[17:07:59 TRACE Item extensions] Checking seed 484...
[17:07:59 TRACE Item extensions] Checking seed 484...
[17:07:59 TRACE Item extensions] Checking seed 484...
[17:07:59 TRACE Item extensions] Checking seed 484...
[17:07:59 TRACE Item extensions] Checking seed 484...
[17:07:59 TRACE Item extensions] Checking seed 484...
[17:07:59 TRACE Item extensions] Checking seed 484...
[17:07:59 TRACE Item extensions] Checking seed 484...
[17:07:59 TRACE Item extensions] Checking seed 484...
[17:07:59 TRACE Item extensions] Checking seed 484...
[17:08:00 TRACE Item extensions] Checking seed 484...
[17:08:00 TRACE Item extensions] Checking seed 484...
[17:08:00 TRACE Item extensions] Checking seed 484...
[17:08:00 TRACE Item extensions] Checking seed 484...
[17:08:00 TRACE Item extensions] Checking seed 484...
[17:08:00 TRACE Item extensions] Checking seed 484...
[17:08:00 TRACE Item extensions] Checking seed 484...
[17:08:00 TRACE Item extensions] Checking seed 484...
[17:08:00 TRACE Item extensions] Checking seed 484...
[17:08:00 TRACE Item extensions] Checking seed 484...
[17:08:00 TRACE Item extensions] Checking seed 484...
[17:08:00 TRACE Item extensions] Checking seed 484...
[17:08:00 TRACE Item extensions] Checking seed 484...
[17:08:00 TRACE Item extensions] Checking seed 484...
[17:08:00 TRACE Item extensions] Checking seed 484...
[17:08:00 TRACE Item extensions] Checking seed 484...
[17:08:00 TRACE Item extensions] Checking seed 484...
[17:08:00 TRACE Item extensions] Checking seed 484...
[17:08:00 TRACE Item extensions] Checking seed 484...
[17:08:00 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Clearing seed cache...(last item 484)
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Checking seed 484...
[17:08:01 TRACE Item extensions] Clearing seed cache...(last item 484)
[17:08:02 TRACE Item extensions] Checking seed 484...
[17:08:02 TRACE Item extensions] Checking seed 484...
[17:08:02 TRACE Item extensions] Checking seed 484...
[17:08:02 TRACE Item extensions] Checking seed 484...
[17:08:02 TRACE Item extensions] Checking seed 484...
[17:08:02 TRACE Item extensions] Checking seed 484...
[17:08:02 TRACE Item extensions] Checking seed 484...
[17:08:02 TRACE Item extensions] Checking seed 484...
[17:08:02 TRACE Item extensions] Clearing seed cache...(last item 484)
[17:08:02 TRACE Item extensions] Checking seed 484...
[17:08:02 TRACE Item extensions] Checking seed 484...
[17:08:02 TRACE Item extensions] Checking seed 484...
[17:08:02 TRACE Item extensions] Checking seed 484...
[17:08:02 TRACE Item extensions] Clearing seed cache...(last item 484)
[17:08:02 TRACE Item extensions] Checking seed 484...
[17:08:02 TRACE Item extensions] Checking seed 484...
[17:08:02 TRACE Item extensions] Checking seed 484...
[17:08:02 TRACE Item extensions] Checking seed 484...
[17:08:02 TRACE Item extensions] Checking seed 484...
[17:08:02 TRACE Item extensions] Checking seed 484...
[17:08:02 TRACE Item extensions] Checking seed 484...
[17:08:02 TRACE Item extensions] Checking seed 484...
[17:08:02 TRACE Item extensions] Checking seed 484...
[17:08:02 TRACE Item extensions] Checking seed 484...
[17:08:02 TRACE Item extensions] Checking seed 484...
[17:08:02 TRACE Item extensions] Checking seed 484...
[17:08:02 TRACE Item extensions] Checking seed 484...
[17:08:02 TRACE Item extensions] Checking seed 484...
[17:08:02 TRACE Item extensions] Checking seed 484...
[17:08:02 TRACE Item extensions] Checking seed 484...
[17:08:02 TRACE Item extensions] Checking seed 484...
[17:08:02 TRACE Item extensions] Checking seed 484...
[17:08:02 TRACE Item extensions] Checking seed 484...
[17:08:02 TRACE Item extensions] Checking seed 484...
[17:08:02 TRACE Item extensions] Checking seed 484...
[17:08:02 TRACE Item extensions] Checking seed 484...
[17:08:02 TRACE Item extensions] Clearing seed cache...(last item 484)
[17:08:05 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:08:07 TRACE Item extensions] Found conversion data for item. (Mouse/empty action)
[17:08:07 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:08:07 TRACE Item extensions] Found conversion data for item. (Mouse/empty action)
[17:08:07 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:08:08 TRACE Item extensions] Checking seed 484...
[17:08:08 TRACE Item extensions] Checking seed 484...
[17:08:08 TRACE Farm Type Manager] Spawning objects set to appear at time: 1120...
[17:08:08 TRACE Farm Type Manager] Spawn process complete. Time: 1120. Total objects spawned: 0.
[17:08:08 TRACE Item extensions] Checking seed 484...
[17:08:08 TRACE Item extensions] Checking seed 484...
[17:08:08 TRACE Item extensions] Checking seed 484...
[17:08:08 TRACE Item extensions] Checking seed 484...
[17:08:08 TRACE Item extensions] Checking seed 484...
[17:08:08 TRACE Item extensions] Checking seed 484...
[17:08:08 TRACE Item extensions] Checking seed 484...
[17:08:08 TRACE Item extensions] Checking seed 484...
[17:08:08 TRACE Item extensions] Checking seed 484...
[17:08:08 TRACE Item extensions] Checking seed 484...
[17:08:08 TRACE Item extensions] Checking seed 484...
[17:08:08 TRACE Item extensions] Checking seed 484...
[17:08:08 TRACE Item extensions] Checking seed 484...
[17:08:08 TRACE Item extensions] Checking seed 484...
[17:08:08 TRACE Item extensions] Checking seed 484...
[17:08:08 TRACE Item extensions] Checking seed 484...
[17:08:08 TRACE Item extensions] Checking seed 484...
[17:08:08 TRACE Item extensions] Checking seed 484...
[17:08:08 TRACE Item extensions] Checking seed 484...
[17:08:08 TRACE Item extensions] Checking seed 484...
[17:08:08 TRACE Item extensions] Checking seed 484...
[17:08:08 TRACE Item extensions] Checking seed 484...
[17:08:08 TRACE Item extensions] Checking seed 484...
[17:08:08 TRACE Item extensions] Checking seed 484...
[17:08:08 TRACE Item extensions] Checking seed 484...
[17:08:08 TRACE Item extensions] Checking seed 484...
[17:08:08 TRACE Item extensions] Checking seed 484...
[17:08:08 TRACE Item extensions] Checking seed 484...
[17:08:08 TRACE Item extensions] Checking seed 484...
[17:08:08 TRACE Item extensions] Checking seed 484...
[17:08:08 TRACE Item extensions] Clearing seed cache...(last item 484)
[17:08:08 TRACE Item extensions] Checking seed 484...
[17:08:08 TRACE Item extensions] Checking seed 484...
[17:08:08 TRACE Item extensions] Checking seed 484...
[17:08:08 TRACE Item extensions] Checking seed 484...
[17:08:08 TRACE Item extensions] Checking seed 484...
[17:08:08 TRACE Item extensions] Checking seed 484...
[17:08:08 TRACE Item extensions] Checking seed 484...
[17:08:08 TRACE Item extensions] Checking seed 484...
[17:08:08 TRACE Item extensions] Checking seed 484...
[17:08:08 TRACE Item extensions] Checking seed 484...
[17:08:08 TRACE Item extensions] Checking seed 484...
[17:08:08 TRACE Item extensions] Checking seed 484...
[17:08:08 TRACE Item extensions] Clearing seed cache...(last item 484)
[17:08:11 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:08:16 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:08:16 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:08:16 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[17:08:16 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:08:16 TRACE Special Power Utilities] Found PowersTab at index 6
[17:08:18 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:08:18 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:08:26 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:08:27 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:08:27 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:08:27 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:08:27 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:08:27 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:08:27 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:08:30 TRACE Farm Type Manager] Spawning objects set to appear at time: 1130...
[17:08:30 TRACE Farm Type Manager] Spawn process complete. Time: 1130. Total objects spawned: 0.
[17:08:35 TRACE Lookup Anything] Received a lookup request... searching the world...
[17:08:35 TRACE Lookup Anything] Showing ItemSubject::Forage::Chicken of the Woods.
[17:08:36 TRACE Lookup Anything] Received a lookup request... searching the world...
[17:08:36 TRACE Lookup Anything] Showing ItemSubject::Forage::Chicken of the Woods.
[17:08:38 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:08:38 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:08:38 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[17:08:38 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:08:38 TRACE Special Power Utilities] Found PowersTab at index 6
[17:08:39 TRACE Farm Type Manager] Spawning objects set to appear at time: 1140...
[17:08:39 TRACE Farm Type Manager] Spawn process complete. Time: 1140. Total objects spawned: 0.
[17:08:45 TRACE SpaceCore] Event: BeforeWarp
[17:08:45 TRACE game] Warping to Farm
[17:08:46 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[17:08:46 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack).
[17:08:46 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[17:08:46 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack).
[17:08:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbs' (for the 'Stardew Valley Expanded' content pack).
[17:08:46 TRACE SMAPI] Content Patcher edited Maps/Custom_GrampletonSuburbs (for the 'Stardew Valley Expanded' content pack).
[17:08:46 TRACE SMAPI] Invalidated 3 asset names (LooseSprites/font_bold, Maps/Custom_GrampletonSuburbs, Maps/winter_outdoorsTileSheet).
Propagated 3 core assets (LooseSprites/font_bold, Maps/Custom_GrampletonSuburbs, Maps/winter_outdoorsTileSheet).
[17:08:48 TRACE Farm Type Manager] Spawning objects set to appear at time: 1150...
[17:08:48 TRACE Farm Type Manager] Spawn process complete. Time: 1150. Total objects spawned: 0.
[17:08:53 TRACE Better Crafting] [BetterCraftingPage] Initial settings after 0ms.
[17:08:53 TRACE Better Crafting] [BetterCraftingPage] Loaded textures after 7ms.
[17:08:53 TRACE Better Crafting] [BetterCraftingPage] Loaded station info after 7ms.
[17:08:53 TRACE Better Crafting] [BetterCraftingPage] Emitted populate after 7ms.
[17:08:53 TRACE Better Crafting] [BetterCraftingPage] Loaded listed recipes after 7ms.
[17:08:53 TRACE Better Crafting] [BetterCraftingPage] Initialized lazy fields after 7ms.
[17:08:53 TRACE Better Crafting] [BetterCraftingPage] Cleared gift taste cache after 7ms.
[17:08:53 TRACE Better Crafting] [BetterCraftingPage] Loaded base UI after 7ms.
[17:08:53 TRACE Better Crafting] [BetterCraftingPage] Sources: 0 -- Items: 8 -- Nearby: 0 -- Duplicates: 0 -- Unloaded: 0 -- Valid: 8
[17:08:53 TRACE Better Crafting] [BetterCraftingPage] Discovered inventories after 8ms.
[17:08:53 TRACE Better Crafting] [BetterCraftingPage] Discovered recipes after 9ms.
[17:08:53 TRACE Better Crafting] [RecipeManager] Loaded categories after 0ms.
[17:08:53 TRACE Better Crafting] [BetterCraftingPage] Updated tabs after 15ms.
[17:08:53 TRACE Better Crafting] [BetterCraftingPage] Laid out recipes after 15ms.
[17:08:53 TRACE Better Crafting] Self Watch from -373252000085139646: Farm
[17:08:53 TRACE Better Crafting] [BetterCraftingPage] Menu initialized in 15ms.
[17:08:54 TRACE Better Crafting] Self UnWatch from -373252000085139646: Farm
[17:08:55 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:08:56 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:09:00 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:09:01 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:09:01 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:09:02 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:09:02 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:09:03 TRACE Farm Type Manager] Spawning objects set to appear at time: 1200...
[17:09:03 TRACE Farm Type Manager] Spawn process complete. Time: 1200. Total objects spawned: 0.
[17:09:04 TRACE Better Crafting] [BetterCraftingPage] Initial settings after 0ms.
[17:09:04 TRACE Better Crafting] [BetterCraftingPage] Loaded textures after 7ms.
[17:09:04 TRACE Better Crafting] [BetterCraftingPage] Loaded station info after 7ms.
[17:09:04 TRACE Better Crafting] [BetterCraftingPage] Emitted populate after 7ms.
[17:09:04 TRACE Better Crafting] [BetterCraftingPage] Loaded listed recipes after 7ms.
[17:09:04 TRACE Better Crafting] [BetterCraftingPage] Initialized lazy fields after 7ms.
[17:09:04 TRACE Better Crafting] [BetterCraftingPage] Cleared gift taste cache after 7ms.
[17:09:04 TRACE Better Crafting] [BetterCraftingPage] Loaded base UI after 7ms.
[17:09:04 TRACE Better Crafting] [BetterCraftingPage] Sources: 0 -- Items: 4 -- Nearby: 0 -- Duplicates: 0 -- Unloaded: 0 -- Valid: 4
[17:09:04 TRACE Better Crafting] [BetterCraftingPage] Discovered inventories after 7ms.
[17:09:04 TRACE Better Crafting] [BetterCraftingPage] Discovered recipes after 8ms.
[17:09:04 TRACE Better Crafting] [RecipeManager] Loaded categories after 0ms.
[17:09:04 TRACE Better Crafting] [BetterCraftingPage] Updated tabs after 15ms.
[17:09:04 TRACE Better Crafting] [BetterCraftingPage] Laid out recipes after 15ms.
[17:09:04 TRACE Better Crafting] Self Watch from -373252000085139646: Farm
[17:09:04 TRACE Better Crafting] [BetterCraftingPage] Menu initialized in 15ms.
[17:09:06 TRACE Better Crafting] Self UnWatch from -373252000085139646: Farm
[17:09:06 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:09:06 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:09:06 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack).
[17:09:06 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[17:09:06 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:09:06 TRACE Special Power Utilities] Found PowersTab at index 6
[17:09:10 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:09:14 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:09:16 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:09:18 TRACE Better Crafting] [BetterCraftingPage] Initial settings after 0ms.
[17:09:18 TRACE Better Crafting] [BetterCraftingPage] Loaded textures after 13ms.
[17:09:18 TRACE Better Crafting] [BetterCraftingPage] Loaded station info after 13ms.
[17:09:18 TRACE Better Crafting] [BetterCraftingPage] Emitted populate after 13ms.
[17:09:18 TRACE Better Crafting] [BetterCraftingPage] Loaded listed recipes after 13ms.
[17:09:18 TRACE Better Crafting] [BetterCraftingPage] Initialized lazy fields after 13ms.
[17:09:18 TRACE Better Crafting] [BetterCraftingPage] Cleared gift taste cache after 13ms.
[17:09:18 TRACE Better Crafting] [BetterCraftingPage] Loaded base UI after 13ms.
[17:09:18 TRACE Better Crafting] [BetterCraftingPage] Sources: 0 -- Items: 4 -- Nearby: 0 -- Duplicates: 0 -- Unloaded: 0 -- Valid: 4
[17:09:18 TRACE Better Crafting] [BetterCraftingPage] Discovered inventories after 13ms.
[17:09:18 TRACE Better Crafting] [BetterCraftingPage] Discovered recipes after 15ms.
[17:09:18 TRACE Better Crafting] [RecipeManager] Loaded categories after 0ms.
[17:09:18 TRACE Better Crafting] [BetterCraftingPage] Updated tabs after 21ms.
[17:09:18 TRACE Better Crafting] [BetterCraftingPage] Laid out recipes after 21ms.
[17:09:18 TRACE Better Crafting] Self Watch from -373252000085139646: Farm
[17:09:18 TRACE Better Crafting] [BetterCraftingPage] Menu initialized in 21ms.
[17:09:24 TRACE SMAPI] ExtraMachineConfig loaded asset 'selph.ExtraMachineConfig/ExtraCraftingConfig'.
[17:09:24 TRACE ExtraMachineConfig] Loaded asset selph.ExtraMachineConfig/ExtraCraftingConfig with 0 entries.
[17:09:28 TRACE Better Crafting] Self UnWatch from -373252000085139646: Farm
[17:09:29 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:09:29 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:09:29 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[17:09:29 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:09:29 TRACE Special Power Utilities] Found PowersTab at index 6
[17:09:35 TRACE Farm Type Manager] Spawning objects set to appear at time: 1210...
[17:09:35 TRACE Farm Type Manager] Spawn process complete. Time: 1210. Total objects spawned: 0.
[17:09:36 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:09:36 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:09:36 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[17:09:36 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:09:36 TRACE Special Power Utilities] Found PowersTab at index 6
[17:09:36 TRACE Lookup Anything] Received a lookup request... searching the open 'GameMenu' menu...
[17:09:36 TRACE Lookup Anything] Showing ItemSubject::Other::Oil Maker.
[17:09:39 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:09:39 TRACE Special Power Utilities] Found PowersTab at index 6
[17:09:46 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:09:47 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:09:47 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:09:48 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:09:48 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:09:48 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[17:09:48 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:09:48 TRACE Special Power Utilities] Found PowersTab at index 6
[17:09:51 TRACE Farm Type Manager] Spawning objects set to appear at time: 1220...
[17:09:51 TRACE Farm Type Manager] Spawn process complete. Time: 1220. Total objects spawned: 0.
[17:09:57 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:09:57 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:09:57 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[17:09:57 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:09:57 TRACE Special Power Utilities] Found PowersTab at index 6
[17:10:00 TRACE Farm Type Manager] Spawning objects set to appear at time: 1230...
[17:10:00 TRACE Farm Type Manager] Spawn process complete. Time: 1230. Total objects spawned: 1.
[17:10:03 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:10:04 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:10:05 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:10:05 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:10:05 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:10:06 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:10:07 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:10:07 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:10:07 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:10:07 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:10:08 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:10:08 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:10:11 TRACE SpaceCore] Event: BeforeWarp
[17:10:11 TRACE game] Warping to FarmHouse
[17:10:11 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[17:10:11 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[17:10:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbs' (for the 'Stardew Valley Expanded' content pack).
[17:10:12 TRACE SMAPI] Content Patcher edited Maps/Custom_GrampletonSuburbs (for the 'Stardew Valley Expanded' content pack).
[17:10:12 TRACE SMAPI] Invalidated 3 asset names (LooseSprites/font_bold, Maps/Custom_GrampletonSuburbs, Maps/winter_outdoorsTileSheet).
Propagated 3 core assets (LooseSprites/font_bold, Maps/Custom_GrampletonSuburbs, Maps/winter_outdoorsTileSheet).
[17:10:14 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:10:14 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:10:15 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:10:16 TRACE Farm Type Manager] Spawning objects set to appear at time: 1240...
[17:10:16 TRACE Farm Type Manager] Spawn process complete. Time: 1240. Total objects spawned: 0.
[17:10:16 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:10:19 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:10:20 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:10:27 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:10:28 TRACE Lookup Anything] Received a lookup request... searching the open 'ItemGrabMenu' menu...
[17:10:28 TRACE Lookup Anything] Showing ItemSubject::Artisan Goods::Bread Flour.
[17:10:31 TRACE Lookup Anything] Received a lookup request... searching the open 'ItemGrabMenu' menu...
[17:10:31 TRACE Lookup Anything] Showing ItemSubject::Other::Wheat Flour.
[17:10:40 TRACE Lookup Anything] Received a lookup request... searching the open 'ItemGrabMenu' menu...
[17:10:40 TRACE Lookup Anything] Showing ItemSubject::Animal Product::Egg.
[17:10:54 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Butter' (for the 'Stardew Valley Expanded' content pack).
[17:10:56 TRACE Lookup Anything] Showing ItemSubject::Artisan Goods::Butter.
[17:10:59 TRACE Lookup Anything] Showing ItemSubject::Artisan Goods::Butter.
[17:11:05 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:11:05 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:11:05 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack).
[17:11:05 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[17:11:05 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:11:05 TRACE Special Power Utilities] Found PowersTab at index 6
[17:11:06 TRACE SpaceCore] Event: BeforeWarp
[17:11:06 TRACE game] Warping to Farm
[17:11:07 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[17:11:07 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack).
[17:11:07 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[17:11:07 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack).
[17:11:07 TRACE SMAPI] Invalidated 2 asset names (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet).
Propagated 2 core assets (LooseSprites/font_bold, Maps/winter_outdoorsTileSheet).
[17:11:09 TRACE Farm Type Manager] Spawning objects set to appear at time: 1250...
[17:11:09 TRACE Farm Type Manager] Spawn process complete. Time: 1250. Total objects spawned: 0.
[17:11:12 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:11:13 TRACE Item extensions] Found conversion data for item. (Mouse/empty action)
[17:11:13 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:11:13 TRACE Item extensions] Found conversion data for item. (Mouse/empty action)
[17:11:13 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:11:14 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:11:14 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:11:14 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack).
[17:11:14 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[17:11:14 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:11:14 TRACE Special Power Utilities] Found PowersTab at index 6
[17:11:19 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:11:19 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:11:20 TRACE Farm Type Manager] Spawning objects set to appear at time: 1300...
[17:11:20 TRACE Farm Type Manager] Spawn process complete. Time: 1300. Total objects spawned: 0.
[17:11:22 TRACE SpaceCore] Event: BeforeWarp
[17:11:22 TRACE game] Warping to BusStop
[17:11:23 TRACE SMAPI] Content Patcher edited Data/Events/BusStop (for the 'Stardew Valley Expanded' content pack).
[17:11:23 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[17:11:23 TRACE SMAPI] Invalidated 0 cache entries.
[17:11:28 TRACE Farm Type Manager] Spawning objects set to appear at time: 1310...
[17:11:28 TRACE Farm Type Manager] Spawn process complete. Time: 1310. Total objects spawned: 0.
[17:11:36 TRACE SpaceCore] Event: BeforeWarp
[17:11:36 TRACE game] Warping to Town
[17:11:36 TRACE SMAPI] Animal Husbandry Mod edited Data/Events/Town.
[17:11:36 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'Stardew Valley Expanded' content pack).
[17:11:36 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[17:11:36 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[17:11:36 TRACE SMAPI] Invalidated 1 asset names (LooseSprites/font_bold).
Propagated 1 core assets (LooseSprites/font_bold).
[17:11:36 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Morris' (for the 'Stardew Valley Expanded' content pack).
[17:11:36 TRACE SMAPI] Content Patcher loaded asset 'Characters/Morris' (for the 'Stardew Valley Expanded' content pack).
[17:11:40 TRACE SpaceCore] Event: OnEventFinished
[17:11:40 TRACE SpaceCore] Event: BeforeWarp
[17:11:40 TRACE game] Warping to Town
[17:11:41 TRACE Farm Type Manager] Spawning objects set to appear at time: 1320...
[17:11:41 TRACE Farm Type Manager] Spawn process complete. Time: 1320. Total objects spawned: 0.
[17:11:48 TRACE Farm Type Manager] Spawning objects set to appear at time: 1330...
[17:11:48 TRACE Farm Type Manager] Spawn process complete. Time: 1330. Total objects spawned: 0.
[17:11:52 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Stardew Valley Expanded' content pack).
[17:11:52 TRACE SMAPI] Content Patcher edited Data/Festivals/spring13 (for the 'Romanceable Rasmodius SVE Compatible' content pack).
[17:11:52 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Stardew Valley Expanded' content pack).
[17:11:52 TRACE SMAPI] Content Patcher edited Data/Festivals/spring24 (for the 'Romanceable Rasmodius SVE Compatible' content pack).
[17:11:57 TRACE Farm Type Manager] Spawning objects set to appear at time: 1340...
[17:11:57 TRACE Farm Type Manager] Spawn process complete. Time: 1340. Total objects spawned: 0.
[17:12:05 TRACE SMAPI] Content Patcher edited Data/GarbageCans (for the 'Stardew Valley Expanded' content pack).
[17:12:08 TRACE SMAPI] Content Patcher edited Data/SpecialOrders (for the 'Stardew Valley Expanded' content pack).
[17:12:08 TRACE SMAPI] Content Patcher edited Data/SpecialOrders (for the 'Frontier Farm' content pack).
[17:12:08 TRACE SMAPI] Content Patcher edited Data/SpecialOrders (for the 'Cornucopia - Artisan Machines' content pack).
[17:12:08 TRACE Stardew Valley Expanded Code] Added 9 custom NPC names to the special orders board emoji list.
[17:12:09 TRACE Farm Type Manager] Spawning objects set to appear at time: 1350...
[17:12:09 TRACE Farm Type Manager] Spawn process complete. Time: 1350. Total objects spawned: 0.
[17:12:14 TRACE Shop Tile Framework] Attempting to open the shop "RecipeShop"
[17:12:14 TRACE SMAPI] Happy Home Designer edited Data/Shops.
[17:12:14 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) Button's Extra Books' content pack).
[17:12:14 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Cave Carrot Crop' content pack).
[17:12:14 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Stardew Valley Expanded' content pack).
[17:12:14 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Wildflour's Atelier Goods' content pack).
[17:12:14 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Fairy Garden Indoor Furniture' content pack).
[17:12:14 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) H&W Plant Lovers Furniture' content pack).
[17:12:14 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Lumisteria Serene Meadow' content pack).
[17:12:14 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) Playable Ocarinas' content pack).
[17:12:14 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP)Nano's Decorative Tree Furniture' content pack).
[17:12:14 TRACE SMAPI] Button's Extra Books edited Data/Shops.
[17:12:14 TRACE Item extensions] Shop Id not found. Skipping...
[17:12:14 TRACE Item extensions] Shop Id not found. Skipping...
[17:12:14 TRACE Item extensions] Shop Id not found. Skipping...
[17:12:14 TRACE Item extensions] Shop Id not found. Skipping...
[17:12:14 TRACE Item extensions] Shop Id not found. Skipping...
[17:12:14 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:12:14 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ShopExtensionData'.
[17:12:14 TRACE Json Assets] Adding objects for shop IDs 'ppja.recipeshop_RecipeShop'.
[17:12:14 TRACE Json Assets] Event: AddedItemsToShop
[17:12:21 TRACE Farm Type Manager] Spawning objects set to appear at time: 1400...
[17:12:21 TRACE Farm Type Manager] Spawn process complete. Time: 1400. Total objects spawned: 1.
[17:12:22 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:12:22 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:12:22 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack).
[17:12:22 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[17:12:22 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:12:22 TRACE Special Power Utilities] Found PowersTab at index 6
[17:12:29 TRACE CJB Cheats Menu] Received menu open key.
[17:12:30 TRACE SMAPI] CJB Cheats Menu loaded asset 'Mods/CJBok.CheatsMenu/WarpSections'.
[17:12:30 TRACE SMAPI] Content Patcher edited Mods/CJBok.CheatsMenu/WarpSections (for the 'Stardew Valley Expanded' content pack).
[17:12:30 TRACE SMAPI] CJB Cheats Menu loaded asset 'Mods/CJBok.CheatsMenu/Warps'.
[17:12:30 TRACE SMAPI] Content Patcher edited Mods/CJBok.CheatsMenu/Warps (for the 'Stardew Valley Expanded' content pack).
[17:12:34 TRACE SpaceCore] Event: BeforeWarp
[17:12:34 TRACE game] Warping to Forest
[17:12:35 TRACE SMAPI] Content Patcher edited Data/Events/Forest (for the 'Stardew Valley Expanded' content pack).
[17:12:35 TRACE SMAPI] Content Patcher edited Data/Events/Forest (for the 'Romanceable Rasmodius SVE Compatible' content pack).
[17:12:35 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[17:12:35 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack).
[17:12:35 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[17:12:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Forest' (for the 'Stardew Valley Expanded' content pack).
[17:12:35 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Stardew Valley Expanded' content pack).
[17:12:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AndyHouse' (for the 'Stardew Valley Expanded' content pack).
[17:12:35 TRACE SMAPI] Content Patcher edited Maps/Custom_AndyHouse (for the 'Stardew Valley Expanded' content pack).
[17:12:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbs' (for the 'Stardew Valley Expanded' content pack).
[17:12:35 TRACE SMAPI] Content Patcher edited Maps/Custom_GrampletonSuburbs (for the 'Stardew Valley Expanded' content pack).
[17:12:35 TRACE SMAPI] Content Patcher edited Maps/CommunityCenter_Refurbished (for the 'Stardew Valley Expanded' content pack).
[17:12:35 TRACE SMAPI] Invalidated 5 asset names (LooseSprites/font_bold, Maps/CommunityCenter_Refurbished, Maps/Custom_AndyHouse, Maps/Custom_GrampletonSuburbs, Maps/Forest).
Propagated 5 core assets (LooseSprites/font_bold, Maps/CommunityCenter_Refurbished, Maps/Custom_AndyHouse, Maps/Custom_GrampletonSuburbs, Maps/Forest).
[17:12:36 TRACE Farm Type Manager] Spawning objects set to appear at time: 1410...
[17:12:36 TRACE Farm Type Manager] Spawn process complete. Time: 1410. Total objects spawned: 0.
[17:12:44 TRACE Farm Type Manager] Spawning objects set to appear at time: 1420...
[17:12:44 TRACE Farm Type Manager] Spawn process complete. Time: 1420. Total objects spawned: 1.
[17:12:50 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:12:50 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Suki' (for the 'Stardew Valley Expanded' content pack).
[17:12:50 TRACE Json Assets] Adding objects for shop IDs 'AnyOrNone', 'Traveler'.
[17:12:50 TRACE Json Assets] Event: AddedItemsToShop
[17:12:55 TRACE SMAPI] Content Patcher loaded asset 'Mods/Lumisteria.SereneMeadow/Seeds' (for the 'Lumisteria Serene Meadow' content pack).
[17:12:59 TRACE Farm Type Manager] Spawning objects set to appear at time: 1430...
[17:12:59 TRACE Farm Type Manager] Spawn process complete. Time: 1430. Total objects spawned: 0.
[17:13:00 TRACE SMAPI] ExtraAnimalConfig loaded asset 'selph.ExtraAnimalConfig/GrassDropExtensionData'.
[17:13:00 TRACE ExtraAnimalConfig] Loaded asset selph.ExtraAnimalConfig/GrassDropExtensionData with 0 entries.
[17:13:06 TRACE Farm Type Manager] Spawning objects set to appear at time: 1440...
[17:13:06 TRACE Farm Type Manager] Spawn process complete. Time: 1440. Total objects spawned: 0.
[17:13:13 TRACE Farm Type Manager] Spawning objects set to appear at time: 1450...
[17:13:13 TRACE Farm Type Manager] Spawn process complete. Time: 1450. Total objects spawned: 0.
[17:13:17 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:13:20 TRACE CJB Item Spawner] Received menu open key.
[17:13:20 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:13:25 TRACE Item extensions] Found conversion data for item. (Mouse/empty action)
[17:13:29 TRACE CJB Item Spawner] Received menu open key, but a 'ItemMenu' menu is already open.
[17:13:30 TRACE Item extensions] Found conversion data for item. (Mouse/empty action)
[17:13:30 TRACE Item extensions] Found conversion data for item. (Mouse/empty action)
[17:13:30 TRACE Item extensions] Found conversion data for item. (Mouse/empty action)
[17:13:31 TRACE Item extensions] Found conversion data for item. (Mouse/empty action)
[17:13:31 TRACE Item extensions] Found conversion data for item. (Mouse/empty action)
[17:13:32 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:13:46 TRACE Farm Type Manager] Spawning objects set to appear at time: 1500...
[17:13:46 TRACE Farm Type Manager] Spawn process complete. Time: 1500. Total objects spawned: 0.
[17:13:48 TRACE SpaceCore] Event: BeforeWarp
[17:13:48 TRACE game] Warping to Farm
[17:13:54 TRACE Farm Type Manager] Spawning objects set to appear at time: 1510...
[17:13:54 TRACE Farm Type Manager] Spawn process complete. Time: 1510. Total objects spawned: 0.
[17:13:58 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:13:59 TRACE Item extensions] Found conversion data for item. (Mouse/empty action)
[17:13:59 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:13:59 TRACE Item extensions] Found conversion data for item. (Mouse/empty action)
[17:13:59 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:14:00 TRACE Item extensions] Found conversion data for item. (Mouse/empty action)
[17:14:00 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:14:00 TRACE Item extensions] Found conversion data for item. (Mouse/empty action)
[17:14:00 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:14:00 TRACE Item extensions] Found conversion data for item. (Mouse/empty action)
[17:14:00 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:14:00 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:14:00 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:14:00 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack).
[17:14:00 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[17:14:00 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:14:00 TRACE Special Power Utilities] Found PowersTab at index 6
[17:14:06 TRACE Farm Type Manager] Spawning objects set to appear at time: 1520...
[17:14:06 TRACE Farm Type Manager] Spawn process complete. Time: 1520. Total objects spawned: 0.
[17:14:09 TRACE Better Crafting] [BetterCraftingPage] Initial settings after 0ms.
[17:14:09 TRACE Better Crafting] [BetterCraftingPage] Loaded textures after 0ms.
[17:14:09 TRACE Better Crafting] [BetterCraftingPage] Loaded station info after 0ms.
[17:14:09 TRACE Better Crafting] [BetterCraftingPage] Emitted populate after 0ms.
[17:14:09 TRACE Better Crafting] [BetterCraftingPage] Loaded listed recipes after 0ms.
[17:14:09 TRACE Better Crafting] [BetterCraftingPage] Initialized lazy fields after 0ms.
[17:14:09 TRACE Better Crafting] [BetterCraftingPage] Cleared gift taste cache after 0ms.
[17:14:09 TRACE Better Crafting] [BetterCraftingPage] Loaded base UI after 0ms.
[17:14:09 TRACE Better Crafting] [BetterCraftingPage] Sources: 0 -- Items: 4 -- Nearby: 0 -- Duplicates: 0 -- Unloaded: 0 -- Valid: 4
[17:14:09 TRACE Better Crafting] [BetterCraftingPage] Discovered inventories after 0ms.
[17:14:09 TRACE Better Crafting] [BetterCraftingPage] Discovered recipes after 2ms.
[17:14:09 TRACE Better Crafting] [RecipeManager] Loaded categories after 0ms.
[17:14:09 TRACE Better Crafting] [BetterCraftingPage] Updated tabs after 8ms.
[17:14:09 TRACE Better Crafting] [BetterCraftingPage] Laid out recipes after 8ms.
[17:14:09 TRACE Better Crafting] Self Watch from -373252000085139646: Farm
[17:14:09 TRACE Better Crafting] [BetterCraftingPage] Menu initialized in 9ms.
[17:14:57 TRACE Better Crafting] Self UnWatch from -373252000085139646: Farm
[17:14:59 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:14:59 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Birch Seed' (for the 'Stardew Valley Expanded' content pack).
[17:14:59 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Fir Cone' (for the 'Stardew Valley Expanded' content pack).
[17:15:00 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:15:02 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:15:03 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:15:04 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:15:06 TRACE Farm Type Manager] Spawning objects set to appear at time: 1530...
[17:15:06 TRACE Farm Type Manager] Spawn process complete. Time: 1530. Total objects spawned: 0.
[17:15:06 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:15:06 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:15:06 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080}
[17:15:06 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:15:06 TRACE Special Power Utilities] Found PowersTab at index 6
[17:15:07 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:15:08 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:15:09 TRACE SpaceCore] Event: BeforeWarp
[17:15:09 TRACE game] Warping to FarmHouse
[17:15:10 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[17:15:10 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack).
[17:15:10 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbs' (for the 'Stardew Valley Expanded' content pack).
[17:15:10 TRACE SMAPI] Content Patcher edited Maps/Custom_GrampletonSuburbs (for the 'Stardew Valley Expanded' content pack).
[17:15:10 TRACE SMAPI] Invalidated 3 asset names (LooseSprites/font_bold, Maps/Custom_GrampletonSuburbs, Maps/winter_outdoorsTileSheet).
Propagated 3 core assets (LooseSprites/font_bold, Maps/Custom_GrampletonSuburbs, Maps/winter_outdoorsTileSheet).
[17:15:12 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:15:12 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:15:13 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:15:14 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:15:16 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:15:17 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:15:17 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:15:18 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:15:22 TRACE Farm Type Manager] Spawning objects set to appear at time: 1540...
[17:15:22 TRACE Farm Type Manager] Spawn process complete. Time: 1540. Total objects spawned: 0.
[17:15:29 TRACE Farm Type Manager] Spawning objects set to appear at time: 1550...
[17:15:29 TRACE Farm Type Manager] Spawn process complete. Time: 1550. Total objects spawned: 0.
[17:15:31 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:15:33 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:15:35 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:15:35 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:15:36 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:15:39 TRACE The Return of Custom Backpack Framework] Created new inventory menu with 60 slots
[17:15:43 TRACE Farm Type Manager] Spawning objects set to appear at time: 1600...
[17:15:43 TRACE Farm Type Manager] Spawn process complete. Time: 1600. Total objects spawned: 0.
[17:15:51 TRACE Unlockable Bundles] Removing Bundle for 'Wildflour.AtelierGoods_Starter_Bundle' at 'Forest':'{X:45 Y:94}'
[17:15:51 TRACE Unlockable Bundles] Removing Bundle for 'Wildflour.AtelierGoods_Florian_Bundle' at 'Wildflour.AtelierGoods_ShopkeeperGrove':'{X:8 Y:15}'
[17:15:51 TRACE Unlockable Bundles] Removing Bundle for 'Wildflour.AtelierGoods_Wisteria_Bundle' at 'Wildflour.AtelierGoods_ShopkeeperGrove':'{X:12 Y:15}'
[17:15:51 TRACE Unlockable Bundles] Removing Bundle for 'Wildflour.AtelierGoods_Rose_Bundle' at 'Wildflour.AtelierGoods_ShopkeeperGrove':'{X:24 Y:12}'
[17:15:51 TRACE Unlockable Bundles] Removing Bundle for 'Wildflour.AtelierGoods_Toffee_Bundle' at 'Wildflour.AtelierGoods_ShopkeeperGrove':'{X:28 Y:12}'
[17:15:51 TRACE Unlockable Bundles] Removing Bundle for 'Wildflour.AtelierGoods_Mason_Bundle' at 'Wildflour.AtelierGoods_ShopkeeperGrove':'{X:40 Y:16}'
[17:15:51 TRACE Unlockable Bundles] Removing Bundle for 'Wildflour.AtelierGoods_Stout_Bundle' at 'Wildflour.AtelierGoods_ShopkeeperGrove':'{X:44 Y:16}'
[17:15:51 TRACE Unlockable Bundles] Removing Bundle for 'Wildflour.AtelierGoods_Alchemist_Bundle' at 'Wildflour.AtelierGoods_ShopkeeperGrove':'{X:37 Y:11}'
[17:15:51 TRACE Farm Type Manager] Day is ending. Processing save data and object expiration settings.
[17:15:51 TRACE Farm Type Manager] Object check complete. Removing 2214 missing/expired objects from save data.
[17:15:51 TRACE Farm Type Manager] Object check complete. Removing 20 missing/expired objects from save data.
[17:15:51 TRACE Farm Type Manager] Object check complete. Removing 0 missing/expired objects from save data.
[17:15:51 DEBUG Unlockable Bundles] cleanupDay was called by P0 -373252000085139646
[17:15:51 TRACE SMAPI] Synchronizing 'NewDay' task...
[17:15:51 TRACE game] Applied trigger action 'Mail_Pierre_ExtendedHours' with actions [AddMail Current pierreHours].
[17:15:51 TRACE game] Applied trigger action 'Cornucopia.ArtisanMachines_RemoveConfigFlags' with actions [MarkActionApplied All Cornucopia.ArtisanMachines_RepeatConfigFlags false], [MarkActionApplied All Cornucopia.ArtisanMachines_SetVinegarKegFlags false], [MarkActionApplied All Cornucopia.ArtisanMachines_SetJuicerFlags false], [RemoveMail All Cornucopia.ArtisanMachines_VinegarKegEnabled all], [RemoveMail All Cornucopia.ArtisanMachines_JuicerEnabled all].
[17:15:51 TRACE game] Applied trigger action 'Cornucopia.ArtisanMachines_RepeatConfigFlags' with actions [MarkActionApplied All Cornucopia.ArtisanMachines_RemoveConfigFlags false].
[17:15:51 TRACE SMAPI] Content Patcher edited Maps/summer_town (for the 'Stardew Valley Expanded' content pack).
[17:15:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_RedBaneberry_Tilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:15:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_z_Waterfalls' (for the 'Stardew Valley Expanded' content pack).
[17:15:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_ValleyBackdrop' (for the 'Stardew Valley Expanded' content pack).
[17:15:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_GrampletonSuburbsTilesheet' (for the 'Stardew Valley Expanded' content pack).
[17:15:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_MorrisModernHouse' (for the 'Stardew Valley Expanded' content pack).
[17:15:51 TRACE Item extensions] Checking spawns made at HappyPasture Farm
[17:15:51 TRACE Item extensions] Checking spawns made at HappyPasture Farm
[17:15:51 TRACE SMAPI]    task complete.
[17:15:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:51 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:52 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:53 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:54 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:55 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:56 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:57 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:58 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:15:59 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:15:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:00 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:01 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:02 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:03 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:04 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:05 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:06 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:07 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:08 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:09 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:10 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:11 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:12 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:13 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:14 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:15 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:16 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:17 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:18 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:18 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:19 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:19 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:20 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:20 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:21 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:21 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:22 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:22 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:23 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:23 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:24 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:24 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:25 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:25 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:26 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:26 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:27 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:27 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:28 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:28 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:29 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:29 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:30 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:30 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:31 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:31 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:32 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:32 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[17:16:33 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
---------------

   at StardewValley.Game1._update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3646
   at StardewValley.Game1.Update(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 3454
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 1094
[17:16:33 ERROR game] _newDayTask failed with an exception:
NullReferenceException: Object reference not set to an instance of an object.
   at StardewValley.FarmAnimal.dayUpdate_PatchedBy<Digus.AnimalHusbandryMod__selph.ExtraAnimalConfig>(FarmAnimal this, GameLocation environment)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.AnimalHouse.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Buildings.Building.dayUpdate(Int32 dayOfMonth)
   at StardewValley.GameLocation.DayUpdate_PatchedBy<FlashShifter.SVECode__NCarigon.BushBloomMod>(GameLocation this, Int32 dayOfMonth)
   at StardewValley.Farm.DayUpdate(Int32 dayOfMonth)
   at StardewValley.Game1._newDayAfterFade()+MoveNext()
   at StardewValley.Game1.<>c.<newDayAfterFade>b__782_2()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
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